SniperHunter
Banned
gaming has changed
Honestly, my main concern is pointing at RR4 or recent Gameloft games instead, only to notice they have heavy IAP too and go "well fuck." Yeah, garbage like this is just that: garbage, but either I really need to be paying attention again or it seems that the rise of interesting games sort of plateaued awhile back.I'd rather not, though I am in favour of the 'wild west' App Store. Reminds me of the C64 days.
Really though, threads like this are like pointing to DS shovelware and suggesting it invalidates all portable gaming. Not a premise that's really worth engaging.
I have no idea how people are comfortable with spending even a penny on something in game.
I remember the first time I encountered freemium. It was some coin pushing game like in the arcades. I played for about 20 seconds before being locked out for four hours. How did that game get five stars?
But mobile gaming is teh futurezzzPathetic, how can this kind of shit pass any type of quality test?
the iOS store is just sad
Individual gamers not realizing their opinion doesn't speak for everyone saddens me.
I don't think our games are great because they make money. I think they are great because they are highly rated by gamers, highly rated by press, they win awards, and we get a ton of fan mail. What is you evidence our games are not great?
Candy Crush Saga lets you buy a 40 dollar cheat.
and there are .99 to 3.99 cheats that you have to buy over and over once you use them.
Freemium as a business model is (currently) much more sustainable and viable for mobile given the real business challenge of discovery. It helps solve discovery because freemium lowers the barrier to entry for gamers, allowing quality games to be surfaced to a larger audience via engaged players who try the game. Quality games can more easily find a voice via freemium.
It makes me laugh to think that people genuinely believed iOS shit would be replacing traditional gaming, this kind of thinking was all the rage back when Angry Birds first took off.
Replace? No.It makes me laugh to think that people genuinely believed iOS shit would be replacing traditional gaming, this kind of thinking was all the rage back when Angry Birds first took off.
Now that I think about it, I wonder if it crippled AAA gaming but not gaming in general? That is, people who just wanted a fun quick fix went to AAA games by default, but with alternatives on their phones/tablets they went there, letting AAA sales shrink. Also may explain why more niche stuff is doing well (relatively), it's hitting a target base that's more than happy to stick around for games beyond the very biggest.Replace? No.
But it is taking a lot of eyeballs off traditional consoles and handhelds.
I'd rather not, though I am in favour of the 'wild west' App Store. Reminds me of the C64 days.
Really though, threads like this are like pointing to DS shovelware and suggesting it invalidates all portable gaming. Not a premise that's really worth engaging.
**watches video**
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