This thread is for stupid GAMING questions that don't deserve their own thread

I'm trying to restore a backup to my PS4, but it says there's no backup. I made the backup when I was on a lower firmware, then replaced the hard drive and updated to the latest firmware. Is that why it's not being recognized?
 
I'm thinking about getting a new PC monitor fairly soon.

Is there anything stopping me from plugging my xbox one, ps4, switch (when it comes out), and PC into the same monitor? If there aren't enough HDMI ports, is there some sort of adapter?

I'm interested in 1440p and Gsync, but I'm not sure if my current PC is good enough for that resolution. Will games look fine in 1080p on that screen if I temporarily just use 1440p for desktop purposes? I also don't know much about Gsync, but my 970 supports it. Is it really going to "wow" me?
 
Do you think if Switch has a Virtual Console, they'll bring Kill Switch to it?
1778.jpg

I doubt it, GBA VC support was weak on Wii U.
 
I'm thinking about getting a new PC monitor fairly soon.

Is there anything stopping me from plugging my xbox one, ps4, switch (when it comes out), and PC into the same monitor? If there aren't enough HDMI ports, is there some sort of adapter?

I'm interested in 1440p and Gsync, but I'm not sure if my current PC is good enough for that resolution. Will games look fine in 1080p on that screen if I temporarily just use 1440p for desktop purposes? I also don't know much about Gsync, but my 970 supports it. Is it really going to "wow" me?

For the first part, I got this Duronic HDS3 Mini 3 Port Gold HDMI Auto Switch PIANO BLACK 3x1 (3 way input 1 output HDMI Switcher) https://www.amazon.co.uk/dp/B0020426AG/ in the 5 way split version. Works fine so far. I have the PS4/Wii U on it

I've used the 3 way variant before but that was with a tv. Had no issue then either

Just having issues with the DVI so swapped the pc back to HDMI
 
Might make a separate thread for this, but am I missing something here?

I bought a 2TB Seagate HDD for my PS4 & was told that if I hook up the old 500GB HDD that was originally inside the PS4 via USB, then when I started the PS4 up with the new 2TB HDD, it'd read the old 500GB & then I could choose to "restore" my PS4 with all the content transferring over.

Thing is, when I tried to get it to work, the PS4 said that it "cannot use this USB storage, format it with a FAT32 file system using a PC", despite the fact it was originally being used in my PS4. Furthermore, I can't get it to appear under My Computer if I connect the USB-to-SATA device to my laptop (nor the 2TB, yet a different HDD I had laying around worked, so I don't know if it's the device).

Anyone know what the issue might be? Would be nice to get the 2TB working. Should I buy a new USB-to-SATA device, considering 2 out of the 3 HDDs I tested by connecting it to my laptop wouldn't show up under My Computer, but would still appear under Disk & Device Managers?
 
Since I'm not yet able to create my own thread, thought I'd put my thoughts and dilemma here.... ;)

Like Titanfall 2, Nier: Automata is destined to BOMBA simply because it's releasing in the same window as Horizon ZD; One week later, to be specific. And they're pretty much neck and neck when it comes to theme and genre...

Nier Automata:

Horizon Zero Dawn:

<.< >.> <.<

But we all know Sony will push the ever living shit out of advertising for Horizon. I want both of them, I'm just kinda on the fence on which one to jump on first. :P Sure wish they'd drop a demo for Horizon.

Any suggestions on which one to play first? Or more importantly (for me), which one do you think will drop in price quicker?

Get nier first for 2 reasons. 1. Horizon might sell more but it also has a much higher budget. I'm not saying I expect the game to do poorly but I have a feeling Horizon isn't going to be a big hit. I expect the order sales on it, but again it's nothing but gut feelings but hearing how people talk sort of flavors my world view on it. Reason 2 is purely stupid and subjective, nier is great. The original and Enslaved kind of already made the look and aesthetic, I'm not seeing anything that interesting about Horizon other than the harder tribal look.
 
So feeling really dumb here, but I could use help. My Pro died. Got a new one and recovered some game data off the cloud. Now when I start the game, it makes me go through the whole intro and I see no option to just continue where I left off. Am I missing something? The save data is for sure on the new Pro. The game is AC: Syndicate.
 
Alright, new question......

So I'm one trophy short of getting the Platinum on Ratchet & Clank.......but I already got the trophy on my old HDD, but I just forgot to sync the trophy data. If I put the old HDD back into my PS4 & sync the trophy data, will it still remember the trophy that I unlocked on the old HDD & would it unlock the platinum automatically, or will there be some kind of glitch because I did it across 2 different hard drives?
 
Alright, new question......

So I'm one trophy short of getting the Platinum on Ratchet & Clank.......but I already got the trophy on my old HDD, but I just forgot to sync the trophy data. If I put the old HDD back into my PS4 & sync the trophy data, will it still remember the trophy that I unlocked on the old HDD & would it unlock the platinum automatically, or will there be some kind of glitch because I did it across 2 different hard drives?
Should work fine as long as you have the save file as far as I know. I've never tried it myself though, but it sounds plausible to me.
 
I just feel rather silly that of ALLLLL the times I forgot to sync my trophies, it's when I decided to swap out HDDs to upgrade from a 500GB to 2TB.

Even worse, I finally got the annoying "Death to Disco" one, but forgot to quit the game before beating the final boss, so now I got the trophy for beating Challenge Mode twice. I don't suppose that might make things confusing for the system if it tries to sync data for a trophy I got twice.

Considering it's the trophy for getting Ratchet's health to max (which requires beating the game once, THEN doing Challenge mode, I'd have to go through the game two more times when I already did it 3 times, one of which has to be a complete clean slate of weapons, exp, etc.), I really don't feel like earning it legit again when it can just take a few minutes to swap HDDs.

But I'd just be syncing the data as soon as I swap HDDs, the save data on the old one won't be touched. I would hate for it to glitch saying I unlocked all the trophies, but then the platinum is locked out, forever unobtainable thanks to a glitch caused by me. Heck, maybe I should contact Sony just to be safe, this is such a weird & specific situation that it's hard finding anyone else in this similar situation.
 
When does Breath of Fire 2 stop being terrible.

I've got Rand and Lin and so far every enemy is faster than me, does more damage, and barely drops any exp or money. Flee might as well not exist because it never works.

I'm playing the retranslated game, which apparently rebalanced exp and money drops, but I'm sure not feeling it.

halp
 
The PSN accounts of a friend and his roommate seem mixed up in a weird way. It seems that when one of them is playing a single-player game (or any), PSN says that both accounts are playing it. Is this a known thing?
 
The PSN accounts of a friend and his roommate seem mixed up in a weird way. It seems that when one of them is playing a single-player game (or any), PSN says that both accounts are playing it. Is this a known thing?
Is it possible they're leaving both accounts / users signed in at the same time or at all times? If they're single player games that's the only reasoning I can think of.
 
This is something I've wondered for a while that is probably a stupid question:

There have been instances where it seems that companies have lost source code for old video games and that is the main reason they do not re-release said games. Why can't these companies use roms or old physical copies of the games when this is an issue? I've seen this brought up and shot down with the reason being that "that is not how that works." Which makes me curious, how does it work?

I understand that code is compiled, but I'm still naive and only ask this because I've edited rom code to do little things years ago like change a character's hair color and whatnot. It seems like if I can do that then the code must be part of the rom, right? Also, with websites like the Cutting Room Floor, it seems like you can even see source code in the roms that was ultimately unused. I'd love to know what the issue is.
 
This is something I've wondered for a while that is probably a stupid question:

There have been instances where it seems that companies have lost source code for old video games and that is the main reason they do not re-release said games. Why can't these companies use roms or old physical copies of the games when this is an issue? I've seen this brought up and shot down with the reason being that "that is not how that works." Which makes me curious, how does it work?

I understand that code is compiled, but I'm still naive and only ask this because I've edited rom code to do little things years ago like change a character's hair color and whatnot. It seems like if I can do that then the code must be part of the rom, right? Also, with websites like the Cutting Room Floor, it seems like you can even see source code in the roms that was ultimately unused. I'd love to know what the issue is.
Not so sure myself, but
(one) colour is a static value that's more easily to find than a texture or, to step it up, an algorithm (game logic).
Games have matured also not only in the representational department. They're basically endless.
 
Which makes me curious, how does it work?

I understand that code is compiled, but I'm still naive and only ask this because I've edited rom code to do little things years ago like change a character's hair color and whatnot. It seems like if I can do that then the code must be part of the rom, right?

Not sure how ROM files are usually structured, but they certainly don't contain source code in a human readable form.

Generally speaking, software is written in a high level language and then translated (= "compiled") to low level machine language. There are exceptions where you'd stay at a sort of "midddle ground", but I don't think that's all that relevant here.
Compiled code is highly specific to the machine it's compiled for and therefore you have to emulate that machine to use the code on a different machine (like Virtual Console or the PS1/PS2 classics do).
If you have the actual source code you could "just" recompile it for the new machine (and fix any new issues that may arise).

Emulation may not always be a feasible option. It usually introduces new bugs and depending on the machine you want to emulate and the one you want to emulate it on, you might not be able to do it accurately.
It's also often not easy to make big changes to game logic when you only use a ROM. Ideally there are simple values you can change, but this'll probably not work most of the time. You can of course easily change anything that's not depending on the game's program itself, like graphics or sound.
 
Not sure how ROM files are usually structured, but they certainly don't contain source code in a human readable form.

Generally speaking, software is written in a high level language and then translated (= "compiled") to low level machine language. There are exceptions where you'd stay at a sort of "middle ground", but I don't think that's all that relevant here.
Compiled code is highly specific to the machine it's compiled for and therefore you have to emulate that machine to use the code on a different machine (like Virtual Console or the PS1/PS2 classics do).
If you have the actual source code you could "just" recompile it for the new machine (and fix any new issues that may arise).

Emulation may not always be a feasible option. It usually introduces new bugs and depending on the machine you want to emulate and the one you want to emulate it on, you might not be able to do it accurately.
It's also often not easy to make big changes to game logic when you only use a ROM. Ideally there are simple values you can change, but this'll probably not work most of the time. You can of course easily change anything that's not depending on the game's program itself, like graphics or sound.

Okay, I see... So when I edited the rom code I was editing that particular machine language that can't really be read by anything but that particular machine. And attempting to port the code would be impossible because the language itself would be unreadable. This isn't as much of an issue if you can emulate, but emulating itself can be an issue. That's fascinating, thanks!
 
Guys, I'm sure some of you played these games or know something about it. I need a help with a quiz.

In one of these games one of the characters was losing his special carpentry tool (or something like that). Because of it it was impossible to finish the game if you had this bug. And it's a famous bug as they say.

Space Quest, Legend of Kyrandia, The Dig, Goblins
 
Is it possible they're leaving both accounts / users signed in at the same time or at all times? If they're single player games that's the only reasoning I can think of.
I thought that might be it but it would still be strange. I'll ask them if that's the case. Thank you. :)
 
So feeling really dumb here, but I could use help. My Pro died. Got a new one and recovered some game data off the cloud. Now when I start the game, it makes me go through the whole intro and I see no option to just continue where I left off. Am I missing something? The save data is for sure on the new Pro. The game is AC: Syndicate.

Anyone?
 
Why did development of 2D games slow down considerably after games were developed in HD resolutions? I always hear that it is prohbitavely expensive. Why? Why is hand drawn so expensive now compared to before and how is that effected by developing games for higher resolutions?
 
I'm seeing "RTTP" on gaf a lot. Is this a gaming term that I've never heard of?

Return To The Party. LTTP means Late To The Party, in case you wondered about it, too.



Why did development of 2D games slow down considerably after games were developed in HD resolutions? I always hear that it is prohbitavely expensive. Why? Why is hand drawn so expensive now compared to before and how is that effected by developing games for higher resolutions?

I think it has to do with animation and having to draw every frame - compared to 3d animation, where you make the model, rig it and you can do whatever you want with it. Modern software has tools to help with that, but it's nothing compared to 3d.
Plus 3d animation is interpolated, which means it's smoothed between keyframes and is smoother at higher framerates. If you want smoother 2d animation, you have to draw even more frames.
 
I'm not really sure if this is a good place to ask this but hopefully someone can at least point me in the right direction.

I need help with opening my NAT for Xbox One and PS4.
 
Always wondered something about video game youtubers. My son loves watching DanTDM and Stampy Cat. Are the videos first gameplay recorded and then they do their voice over? Or do they play and talk at the same time?

Because holy shit, there's noooooo way in hell I could play and talk at the same time. Have you ever seen one of their videos?! My god, they talk a mile a minute as they're playing.
 
Always wondered something about video game youtubers. My son loves watching DanTDM and Stampy Cat. Are the videos first gameplay recorded and then they do their voice over? Or do they play and talk at the same time?

Because holy shit, there's noooooo way in hell I could play and talk at the same time. Have you ever seen one of their videos?! My god, they talk a mile a minute as they're playing.

Pretty much as you see it with most youtubers, they'll record it as they play, yeah. There are exceptions, but generally I've only encountered the record later method, when something has gone wrong and they need to 'redo' it.
 
Well it seems appropriate for this thread.

Is what we know about the Switch so far, specs-wise, probably on par with what a Vita 2 might be if it was to be announced this year?

EDIT (after PtM's answer): To clarify I meant specifically graphics/performance.
 
Well it seems appropriate for this thread.

Is what we know about the Switch so far, specs-wise, probably on par with what a Vita 2 might be if it was to be announced this year?
I doubt it.
There's once again some out of the ordinary tech in the controls.
 
Pretty much as you see it with most youtubers, they'll record it as they play, yeah. There are exceptions, but generally I've only encountered the record later method, when something has gone wrong and they need to 'redo' it.
Holy shit. That's just impressive.

Those guys have talent O.O
 
My old PS3 is finally starting to get long in the tooth so I plan on getting a new PS3 in a few weeks. I just signed up for PS+ to backup my saves to the cloud but I noticed a good portion of my games are locked so I was wondering can copy protected saves be uploaded to the cloud? If not, is there another way to back them up? It's not a complete deal breaker but I'd rather not lose all of that game progress if I can.
 
Kingdom Hearts
Mega Man
Legend of Zelda
Final Fantasy

Where should I start with these series? And are there games safe to skip without ruining the story?
 
Kingdom Hearts
Mega Man
Legend of Zelda
Final Fantasy

Where should I start with these series? And are there games safe to skip without ruining the story?
Legend of Zelda: Start with which is available to you. Just don't start with Majoras Mask (sequel to Ocarina of Time) or A Link Between Worlds (sequel to A Link to the Past). The games are mostly self-contained, so storywise it doesn't really matter all that much. And maybe it's not a good idea to start with Zelda 2. I'd personally recommend to start with the first game. It's mostly about exploration, but has difficult and frustrating moments. If you don't enjoy it, A Link to the Past. It's far mor accessible and still a great game.

Final Fantasy: Every game is self-contained so it doesn't really matter. Except for direct sequels of course (like X-2, XIII-2 and XIII-3). XI and XIV are MMORPGs, you can skip them (or exclusively play them). I-III are hard and hard to get into. Maybe don't play IX first, since it relies and plays with tropes of the series. The rest should be fine. Personally I'd recommend V, VII, VIII or XV but it doesn't really matter.
 
Bought myself a gtx 1060 there (turns out I had a lot more on a gift card than I thought) so I'm wondering will I also need to upgrade by CPU?

Currently rocking an i7 3770k
 
Im sure this has been covered numerous times, but why does it seem every single games goes over budget and over the allotted time and every time the developers act surprised?

Is it truly that hard to aim for a smaller scale then what your time frame and budget would allow then use any extra at the end to polish?
 
Im sure this has been covered numerous times, but why does it seem every single games goes over budget and over the allotted time and every time the developers act surprised?

Is it truly that hard to aim for a smaller scale then what your time frame and budget would allow then use any extra at the end to polish?

Unexpected hiccups, staff sickness/quitting, marketing costs, ever increasing costs of business, publisher putting on additional requirements, fans upset with early showings etc etc.

Or incompetence at budget making. That can also happen
 
Unexpected hiccups, staff sickness/quitting, marketing costs, ever increasing costs of business, publisher putting on additional requirements, fans upset with early showings etc etc.

Or incompetence at budget making. That can also happen

Yes but when those things appear to happen 100 percent of the time, eventually you have to take them into account no?
 
Legend of Zelda: Start with which is available to you. Just don't start with Majoras Mask (sequel to Ocarina of Time) or A Link Between Worlds (sequel to A Link to the Past). The games are mostly self-contained, so storywise it doesn't really matter all that much. And maybe it's not a good idea to start with Zelda 2. I'd personally recommend to start with the first game. It's mostly about exploration, but has difficult and frustrating moments. If you don't enjoy it, A Link to the Past. It's far mor accessible and still a great game.

Final Fantasy: Every game is self-contained so it doesn't really matter. Except for direct sequels of course (like X-2, XIII-2 and XIII-3). XI and XIV are MMORPGs, you can skip them (or exclusively play them). I-III are hard and hard to get into. Maybe don't play IX first, since it relies and plays with tropes of the series. The rest should be fine. Personally I'd recommend V, VII, VIII or XV but it doesn't really matter.

Thanks. I'll start with rhe first Zelda then and see if I can handle it.
 
Yes but when those things appear to happen 100 percent of the time, eventually you have to take them into account no?
You have to keep costs down and therefor calculate with an optimal project course. This happens in any kind of project, software development being only one type. Project management is a scourge of humanity.
 
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