This is one area where Outrun 2 has BO3 beat

I know it's all about the speed so there has to be alot of straightaways, but the tracks in Burnout 3 are all flat!


burnout-3-takedown-20040806062603427.jpg


vs.

outrun_031227_am205.jpg

outrun_030826_game_screen03.jpg

outrun_030826_screen09.jpg


Outrun 2 has better hills and uneven pavement.
 
I think Outrun will be a better game, but if past burnouts are any indication, hills and turns will be abundant.
 
Mr Mike said:
Nice damage limitation - however there are LOADS of hills and valleys in BO3.

but do they go up and down very fast to the point you almost get nauseous? that's a sega trademark and I have almost never seen it in any other arcade racers.
 
I think the area in which Outrun really does beat Burnout is in art design. Burnout 3 is definately a step up from the others before, but I just flat out love the color and vibe coming out of Outrun 2.

I haven't played Outrun yet, but it sounds like it surpassed where it counts--gameplay. Still, I'm very much looking forward to cruising in a Ferrai again like I did when I was young'n with nothing to do except waste quarters.
 
Im getting both, Burnout because the last two have been good to me.. but OR2 is going to rock.. I love the arcade game, and with the Daytona 2 and Super GT tracks.. I dont see how BO3 can be better.. but if it is.. wow.

Edit: I really hope the original Outrun is in the game fully intact, without any graphical changes. But I guess with Daytona 2 and Super GT, asking for the original game would be asking too much :(
 
Shompola said:
but do they go up and down very fast to the point you almost get nauseous? that's a sega trademark and I have almost never seen it in any other arcade racers.

This is so true. Sega and Namco are the kings of track design. BeOnEdge and I visited Sega headquarters in Japan 12 years ago and saw them putting together the Daytona USA tracks with our own eyes. Believe it or not the Sonic in the silver mountain on the Speedway 777 track was MY idea! BOE came up with dancing Jeffery.
 
hell yeah isamu! best trip ever.

"but do they go up and down very fast to the point you almost get nauseous? that's a sega trademark and I have almost never seen it in any other arcade racers."

the best example of this IMO is on dino canyon in daytona. on the downhill stretch 2 turns after the tunnel when you are heading toward the "sega am2 greens" and the road is actually BUMPY and your car fucking hops up and down on textured track before hitting that slide....MY GOD. i'm still amazed by that.
 
BeOnEdge said:
......on the downhill stretch 2 turns after the tunnel when you are heading toward the "sega am2 greens" and the road is actually BUMPY and your car fucking hops up and down on textured track before hitting that slide....MY GOD. i'm still amazed by that.

Yup... best portion of that track bar none! Hell, even the turn by Sonic Mountain is elevated at nearly a 45 degree angle.
 
Bah! My most memorable part of a Sega racing course was in Turbo OutRun. The part where the bumps were in the middle of the road and if you hit the turbo boost the car would bounce as you zoomed through. I also liked how the flames from the turbo boost would spread out wider if you sped through an oil spill. The first song "Rush a Difficulty" just made everything come together. I hope "Rush A Difficulty" is a hidden song in OutRun 2 because the rest of Turbo OutRun's music wasn't too hot.

*sigh* Sega nostalgia is an evil thing at times.
 
As far as scores go...I wouldn't be surprised if BO3 rated higher the OR2, especially when considering single player play.

I'm so glad that OR2 has online multiplay...that's going to kick ass!
 
I've been a Burnout fan since the first, and will be getting BO3, but I'm interested in Outrun 2. I'm already familiar with BO3's features but not O2's; so someone please post a description or link to O2's features and release date (too lazy to look it up).
 
Ofcourse outrun 2 won't get the same reviews as BO3. I'd be surprised if the game gets good scores at all, as the media has no fear in giving Sega games very bad scores.
 
You guys really really REALLY need to read that thread in the NTSC-Uk forums. I thought we GAFFERS were die-hard Sega arcade racing fanatics, but we pale in comparison to the Sega junkies over there. After reading that thread, I am almost convinced that Burnout 3 will just not be in the same league as OR2. Check out the following comments...

martTM said:
Better listen close, friends... I don't agree with Darran very often. :p



This is the big thing that I think our man Daz has hit squarely on the head. OutRun 2 isn't a game for everyone - many of us here will revel in the constant references to the previous game (as well as AM2's other racers), delight in the sublimely simple gameplay and spend god knows how long loving the remixed music, etc, etc. Unfortunately, the majority of people out there in gaming land (say it in a whisper... the casuals. Boooo) won't get nearly as much enjoyment out of it, simply because it's a game very much rooted in the old-school mentality. Against the smash-mouth Western attitude offered by EA's school of driving (namely efforts like NFS Underground, which I thought was a complete mess) and Burnout 3 (which is currently playing an advert on my TV right now... creepy), it feels incredibly pedestrian and... well, basic. But then, it's OutRun in a prettier shell - and as OutRun fans, I'm guessing that's what we want.

Make no mistake about it - OutRun 2 is a lovely game that does SEGA proud and I will be playing it loads, because there's plenty to do in it and loads of places to 'perfect' your skills. But as for how well it'll do at retail? I don't want to make a judgement... but I suspect we won't see hide nor hair of it come the Christmas Top 10 (though hopefully, it'll definitely be in the Top 40, if not the Top 20. Hopefully).

And while I only speak for myself, I now count five people on the team (out of a possible six, not including design) who consider Burnout 3 to be a redefining moment in arcade racing history. No doubt some here may disagree, but then I'd retort by saying you haven't been playing it solidly for nearly two weeks and still can't find enough time in the day to go back to it. Sorry if that disappoints, but it's true. And I'm still only less than 50% through it. Dang.

Nisa said:
This is going to be a repeat of the Initial D debacle I fear, yet another classic Sega arcade racer that doesn't get the respect it deserves by the UK gaming press.

How many times does it need to be said that wether the game is easy to finish or not is completely irrelevant, shit the demo I played only had 3 areas to finish but I played it repeatedly for about 3 hours to improve on my times,it's like dissing Street Fighter 2 because you can finish it in about 20 minutes, you dont play these games to finish them you play them to improve your skills.

If you take heart attack mode,multiplayer both online & off as well as TT into consideration then you've got more than enough to keep myself & many others playing for a number of years down the line. I predicted before that I'd play Outrun 2 as obsessively as I did with Initial D (which I must have spent over 500 quid on the arcade version alone) and from what I played of Outrun 2 yesterday I think thats is going to be the case.

I don't doubt that Burnout 3 will be another great arcade racer but it's going to have to be a huge step up from Burnout 1 & 2 (which the very limited Burnout 3 demo that was made available recently didn't indicate) if it's to be as good as some are suggesting. I'd be interested to hear what the rest of the Games TM staff thought.

C' said:
Really didn't rate the Burnout 3 demo and the more I read about it the more I feel it goes against everything I've looked for in an arcade racing game in all these years. The whole takedown concept flies in the face of what arcade racers are about and that is taking corners at ridiculously high speeds and not hitting a single opponent car or track side whilst doing it. Burnout 3 has the spped no doubt but the idea of rewarding the player for nudging opponents into oncoming traffic feels completely alien to me.

Out Run 2 epitimises everything an arcade racer should be. Bold, brash and arrogant which is exactly the mentally you need to have when playing. You have to know you can continue your drift line and get inbetween that yellow convertible and 18 wheeler tanker truck and you feel damn good when you pull it off.

I think what puts Out Run 2 above it's competition so far is the brilliant Heart Attack mode. It's a wonderful complex simplicity throughout it that pushes you harder the better you do, and the desire to score those extra 10 hearts on a section you didn't quite nail perfectly is overwhelming. Whilst I can't fully comment until I've played the full game but I can't imagine BO3 offering anything as envigorating.

the fact you can complete any course on your third attempt is completely irrelevant in my opinion.

I mean seriously, BO3 is gonna be great and all, but to an arcade racer that's been playing Sega games for so many years, OR2 is going to offer that trademark gameplay we have been craving since the early 90's when Daytona USA first entered the scene. After playing Burnout 2 on my PS2 recently, the controls are just too...how can I say it...generic...lifelesss. There is no sense of depth to the handling and drift techniques. And this is something that is a Sega staple. Sega racing fans will know what I'm talking about.

Daytona 2 tracks
+
Super GT tracks
+
Online play
+
Trademark Sega corner drifting
+
60fps
+
no popup
+
Model 3 look

=

WELCOME_TO_THE_HIPPEST_TRIP.gif


Oh and

6000_05_m.jpg
 
isamu said:
You guys really really REALLY need to read that thread in the NTSC-Uk forums. I thought we GAFFERS were die-hard Sega arcade racing fanatics, but we pale in comparison to the Sega junkies over there. After reading that thread, I am almost convinced that Burnout 3 will just not be in the same league as OR2. Check out the following comments...







I mean seriously, BO3 is gonna be great and all, but to an arcade racer that's been playing Sega games for so many years, OR2 is going to offer that trademark gameplay we have been craving since the early 90's when Daytona USA first entered the scene. After playing Burnout 2 on my PS2 recently, the controls are just too...how can I say it...generic...lifelesss. There is no sense of depth to the handling and drift techniques. And this is something that is a Sega staple. Sega racing fans will know what I'm talking about.

Daytona 2 tracks
+
Super GT tracks
+
Online play
+
Trademark Sega corner drifting
+
60fps
+
no popup
+
Model 3 look

=

WELCOME_TO_THE_HIPPEST_TRIP.gif


Oh and

6000_05_m.jpg


but thats just it! why would you expect hardcore sega nuts to think any other racing game would be better than outrun 2?
 
Bold, brash and arrogant which is exactly the mentally you need to have when playing.

That's what I wanted to hear!

BO3 is going to have a lot of speed, and I've even read that the tracks won't slow you down (it was said in a positive light) as there aren't many drastic turns and such. It'll be fun dodging traffic at those speeds, but at the same time I like taking turns at ridiculously high speeds in arcade racers...it's why I love games such as Ridge Racer.

I'm glad that with these 2 games, I can have my cake and eat it too.
 
Outrun 2 wont get good reviews simply because it is a short game. Even with Daytona 2 and Scud, its a Very short game. Hell, they could throw in Daytona 2001 tracks, and it would STILL be a short game...

that is why it wont get good reviews, most people are looking for Value.

Myself? I gladly threw down 50 bucks again and again on the Saturn for arcade ports that took 20 minutes to beat, and played the living hell out of them. Manx TT is still one of my favorite games, and that has 1 track on it (Though, I actually think Hang on GP is the best bike racing game on the system).
 
how big are the burnout games? i mean how many tracks are we talking here?
O2 will be relatively short, but there are so many possible combinations of those branching paths (like in the old Darius games as well) that replayability factor increases a lot, plus there are daytona 2 and super GT tracks, AND loads of extra modes which actually look tons of fun (judging from the 10 minute xboxyde video)...as in the heart mode w/ the drifting, and i thought the color based racing mode was specially fun.
thats a lot of stuff.
and then theres the graphics, which is stunning, and the music, which is too good.
.
.
.
.
.
.
.
.
.
on second thought yes, you're right, it'll sell 30,000 copies and get 7s across the board.
 
isamu said:
After playing Burnout 2 on my PS2 recently, the controls are just too...how can I say it...generic...lifelesss.

Strange, that's what it felt like playing the arcade version of Outrun 2 for me. I was disappointed by it, to be honest, since I was expecting it to be, I dunno, more fun. Daytona USA-fun. But I'm no Sega arcade nut, so I probably wouldn't know about such things. ;)

Only played the demo of Burnout 3, and I thought the controls were a bit stiff, but it has crazy speed. Which I like. :)
 
Referring back to the topic, nothing can beat the Outrun (2) soundtrack!

I'll be picking up both though, the more arcade racers the better!
 
Raxel said:
Referring back to the topic, nothing can beat the Outrun (2) soundtrack!

I'll be picking up both though, the more arcade racers the better!


Exactly, I'm tired of all the sim racing I just want some flat out driving fun. I am a huge fan of the Burnout franchise, but Burnout 3 was built from the ground up as an online ame and looks fun as hell. I'll be grabbing it launch day. I always thought of Burnout as sort of a spiritual successor to Outrun (that is until I heard Outrun2 was coming to a console). Now it's got Road Rash and Outrun elements. :)

OutRun2...I mean c'mon, this is pure Sega arcade racing bliss and we are damn thankful to even have it (THANK YOU Sega of Europe for pushing for this title, THANK YOU Sega for producing another fantastic racer). Let the masses talk smack, they could NEVER truly appreciate the goodness that is Outrun2. Pearls before swine I tell you...........

;)
 
Wow, so arcade racing fanatics gets two of the hottest titles the genre has to offer in one season after years or nothing, and they’re still bitching? Sometime you people really surprise me.
 
Hang On GP for Saturn was excellent...if you played with the wheel.

I broke my Master System in with Hang On...
My Genesis with Super Hang On...
My Saturn with Hang On GP...
 
funny, I heard outrun 2, depth, and drift techniquen mentionned in the same sentence, wich is basically why I didnt fall in love with thew game: there is no drift technique:

When I came upon the first corner during my first game, I tried to drift the car, you know... with precise throttle and steering manipulation, weight transfer... basically how one would drift a modern racer with a half decent physics engine...

but that's not how OR2 works, and that turn didn't go too well. at the next corner I tried the more primitive way: lift off gas, turn to full lock, smash gas back down. wooo! the car was drifting like on a rail.

technique? ehh...
 
mr2mike said:
funny, I heard outrun 2, depth, and drift techniquen mentionned in the same sentence, wich is basically why I didnt fall in love with thew game: there is no drift technique:

When I came upon the first corner during my first game, I tried to drift the car, you know... with precise throttle and steering manipulation, weight transfer... basically how one would drift a modern racer with a half decent physics engine...

but that's not how OR2 works, and that turn didn't go too well. at the next corner I tried the more primitive way: lift off gas, turn to full lock, smash gas back down. wooo! the car was drifting like on a rail.

technique? ehh...


I don't believe you. Can anyone else confirm this? :(
 
isamu: You mean you haven't played Outrun 2 yet? I dunno, I can't get like fanboy-excited about a game until I play it, but maybe that's just me...:)

I mean, I like the game, but that is totally how OR2 is set up - the drifiting is just as fake as a Ridge Racer game. Is it fun? Sure, but it's definitely on the simplistic side and I can see why some people don't like it...
 
The speed and pacing of Burnout 3 and Outrun 2 are amazingly similar, but I honestly prefer Burnout 3. It's more robust and a little more forgiving with the accidents etc (which in themselves are quite rewarding). Outrun 2 requires less thinking - it's more about keeping your pedal to the metal, having the tracks/traffic memorized and tearing through it within the time limit. I ended up having more fun trying to please the female passenger in the Heart Break mode.
 
Argyle said:
isamu: You mean you haven't played Outrun 2 yet? I dunno, I can't get like fanboy-excited about a game until I play it, but maybe that's just me...:)

I mean, I like the game, but that is totally how OR2 is set up - the drifiting is just as fake as a Ridge Racer game. Is it fun? Sure, but it's definitely on the simplistic side and I can see why some people don't like it...

Nope, haven't played it. But I have seen the vids and the drifting looks terribly fun! And your Ridge Racer comment sold me on the game even more, being that I'm the biggest RR whore in existance! Not to mention I haven't played either Daytona 2 or Super GT in about 7 years!
 
Executing driving mechanics like powersliding is not the challenge in OutRun 2; applying them reflexively and strategically to packs of traffic and curves at unrealisitc speeds is the challenge. So, drifting is made to be accessible and exaggerated since it's a basic tool for that.

It's like in a basketball video game: you don't want to have to worry about making your player dribble the ball correctly; you want to assume that you're controling professional athletes and get to use their skills to outperform another team of skilled competitors.
 
xsarien said:
What the hell is wrong with you? :P

closest arcade that has one near me in gameworks in Ontario...a mere 1 hour drive from Los Angeles!

Besides...that's nothing. I still haven't even played F-ZeroGX yet :D

In due time gentlemen...in due time. It's going to be a special day that day :)
 
StoOgE said:
Outrun 2 wont get good reviews simply because it is a short game. Even with Daytona 2 and Scud, its a Very short game. Hell, they could throw in Daytona 2001 tracks, and it would STILL be a short game...

that is why it wont get good reviews, most people are looking for Value.

Myself? I gladly threw down 50 bucks again and again on the Saturn for arcade ports that took 20 minutes to beat, and played the living hell out of them. Manx TT is still one of my favorite games, and that has 1 track on it (Though, I actually think Hang on GP is the best bike racing game on the system).

Exactly...the fact that anyone outside of us Sega nuts are excited about OutRun 2 at all is amazing to me. Hell, I'm still shocked they're bothering with a home version, so even if the only bonus tracks are the ones that have been mentioned (I still think it needs another full blown map, maybe based on Outrunners, to have a real chance of ganering some good scores and sales), I'll be pretty happy.
 
xsarien said:
The game's dirt cheap. :P

But front projectors, special steering wheels and racing cockpits aren't :)
 
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