This is one of the most shameless and biggest in-app purchase abusing iphone game

I agree with Mario. You have customers wanting to take a tiny dip in the pool to see if they like it and if they do and see value in the game they give you money.
 
I'd rather not, though I am in favour of the 'wild west' App Store. Reminds me of the C64 days.

Really though, threads like this are like pointing to DS shovelware and suggesting it invalidates all portable gaming. Not a premise that's really worth engaging.
Honestly, my main concern is pointing at RR4 or recent Gameloft games instead, only to notice they have heavy IAP too and go "well fuck." Yeah, garbage like this is just that: garbage, but either I really need to be paying attention again or it seems that the rise of interesting games sort of plateaued awhile back.
 
Had some Zombie Smasher game on the phone and my autistic kid was trying to figure out how to leave a certain menu he clicked.

I got to him in time to prevent him from confirming the $99.99 100 brains checkout.
 
I have no idea how people are comfortable with spending even a penny on something in game.

I remember the first time I encountered freemium. It was some coin pushing game like in the arcades. I played for about 20 seconds before being locked out for four hours. How did that game get five stars?
 
I have no idea how people are comfortable with spending even a penny on something in game.

I remember the first time I encountered freemium. It was some coin pushing game like in the arcades. I played for about 20 seconds before being locked out for four hours. How did that game get five stars?

Developer reviews own game, just like normal gaming journalism
 
That is absolutely disgusting, how could anyone think that there shitty platformer on IOS is worth $40 more than a retail console game, the thought process behind gigantic micro transaction is beyond my grasp. 10 bucks i can get behind, even 15, same sort of price i pay for an XBLA game with everything unlocked.
 
Individual gamers not realizing their opinion doesn't speak for everyone saddens me.

I don't think our games are great because they make money. I think they are great because they are highly rated by gamers, highly rated by press, they win awards, and we get a ton of fan mail. What is you evidence our games are not great?

Hey Mario, I think your games are great too mate. Don't let the irrational freemium haters get you down.
 
Candy Crush Saga lets you buy a 40 dollar cheat.

and there are .99 to 3.99 cheats that you have to buy over and over once you use them.

Candy Crush Saga is so infuriating at times. The core game itself is awesome and addicting, but the f2p pay to win model is infuriating. Obviously the game gets much more difficult as you progress and the candy layout is random so sometimes you get lucky and are able to blow by a level, but other times you get a bad candy layout and pretty much waste a life because of it. 5 lives over with and now you wait... or buy a set of lives for $0.99!!! ugh... f2p has it's advantages, but pay to win is just not something i like seeing.
 
I was going to say that this can't compete with BattleLand, which is the most obnoxious IAP game I've seen so far. But then I watched the video and within 5 seconds realized I was looking at a champion of champions.
 
Freemium as a business model is (currently) much more sustainable and viable for mobile given the real business challenge of discovery. It helps solve discovery because freemium lowers the barrier to entry for gamers, allowing quality games to be surfaced to a larger audience via engaged players who try the game. Quality games can more easily find a voice via freemium.

Isn't this sort of an unsustainable advantage, though? As more games become F2P, it seems like it will be harder for any individual F2P game to stand out when that's no longer a unique selling point.
 
It makes me laugh to think that people genuinely believed iOS shit would be replacing traditional gaming, this kind of thinking was all the rage back when Angry Birds first took off.
 
Well. I'm not gonna hate on them. I'll be hating on the people who buy those things.

Is there gonna be at least one person buying? If so then it's cool for the "developers".
 
Replace? No.

But it is taking a lot of eyeballs off traditional consoles and handhelds.
Now that I think about it, I wonder if it crippled AAA gaming but not gaming in general? That is, people who just wanted a fun quick fix went to AAA games by default, but with alternatives on their phones/tablets they went there, letting AAA sales shrink. Also may explain why more niche stuff is doing well (relatively), it's hitting a target base that's more than happy to stick around for games beyond the very biggest.
 
Apple should be ashamed to allow this to be published. The more games I see in the iOS, Android, WPhone apps stores, the more I think that a stop must be made and fast.
Quantity doesn't mean quality. I wish that some day the platform holders start to ask for $10.000 to get a game published.
If this continues some day there will be no good games. Who wants to spend time and money developing a game, when it will get lost in a pile of trash?
 
I haven't messed around with an iPhone in awhile. Are you required to have a credit card associated with your account to make an app purchase? Even free ones?

On the Play store, you can download free games w/o a credit card. Am I missing something?

I'd rather not, though I am in favour of the 'wild west' App Store. Reminds me of the C64 days.

Really though, threads like this are like pointing to DS shovelware and suggesting it invalidates all portable gaming. Not a premise that's really worth engaging.

I think paying $100 for one character on a F2P game will have a worse impact than a shovelware game. Kids love shovelware games. By our standards now, most NES games were shovelware. Alright, that may be harsh but this game has the advantage of being shovelware and a scam. Shovelscam?
 
**watches video**

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Any game, no matter how good or bad, will be deleted the minute it starts niggling me to buy anything every few button presses.

I hate the IAP business model as its currently being used. IAP, like DLC should be discreet and only be for cosmetic items not the basic functionality or progression of a game.

And no it still doesnt count if you make so the average person will have to spend 30 hours to beat your 2 hour game without IAP.

These developers have moved from the business of providing entertainment for a fee to the business of distracting and placating people with cute visuals while they shamelessly empty their pockets. Most of these games barely feel like fun, just a a way to keep you spending money.

Its a business model built on addiction, obession and ignorance. Its fucking disgusting and sooner rather than later its going to blow up in many peoples faces.
 
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