Syphon Filter
Member
sonic games are great.Don't forget the mediocre Sonic games they keep churning out
sonic games are great.Don't forget the mediocre Sonic games they keep churning out
Has sega Japan ever owned up to the fact they fucked it all up and apologised to their American counter parts?Most of the "journalists" doing this were like 12 when Sega left the console business and weren't there to really understand why.
It's turning into this:
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Simple version:
Sega was in all-out civil war long before the Dreamcast was even a thought. Even before the Saturn. Sega of Japan always looked down on Sega of America. Tom Kalinske came in and made the Genesis a huge success in the US. That pissed off SOJ.
Stupid people ran SOJ, smart people ran SOA. SOJ overruled the smart people at every turn, and shot themselves in the head.
Decades later what people remember are great games. This is why we are still talking about SEGA today, and why nobody will talk about Xbox in 20 years.On a positive note for you Sega fans, the failure of Xbox seems to be on track to make the failure of Sega look small by comparison. So these videos will probably be supplanted by Microsoft variants of the same story in the coming decades.
Mega Drive was fantastic.No sega console was great
Sega GENESIS is only one you can make a case for, and SNES was better by a mileMega Drive was fantastic.
Xbox had a great run from 2001 - 2013. Halo CE on college LANs overshadows anything Sega ever did.Decades later what people remember are great games. This is why we are still talking about SEGA today, and why nobody will talk about Xbox in 20 years.
Most of the "journalists" doing this were like 12 when Sega left the console business and weren't there to really understand why.
It's turning into this:
![]()
Simple version:
Sega was in all-out civil war long before the Dreamcast was even a thought. Even before the Saturn. Sega of Japan always looked down on Sega of America. Tom Kalinske came in and made the Genesis a huge success in the US. That pissed off SOJ.
Stupid people ran SOJ, smart people ran SOA. SOJ overruled the smart people at every turn, and shot themselves in the head.
Xbox had a great run from 2001 - 2013. Halo CE on college LANs overshadows anything Sega ever did.
What's one "mythical" sega game from their 1st party era not named sonic? Kid chameleon?Sega's contribution to the industry is legendary with absolutely mythical games, light years ahead of what Xbox has achieved even with all its money.
Shenmue, Shining Force, Gunstar Heroes, F-Zero GX, Virtua Fighter series, Panzer Dragon... And so so so much more.What's one "mythical" sega game from their 1st party era not named sonic? Kid chameleon?
Ah yeah noone would remember poor games like Halo, Gears, ForzaDecades later what people remember are great games. This is why we are still talking about SEGA today, and why nobody will talk about Xbox in 20 years.
don't think that way. In the world we live in, not everything is about mistakes and successes, vices and virtues.Sony only became what they are now because Sega's stupidity and Nintendo's arrogance.
don't think that way. In the world we live in, not everything is about mistakes and successes, vices and virtues.
The lobby of Japanese developers who were with Nintendo in the 8 bit era just moved away to a new home, that's all. Theories about Sega's mistakes are kicking the wind. Congratulations to MS for buying ABK, so MS has been buying what Sony has received virtually for free since 1994, impossible to compete when the most powerful franchises in the industry decide to choose a console as their home.
At that time it was Sega x Sony, Square, Namco, Sega can never beat three publishers, that's ridiculous
Ah yeah noone would remember poor games like Halo, Gears, Forza![]()
Sega script after the Genesis/MD could be a comedy movie starring Jim Carrey.
First they stated to develop their next gen console (Saturn), than Sega America fought for another console by themselves as a cheap alternative to the japanese one (32x). They both have go ahead. When Japan finished their design, they developed a 2D powerhouse right at the dawn of the 3D age.
Sega America protested and cut a deal with Silicon Graphics to provide the new console a 3D solution behind Japan's back and Sega Japan being Japan shut the deal down, slap glued another 2 strange chips for 3D graphics and the console became a nightmare to develop. Of course when the Japanese design finally arrived in the market it killed the American cheaper one.
Then the console launched with no games and when it was time launch it in America, Sega Japan though that it was a good idea to launch 3 months earlier, buying a fight with the biggest retail chains in America.
By the time they did everything "right" with Dreamcast (let's not forget the Black Belt vs Dural kerfuffle, another launch with little to no games, etc) it was DOA when Sony merely mentioned the PS2.
That's not negativity, it's stupidity at it's finest.
Sony only became what they are now because Sega's stupidity and Nintendo's arrogance.
don't think that way. In the world we live in, not everything is about mistakes and successes, vices and virtues.
The lobby of Japanese developers who were with Nintendo in the 8 bit era just moved away to a new home, that's all. Theories about Sega's mistakes are kicking the wind. Congratulations to MS for buying ABK, so MS has been buying what Sony has received virtually for free since 1994, impossible to compete when the most powerful franchises in the industry decide to choose a console as their home.
At that time it was Sega x Sony, Square, Namco, Sega can never beat three publishers, that's ridiculous
The irony when this isn't directed at Sonic gamesWell, those became a meme for a reason IJS![]()
You have knowledge but it still needs to be polished. I say this because I don't want you to believe in things like ''Kutaragi is the father of the Playstation'' or ''Sony had a better strategy than Sega'' this is rubbish and narrative, the truth is not written.I mean ultimately, it was on SEGA to convince Squaresoft & Namco to pick Saturn over PS1, but they couldn't do it. It wasn't just down to money, either; SEGA would've had issues with Namco regardless because they were arcade rivals and Namco didn't want to play second-fiddle to SEGA with arcade ports to SEGA's own console. Sony were willing to help Namco be more competitive with SEGA in the arcade space licensing them PS1 hardware for System 11 etc. and naturally that made PS1 the best choice for Namco's games. It was a strategic partnership.
With Squaresoft I just think they didn't quite like the Saturn's architecture, though I'm sure they considered it for a bit after realizing N64 was sticking to cartridges. Sony were just able to convince them better and probably leveraged their entertainment avenues as appeals to Hironobu & his team, which eventually gave them the edge. Maybe SEGA should've tried leveraging their position in the arcade market to help get arcade versions of games like Einhander and Ergheiz on the ST-V, even help co-develop them on Saturn with the same priority as the top 1P teams, if they really wanted Squaresoft support.
it's not the same thing, competing with Sony is unofficially competing against 3 publishers. in theory Square is multiplat but in the real world, FF only comes out first (& better) on the playstation. Konami was the Japanese devs who most supported the N64 but this is false support, most of the games were second class games so as not to harm the PS1.Wait I'm confused. You're saying GGS to MS for buying ABK because they couldn't compete with what PlayStation was getting since '94, strong 3P support? But Xbox was already getting all the ABK games anyway, since OG Xbox in fact. And it's their fault they lost out on COD marketing when they screwed up with XBO; ABK made a deal with SIE that gen just like they did with MS during 360 (because the 360 was actually a strong competitor in the West).
it never worked, non-mainline FF titles lol Crystal Chronicles feelingsI mean ultimately, it was on SEGA to convince Squaresoft & Namco to pick Saturn over PS1, but they couldn't do it. It wasn't just down to money, either; SEGA would've had issues with Namco regardless because they were arcade rivals and Namco didn't want to play second-fiddle to SEGA with arcade ports to SEGA's own console. Sony were willing to help Namco be more competitive with SEGA in the arcade space licensing them PS1 hardware for System 11 etc. and naturally that made PS1 the best choice for Namco's games. It was a strategic partnership.
With Squaresoft I just think they didn't quite like the Saturn's architecture, though I'm sure they considered it for a bit after realizing N64 was sticking to cartridges. Sony were just able to convince them better and probably leveraged their entertainment avenues as appeals to Hironobu & his team, which eventually gave them the edge. Maybe SEGA should've tried leveraging their position in the arcade market to help get arcade versions of games like Einhander and Ergheiz on the ST-V, even help co-develop them on Saturn with the same priority as the top 1P teams, if they really wanted Squaresoft support.
It maybe could've worked, at least with smaller games, non-mainline FF titles or to get them versions of Dragon Quest VII alongside PS1. But the different SEGA branches were so much down each other's throats with petty infighting that they never could form a unified vision for a business directive in the market. You can't blame companies like Sony taking advantage of that (tho, if Sony couldn't offer value in PS to Squaresoft or other companies, they wouldn't have managed to get those deals or partnerships, either).
This is the most interesting thing in this thread. I want to know more.the (what we call here where I live) "midget swept kick"
That's correct, Sega meteoric rise in the console business and sharp decline happened during the Mega Drive era:End of the day Sega dug their own grave when it comes to 1991-1995 which shaped where they are today...the Dreamcast had no margin for error when it came out so that wasn't the console that sank Sega the damage was done before it came about...
II mean, that's all you've been doing in other threads, right after yet more threads where you wanted saturn/dreamcast minis or whatever and threatened to boycott nu-sega until they make it happen then got mad they still haven't and shat on everything they've done, stop being so bipolar with Sega.
Owned megadrive(euro name for genesis), and i tell u bro, years of playing amazing coop and 2d fighters with my buddies, all other kids in my smalltown had only pirated versions of NES at that time, so i was only one with 16-bit system, i literally made pillgrimages between my buddies houses and we had 3-5 of us together playing(in turns) and enjoying ourselfs in the early 90s- unforgetable memories that cant be repeated in modern days.Sega GENESIS is only one you can make a case for, and SNES was better by a mile
game gear is the only good sega hardware
This, and the importance of many IPs beginning life on fully realised £100k arcade units at a time when arcades had major draw, even travelling ones with fairs to advertise and gain mindshare with gamers of Sega and their IPs when they eventually moved to console or home computer.Sega was a company capable of creating incredible software but it was run by monkeys, after laughing at users with the MegaCD, the 32X and Saturn they did not have the trust of users nor the economic power to keep Dreamcast on the market.
Talking of Amiga it's a shame the brand isn't alive and kicking today, : (This, and the importance of many IPs beginning life on fully realised £100k arcade units at a time when arcades had major draw, even travelling ones with fairs to advertise and gain mindshare with gamers of Sega and their IPs when they eventually moved to console or home computer.
By the time games like G-Loc were out, arcade was already in decline and the phenomenon that Space Harrier, Hang-on, Super Hang-on, Out Run, After Burner, Thunderblade, Super Monaco GP or Power Drift had on letting Sega do well with the Master System and MegaDrive/Genesis was expired in the west, both by the lack of arcade prominence to market the IPs, and by the lack of draw of the experiences that had became evolutions in G-Loc, Virtual Racing, Daytona, Sega Rally that consumers expected or nothing that special in games like Virtua Striker or Fighter by the time they compared other arcade options by Namco/Capcom/Konami, etc (in multi-platform or) exclusive to PlayStation.
Had any of those failed Sega consoles had the same mindshare by arcade lineup as the Master System or MegaDrive I think the consumer trust wouldn't have been an issue, but by that stage Sega were largely competing in the home software market head to head with (Amiga/ST for a while) PC, Nintendo and PlayStation, and the other platforms either had a better reputation, better marketing or better hardware.
This is the most interesting thing in this thread. I want to know more.
I'd argue that the essence of Amiga, ST, Spectrum, C64, Amstrad, Acorn/BBC Micro is all still alive and kicking today in the RaspberryPi project.Talking of Amiga it's a shame the brand isn't alive and kicking today, : (
Nintendo had the same arrogance that Sony had in the pre PS3 era, thats what probably moved the publishers away from their value proposition plus the (what we call here where I live) "midget swept kick" that they did on Sony with the Nintendo Playstation.
Sony basically took it personal.
And Sega stupidity was far from theories, given the many interviews from the players from that era market.
You;d think with all the Sega engineers and awesome arcade machines that the company would have the most expertise to make a solid home console. And Saturn and 32x tanked. DC was a solid system killed I think by pirating and that $200 price surely had to be a money loser right off the bat. And a lot of the key third party devs avoided DC like the plague. When you got EA (the greediest dev avoiding EA Sports on a platform) you know there's issues.Sega script after the Genesis/MD could be a comedy movie starring Jim Carrey.
First they stated to develop their next gen console (Saturn), than Sega America fought for another console by themselves as a cheap alternative to the japanese one (32x). They both have go ahead. When Japan finished their design, they developed a 2D powerhouse right at the dawn of the 3D age.
Sega America protested and cut a deal with Silicon Graphics to provide the new console a 3D solution behind Japan's back and Sega Japan being Japan shut the deal down, slap glued another 2 strange chips for 3D graphics and the console became a nightmare to develop. Of course when the Japanese design finally arrived in the market it killed the American cheaper one.
Then the console launched with no games and when it was time launch it in America, Sega Japan though that it was a good idea to launch 3 months earlier, buying a fight with the biggest retail chains in America.
By the time they did everything "right" with Dreamcast (let's not forget the Black Belt vs Dural kerfuffle, another launch with little to no games, etc) it was DOA when Sony merely mentioned the PS2.
That's not negativity, it's stupidity at it's finest.
Sony only became what they are now because Sega's stupidity and Nintendo's arrogance.
Sega GENESIS is only one you can make a case for, and SNES was better by a mile
game gear is the only good sega hardware
* sigh * Here we go again. This is as contested and confused as the Middle East kerfuffle...
Sony tried strongarming NIntendo first.
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The Weird History Of The Super NES CD-ROM, Nintendo's Most Notorious Vaporware
Nintendo never released a CD-ROM gaming system. But for a while in the early 1990s, it flirted with the idea. That protracted will-they-won’t-they romance produced pages of breathless gossip columns in video game magazines, a mountain of vaporware, some terrible Zelda games, and one priceless...kotaku.com
You;d think with all the Sega engineers and awesome arcade machines that the company would have the most expertise to make a solid home console. And Saturn and 32x tanked. DC was a solid system killed I think by pirating and that $200 price surely had to be a money loser right off the bat. And a lot of the key third party devs avoided DC like the plague. When you got EA (the greediest dev avoiding EA Sports on a platform) you know there's issues.
And as weird as it was, a big part of their Genesis success was Sega Sports. Not all good, but most were pretty darn good especially since Nintendo didnt have similar kinds of first party sports games. What do they do with Saturn? Create the worst Sega Sports games ever. I think the only one which was decent were World Series 3D games late into the era when it was already ending. NFL, NBA, NHL were god awful.
You know GENESIS and Mega Drive are the same console right?
Gen/MD, Game Gear and Dreamcast were all good. And even though it was excellent for 1991, I'd say Game Gear is the most flawed system of the bunch.
Sorry Saturn lovers.
That still omits what really happened and WHY Nintendo went with Philips over Sony.
Nintendo's primary source of profit from Day 1 through the Switch was via a proprietary medium for the games that THEY control. The NES, SNES, N64, GB, GBA carts were all manufactured by Nintendo. Matsushita created Nintendo's Optical Disc format for the GCN/Wii/Wii U but Nintendo controlled the discs and manufactured them. Likewise the Switch cards (and DS/3DS) are controlled by Nintendo.
This is a non-negotiable part of Nintendo. It will not ever change until the sun goes super nova.
Sony re-wrote the contract to state that Nintendo would control the cartridge-based software on the Play Station, while Sony produced and controlled all CD-based software. That was a non-starter for Yamauchi. The instant he read that; he killed the deal on the spot.
Western narrative normies.
why ?Op is the weakest of the Sega fans.
Game Gear, Master System and Mega CD were all excellent hardwares, well designed and that worked as expected. Game Gear had poor battery, sure, but the hardware itself was impeccable.You know GENESIS and Mega Drive are the same console right?
Gen/MD, Game Gear and Dreamcast were all good. And even though it was excellent for 1991, I'd say Game Gear is the most flawed system of the bunch.
Sorry Saturn lovers.
That still omits what really happened and WHY Nintendo went with Philips over Sony.
Nintendo's primary source of profit from Day 1 through the Switch was via a proprietary medium for the games that THEY control. The NES, SNES, N64, GB, GBA carts were all manufactured by Nintendo. Matsushita created Nintendo's Optical Disc format for the GCN/Wii/Wii U but Nintendo controlled the discs and manufactured them. Likewise the Switch cards (and DS/3DS) are controlled by Nintendo.
This is a non-negotiable part of Nintendo. It will not ever change until the sun goes super nova.
Sony re-wrote the contract to state that Nintendo would control the cartridge-based software on the Play Station, while Sony produced and controlled all CD-based software. That was a non-starter for Yamauchi. The instant he read that; he killed the deal on the spot.
Game Gear, Master System and Mega CD were all excellent hardwares, well designed and that worked as expected. Game Gear had poor battery, sure, but the hardware itself was impeccable.
Master System had a borked color compositor which reduced the displayed palette to much fewer colors than the hardware could output (fixed in the Game Gear), and lacked hardware support for sprite rotation (meaning you needed multiple instances of a single sprite in the library if you wanted to change facing, eating into the meager storage budget).Game Gear, Master System and Mega CD were all excellent hardwares, well designed and that worked as expected. Game Gear had poor battery, sure, but the hardware itself was impeccable.
The MS was never meant to display 4096, if this is what you are implying.Master System had a borked color compositor
This is a non-issue. It has proper horizontal and vertical symmetry (and not rotation, rotation is a something else) for tiles, which is a great help to save a lot of memory on backgrounds. This made much more sense than, saying, the opposite, which would mean being able to apply symmetry on sprites but not on backgrounds. You get much greater gains on backgrounds.lacked hardware support for sprite rotation
Loading and speed has never been an issue on Mega-CD, so your CD-ROM grade is pointless, and SEGA knew it well.Mega CD used a shit audio-CD player unit, instead of a CD-ROM grade one, so it had bad speed
It seems to me like a campaign of 'permanent war' the opponent has already lost but it remains in time a constant attack on memory or legacy etc. In the case of Sega, these attacks manifest themselves in three waysThese videos appear every year or so, with the exact same comments and wordings. Perhaps there are still people who were interested in Sega at the time not aware of this story, for some reason.
It seems to me like a campaign of 'permanent war' the opponent has already lost but it remains in time a constant attack on memory or legacy etc. In the case of Sega, these attacks manifest themselves in three ways
constant memory of Sega's flops, zero memory of its successes, no one says that there was a monopoly and that Sega appeared almost out of nowhere and rivaled Nintendo.
Make the great games made by Sega 'invisible'. Most top 100 top 200 lists do not mention Sega games Alex kidd, Sonic, Phantasy star, streets of rage 2, panzer dragoon zwei, yakuza (like a dragon) they mention PC games but do not mention arcade games, thus avoiding mentioning Daytona usa, Scud Race etc. yakuza for example is seen as a ''common game with nothing special that people buy'' Wrong, if people buy it it's because there is something special about these games.
and finally attacks on the company's financial power, the idea that Sega is a bankrupt company and can only carry out insignificant projects.