Things that 'Should' be the Standard in 2016. Besides 1080p/60fps.

Perfectly fluid and intuitive movement in 3D games.

Doom, Quake, Mario 64, and OoT had that shit down to a science for both FP and TP games back in the 90s, yet games are still releasing today that feel clunky.
 
Cloud saves

Bethesda pissed me right off with Fallout Shelter when it launched. It was a huge mistake that it didn't launch with it. I wasted money because I had to perform a factory reset and lost my paid microtransaction. But now that they've finally added it, I really have no urge to play it again.
 
Cloud saves

Yeah, this missing feature in State of Decay is aggrevating. Its especially fucktarded they left out such a basic feature...but included it in the updated "GOTY" version they charge full price for even tho its little more than a patch on the old game.
 

KenOD

a kinder, gentler sort of Scrooge
Color-Blind Options. Including maps, be it colours for sections of maps or markers on a map.To allow more people ease of playing a game.
Allowing the player to map controls to different keys. To allow more people to play.
Ability for third-party input devices to be used. To allow more people to play who require custom set-ups due to disability.
Click-to-Move / Mouse-to-Move for games in which constant control of movement is not required for game play. RPGs for example, MMO or otherwise, are not hampered by this. This allows more people to play games.
Sound options for ambient as well as main vocals on top of music. Increase or decrease.
Closed captioning for ambient sounds as audio clues in titles where said clues are consistent between play throughs. To allow more people to play without hassle.
Font controls. To allow more people to play by being able to read what is written.
Focusing reticle for first person titles as option. To prevent potential motion sickness.


Unreasonable and personal demand for a standard.. A hug button. Every game would be better with a hug button.
 
There NEEEDS to be a standardized way the player interacts with the options menu. Do I have to hit a confirm button to activate a change? Are there separate ways of going back without saving the changes and saving changes? Will the game alert me if it didn't save my changes? Are my changes saved as soon as I do them and going back at any time in any way will not invalidate them? The way to go is clearly where you make a change and it's there for good, but like 20% of games actually do this.

Fuck man, please.

Also subtitles that are nearing the size of this

ngbbs492406589faf0.jpg

and not the size of this


And that goes for a lot of basic text in games as well.

One final thing: how is the subtitle option often in the weirdest menu possible? I was playing Last of Us and subtitles was not under, "audio," not under "video," but under "game." Just... what? How? How does the words that are spoken and then visually represented on the screen fall under game?
 

McNum

Member
Considering how many different genres there are and what their different needs are, it's hard to think of any one thing that should be standard. I mean, Bejeweled does not need subtitles, for instance. But I can think of two things.

Accessibility Options
Colorblindness is not uncommon, so either an option to change HUD colors, or at the very least, redundant information that is not just expressed in shades of color is always good stuff. I remember FTL getting a colorblind mode and then some features from that bleeding into the standard view since they just made sense to do. Likewise, good subtitle options, with a nice big readable text, and closed captioning for sound effects available is also a very nice thing to have.

There's also the matter of input flexibility, if a game can be played with just a mouse or similar that's great, but it's also nice to have hotkeys for often used options. I'd applaud any game that actually uses Ctrl+S to save the game. Windows standard keyboard shortcuts are nice.

Universal PC Controller support
Not all games need controllers, and some are definitely not made for it, but if the controller shows up in the Game Controllers part of the Windows Control Panel and your game does NOT read it... you failed at controllers. Simple as that.
 

Pif

Banned
Free online play.

I mean, steam is free and I have to pay for an inferior experience on my console ?
 
Yep, for that fraction of a fraction that owns a 4k tv. Developers optimizing for the most irrelevant, niche of audiences sounds totally reasonable. (I say this as a 4ktv owner)

I think he meant that in an ideal world we'd already be past the point we are at now by a fair amount.

It certainly feels like evolution of standards has slowed to a crawl not because we cant improve faster but rather because corps want to stretch things out and milk consumers as long as possible before moving to new tech. Realistically, we have to consider the costs to produce hardware that will perform at 4K/60fps is the primary obstacle. We have the tech now to do it if you SLI a couple 980 TIs or Crossfire a couple Fury X's. But consoles that can do that and sell profitably at the magic ~$400 price point are probably 5 or so years away at best. My hope is next gen skips right past 1080p / 1440p and goes straight to 4k. Which probably could be done at that time w/ miniaturized iterations of Arctic Islands or Pascal. But if so how would GPU companies differentiate far more expensive GPUs and justify their price points? Will 5K or 8K be a thing so soon? If the market standardizes on cheap 4K displays in the next 5 yrs will even deep pocket early adopters really see enough of a difference at 5/8k to justify the premium? To my eyes, this is the most logical explanation why this gen is 900p/30fps...so that there's room to improve next gen CHEAPLY to a "true 1080p/60fps" as a baseline and still have plenty of room to upsell people to 4K GPUs.

Basically, with all that in mind, it's obvious the market can only move so fast. In a vacuum, tech could be moving much faster than it has the past 10 or so years. But, to be fair, companies designing / selling these products have to remain profitable and, as such, can only release new tech so fast to a public with finite (and decreasing) resources with which to buy new products. In utopia every family would have the money to upgrade everything in their household on a regular basis. In the real world, most families can only justify/afford a new console or GPU every few years at best. So, tech innovation is inherently slowed down to the pace that a society can profitably sustain it. We could have 4k/60fps in every house by now. But we don't because economics.
 
An option for big text in console games

Yes, yes and yes. reason I like to go back to pre hd gen.

They have hd and they suddenly want to hide text.

And bad touch screen like menus ah. Just give me a nice splash screen and some easy to see and follow options.

How about server support and day one working games?

Why are we still needing day one patches
 
The whole 1080p 60fps standard thing has me thinking, who would play a 320p VCR visual quality game that can use all the resources of the console? I sure as hell would but it probably wouldn't have mass appeal.
 

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
Without a doubt, SSD should be the standard in home / gaming stations.

Well, at least the SATA controllers in the consoles should be SATA3 instead of SATA2. Right now, even a self-installed SSD makes little sense.
 
Free online play.

I mean, steam is free and I have to pay for an inferior experience on my console ?

Nintendo arguably have the best online games this gen are the service is free. I can't see Microsoft or Sony dropping it as too many people are paying for it t.
 

kurahador

Member
Free online play.

I mean, steam is free and I have to pay for an inferior experience on my console ?

I don't know about you, but I used to pay for TF2 and CSGO dedicated server in my region.

Sure playing in those servers are free for most people, but there are still payments involved to keep those servers alive.
Valve sure as hell won't give a shit if it's not US/EU region.
 
I think he meant that in an ideal world we'd already be past the point we are at now by a fair amount. It certainly feels like evolution of standards has slowed to a crawl not because we cant improve faster but rather because corps want to stretch things out and milk consumers as long as possible before moving to new tech. Realistically, we have to consider the costs to produce hardware that will perform at 4K/60fps is the primary obstacle. We have the tech now to do it if you SLI a couple 980 TIs or Crossfire a couple Fury X's. But consoles that can do that and sell profitably at the magic ~$400 price point are probably 5 or so years away at best. My hope is next gen skips right past 1080p / 1440p and goes straight to 4k. Which probably could be done at that time w/ miniaturized iterations of Arctic Islands or Pascal. But if so how would GPU companies differentiate far more expensive GPUs and justify their price points? Will 5K or 8K be a thing so soon? If the market standardizes on cheap 4K didplays in the next 5 yrs will even deep pocket early adopters really see enough of a difference at 5/8k to justify the premium?

Basically, with all that in mind, its obvious the market can only move so fast. In a black box tech could be moving much faster than it has the past 10 or so years. But companies designing / selling these products have to remain profitable and, as such, can only release new tech so fast to a public with finite (and decreasing) resources with which to buy new products. In utopia every family would have the money to upgrade everything in their household on a regular basis. In the real world, most families can only justify/afford a new console or GPU every few years at best. So, tech innovation is inherently slowed down to the pace that a society can profitably sustain it. We could have 4k/60fps in every house by now. But we dont because economics.


I would rather see focus on framerate. 4k on most tvs is pointless as you are either too far away to see the difference in 4k vs 1080p. The difference would only be noticable on monitors or projectors. Why cripple the games when you can have full fluid games in 1080p. 4k next gen will be the same stuttery mess that we have this gen sometimes.
VR may be the case to push further but lets see how market reacts to VR first.
 

down 2 orth

Member
Being able to save whenever you want. I feel like the checkpoint system was a devolution in gaming, done mainly to keep the player tied down at their own inconvenience.

Edit: Xalions knows what's up. And let's completely do away with region locking too... I'm looking at you, Driveclub.
 
I would rather see focus on framerate. 4k on most tvs is pointless as you are either too far away to see the difference in 4k vs 1080p. The difference would only be noticable on monitors or projectors. Why cripple the games when you can have full fluid games in 1080p. 4k next gen will be the same stuttery mess that we have this gen sometimes.
VR may be the case to push further but lets see how market reacts to VR first.

I ended up editing my previous post a bit.

I agree 100% Re: framerate vs rez. That said, with 1080p displays going extinct and the new baseline for even cheap TVs becoming 4k in the next 3-5 yrs, it'd make some sense for consoles to make the jump to 4k. In the absence of market dynamics there's no other good reason why we couldnt have both 4k and 60fps standardized for next gen. But given real world economics its unfortunately a continual tradeoff.
 

hank_tree

Member
Consoles should let you set stick inversion at the OS level rather than on a game by game level. You know, like the 360 did.
 

JMTHEFOX

Member
- Full native PC gamepad support for Dualshock 4.
- Offline multiplayer with bots.
- Multilingual voice and text switch for ANY version of any game.
- Cross-platform play.
- Controller remapping,
- Options to change, turn off and resize subtitles.
- Skipable tutorials.
- Accessibility options like colorblind mode and such.
 

Red Hood

Banned
Seamless transition from world to cities and indoors should be the standard now for open world RPGs. Hell, maybe all open world games in general. Every one of them that doesn't do this in the future, I'll hold it against them. The Witcher 3 has spoiled me greatly on that regard.
 
- HUD/UI toggle.
- a game not allowed to release without some form of anti-aliasing

And OP is kidding himself if he thinks 60fps should be standard.
 
If you are selling a Season Pass, tell everyone what they will be getting for it, even if it is vague selling a season pass for content you haven't finalised yet for me is wrong. Example.

For $30 you will receive two story expansions with a combined play time of 30 hours.
We will also be updating you with free dlc between the expansions with small additions and updates.

(You can probably tell what game I am talking about)
 
Open worlds!!! of course 1080p/60fps won't be never the standard, maybe not even for next gen console.

You serious about open worlds being a standard? I've had enough of them, the only truly great open worlds I've recently played are The Witcher 3 and Xenoblade Chronicles X. Most open worlds are just shallow, large environments that hide poor pacing and lack structure.
 
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