This press persecution of SEGA irritates me, it's been 25 years of attacks, camouflaged as ''history'' and ''analysis'' of the company's memory.

Most of the "journalists" doing this were like 12 when Sega left the console business and weren't there to really understand why.

It's turning into this:
PBF209-Now_Showing.jpg


Simple version:
Sega was in all-out civil war long before the Dreamcast was even a thought. Even before the Saturn. Sega of Japan always looked down on Sega of America. Tom Kalinske came in and made the Genesis a huge success in the US. That pissed off SOJ.

Stupid people ran SOJ, smart people ran SOA. SOJ overruled the smart people at every turn, and shot themselves in the head.
Has sega Japan ever owned up to the fact they fucked it all up and apologised to their American counter parts?
 
On a positive note for you Sega fans, the failure of Xbox seems to be on track to make the failure of Sega look small by comparison. So these videos will probably be supplanted by Microsoft variants of the same story in the coming decades.
Decades later what people remember are great games. This is why we are still talking about SEGA today, and why nobody will talk about Xbox in 20 years.
 
Sega's contribution to the industry is legendary with absolutely mythical games, light years ahead of what Xbox has achieved even with all its money.
 
Most of the "journalists" doing this were like 12 when Sega left the console business and weren't there to really understand why.

It's turning into this:
PBF209-Now_Showing.jpg


Simple version:
Sega was in all-out civil war long before the Dreamcast was even a thought. Even before the Saturn. Sega of Japan always looked down on Sega of America. Tom Kalinske came in and made the Genesis a huge success in the US. That pissed off SOJ.

Stupid people ran SOJ, smart people ran SOA. SOJ overruled the smart people at every turn, and shot themselves in the head.

It's not actually that simple, even. With that leaked fiscal document, we know now that SOA may've fluffed some of Genesis's sales, because they had very friendly contracts with big-box retailers to pump Genesis stock onto shelves every holiday. Then, whatever units went unsold would be returned back to SOA, and they'd write the difference in the next fiscal quarterly results.

It got so bad that Hayao was stunned to see what the actual fiscals for SOA were when he took over in '96, and finally consolidated accounting across the different branches. This isn't me saying Genesis wasn't a massive success in America; it was, heck I had one (it was my first console, albeit near the end of that gen). But in light of the leaked fiscals, it's hard to get a gauge on just how much of the success came from sold-through vs. what came through sold-in.

Possible that the software sales charts might give some indication; generally SNES versions of multiplats sold better than the Genesis versions in America, but that could be due to a variety of factors. Could also be that Genesis owners were more likely to rent games than SNES owners. I don't think the average gap between Genesis & SNES software sales in America was that large, but in some cases it could be, and while there are times Genesis multiplats outsold SNES ones, it was the exception (i.e Mortal Kombat)

And FWIW, SOA are the ones who established the eventual dead-weight that was STI (SEGA Technical Institute); outside of the Japanese staff who joined and some Western talent (like the GOAT Mark Cerny), STI didn't offer much besides Sonic 2 & 3 if we're talking games with universal praise & major sales. I do have a soft spot for games like Kid Chameleon, but it's also an acquired taste and wasn't a massive seller. Same with stuff like Eternal Darkness on SEGA CD (the Genesis version is not very good). And I'd say the Vectorman games too, and arguably Comix Zone, though it's got some brutal balancing issues.

Meanwhile SOJ were the ones producing most of the classics and they weren't the ones who engineered the 32X so that gives them some points. Plus they're the ones who made the legendary arcade systems, so I'd say SOA were better at marketing the home consoles on average (Genesis, Dreamcast especially), but were the "style" to SOJ being the substance of SEGA. It's SOJ who produced the quality hardware and software that gave SOA a leg to stand on in the first place.

Xbox had a great run from 2001 - 2013. Halo CE on college LANs overshadows anything Sega ever did.

Xbox will never have the cultural cache among core enthusiasts that SEGA does, because as a platform holder they've just done less, arguably.

SEGA's got more industry-defining and game design-influencing games under their belt than Microsoft (I obviously mean pre-Zenimax/pre-ABK Microsoft, but it doesn't make sense to include their acquired content when the major IP Zenimax & ABK have were established well before being acquired and with little to no input from MS themselves). They have more instances of industry-leading and standard-setting hardware across multiple fields than Microsoft does, too.

And perhaps most importantly, at least for now (we need to see what MS are really doing with their next-gen Xbox devices), SEGA's had a much better-received and respectable final go as a platform holder, than Microsoft has. The Xbox Series generation has been a disaster on multiple levels, whereas people could easily see SEGA was giving it everything they had with Dreamcast in terms of 1P software and marketing.

They pushed that system as hard as they could because their livelihood depended on it (for the most part). Microsoft have absolutely none of that existential desperation to drive them with Xbox (since Xbox consoles mean so little to their bottom line as a corporation), and it's shown in how they have handled Series X & S this generation.
 
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Sega script after the Genesis/MD could be a comedy movie starring Jim Carrey.

First they stated to develop their next gen console (Saturn), than Sega America fought for another console by themselves as a cheap alternative to the japanese one (32x). They both have go ahead. When Japan finished their design, they developed a 2D powerhouse right at the dawn of the 3D age.
Sega America protested and cut a deal with Silicon Graphics to provide the new console a 3D solution behind Japan's back and Sega Japan being Japan shut the deal down, slap glued another 2 strange chips for 3D graphics and the console became a nightmare to develop. Of course when the Japanese design finally arrived in the market it killed the American cheaper one.

Then the console launched with no games and when it was time launch it in America, Sega Japan though that it was a good idea to launch 3 months earlier, buying a fight with the biggest retail chains in America.

By the time they did everything "right" with Dreamcast (let's not forget the Black Belt vs Dural kerfuffle, another launch with little to no games, etc) it was DOA when Sony merely mentioned the PS2.

That's not negativity, it's stupidity at it's finest.

Sony only became what they are now because Sega's stupidity and Nintendo's arrogance.
 
Sony only became what they are now because Sega's stupidity and Nintendo's arrogance.
don't think that way. In the world we live in, not everything is about mistakes and successes, vices and virtues.

The lobby of Japanese developers who were with Nintendo in the 8 bit era just moved away to a new home, that's all. Theories about Sega's mistakes are kicking the wind. Congratulations to MS for buying ABK, so MS has been buying what Sony has received virtually for free since 1994, impossible to compete when the most powerful franchises in the industry decide to choose a console as their home.

At that time it was Sega x Sony, Square, Namco, Sega can never beat three publishers, that's ridiculous
 
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don't think that way. In the world we live in, not everything is about mistakes and successes, vices and virtues.

The lobby of Japanese developers who were with Nintendo in the 8 bit era just moved away to a new home, that's all. Theories about Sega's mistakes are kicking the wind. Congratulations to MS for buying ABK, so MS has been buying what Sony has received virtually for free since 1994, impossible to compete when the most powerful franchises in the industry decide to choose a console as their home.

At that time it was Sega x Sony, Square, Namco, Sega can never beat three publishers, that's ridiculous

Nintendo had the same arrogance that Sony had in the pre PS3 era, thats what probably moved the publishers away from their value proposition plus the (what we call here where I live) "midget swept kick" that they did on Sony with the Nintendo Playstation.

Sony basically took it personal.

And Sega stupidity was far from theories, given the many interviews from the players from that era market.
 
Ah yeah noone would remember poor games like Halo, Gears, Forza :pie_eyeroll:

Well, those became a meme for a reason IJS 😂

Sega script after the Genesis/MD could be a comedy movie starring Jim Carrey.

First they stated to develop their next gen console (Saturn), than Sega America fought for another console by themselves as a cheap alternative to the japanese one (32x). They both have go ahead. When Japan finished their design, they developed a 2D powerhouse right at the dawn of the 3D age.
Sega America protested and cut a deal with Silicon Graphics to provide the new console a 3D solution behind Japan's back and Sega Japan being Japan shut the deal down, slap glued another 2 strange chips for 3D graphics and the console became a nightmare to develop. Of course when the Japanese design finally arrived in the market it killed the American cheaper one.

Then the console launched with no games and when it was time launch it in America, Sega Japan though that it was a good idea to launch 3 months earlier, buying a fight with the biggest retail chains in America.

By the time they did everything "right" with Dreamcast (let's not forget the Black Belt vs Dural kerfuffle, another launch with little to no games, etc) it was DOA when Sony merely mentioned the PS2.

That's not negativity, it's stupidity at it's finest.

TBH I'd love a docudrama-comedy about that time period as a high-quality indie flick.

Sony only became what they are now because Sega's stupidity and Nintendo's arrogance.

Don't 100% agree with this for some major reasons but yes, SEGA and Nintendo absolutely did make things easier for Sony that generation due to many odd & dumb corporate decisions (and infighting in SEGA's case).

don't think that way. In the world we live in, not everything is about mistakes and successes, vices and virtues.

The lobby of Japanese developers who were with Nintendo in the 8 bit era just moved away to a new home, that's all. Theories about Sega's mistakes are kicking the wind. Congratulations to MS for buying ABK, so MS has been buying what Sony has received virtually for free since 1994, impossible to compete when the most powerful franchises in the industry decide to choose a console as their home.

At that time it was Sega x Sony, Square, Namco, Sega can never beat three publishers, that's ridiculous

Wait I'm confused. You're saying GGS to MS for buying ABK because they couldn't compete with what PlayStation was getting since '94, strong 3P support? But Xbox was already getting all the ABK games anyway, since OG Xbox in fact. And it's their fault they lost out on COD marketing when they screwed up with XBO; ABK made a deal with SIE that gen just like they did with MS during 360 (because the 360 was actually a strong competitor in the West).

When MS were getting like 90% of the same Day 1 3P support as PlayStation but still losing as badly as they have been the current systems, I don't think you can blame lack of 3P support as the reason for their console problems. Also going back to PS1 gen, SEGA were a monolith of a publisher at the time, much larger than SIE actually. They published 150 games in 1995 alone! They also had a lot more internal dev studios than SIE (back then SCEJ); both of those are part of the reason they purchased Psygnosis (SEGA had acquired a devkit company the year prior, FWIW).

I mean ultimately, it was on SEGA to convince Squaresoft & Namco to pick Saturn over PS1, but they couldn't do it. It wasn't just down to money, either; SEGA would've had issues with Namco regardless because they were arcade rivals and Namco didn't want to play second-fiddle to SEGA with arcade ports to SEGA's own console. Sony were willing to help Namco be more competitive with SEGA in the arcade space licensing them PS1 hardware for System 11 etc. and naturally that made PS1 the best choice for Namco's games. It was a strategic partnership.

With Squaresoft I just think they didn't quite like the Saturn's architecture, though I'm sure they considered it for a bit after realizing N64 was sticking to cartridges. Sony were just able to convince them better and probably leveraged their entertainment avenues as appeals to Hironobu & his team, which eventually gave them the edge. Maybe SEGA should've tried leveraging their position in the arcade market to help get arcade versions of games like Einhander and Ergheiz on the ST-V, even help co-develop them on Saturn with the same priority as the top 1P teams, if they really wanted Squaresoft support.

It maybe could've worked, at least with smaller games, non-mainline FF titles or to get them versions of Dragon Quest VII alongside PS1. But the different SEGA branches were so much down each other's throats with petty infighting that they never could form a unified vision for a business directive in the market. You can't blame companies like Sony taking advantage of that (tho, if Sony couldn't offer value in PS to Squaresoft or other companies, they wouldn't have managed to get those deals or partnerships, either).
 
I mean ultimately, it was on SEGA to convince Squaresoft & Namco to pick Saturn over PS1, but they couldn't do it. It wasn't just down to money, either; SEGA would've had issues with Namco regardless because they were arcade rivals and Namco didn't want to play second-fiddle to SEGA with arcade ports to SEGA's own console. Sony were willing to help Namco be more competitive with SEGA in the arcade space licensing them PS1 hardware for System 11 etc. and naturally that made PS1 the best choice for Namco's games. It was a strategic partnership.

With Squaresoft I just think they didn't quite like the Saturn's architecture, though I'm sure they considered it for a bit after realizing N64 was sticking to cartridges. Sony were just able to convince them better and probably leveraged their entertainment avenues as appeals to Hironobu & his team, which eventually gave them the edge. Maybe SEGA should've tried leveraging their position in the arcade market to help get arcade versions of games like Einhander and Ergheiz on the ST-V, even help co-develop them on Saturn with the same priority as the top 1P teams, if they really wanted Squaresoft support.
You have knowledge but it still needs to be polished. I say this because I don't want you to believe in things like ''Kutaragi is the father of the Playstation'' or ''Sony had a better strategy than Sega'' this is rubbish and narrative, the truth is not written.

Namco, Sega and Nintendo represent different lobbies inside and outside of Japan, Namco's history is very complex but it infiltrated the console market through intimidation, Nintendo didn't want Namco as a partner in the Famicom era but they threatened launch Xevious without the Nintendo license (originally the 8 bit console would only be for Nintendo games) some time later the president of Namco founded Tengen and hacked the console... Yamauchi reacted by revoking privileges so Namco began actively supporting the PC engine even Mega Drive. In 1989 they decided to make their own console (and they did but it never left the company's R&D) also they are the first to build an arcade board polygon based,

On the other side was Konami (fully active producing for the PC Engine) in 1992 they started production of a console based on polygons but decided to abort the project in favor of the Playstation.

Sony would never launch the Playstation without Norio Ogha (the real father of the playstation) not being incited by these lobbies in exchange for unconditional support.

Square (and many Japanese devs) only abandoned Nintendo in retaliation for the cartridge (because of Enix too) using CD you know provides a higher profit margin for the devs.
Wait I'm confused. You're saying GGS to MS for buying ABK because they couldn't compete with what PlayStation was getting since '94, strong 3P support? But Xbox was already getting all the ABK games anyway, since OG Xbox in fact. And it's their fault they lost out on COD marketing when they screwed up with XBO; ABK made a deal with SIE that gen just like they did with MS during 360 (because the 360 was actually a strong competitor in the West).
it's not the same thing, competing with Sony is unofficially competing against 3 publishers. in theory Square is multiplat but in the real world, FF only comes out first (& better) on the playstation. Konami was the Japanese devs who most supported the N64 but this is false support, most of the games were second class games so as not to harm the PS1.
I mean ultimately, it was on SEGA to convince Squaresoft & Namco to pick Saturn over PS1, but they couldn't do it. It wasn't just down to money, either; SEGA would've had issues with Namco regardless because they were arcade rivals and Namco didn't want to play second-fiddle to SEGA with arcade ports to SEGA's own console. Sony were willing to help Namco be more competitive with SEGA in the arcade space licensing them PS1 hardware for System 11 etc. and naturally that made PS1 the best choice for Namco's games. It was a strategic partnership.

With Squaresoft I just think they didn't quite like the Saturn's architecture, though I'm sure they considered it for a bit after realizing N64 was sticking to cartridges. Sony were just able to convince them better and probably leveraged their entertainment avenues as appeals to Hironobu & his team, which eventually gave them the edge. Maybe SEGA should've tried leveraging their position in the arcade market to help get arcade versions of games like Einhander and Ergheiz on the ST-V, even help co-develop them on Saturn with the same priority as the top 1P teams, if they really wanted Squaresoft support.

It maybe could've worked, at least with smaller games, non-mainline FF titles or to get them versions of Dragon Quest VII alongside PS1. But the different SEGA branches were so much down each other's throats with petty infighting that they never could form a unified vision for a business directive in the market. You can't blame companies like Sony taking advantage of that (tho, if Sony couldn't offer value in PS to Squaresoft or other companies, they wouldn't have managed to get those deals or partnerships, either).
it never worked, non-mainline FF titles lol Crystal Chronicles feelings
In short, competition has been impossible since 1994, the most Sega could have done was remove all 3D from the Saturn, lower the price and increase the game library.
Imagine Dreamcast with ps2 hardware... No matter the hardware, victory belongs to the platform that receives all the games that matter, simple as that.
 
The fall of sega is alternate history and we all love "What if the central powers won ww1" or "What if the Byzantine Empire still existed"

its interesting and some people believe a better world would have come if just a few things went differently in history
 
The most puzzling aspect of the common narrative about Sega legacy is how everybody focus on the console side, in which Sega was at best an also-run, instead of highlighting the arcade side in which Sega was the king.
Obviously that's a consequence of the console industry taking over the arcade industry and reshaping the narrative so that only "console" matter but it's still pretty sad.

End of the day Sega dug their own grave when it comes to 1991-1995 which shaped where they are today...the Dreamcast had no margin for error when it came out so that wasn't the console that sank Sega the damage was done before it came about...
That's correct, Sega meteoric rise in the console business and sharp decline happened during the Mega Drive era:
nU7219r.jpeg


With Saturn and Dreamcast Sega simply confirmed they weren't good enough to compete with Nintendo and Sony (Microsoft entered the console business when Sega had already left the market).
For years the company was kept afloat by the arcade divisions.
 
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I mean, that's all you've been doing in other threads, right after yet more threads where you wanted saturn/dreamcast minis or whatever and threatened to boycott nu-sega until they make it happen then got mad they still haven't and shat on everything they've done, stop being so bipolar with Sega.
I :messenger_heart: Sega okay
 
Sega GENESIS is only one you can make a case for, and SNES was better by a mile

game gear is the only good sega hardware
Owned megadrive(euro name for genesis), and i tell u bro, years of playing amazing coop and 2d fighters with my buddies, all other kids in my smalltown had only pirated versions of NES at that time, so i was only one with 16-bit system, i literally made pillgrimages between my buddies houses and we had 3-5 of us together playing(in turns) and enjoying ourselfs in the early 90s- unforgetable memories that cant be repeated in modern days.
 
Sega was a company capable of creating incredible software but it was run by monkeys, after laughing at users with the MegaCD, the 32X and Saturn they did not have the trust of users nor the economic power to keep Dreamcast on the market.
This, and the importance of many IPs beginning life on fully realised £100k arcade units at a time when arcades had major draw, even travelling ones with fairs to advertise and gain mindshare with gamers of Sega and their IPs when they eventually moved to console or home computer.

By the time games like G-Loc were out, arcade was already in decline and the phenomenon that Space Harrier, Hang-on, Super Hang-on, Out Run, After Burner, Thunderblade, Super Monaco GP or Power Drift had on letting Sega do well with the Master System and MegaDrive/Genesis was expired in the west, both by the lack of arcade prominence to market the IPs, and by the lack of draw of the experiences that had became evolutions in G-Loc, Virtual Racing, Daytona, Sega Rally that consumers expected or nothing that special in games like Virtua Striker or Fighter by the time they compared other arcade options by Namco/Capcom/Konami, etc (in multi-platform or) exclusive to PlayStation.

Had any of those failed Sega consoles had the same mindshare by arcade lineup as the Master System or MegaDrive I think the consumer trust wouldn't have been an issue, but by that stage Sega were largely competing in the home software market head to head with (Amiga/ST for a while) PC, Nintendo and PlayStation, and the other platforms either had a better reputation, better marketing or better hardware.
 
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This, and the importance of many IPs beginning life on fully realised £100k arcade units at a time when arcades had major draw, even travelling ones with fairs to advertise and gain mindshare with gamers of Sega and their IPs when they eventually moved to console or home computer.

By the time games like G-Loc were out, arcade was already in decline and the phenomenon that Space Harrier, Hang-on, Super Hang-on, Out Run, After Burner, Thunderblade, Super Monaco GP or Power Drift had on letting Sega do well with the Master System and MegaDrive/Genesis was expired in the west, both by the lack of arcade prominence to market the IPs, and by the lack of draw of the experiences that had became evolutions in G-Loc, Virtual Racing, Daytona, Sega Rally that consumers expected or nothing that special in games like Virtua Striker or Fighter by the time they compared other arcade options by Namco/Capcom/Konami, etc (in multi-platform or) exclusive to PlayStation.

Had any of those failed Sega consoles had the same mindshare by arcade lineup as the Master System or MegaDrive I think the consumer trust wouldn't have been an issue, but by that stage Sega were largely competing in the home software market head to head with (Amiga/ST for a while) PC, Nintendo and PlayStation, and the other platforms either had a better reputation, better marketing or better hardware.
Talking of Amiga it's a shame the brand isn't alive and kicking today, : (
 
This is the most interesting thing in this thread. I want to know more.

In Brazilian Portuguese we have a idiomatic expressions called "dar uma pernada de anão" (free translation: "to do a midget sweap kick") when someone apply a maneuver or trick to gain an advantage over another person/company, usually done without much fuss or behind the curtains.
--

One thing that no one gives enough credit for Sony? the "299 moment" and how they streamlined the entire licensing process, specially when you compare it to Nintendo.
 
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The biggest missed opportunity is not to have made some sort of HD-2D-like remake/remaster of Phantasy Star 4.
 
Nintendo had the same arrogance that Sony had in the pre PS3 era, thats what probably moved the publishers away from their value proposition plus the (what we call here where I live) "midget swept kick" that they did on Sony with the Nintendo Playstation.

Sony basically took it personal.

And Sega stupidity was far from theories, given the many interviews from the players from that era market.

* sigh * Here we go again. This is as contested and confused as the Middle East kerfuffle...

Sony tried strongarming NIntendo first.

 
No console manufacturer has withstood losing 2 console generations in a row. The public will decide - the gaming press will always just try to appeal to those backing the winning horse, as they know there are more of them to buy their magazines.
 
Sega script after the Genesis/MD could be a comedy movie starring Jim Carrey.

First they stated to develop their next gen console (Saturn), than Sega America fought for another console by themselves as a cheap alternative to the japanese one (32x). They both have go ahead. When Japan finished their design, they developed a 2D powerhouse right at the dawn of the 3D age.
Sega America protested and cut a deal with Silicon Graphics to provide the new console a 3D solution behind Japan's back and Sega Japan being Japan shut the deal down, slap glued another 2 strange chips for 3D graphics and the console became a nightmare to develop. Of course when the Japanese design finally arrived in the market it killed the American cheaper one.

Then the console launched with no games and when it was time launch it in America, Sega Japan though that it was a good idea to launch 3 months earlier, buying a fight with the biggest retail chains in America.

By the time they did everything "right" with Dreamcast (let's not forget the Black Belt vs Dural kerfuffle, another launch with little to no games, etc) it was DOA when Sony merely mentioned the PS2.

That's not negativity, it's stupidity at it's finest.

Sony only became what they are now because Sega's stupidity and Nintendo's arrogance.
You;d think with all the Sega engineers and awesome arcade machines that the company would have the most expertise to make a solid home console. And Saturn and 32x tanked. DC was a solid system killed I think by pirating and that $200 price surely had to be a money loser right off the bat. And a lot of the key third party devs avoided DC like the plague. When you got EA (the greediest dev avoiding EA Sports on a platform) you know there's issues.

And as weird as it was, a big part of their Genesis success was Sega Sports. Not all good, but most were pretty darn good especially since Nintendo didnt have similar kinds of first party sports games. What do they do with Saturn? Create the worst Sega Sports games ever. I think the only one which was decent were World Series 3D games late into the era when it was already ending. NFL, NBA, NHL were god awful.
 
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Sega GENESIS is only one you can make a case for, and SNES was better by a mile

game gear is the only good sega hardware

You know GENESIS and Mega Drive are the same console right?

Gen/MD, Game Gear and Dreamcast were all good. And even though it was excellent for 1991, I'd say Game Gear is the most flawed system of the bunch.

Sorry Saturn lovers.
 
Let's be honest, the real problem with Sega's consoles was that they were weak
sg-1000, Sega Saturn were weaker and cost the same price as Nes and PS1. Sega Genesis needed addon
Dreamcast stopped selling - this is true - when the ps2 was announced, Kutaragi said ''don't buy another console because you will lose money''

So who is to blame? Hideki Sato
 
* sigh * Here we go again. This is as contested and confused as the Middle East kerfuffle...

Sony tried strongarming NIntendo first.


That still omits what really happened and WHY Nintendo went with Philips over Sony.

Nintendo's primary source of profit from Day 1 through the Switch was via a proprietary medium for the games that THEY control. The NES, SNES, N64, GB, GBA carts were all manufactured by Nintendo. Matsushita created Nintendo's Optical Disc format for the GCN/Wii/Wii U but Nintendo controlled the discs and manufactured them. Likewise the Switch cards (and DS/3DS) are controlled by Nintendo.

This is a non-negotiable part of Nintendo. It will not ever change until the sun goes super nova.

Sony re-wrote the contract to state that Nintendo would control the cartridge-based software on the Play Station, while Sony produced and controlled all CD-based software. That was a non-starter for Yamauchi. The instant he read that; he killed the deal on the spot.
 
You;d think with all the Sega engineers and awesome arcade machines that the company would have the most expertise to make a solid home console. And Saturn and 32x tanked. DC was a solid system killed I think by pirating and that $200 price surely had to be a money loser right off the bat. And a lot of the key third party devs avoided DC like the plague. When you got EA (the greediest dev avoiding EA Sports on a platform) you know there's issues.

And as weird as it was, a big part of their Genesis success was Sega Sports. Not all good, but most were pretty darn good especially since Nintendo didnt have similar kinds of first party sports games. What do they do with Saturn? Create the worst Sega Sports games ever. I think the only one which was decent were World Series 3D games late into the era when it was already ending. NFL, NBA, NHL were god awful.

You know GENESIS and Mega Drive are the same console right?

Gen/MD, Game Gear and Dreamcast were all good. And even though it was excellent for 1991, I'd say Game Gear is the most flawed system of the bunch.

Sorry Saturn lovers.

Western narrative normies.

That still omits what really happened and WHY Nintendo went with Philips over Sony.

Nintendo's primary source of profit from Day 1 through the Switch was via a proprietary medium for the games that THEY control. The NES, SNES, N64, GB, GBA carts were all manufactured by Nintendo. Matsushita created Nintendo's Optical Disc format for the GCN/Wii/Wii U but Nintendo controlled the discs and manufactured them. Likewise the Switch cards (and DS/3DS) are controlled by Nintendo.

This is a non-negotiable part of Nintendo. It will not ever change until the sun goes super nova.

Sony re-wrote the contract to state that Nintendo would control the cartridge-based software on the Play Station, while Sony produced and controlled all CD-based software. That was a non-starter for Yamauchi. The instant he read that; he killed the deal on the spot.

That's the pretty well-acknowledged part, at least amongst the less one-sided takeaways.

And Sony had a habit indeed of launching new media in hopes of creating a new cash cow, in this case the "SuperDisc", which would have its first use in 1990 in an e-book reader.


Indeed, the e-book was among the compatible formats discovered on the Play Station prototype.
 
Western narrative normies.

It's not a "narrative" aka story that all those games that made Saturn good in Japan stayed in Japan. This is my personal opinion on Saturn, it was lame against the competition, having lived through it. I'm glad it was better in some faraway land, though.
 
You know GENESIS and Mega Drive are the same console right?

Gen/MD, Game Gear and Dreamcast were all good. And even though it was excellent for 1991, I'd say Game Gear is the most flawed system of the bunch.

Sorry Saturn lovers.
Game Gear, Master System and Mega CD were all excellent hardwares, well designed and that worked as expected. Game Gear had poor battery, sure, but the hardware itself was impeccable.
 
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These videos appear every year or so, with the exact same comments and wordings. Perhaps there are still people who were interested in Sega at the time not aware of this story, for some reason.

Without watching you can fill it in. Sega ended the DC prematurely in Jan 2001, PS2 loomed, EA sports, Sega Japan, Saturn failure.
 
That still omits what really happened and WHY Nintendo went with Philips over Sony.

Nintendo's primary source of profit from Day 1 through the Switch was via a proprietary medium for the games that THEY control. The NES, SNES, N64, GB, GBA carts were all manufactured by Nintendo. Matsushita created Nintendo's Optical Disc format for the GCN/Wii/Wii U but Nintendo controlled the discs and manufactured them. Likewise the Switch cards (and DS/3DS) are controlled by Nintendo.

This is a non-negotiable part of Nintendo. It will not ever change until the sun goes super nova.

Sony re-wrote the contract to state that Nintendo would control the cartridge-based software on the Play Station, while Sony produced and controlled all CD-based software. That was a non-starter for Yamauchi. The instant he read that; he killed the deal on the spot.

Sony did not rewrote the contract.
From all the sources I've read, Sony had a signed agreement with Nintendo and Nintendo didn't believed in the format at first. Then Nintendo only realized that they had a bad deal after the contract was signed, after the deal was made public, after Sony had developed the hardware and on top of all that, Nintendo did the entire CES 91/Philips package. It doesn't matter if Sony only knew about the agreement with Phillips at the conference or two days before.

How the hell a company the size of Nintendo didn't read what it was signed and got a "cold feet" in this kind of deal just after "a while"?

The entire situation was a clusterfuck from the Nintendo side, Sony was simply acting in his own interests like every company would do.

IMO after Nintendo's initial cold feet/91, and after Sony old guard took Sony back to the table with Nintendo, that's probably when Ohga/Kutaragi played with the cards in hand to "screw" Nintendo at the end of the day.
 
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Game Gear, Master System and Mega CD were all excellent hardwares, well designed and that worked as expected. Game Gear had poor battery, sure, but the hardware itself was impeccable.

I've never actually used a Sega CD, or 32x for that matter. I'm glad I couldn't convince my parents to buy the CD. The main game I wanted, Sonic CD, was spinning in my PC within 2 years, and it wasn't exactly a new hardware experience.

I don't think a CD add-on for SNES would have been a good idea either, for the same reasons. They should just have developed the successor with the drive.
 
Game Gear, Master System and Mega CD were all excellent hardwares, well designed and that worked as expected. Game Gear had poor battery, sure, but the hardware itself was impeccable.
Master System had a borked color compositor which reduced the displayed palette to much fewer colors than the hardware could output (fixed in the Game Gear), and lacked hardware support for sprite rotation (meaning you needed multiple instances of a single sprite in the library if you wanted to change facing, eating into the meager storage budget).
Mega CD used a shit audio-CD player unit, instead of a CD-ROM grade one, so it had bad speed (esp. random seek/read) and poor reliability (partly fixed in the top-loaders).
Also, it had 65% of a second Mega Drive inside it (causing cost to explode), because the base MD unit was uniquely garbage at interfacing with add-ons (expansion port was never intended for more than a floppy drive).
 
Master System had a borked color compositor
The MS was never meant to display 4096, if this is what you are implying.

lacked hardware support for sprite rotation
This is a non-issue. It has proper horizontal and vertical symmetry (and not rotation, rotation is a something else) for tiles, which is a great help to save a lot of memory on backgrounds. This made much more sense than, saying, the opposite, which would mean being able to apply symmetry on sprites but not on backgrounds. You get much greater gains on backgrounds.

Mega CD used a shit audio-CD player unit, instead of a CD-ROM grade one, so it had bad speed
Loading and speed has never been an issue on Mega-CD, so your CD-ROM grade is pointless, and SEGA knew it well.
 
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These videos appear every year or so, with the exact same comments and wordings. Perhaps there are still people who were interested in Sega at the time not aware of this story, for some reason.
It seems to me like a campaign of 'permanent war' the opponent has already lost but it remains in time a constant attack on memory or legacy etc. In the case of Sega, these attacks manifest themselves in three ways

constant memory of Sega's flops, zero memory of its successes, no one says that there was a monopoly and that Sega appeared almost out of nowhere and rivaled Nintendo.

Make the great games made by Sega 'invisible'. Most top 100 top 200 lists do not mention Sega games Alex kidd, Sonic, Phantasy star, streets of rage 2, panzer dragoon zwei, yakuza (like a dragon) they mention PC games but do not mention arcade games, thus avoiding mentioning Daytona usa, Scud Race etc. yakuza for example is seen as a ''common game with nothing special that people buy'' Wrong, if people buy it it's because there is something special about these games.

and finally attacks on the company's financial power, the idea that Sega is a bankrupt company and can only carry out insignificant projects.
 
It seems to me like a campaign of 'permanent war' the opponent has already lost but it remains in time a constant attack on memory or legacy etc. In the case of Sega, these attacks manifest themselves in three ways

constant memory of Sega's flops, zero memory of its successes, no one says that there was a monopoly and that Sega appeared almost out of nowhere and rivaled Nintendo.

Make the great games made by Sega 'invisible'. Most top 100 top 200 lists do not mention Sega games Alex kidd, Sonic, Phantasy star, streets of rage 2, panzer dragoon zwei, yakuza (like a dragon) they mention PC games but do not mention arcade games, thus avoiding mentioning Daytona usa, Scud Race etc. yakuza for example is seen as a ''common game with nothing special that people buy'' Wrong, if people buy it it's because there is something special about these games.

and finally attacks on the company's financial power, the idea that Sega is a bankrupt company and can only carry out insignificant projects.

i wouldn't go that far but it does seem Sega has been downplayed a lot over the years and most of its legacy coverage by at least the big outlets are about Saturn and DC failures. When I grew up Sega and Nintendo were of equal popularity. Sonic was huge, and SoR pretty much smoked Final Fight. Shinobi was also a defining game and still playing Revenge from time to time I can attest its one of the finest platform games of all time.

But indeed you barely see these games mentioned (which leads to limited awareness, and less demand for sequels), and the narrative had spun so that Sonic has always been bad. I was there, Sonic 1 and 2 were behemoths at the time that rivaled the best Mario games in the eyes of media and gamers but S3 and Knuckles were also held in very high regard. Sega was really big, and also the number one Arcade supplier. Which many gamers of that generation attended.
 
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