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Thoughts on Grandia III

Shouta

Member
I'm going to be a jerk and start my own thread. Hurray for power abuse!

Well, I had to wait an extra week or so to get the game because the store I get imports from didn't have it until Monday. I would've had these up sooner if I had the game earlier but oh well.

As a lot of folks have said, the game is impressive. Everything about it is absolutely fabulous and is easily my game of the year thus far (although I'm biased towards RPGs ;p).

The graphics are fabulous for the game although a bit deceptive. While a lot of the scenes are like the ones we've seen in screenshots and some ingame footage, it's actually a tad murky when you look at it. Nothing ever comes out incredibly crisp and there's an annoying level of pixellation around the edges at times on the map screen. Areas are very reminiscent of Star Ocean 3's areas inbetween cities but not as clean looking and a bit more complex in overall asthetic design.

For many of the shots done from a long distance view in cutscenes, the game uses the battle models where as for in close shots, they use a high quality model. It's a little jarring at times when they transition between the two during cutscenes but that's really only a minor quibble. The high quality models are quite expressive and display a really wide range of emotions. It's a very natural and almost real type of of expression though. A lot of games have this artifical look or in some cases a cartoony/anime look to their character expressions but Grandia III is very natural. However, it does need to be said that at times, the models aren't as expressive as the voice-acting is. This is especially true of Miranda who has this very unique inflection and tone to her lines that the models don't really do very well in expressing. Most of the other characters are very straight-forward and Miranda is the only one that really seems to have this problem.

One observation that I have to bring up about the models and general asthetic design is that the game reminds me a lot of Arc The Lad. Arc The Lad has this whole fusion of contemporary and fantasy designs that gives it such a unique feel to fans. It's simple and not overly complex which really makes it feel like it could be something real if it weren't for the fact people use swords, spears, and magic alongside guns while they fight monster baddies outside of town. Grandia III has this same feel and it's quite refreshing. A lot of RPGs usually shy on the fantasy side of this line with the world being fantasy with a contemporary edge. A lot of the stuff you see in Grandia 3 is the opposite, It's really contemporary with a fantasy edge. I should also note that Alonso looks a lot like the half-demons/demons from Arc The Lad: Twlight of the Spirits. Of course, I could just be ranting about stuff so ignore me if you think so.

The graphics in battle for the game are a step up from Grandia Xtreme. The effects are much nicer and the character models are noticable better looking although there's quite a bit of slowdown when things get hectic on screen (like multiple spells firing at the same time). So it's a bit of a tradeoff.

The audio for the game is pretty solid. I can't say that I'm a big fan of Iwadare but he does the job with the soundtrack. It's just that none of it really stands out to the ear and just works well with the scenes in the game. It may be that I'm not paying close attention so we'll see how it goes.

The voice acting is a bit of a mixed bag. Some of the lines are delivered great and some of them are just really odd or lame at times. Alfina's VA has this wonderful voice but a lot of her lines are delivered with this hammy sound to them so it matches the scene she's in which just doesn't work very well. The same can be said of Yuuki when he tries to deliver an inspirational speech. He just sounds a little goofy with the look of his character. On the flipside, these VAs have some great scenes as well. Yuuki's VA lets out this unbridled scream of joy during this one scene in Mendi that had me laughing so hard I was crying. Alfina has a lot of scenes like this where she totally nails it. The most consistent VA has been Miranda, by a mile. Danna's voice just doesn't fit her character though and I think that's the one voice I don't like thus far.

On to the more important things, the gameplay system has seen some new additions and changes.

Mana eggs and Skill books remain in the game but offer a different function. In the previous two games, books were required to equip skills to. This time around, you can equip skills based on how many skill levels you have (each level is one slot and skills range from 1-4 slots thus far). The books act as a power-up module for the skills. Say the skill you have is body-based (I don't know the actual terms, I just guess. It's the flexed arm icon). If you equip a book that gives you a two or three level boost to body skills, the effectiveness of that skill increases. It's the same way with Mana-eggs. You equip spells based on your magic level (one slot per level) and equipping various mana eggs increases the power of your spells in that area. It's a very simple system but it allows you to customize the characters as you see fit. You can also combine mana eggs for more powerful versions as well as gut mana eggs and books for new skills as you get farther into the game.

In battle, there's one new system they added and a few noticable tweaks. Aerial Combos are new to the game and occur when you're able to knock an enemy into the air with either a critical hit or a spell. If properly timed, another character that's attacking the enemy will automatically assist in damaging the enemy by jumping into the air and executing attack. This allows you to pound on extra damage that you normally wouldn't get if you were attacking on the ground. It's a nice addition but it's applications seem to be limited so far, especially with so few launchers in the game and I don't think you can Aerial Combo special moves (at least as far as I know) either.

The more significant changes IMO are the addition of the semi-realtime spells and a dash-in before attacking. Previous Grandia games had spells but time stopped while the spell was being casted making any enemy within that area of effect take damage. However, Grandia III executes these spells (at least the early ones) in a real time manner so some of the characters will continue to move while this is happening and attacking some enemies. You can also have spells overlap as well as I've seen Zap-All and Burnstrike going on at the same time. It gets pretty hectic. The real problem though is that you really can't predict when this kicks in. I've seen some iterations of the spell freeze everyone on screen for the duration of the spell but at other times, I see the spell going simutaneously with other effects going on. I haven't really figured out if it's intended or not.

The dash-in before attacking actually is a welcome change that both pros and cons to the battle system. It allows you to get a little more edge on your MOV distance so that some enemies that are just a little outside your MOV range are now in it allowing you to attack them. However, there's a slight delay while you dash-in and it's a single vector. So you really can't hit running enemies very well because you usually end up whiffing unless the enemy purposefully veers into your swing while running away. It seems like a small change but it's significant to what command you use in each situation and how you approach canceling and delaying enemies.

In general, the game is actually tougher than the previous Grandia games. While it's not overly difficult, it's scaled enough that you can't really be easily strolling through the game. I've found myself having to be more aggressive with my skills and techniques to win regular battles where I could just slam the combo command in previous games to get through regular battles. Boss battles are also quite challenging because of this. I was able to get at least one no-damage win against a boss in all the previous Grandia games within the first 20 hours but I have yet to do so in Grandia III.

I won't comment much on the story and characters yet since I really don't know where it's going right now but I will say that Miranda rocks and I love her character design. :D

Anyway, I'm quite impressed with this effort from Game Arts. I'm just hoping the 2nd half doesn't fall apart.
 
Ruas said:
theres already a official grandia 3 thread

Shouta said:
I'm going to be a jerk and start my own thread. Hurray for power abuse!

reading is good

on-topic: great impressions Shouta, I knew when they started showing those panoramic views that while it looked amazing they were hiding something, anyway I don't give a shit about graphics in RPG a good story and gameplay is more than enough for me, can't wait for Grandia III.
 
Do people even read the first line of a post anymore?

Anyway, I'll do some personal caps and stuff (or try) when I get back to my house this afternoon.
 
Great impressions Shouta.

Aerial combos sound interesting. I bet they look great too. The spell thing you mentioned is odd though. There must be something causing it to switch like that. Either way, I can't wait to get my hands on Grandia III.
 
Shouta said:
Do people even read the first line of a post anymore?

Anyway, I'll do some personal caps and stuff (or try) when I get back to my house this afternoon.

chill, it was a joke :P
 
Shouta said:
Anyway, I'm quite impressed with this effort from Game Arts. I'm just hoping the 2nd half doesn't fall apart.

As long as you can handle the big difficulty jump it's still alot of fun. But damn, that's one big ass jump in difficult. :(
 
I'll post up some videos of this spell thing happening when I get back from work and get my capture card setup and working.

SolidSnakex said:
As long as you can handle the big difficulty jump it's still alot of fun. But damn, that's one big ass jump in difficult. :(


I R GAF RPG KING :D

Wario64 said:
chill, it was a joke :P

Was talking about the other people.
 
The most consistent VA has been Miranda, by a mile.
Hell yeah, Miranda rocks! She's a badass with a heart.

I actually thought the scene where Yuuki leaves Miranda and Alonso (in the plane put together by Shuumit) was pretty touching. Especially Yuuki flew by Miranda with her lip-reading him to realise that it was the first time he had ever called her "mom" (right before turning on the tears). :)
 
SolidSnakex said:
As long as you can handle the big difficulty jump it's still alot of fun. But damn, that's one big ass jump in difficult. :(


This better be true. If it is, this fall is going to be even better than I imagined.

Game Arts still needs to bring back the damn skill tree. Fucking mana eggs SUCK.
 
dark10x said:
Hell yeah, Miranda rocks! She's a badass with a heart.

I actually thought the scene where Yuuki leaves Miranda and Alonso (in the plane put together by Shuumit) was pretty touching. Especially Yuuki flew by Miranda with her lip-reading him to realise that it was the first time he had ever called her "mom" (right before turning on the tears). :)

Oh yeah, that was one of my favorite scenes so far. Miranda is such a great character. It's a shame she wasn't a main character in your party for the entirety of the game

Working on capping some battles and etc right now. I hope I can get some good results.
 
Ruas said:
theres already a official grandia 3 thread

Haha, let him inflat the ego some, its G3 afterall, its all good!
Dont know about Arc the Lad comparsion but sure pumped for it. Glad to see Grandia is back after all this time in top form.
 
I died a couple times on the first 'real' boss in the game. I did spend most of that fight trying to whip out as many air-combos as possible instead of just hammering skills/magic, but I had my ass handed to me rather hard which really shocked me. You can't putz around in those fights.

I really love the air-combos though, it really gives an extra edge to the critical attack ability, but it's usefuleness is limited given the chaotic fluctuations of the IP bar. When the planets are in alignment and the pieces are in place, it's oh so satisfying to whip out.

I dig the music, revisiting Grandia 1 reminds me how often an arranged jingle or two shows up here, but like Shouta says there hasn't been anything ~too~ catchy yet....well that opening song notwithstanding. Not much that can stand toe-to-toe with A Deus at least. (One of the highlights of Grandia II if I may say so)

I'm progressing very slowly and haven't played for the past couple days, but I REALLY like what I have seen. It will likely be a surefire PS2 classic once fans get their hands on it over here.
 
As far as video requests, as much video of the battle system as possible would rock. How are the dungeons?

Might fire up Grandia Xtreme and finish that 100 floor dungeon, as this Grandia 3 talk has me excited about the series.

EDIT: Dunno if i'd put G1's soundtrack over G2's; G2's battle themes alone rape G1's (and most other RPGs for that matter)
 
I liked all the vocal stuff from Grandia II (sorry to say I never played Grandia 1).

I keep the soundtrack that came with Grandia II ripped on my Ipod :)
 
I disagree. Grandia I had more varied and better battle themes over II. Not that II has a bad OST (it's quite good) but it doesn't have the pure variety and number of songs that Grandia I had.

Offtopic, sadly enough one of the absolute best battle themes I've heard is from Evolution. Yes, Evolution. I was as disturbed as you are now.
 
Only problem I have with Grandia 1's music is that most of the dungeons/combat zones are filled with lifeless listening. Tribal drumbeats vaguely producing a rhythmic standard. It's repetitive and droll and it pours through your speakers upwards 45 minutes at a time, but when the score does kick in, it's A-Ok.
 
Different tastes, I suppose.

I consider Grandia I's OST to be Iwadare's greatest single work. It's also probably my favourite game OST outside of Space Channel 5.
 
Dragona Akehi said:
There's a beautiful Grandia Theme Song remix that I heard on the official S-E website... there a longer version?

Haven't heard it yet.

MoxManiac said:
As far as video requests, as much video of the battle system as possible would rock. How are the dungeons?

I can do that. I can get some videos of traversing through a dungeon in a bit and battling through it. I still have to work the kinks out in the audio. The video quality won't be great since i'm using composite and not S-Video (no S-Video cables for my PS2 =|)

jiggle said:
Do one of the FMV please.

I can do the opening video before the game starts and I can do the full introduction. I'll have to do some compression though. I'll see what I can do once I get the audio kinks worked out.

Oh and I enjoyed Grandia Xtreme's battle themes more than G1 or G2's personally. I'm in the minority there though. :lol
 
I just ordered a copy of Grandia Xtreme for super cheap. I'll dig into that one sometime.
 
I like the dungeon/fighting areas I've been through so far. I'm not very far in, of course, but even if you are constricted to a path most of the time, the areas still feel large and there are some incredible views. Like when you're heading out to the shore down the slope of the hill, and you can see all the way out to the ocean. Its none of that crap where trees surround you at every turn so you can only see the immediate area. It looks really, really nice sometimes.
 
Ok, this hardware hates me. I'm gonna have to futz around with it to make it actually work and that still doesn't solve my audio issue -_-. So no vids today =(.
 
Dragona Akehi said:
I consider Grandia I's OST to be Iwadare's greatest single work. It's also probably my favourite game OST outside of Space Channel 5.
I agree with this. Iwadare did a brilliant job with the original Grandia's soundtrack. I still listen to it all the time. IMO, his best work was done with this soundtrack.
 
madara said:
Dont know about Arc the Lad comparsion but sure pumped for it.

It's really more towards the asthetic design if anything. It's very different compared to the previous Grandias which were colorful, cartoony romps when you look at this. When you look at Grandia III, it's a lot more "real-world" and down to earth. Something you'd see very much in a natural setting. That's what the Arc The Lad series have alway aimed for and that's where the comparison comes from.
 
I dunno, I liked Grandia Xtreme more myself but I think that has a lot to do with the fact I enjoyed Xtreme a helluva lot more than Grandia II (I even went back and played it again fairly recently).

I'll see about capping some vids for ya in the next few days, especially of boss battles. I'm tired of wrangling with this equipment today. Four and a half hours of trying to get this to work for me. :lol
 
Well, I can cap vids now but they're not terribly great quality. Anyone have any tips so I can get you guys some decent material?
 
Brandon F said:
Only problem I have with Grandia 1's music is that most of the dungeons/combat zones are filled with lifeless listening. Tribal drumbeats vaguely producing a rhythmic standard. It's repetitive and droll and it pours through your speakers upwards 45 minutes at a time, but when the score does kick in, it's A-Ok.
I like the Sult Ruins theme, and the Dom Ruins is decent ambience.... other stuff I tend to agree.
 
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