Found time to play a bit of Titanfall 2
quick and dirty comparisons
- Slide hopping lets you gain momentum ANYWHERE
- Sadly, fast movement gives less survivability
- One big contributor to getting killed across the map (and it feeling horrible) is the Christmas Lights outline Pilots have..
- EPG is still amazing with the glitch. Mozambique felt SUPER OP coming from Titanfall 1
- Melee hitboxes as Ronin is fucking disgusting when you compare it to anything from Titanfall 1
- Doom health not depleting + Ronin's ability to Guard/Dash etc. is part of why fighting him as a Pilot is super difficult. It's basically an Arc Cannon that OHKOs without needing to be charge
and finally, no matter how high I place I never feel quite "as good". It's a shame that things like Goosing etc. are easier because in Titanfall 1 there are many good plays I fail and try to do better each game, whereas in Titanfall 2 it feels like failiing a good play is simply dying to someone else.
I think that's why Titanfall 2 leads to more frustration per game. Not being killed by other players is more important in the sense of what you should and shouldn't do so the focus is on not dying. So whenever something kills you that feels BS (Ion's hitscan laser vs. pilots feels very BS coming from the first game for example) it leads to a less enjoyable experience.
So I realise that Titanfall 2 really is harmed by Titanfall 1. It's probably amazing af if you haven't played the first.
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I really miss Runoff, Ryse, heck, even Haven. I do wonder if they'll fix Attrition and make Pilots better against Titans in future updates.
I also really felt it when no one had a Titan 3 minutes into an Attrition match ;(
In Titanfall 1, I think your first timer is just above 2 minutes and ANYTHING you do reduces that timer.
Does the timer go quicker in Titanfall 2 as the game continues? It feels like it. Like, when Reapers spawn the build increases faster...