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TITANFALL 2 is depressingly disappointing....

COD > Titanfall
Not a chance in hell.

Is there even confirmation that Attrition is really gone? It seems pretty obvious why they led off with the two game modes they did. Bounty Hunt, because they're hoping that it's a new flagship competitive MOBA style mode, and Pilots vs Pilots because last time around it came late, a bit after the people who were really clamoring for it mostly left in the first place.

I don't have much use for the Pilots vs Pilots, but some of my COD-focused friends seemed to enjoy it.

Bounty Hunt is actually a pretty fun mode. The biggest problem is that people were just playing TDM, and ignoring the objectives. No, you're not going to win off of $10 pilot bonuses. When people compete over the AI waves hard, it's actually really really fun. If one team just yields the AI to the other while pecking at them from rooftops for 5.0 KDs while losing by 3000 points, it feels pretty stupid.

Then Amped Hardpoint showed up, broken, which didn't help matters. I assume they wanted to show it off because it had a pretty important change from last time, and people had complained they didn't have a good reason to camp hardpoints.

Anyway, the game right now as presented in the tech test has two major, and hopefully easily fixable problems. The speed is too damn slow. Honestly they should just crank the speed variables across the board for next weekend significantly, and just see what happens. Hey, it's the tech test. C'mon Respawn. YOLO!

And then there's the AI thing. The AI in the original were genius IMO. They gave you an advantage for being active and moving all over the map. They gave you visual cover from standing on the rooftop guy as you moved to the objective. They filled out the large maps and made them feel more alive.

The slower pace and lack of AI in the tech test gave an advantage to the camper potato type players over the players who want to be mobile. That's the fundamental issue. I hate it when I put together a cool little wallrun and slide combo, and get killed by a dude headglitching an angled roof in like 3 frames because my max speed is slow, there's an orange outline around me, and there are no grunts around meaning that every movement camper guy sees is going to be a player he can kill.

Aside from that the game is actually really fun. Titan combat is very rewarding. I'm really enjoying the titan vs pilot dynamic in Titanfall 2 so far. Snagging a battery, dancing around landing mag launcher shots, and finally stim rushing the Titan for the kill grenade rodeo, and being rewarded with a fresh Titan with maxed out shield for my troubles feels good man.

I do wonder about the battery rodeo thing at higher levels of play. Once everyone realizes they just need to put an open space behind them, wait for the pilot to hop off, and do a quick 180 to kill the pilot and reclaim their battery, is it still going to be fun?

Anyway the doom and gloom around here about this tech test is overkill. It's going to feel way different regardless once all the equipment, the other 4 titans, and all of the game modes are available and finished.
Quality post. Practically the same sentiments of every Titanfall veteran.
 
Reddit had an interesting post breaking down the acutal numbers behind the new movement system.

Layman's terms, running speed is actually exactly the same as TF1, but they suspect that the fact that PC can bump bup to 90 FOV from the 60 that TF2 is set at, this could cause some issues.

However, the main thing that makes it feel so different is that they removed momentum from the equation. Speeds are at set amounts, so you'll be going 40 then 20 then 40 again and it feels clunky.

Post: https://www.reddit.com/r/titanfall/comments/4z2xot/new_movement_speeds_explained_actual_numbers/

T1 ground = up to 20 kph
T1 wallrun = up to 40 kph
T1 airborn = up to 40 kph
T2 ground = always 20 kph
T2 wallrun = always 30 kph
T2 airborn = always 40 kph
FOV reduced, creating illusion of slowness
 
the game is out in 2 months how much realistically do you guys expect they can change?
Well, I read somewhere that it was a build from June so here's to hoping that they internally recognized a lot of the mistakes that were made already instead of doubling down on them...
 
Reddit had an interesting post breaking down the acutal numbers behind the new movement system.

Layman's terms, running speed is actually exactly the same as TF1, but they suspect that the fact that PC can bump bup to 90 FOV from the 60 that TF2 is set at, this could cause some issues.

However, the main thing that makes it feel so different is that your speed actually changes in the air and on the ground, wheras in TF1 it was kept at a constant rate, feeling way smoother.

Post: https://www.reddit.com/r/titanfall/comments/4z2xot/new_movement_speeds_explained_actual_numbers/

The FOV can't be it. Titanfall 1 on Xbox One is probably a 60 FOV, and that feels faster. It's probably a combination of the lower wall running speed and having to spend more time on your feet because of the map design in Titanfall 2. You just don't build as much momentum by wall running in Titanfall 2, whereas in Titanfall 1 there are times I'd even wall run in corridors to keep pace.
 
The FOV can't be it. Titanfall 1 on Xbox One is probably a 60 FOV, and that feels faster. It's probably a combination of the lower wall running speed and having to spend more time on your feet because of the map design.

Obviously it's not all FOV. They were just saying that's why some GIF's and images can exaggerate the issue a little bit, since most of them are from PC and a lot of them are at a higher FOV.

They do go into why the movement system IS different, and pretty much how Respawn should correct it.

But yes, I think we're pretty much all in agreement that the maps are pretty much entirely different than TF1 maps.
 
Damn.
DAMN
DAMN!


I've been dark on Titanfall 2 because I just accepted that I was going to buy it. I loved Titanfall 1 when I played it at launch, and even played recently (which is really rare for me to play a multiplayer game, especially one so far out of launch).

If those points in OP are true though, I just... I just don't know if I even want the new Titanfall.
 
But yes, I think we're pretty much all in agreement that the maps are pretty much entirely different than TF1 maps.

Despite Titanfall having some maps like Fracture (one of the first maps they made) that also doesn't promote wall running at all......And are we also forgetting maps like Lagoon? Boneyard? These maps suck for parkour and are partially saved by zip lines. I'd say both of the maps in the demo are either on equal footing or better than those 3 maps.

Are people just blind from nostalgia all of a sudden? geez lol
 
Video of the third map that will be added to the Tech Test this upcoming weekend:

https://youtu.be/R4jv1nEsKmw

Doesn't look much better in terms of parkour and Titan survivabilty... :/

This is easily the best map of the three, but there's still SO MUCH open space.

It also makes them rather visually uninteresting compared to the maps of the first game, despite being obviously technically superior. The lighting and many other graphical areas are clearly improved in the sequel, but the art design and aesthetic feel less inspired.
 
Damn.
DAMN
DAMN!


I've been dark on Titanfall 2 because I just accepted that I was going to buy it. I loved Titanfall 1 when I played it at launch, and even played recently (which is really rare for me to play a multiplayer game, especially one so far out of launch).

If those points in OP are true though, I just... I just don't know if I even want the new Titanfall.
Try it this weekend and see for yourself. It's okay. Not awful. Nowhere near as good as TF1. But we're all praying they make some big changes.
 
This is easily the best map of the three, but there's still SO MUCH open space.

It also makes them rather visually uninteresting compared to the maps of the first game, despite being obviously technically superior. The lighting and many other graphical areas are clearly improved in the sequel, but the art design and aesthetic feel less inspired.
It still feels like it's designed with the grappling hook in mind, which again makes no sense because it's optional.
 
Reddit had an interesting post breaking down the acutal numbers behind the new movement system.

Layman's terms, running speed is actually exactly the same as TF1, but they suspect that the fact that PC can bump bup to 90 FOV from the 60 that TF2 is set at, this could cause some issues.

However, the main thing that makes it feel so different is that they removed momentum from the equation. Speeds are at set amounts, so you'll be going 40 then 20 then 40 again and it feels clunky.

Post: https://www.reddit.com/r/titanfall/comments/4z2xot/new_movement_speeds_explained_actual_numbers/

Yeah, that explains it.... Also, the fact that max speed is really only when you're doing rapid bunnyhops in Titanfall 2 combined with the fewer opportunities on the test map to actually do that really slows it down a lot. In Titanfall 1 maps there are plenty of lanes where you can do lots of rapid hops from wall to wall. On the tech test there are some walls that are really long and exist to get you to the next wall down the line, whereas on the other side there are trees or open space or some shit that makes it to where you're not able to keep your momentum.

It sounds like the new system could actually play a little faster on the old maps compared to the original. Ok, I'm revising my request for cranking up all the speeds for weekend 2. Just change it back so that chained wallruns get you to max speed, and preserve your momentum and we are good to go!

Edit: But hey if the maps are all more open and a little less wallrunny, max speed cap bump probably still couldn't hurt, guys <3
 
Despite Titanfall having some maps like Fracture (one of the first maps they made) that also doesn't promote wall running at all......And are we also forgetting maps like Lagoon? Boneyard? These maps suck for parkour and are partially saved by zip lines. I'd say both of the maps in the demo are either on equal footing or better than those 3 maps.

Are people just blind from nostalgia all of a sudden? geez lol


Boneyard kills these maps
 
Despite Titanfall having some maps like Fracture (one of the first maps they made) that also doesn't promote wall running at all......And are we also forgetting maps like Lagoon? Boneyard? These maps suck for parkour and are partially saved by zip lines. I'd say both of the maps in the demo are either on equal footing or better than those 3 maps.

Are people just blind from nostalgia all of a sudden? geez lol

I can only go on what I've played myself. TF1's beta started with some of the best maps in the game. I can also easily say that Fracture, Boneyard, and Lagoon were all way more enjoyable than either of the maps I played this weekend.

But hey, I really just need that PC demo. That could clear up a lot of things right there. Holding out hope!
 
Is there even confirmation that Attrition is really gone? It seems pretty obvious why they led off with the two game modes they did. Bounty Hunt, because they're hoping that it's a new flagship competitive MOBA style mode, and Pilots vs Pilots because last time around it came late, a bit after the people who were really clamoring for it mostly left in the first place.

I don't have much use for the Pilots vs Pilots, but some of my COD-focused friends seemed to enjoy it.

Bounty Hunt is actually a pretty fun mode. The biggest problem is that people were just playing TDM, and ignoring the objectives. No, you're not going to win off of $10 pilot bonuses. When people compete over the AI waves hard, it's actually really really fun. If one team just yields the AI to the other while pecking at them from rooftops for 5.0 KDs while losing by 3000 points, it feels pretty stupid.

Then Amped Hardpoint showed up, broken, which didn't help matters. I assume they wanted to show it off because it had a pretty important change from last time, and people had complained they didn't have a good reason to camp hardpoints.

Anyway, the game right now as presented in the tech test has two major, and hopefully easily fixable problems. The speed is too damn slow. Honestly they should just crank the speed variables across the board for next weekend significantly, and just see what happens. Hey, it's the tech test. C'mon Respawn. YOLO!

And then there's the AI thing. The AI in the original were genius IMO. They gave you an advantage for being active and moving all over the map. They gave you visual cover from standing on the rooftop guy as you moved to the objective. They filled out the large maps and made them feel more alive.

The slower pace and lack of AI in the tech test gave an advantage to the camper potato type players over the players who want to be mobile. That's the fundamental issue. I hate it when I put together a cool little wallrun and slide combo, and get killed by a dude headglitching an angled roof in like 3 frames because my max speed is slow, there's an orange outline around me, and there are no grunts around meaning that every movement camper guy sees is going to be a player he can kill.

Aside from that the game is actually really fun. Titan combat is very rewarding. I'm really enjoying the titan vs pilot dynamic in Titanfall 2 so far. Snagging a battery, dancing around landing mag launcher shots, and finally stim rushing the Titan for the kill grenade rodeo, and being rewarded with a fresh Titan with maxed out shield for my troubles feels good man.

I do wonder about the battery rodeo thing at higher levels of play. Once everyone realizes they just need to put an open space behind them, wait for the pilot to hop off, and do a quick 180 to kill the pilot and reclaim their battery, is it still going to be fun?

Anyway the doom and gloom around here about this tech test is overkill. It's going to feel way different regardless once all the equipment, the other 4 titans, and all of the game modes are available and finished.

Good write up. I am still puzzled why a game that is so focused on mobilty gives the player reason to camp ...it is just a strange design choice.

Also, I already said it but I really think attrition is gone. There has been too many post on here, redit and the official forms about it being cut. One of the devs or community managers has seen people freaking out about it. All they need to do it say it is in the game but still no response.
 
From a personal standpoint, I'm perfectly fine with Attrition being gone. I really didn't love it and stuck with Hardpoint, CTF, and LTS myself. Attrition, being as popular as it was, really ate up the player base though. It was one of my problems with the first game, so I'm really not missing it here.
 
I felt the same way for the first couple hours with the tech test but the more I played it the more I enjoyed it. It's still a day 1 purchase for me, but there are still some improvements I hope they make
 
the game is out in 2 months how much realistically do you guys expect they can change?

I'm hoping for a delay, but I'm hoping they can make the necessary gameplay changes and then craft DLC maps with the same design philosophy as Titanfall 1. I also hope they get a third party studio to remake classic maps like Angel City.
 
Yes, this was also posted on reddit



A dev on the sub has already acknowledged this with a smile and a "thanks for the heads up" These changes are easy to make and i can see them resorting back to the original "feel" of titanfall 1 wall run speeds.

Now watch everyone subsequently ignore these things. lol
Explains very much why TF2 wall runs felt sticky if hitting the wall took your speed down instantly. Still going to try and post my own findings in video form.
 
This is easily the best map of the three, but there's still SO MUCH open space.

It also makes them rather visually uninteresting compared to the maps of the first game, despite being obviously technically superior. The lighting and many other graphical areas are clearly improved in the sequel, but the art design and aesthetic feel less inspired.

Not to mention, I felt a lot of the maps in Titanfall had a lot of stuff going on in the sky boxes and in the background. Not so in TF2. Minor detail, but it went a long way.
 
Cool, here's hoping we can get a lot of changes before release.

I'm not writing it off just yet, I think that would be a little unfair.

Nah, not ready to write it off. If they address even a couple of the major issues, the game will be better off.
 
k1yXfmE.jpg

quoting this for extra emphasis because this is really how I feel about this whole scenario. I mean I bought the game for 5 dollars on a sale at the end of the year and it has been a fantastic experience but this feels more call of duty and everything is just different. It really doesnt make much sense as to why they went ahead and changed so much of the game
 
Despite Titanfall having some maps like Fracture (one of the first maps they made) that also doesn't promote wall running at all......And are we also forgetting maps like Lagoon? Boneyard? These maps suck for parkour and are partially saved by zip lines. I'd say both of the maps in the demo are either on equal footing or better than those 3 maps.

Are people just blind from nostalgia all of a sudden? geez lol

I didn't mind those maps, they may have been more open but they promoted mobility and free running just the same as the others. Or maybe the gameplay was just so satisfying that I never noticed. Well, actually there was that one Hardpoint on Boneyard that people camped, but that was never a problem I encountered on the others. They definitely weren't standouts, though.

What annoys me about Boomtown and Homestead are that they are designed with predictability in mind, so lanes become simpler, maps become less vertical, and camping becomes more viable. Also, open areas are not balanced well with building or closed structures so Titan vs. Pilot gameplay becomes less enjoyable and varied with the amount of strategies they can have for combating each other.
 
From a personal standpoint, I'm perfectly fine with Attrition being gone. I really didn't love it and stuck with Hardpoint, CTF, and LTS myself. Attrition, being as popular as it was, really ate up the player base though. It was one of my problems with the first game, so I'm really not missing it here.

So your thinking is that those people will end up in the modes you like?

What if they just don't show up?

That's honestly where I'm at right now, the release window for this game is so competitive that I see little reason to jump in at release.
 
Cool

Wonder if we'll see some changes rolled out this weekend

Reddit had an interesting post breaking down the acutal numbers behind the new movement system.

Layman's terms, running speed is actually exactly the same as TF1, but they suspect that the fact that PC can bump bup to 90 FOV from the 60 that TF2 is set at, this could cause some issues.

However, the main thing that makes it feel so different is that they removed momentum from the equation. Speeds are at set amounts, so you'll be going 40 then 20 then 40 again and it feels clunky.

Post: https://www.reddit.com/r/titanfall/comments/4z2xot/new_movement_speeds_explained_actual_numbers/
That's interesting. Also seems like something that won't be too time consuming to tweak.
 
Boneyard kills these maps
No. Absolutely not. Boneyard is a frustrating map to play if you want to be mobile, it's an awful CTF map, an awful attrition map, and it's not all that great for LTS either. It's overall a shit map.

Fracture and Lagoon are at least decent LTS maps.

What annoys me about Boomtown and Homestead are that they are designed with predictability in mind, so lanes become simpler, maps become less vertical, and camping becomes more viable. Also, open areas are not balanced well with building or closed structures so Titan vs. Pilot gameplay becomes less enjoyable and varied with the amount of strategies they can have for combating each other.

i'm not defending the maps, i didn't like them either. I felt boomtown wasn't all thad though and i've heard both maps have some changes already made since June, especially for the spawns. So, lets see.
 
They designed the game to be different from Titanfall 1 and they arent going to turn it back. Its not like they didnt notice all these differences and needed the internet to help them realize the error of their ways. This was their intention and its the way the game is going to stay.
 
From a personal standpoint, I'm perfectly fine with Attrition being gone. I really didn't love it and stuck with Hardpoint, CTF, and LTS myself. Attrition, being as popular as it was, really ate up the player base though. It was one of my problems with the first game, so I'm really not missing it here.

I want attrition to come back, bounty hunt isn't a good replacement. I don't feel like cutting out a popular mode so players will play the other modes is the way to go about it. There's a reason why so many people play a mode and make it popular after all. You wouldn't have Activision cut out Regular TDM because that's what everyone was playing hoping they would all move to search and destroy and the other modes. It's just a bad move. If anything give people incentive to play other modes. Maybe attrition is the most popular, but perhaps one weekend there is only double XP for a certain mode and such.
 
I felt the same way for the first couple hours with the tech test but the more I played it the more I enjoyed it. It's still a day 1 purchase for me, but there are still some improvements I hope they make

I played for 2 hours and never want to go back. I will give them a chance this weekend though if the Tech Test adds some significant changes.

This is why i chose not to comment on Titans just yet. First Titanfall took months for people to unlock all it's potential, hell even the arc cannon+capacitor wasn't discovered right away

Then an LTS regular posts a video like this https://www.youtube.com/watch?v=meET0P8AOno and people start to think twice. The game is FUN

Even with stuff not being discovered right away, even the first beta for Titanfall 1 was fun. Even with limited know how of the game. I'm on the spectrum that the game should be fun without any high level skill or techniques involved. I'm not very high level on Titan fall 1 and don't know half of what you vets are talking about, but I have fun just the same when I play that. Can't say the same for this tech test at the moment.
 
No. Absolutely not. Boneyard is a frustrating map to play if you want to be mobile, it's an awful CTF map, an awful attrition map, and it's not all that great for LTS either. It's overall a shit map.

Fracture and Lagoon are at least decent LTS maps.



i'm not defending the maps, i didn't like them either. I felt boomtown wasn't all thad though and i've heard both maps have some changes already made since June, especially for the spawns. So, lets see.
Nah man. People still have figured out you can run straight up the giant ribs and chain into zips?
 
He's wrong on a few areas there though. Aiming and shooting in the air is easier now, and once you get used to the recoil the aiming is far easier than the original game. It's more forgiving as well.

As for the screen shake, yeah i'm not a fan of that but after getting used to it it no longer bothered me. I'd still like to see it cut though.

Nah man. People still have figured out you can run straight up the giant ribs and chain into zips?

Yes but it's not always easy to pull off, and i did mention the map is saved with zip lines.
 
No. Absolutely not. Boneyard is a frustrating map to play if you want to be mobile, it's an awful CTF map, an awful attrition map, and it's not all that great for LTS either. It's overall a shit map.

despite degrading into a camp fest with teams of experienced players, i still enjoy boneyard in LTS - some great choke points and when a team pushes out successfully it can be super fun.

[but yeah, still a camp fest]

don't understand how your point about ziplines is valid though - they were a great solution to creating awesome pilot parkour combo routes for the larger maps like boneyard and lagoon [flag cap routes on lagoon are freaking awesome thanks to some cleverly placed ziplines].
 
Not to pile on, but I also want to bitch about Amped Hardpoint. Not the Titan part, I was doing well enough to get multiple times. I want to bitch about the amp requiring you to stay still for 2x the amount of time of a capture.

The thought that that was a good idea was so weird to me. Maybe in an ultra competitive league, but for a pick-up online game?
 
Having not played the first game I was really looking forward to this game. But the tech test left me pretty sour. Some major issues from someone who's never played the first game (no Xbone or PC) so nothing to compare to other than COD, the closest reference I can think of:
-Bad maps. Just bad maps. The cluttered mess often times hindered the movement abilities, especially in the city map.
-Really bad lag.
-Most of the time I couldn't even earn a Titan in Amped Hardpoint before the game finished.
-Bounty Hunter is a weird mode. There's just so much crap going on within it that it left me a bit confused. I feel like they were trying something like the new Fracture game mode from BO3. It was just off.
-It seems pretty difficult to take out a Titan as a pilot. Maybe I'm bad but those anti-titan weapons seemed pretty useless.
-The Titans in the tech test just seemed uninteresting. Hopefully in the final game they have better ones.
-The movement system was just so clunky, like a worse version of BO3. This was my worst issue. Often times I'd just randomly stick to walls when jumping and it'd just disrupt gunfights. It felt very unwieldy.

Again this is from someone who is absolutely new to Titanfall and hasn't researched into what others are saying. These are my personal opinion after coming out of the tech test.
 
Great to hear. Despite my disappointment I still hope Respawn can turn some stuff around as I'm still more interested in TF2 this fall over the other MP shooters.

thank god for this early beta cause im sure they will be bombarded with how much it doesn't feel like what made TF1 great
 
I'm still surprised Respawn opted to add the grappling hook as merely an optional ability. Seems like a no-brainer to provide it to everyone by default as an extension of the parkour mechanics instead of simply being a perk in your loadout.
 
So...as someone who never played the original, and hasn't ever put serious time into COD, is it safe to assume I'll enjoy this game?

A friend and I are hyped to play it together, but seeing all this negativity is a bit of a bummer.
 
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