This thread is for stupid GAMING questions that don't deserve their own thread

I beat Silent Hill 1 last night on PS3. After I fired the final shot at the last boss this horrible noise happened that sounded like the world was ending. The credits also had no sound either. Was this a glitch or was the game supposed to do this?

If a glitch it was actually kind of cool and fit with the game's atmosphere lol. Especially because I supposedly got the bad ending.
 
This might be a really stupid question, but if I bought some DLC on my Xbox 360 on my gamertag, could I use it with another on the same system? I seem to remember this being kosher with Halo 3 for some reason.

As long as the license is on the system, everyone can use it.
 
I beat Silent Hill 1 last night on PS3. After I fired the final shot at the last boss this horrible noise happened that sounded like the world was ending. The credits also had no sound either. Was this a glitch or was the game supposed to do this?

If a glitch it was actually kind of cool and fit with the game's atmosphere lol. Especially because I supposedly got the bad ending.

I played it a month or two ago on PS3 and ran into some audio issues in the last area or two, encountering those black child ghost things would make the game sound not entirely unlike a 56k modem going off. Like you, the first time it happened I wasn't sure if it was intentional. Aside from being way too loud it suited the game fairly well.

So I'm guessing it's a glitch. There was another glitch with the loading screens if you try to play on PSP, but it's far from game breaking. Anyway, it's clear it isn't a 'perfect' port.
 
I recently realIzed that it's not point and click adventure games I hate, it's point and click games with only one solution for each puzzle. Does anyone know of any adventure games that have multiple solutions for every puzzle like Stacking does?
 
I played it a month or two ago on PS3 and ran into some audio issues in the last area or two, encountering those black child ghost things would make the game sound not entirely unlike a 56k modem going off. Like you, the first time it happened I wasn't sure if it was intentional. Aside from being way too loud it suited the game fairly well.

So I'm guessing it's a glitch. There was another glitch with the loading screens if you try to play on PSP, but it's far from game breaking. Anyway, it's clear it isn't a 'perfect' port.

Glad I wasn't alone in this one. Thanks, 56k is Exactly what it sounded like. Amazing game though. Surprised how many times I got legitimately freaked out by the audio and visuals.

I guess I'll take a crazy thing like that at the very last minutes over a game-breaking bug in the middle. And yeah, it actually sounded like it fit with the game so I don't mind too much.
 
I found out Killer Instinct was originally published by Rare, Midway, and Nintendo. Who actually owns the property?

I recently realIzed that it's not point and click adventure games I hate, it's point and click games with only one solution for each puzzle. Does anyone know of any adventure games that have multiple solutions for every puzzle like Stacking does?

Maybe try Quest for Glory? You pick Fighter, Mage, or Thief, and they approach puzzles differently.
 
Maybe try Quest for Glory? You pick Fighter, Mage, or Thief, and they approach puzzles differently.

That sounds like there would still only be one solution available when I am trying to solve it. In Stacking you have atleast 3 solutions for each puzzle, so if one seems counter-intuitive or if my mind just dodges a solution, it doesn't slow anything down because I'm bound to think of one of three solutions as I explore my options.
 
I recently realIzed that it's not point and click adventure games I hate, it's point and click games with only one solution for each puzzle. Does anyone know of any adventure games that have multiple solutions for every puzzle like Stacking does?

It's not really an answer to your question directly (it has single-solution puzzles, too), but I recall a quote from Graham Nelson about developing "Curses" where he noted that alternative solutions to one puzzle sprang naturally out of playtesting and so he tried to implement them as his playtesters discovered them:

Graham Nelson said:
What are the most valuable things you've learned about designing parsers for your games? To what lengths must a programmer go in anticipating the actions players will attempt?

Extremities, I'm afraid. There is no substitute for extensive play-testing. About one-third of the code in a good game will be devoted to blind alleys and responses to wrong guesses by players. I like to code up some ideas of my play-testers as alternative solutions: if they make sense and don't unbalance the plot, why not? As I recall there are now six different ways to open the medicine bottle in "Curses".

( http://www.xyzzynews.com/xyzzy.1c.htm )

This is an excellent approach - but it requires development time. It's also much easier to do in Nelson's medium - Curses is a text adventure, so it just requires code and text - rather than in a graphical medium where it requires code, art, animation, text...

If nothing else, at the very least if a solution which appears adequate is nevertheless 'wrong' the game really ought to tell you why. Going beyond that is probably too much work with all the shiny stuff we have in modern gaming.


Edit: Ooh, it just struck me overnight that, if I'm going to talk text adventures, I should mention a lesser-known Infocom work, Wishbringer. That had the interesting design idea in that each puzzle had two solutions - one 'easy' one involving using the Wishbringer stone to make a wish to solve the puzzle (within reasonable restrictions, it wasn't just a case of 'wish the puzzle solved'!), and a harder one just using your own resourcefulness. The latter - of course - awarded more points. It was by Brian Moriarty, who went on to make possibly Infocom's finest adventure, Trinity, and later still went to Lucasarts to make Loom.
 
So through a coupon deal glitch earlier in the week, I have $80 in PSN funds (plus $40 that I had previously) that I paid effectively $16 for, plus the cost of a couple cheap games (maybe around $12 total) I'll probably never open. What's the likelihood of various PSN Store sales before Christmas? I don't want to pay for Plus, but I would really like to get that One Piece game not at full price someday. Is there a place to check what's on sale, if anything?
 
It's not really an answer to your question directly (it has single-solution puzzles, too), but I recall a quote from Graham Nelson about developing "Curses" where he noted that alternative solutions to one puzzle sprang naturally out of playtesting and so he tried to implement them as his playtesters discovered them:

Sounds like my kind of designer. Fail states are a gaping hole, waiting to be improved in this medium.
 
What was the review that came out a couple of years ago, in wich the reviewer did not know that it was possible to level up in the game? Was it for Mass Effect?
 
Dumb question, but how does the external hdd on the new 360s work? I'm curious if it just hangs out of the usb drive or does it snap in somewhere to make it less visible. Debating on grabbing a 4gb system because of the bundle it comes with and upgrading.


edit: i see its an internal hdd.. problem solved!
 
I'm going over to a friend's house tomorrow and there is a chance we are playing some games. Is it possible to play online multiplayer split-screen using both of our gamer tags, specifically in Halo 4?

The last time I looked at moving my gamertag, you had to do the online recovery process to tie your gamertag to the other 360. They've put in the USB storage since the last time I've pursued this so I'm just checking to see if they've made it easier to accomplish.
 
I recently realIzed that it's not point and click adventure games I hate, it's point and click games with only one solution for each puzzle. Does anyone know of any adventure games that have multiple solutions for every puzzle like Stacking does?
King's Quest had this - the early entries, anyway. One solution was more convoluted and got you more points for successfully pulling them off; the other was more straightforward and resulted in less points.

For instance, in the first King's Quest, you have to defeat a giant that has one of the three MacGuffins you need to beat the game. Problem is, he'll pound you well into the ground if you let him get too close. There are two solutions here:

  1. Easy:
    There's a slingshot hidden underneath a nearby tree. Grab it, shoot him with the slingshot, and he will die. The game doesn't condone murder, though, so you get less points for this approach.
  2. Hard:
    You run faster than the giant. Run circles around him for several seconds, and he'll eventually tire out and fall asleep. He's not dead, but he's unconscious enough that you can grab the MacGuffin with no issue. Full points!
Later entries in the series tended to only have one solution for any given puzzle. King's Quest V was especially bad about this, as it required you to do things well in advance of the point where failing to have done them would screw you over - and several of those things were a "react immediately or it's lost forever" kind of deal. KQVI, however, while the "long path" still only has one solution for most of its puzzles, lets you finish the game via a "short path", so screwing up or getting stuck on some puzzles wouldn't prevent you from finishing the game - just from getting the best ending.

Also, Maniac Mansion has multiple ways to reach the ending, depending on what kids you choose to go into the mansion with. In fact, I think you only need one of the two extra kids to actually finish the game (which is good, because they can die if you do something stupid like nuking a guy's hamster and then showing him the result, and because one of the kids is actually pretty damn near useless), so you could approach an ending from two different angles with the same team.
 
Man, why didn't adventure games develop further down that road? The last one that really pissed me off in that regard was The Abbey. The last I remember clearly, anyway.

You had to heat up a wax sealed lid by essentially cooking the container, instead of, say, holding it to a conveniently available torch or any other damned source of heat. There was also a bit where you needed water. How do you get it? You push your protege down a damned well, get him back out and then collect the drippings from his wet habit. ...I think that's actually how you get the water that you use to warm the container.
 
Are any of the old Civilization games still fun to play? My laptop has no chance of running Civ V, but I was thinking about picking up Civ IV or III in an upcoming holiday sale from Amazon or Steam.
 
Are any of the old Civilization games still fun to play? My laptop has no chance of running Civ V, but I was thinking about picking up Civ IV or III in an upcoming holiday sale from Amazon or Steam.
Yes, absolutely. Even the original game is still great fun. The main downside of the older games is that the user interface might be less intuitive. I'd go for Civ IV if your computer can handle it. It's still many people's favorite entry.
 
So i've never played chrono trigger, chrono chross and secret of mana, and i feel i should.
Where to begin from is the question, my kind gentlemen.
 
So i've never played chrono trigger, chrono chross and secret of mana, and i feel i should.
Where to begin from is the question, my kind gentlemen.

Chrono Trigger.

Riddle me this: why are the controls and camera in the Tomb Raider games so consistently fucking shite? Have Core Design and Crystal Dynamics simply been incapable of making those two things not suck?
 
AH! I want to at least try DOTA 2, but I want to practice before I go into a match. Why, under "play", will it not allow me to click "tutorial". And is there a way to play against bots?
 
I want to stream what I play since I got a 60mb down/12mb up and tried out livestream..

So I assume free is limited to 500 (496)..but anyways I play on a 1920x1200 resolution. Looking at my channel it only covers 50% of the screen. So basically at full screen its still relatively small...


How do I do this?

Or if there is a better program or something...
 
Technically not gaming related but the YouTube app on my PS3 has changed its language to Spanish and I don't know how to change it back.

Note: My PS3 is on the English language setting.
 
Quick question, does anybody know how many copies of the Collector´s Edition of the NA PS2 version of "Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon" were made? I still keep mine sealed and it has the number 1745 in the back, so I´m wondering on the actual number of the production run. Quick googling refered me to the Megaten Wiki, which reports numbers as high as the 40 thousands, but I´d like to know the exact number if anybody by any chance knows.
 
i have a 7850 im gonna jump to either a 7870 or 7950. which gives me more for less? like, is the jump to a 7950 huge compared to that of a 7870?

my 7850 is.. its okay, just a little slow? i have enough money for a 7870, but i could maybe... just maybe stretch to a 7950

thanks!
 
I've bought a second PS3; I'm planning to station it at my parents', so that can keep Mum happy with her Katamari-ing, and it also gives them a Blu-Ray player - on top of that, though, it also means I can conveniently keep playing my stuff when I'm visiting them.

To what extent can I duplicate my PS3 onto it? I haven't ever made use of the ability to use my account on multiple machines, which I believe still exists (but now only allows two - is that correct?). I have Plus as well; It'd be nice if I could make use of the IGC while I'm out there.

There is a potential further spanner in the works in that they don't have a particularly good internet connection (slow and metered) so they definitely won't want their PS3 randomly doing Plus-related things overnight; that would also need attention. Obviously I can't download titles at their end, but I'm thinking of stocking up the unit on *my* connection before carting it off to their neck of the woods.

All this should theoretically work, I'm just not quite sure exactly what the full scope of the ability to have an account on two PS3s *is*.
 
You can use your account on two different consoles. So you can use your second PS3 just like your first one.
With your Plus subscription you can even copy locked saves (you have to wait 24 hours to redownload them, though).
 
I've bought a second PS3; I'm planning to station it at my parents', so that can keep Mum happy with her Katamari-ing, and it also gives them a Blu-Ray player - on top of that, though, it also means I can conveniently keep playing my stuff when I'm visiting them.

To what extent can I duplicate my PS3 onto it? I haven't ever made use of the ability to use my account on multiple machines, which I believe still exists (but now only allows two - is that correct?). I have Plus as well; It'd be nice if I could make use of the IGC while I'm out there.

There is a potential further spanner in the works in that they don't have a particularly good internet connection (slow and metered) so they definitely won't want their PS3 randomly doing Plus-related things overnight; that would also need attention. Obviously I can't download titles at their end, but I'm thinking of stocking up the unit on *my* connection before carting it off to their neck of the woods.

All this should theoretically work, I'm just not quite sure exactly what the full scope of the ability to have an account on two PS3s *is*.

Firstly, that is very nice of you to do for your parents =]

You can duplicate everything* onto the other PS3.
*(Some old save files might be locked to an account and break when you put them on a new PS3, though cloud saves might be a way round it. Also old content still has 5 activations, but anything you bought after 18th November 2011 can only be on 2 activated devices at once.)

You can load up your PS3 with everything on your connection (Also make sure everything you download is patched at yours otherwise it will be a headache to do at your parents) You can disable the PS+ auto download features so it won't do any overnight stuff at your parents. (Simply not having your account auto login is enough to disable it I believe)

You can basically have them identical, and you can take extra steps to stop it downloading stuff at your parents. I should imagine the only thing you will need to do at your parents is simply connect to PSN and maybe use cloud saves if you don't manually back up with a flash drive. In the future, if you play newer games that need patches, you will either have to update them at your parents or take the PS3 back to yours to do it (Which might be a hassle depending how far away they live).
 
Firstly, that is very nice of you to do for your parents =]

I've been lugging my Wii there every damn year while they had an SD telly, I've had to explain to customs officials - in French, which I barely speak - what that strange plastic guitar was in my suitcase. It's for *me* as much as it is for them, really!


In the future, if you play newer games that need patches, you will either have to update them at your parents or take the PS3 back to yours to do it (Which might be a hassle depending how far away they live).

As I alluded to above, we're talking international. That at least may be an issue. That *said*, the PS3 is at the end of its life, anyway, I suspect there aren't too many newer games that would apply. Although it has just crossed my mind that Mum might well like Heavy Rain and later Beyond, given she's on an adventurey kick right now.

There's no scope for me to transport patches from my system to theirs with a USB hard disk, I take it? That'd nicely sidestep those issues. I suspect there's some signing wizardry behind the scenes, though?
 
There's no scope for me to transport patches from my system to theirs with a USB hard disk, I take it? That'd nicely sidestep those issues. I suspect there's some signing wizardry behind the scenes, though?

Nope, all patches these days are downloaded and installed in-game with no file you can transport.

Your other options would be, pay for your parents to get better internet, take the PS3 somewhere and use free wifi, or take it to a friend/relative near your parents (If you have any) and use their net to update. You could maybe make a deal with same independent Internet cafe owner to let you pay for the hour(s) net access with your PS3 plugged in.
 
Your other options would be, pay for your parents to get better internet, take the PS3 somewhere and use free wifi, or take it to a friend/relative near your parents (If you have any) and use their net to update. You could maybe make a deal with same independent Internet cafe owner to let you pay for the hour(s) net access with your PS3 plugged in.

Alas, we really *are* talking middle-of-nowheresville. They can only get a satellite link. This isn't being cheap, this is being *seriously* rural!

It'll probably still be okay. Might be smart if I aim for GOTY/Essentials versions of things that they'd like on the grounds that they'd be likely to include the patches.

(That said, I think there's a friend nearby with decent broadband, if I remember right)
 
Alas, we really *are* talking middle-of-nowheresville. They can only get a satellite link. This isn't being cheap, this is being *seriously* rural!

It'll probably still be okay. Might be smart if I aim for GOTY/Essentials versions of things that they'd like on the grounds that they'd be likely to include the patches.

(That said, I think there's a friend nearby with decent broadband, if I remember right)

Thats a damn shame =/

But so long as the PS3 isn't connected to the internet when you launch the game it won't look for patches and will let you just play the game normally (If you leave it online with PS+ auto update it will find patches for your last 10 played games and download them automatically at night/the time you set it for). You risk bugs happening but you can probably look them up online and see what they are and how to avoid them without the patch. Games don't launch broken (Except Skyrim) so it should be fine.
 
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