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Titanfall 2 Multiplayer Technical Test Impressions (XB1/PS4)

For those worried about the EPG... It's not easy to use. Pretty well balanced as it requires precise aiming and timing and if you miss... You're dead. The 201 will melt you if you go head to head... It's projectiles are sloooooow.

Exactly

Did feel like playing Quake3 at times tho, which I loved :)
 
Coming from someone who only has PS4 and never played the first Titanfall, did your character have that sort of weightiness this game seems to have? For some reason I felt like you would feel a little lighter, I don't know if people know what I mean.
 
Coming from someone who only has PS4 and never played the first Titanfall, did your character have that sort of weightiness this game seems to have? For some reason I felt like you would feel a little lighter, I don't know if people know what I mean.
It's the maps. They weren't built with the movement system in mind.

In T1, you were as light as a feather.
 
Coming from someone who only has PS4 and never played the first Titanfall, did your character have that sort of weightiness this game seems to have? For some reason I felt like you would feel a little lighter, I don't know if people know what I mean.
You absolutely felt very lightweight in the first game.

This one is much more weighty.
 
Yeah, tried another match of Hardpoint. This really isn't much good.

If I hadn't played Titanfall 1 I wouldn't think twice about not getting this.
 
Im in an abusive relationship with this tech test.

I dislike so much of it, but I keep pushing myself to try loving it. Because the TitanFall I knpw and love might still be derp inside somewhere. Behind the hurt.

Dear god, who proposed getting rid of Titan shields? Can they please not have decision making powers anymore?
 
holy shit that was boring to watch.

Haha you are probably right, but I was having a blast playing it. I definitely prefer the mode to Bounty Hunt.

Sarcastic post?

It's COD Lite, at best. Like, the mission statement for that mode is very clearly 'Take everything special about TitanFall and remove it.'

I really like COD :p

Anyway, I'm just saying there is fun to be had there even if it isn't where Titanfall gameplay shines the most.
 
You know, without AI grunts and specters running around, and NPC dialogue in the windows, this really feels more like Advanced Warfare than TF.


I loved me some Advanced Warfare mind you. But for entirety different reasons than I loved Titanfall.


Playing this is just making me sad. Jumping back into some Deus Ex.
 
I've read a lot of negative opinions on this game, and that had me worried. After playing for the first time, I have to say the first impression is very good. The grappling hook is a great addition.
 
It's the maps. They weren't built with the movement system in mind.

In T1, you were as light as a feather.

You absolutely felt very lightweight in the first game.

This one is much more weighty.
I see. Yeah, it's like there's a bit of floatiness to the character's movement. The maps are also pretty open, Boomtown (I believe that's the name) seems like the main map where I can experiment a bit with the wall jumping/parkour. It caught me off guard a bit with the weightiness, thought I would feel way more nimble.
 
Im in an abusive relationship with this tech test.

I dislike so much of it, but I keep pushing myself to try loving it. Because the TitanFall I knpw and love might still be derp inside somewhere. Behind the hurt.

Dear god, who proposed getting rid of Titan shields? Can they please not have decision making powers anymore?

It's crazy because other than the need for things more random bots, more "war zone" sounds coming from the battlefield, AI commentary, attrition mode, etc., I'm happy with how it's turned out thus far

Seriously, I can't stop playing it
 
I use to play Titanfall 1. Now, it has been a while but, I can't help but feel something is off about this. I feel like my character is way too "sticky" or magnetized to walls. Like in Titanfall 1 I never had problems going in and out of windows. But in this my character wants to stick to this corner and that corner and it takes me a couple tries to get out a window or direction I want to go.

Is it just me or is the wall running too magnetized and automatic compared to the first game?
 
Unlocked the Mastif. Oh man..I cant stop playing this game. Starting to feel like I should just wait till full release, since I know my progress wont be transfered over.

I'll definitely be there day uno.
 
Sarcastic post?

It's COD Lite, at best. Like, the mission statement for that mode is very clearly 'Take everything special about TitanFall and remove it.'

I don't know why it's so hard for some of you to understand that some people actually enjoy simple deathmatch in lots of different types of shooters. It should actually make sense to you that some people who like PvP enjoy the game more than others is because it seems the Titans themselves are one of the biggest issues people are having with the test. Those who like the on-foot gameplay seem to like Pilot vs Pilot. Yes, we get that you hate this game because it's not like the original and I totally get it, I played the first a lot. But even in the first one I loved the combat of the Pilots more than the Titans, although the Titans were still fun.

And Modern Warfare or say COD2 is COD Lite by today's standards, so I don't see that as a bash necessarily.

I wouldn't buy the game for only that game mode though, partially because I think the population may suffer like it did in the first.
 
Unlocked the Mastif. Oh man..I cant stop playing this game. Starting to feel like I should just wait till full release, since I know my progress wont be transfered over.

I'll definitely be there day uno.

Yeah I'm there as well, this feels like when battlefield 4's beta came out and I played like 40 hours of just that one map.

Finally unlocked the alternator, thats really fun to use on hipfiring.

I think that organized teams are going to utterly crush other teams in bounty hunt. If people work together it makes it really hard to even stay in the dz.
 
Im in an abusive relationship with this tech test.

I dislike so much of it, but I keep pushing myself to try loving it. Because the TitanFall I knpw and love might still be derp inside somewhere. Behind the hurt.

Dear god, who proposed getting rid of Titan shields? Can they please not have decision making powers anymore?

What kills me. I posted it earlier, but if you ever read the final days of titanfall, they looked at this system and decided against it as they considered the shields more fun.
 
What kills me. I posted it earlier, but if you ever read the final days of titanfall, they looked at this system and decided against it as they considered the shields more fun.

Yeah in the initial design Titans have health regen and it was deemed too powerful and adding a shield turned out to be fantastic, and now...
 
As someone who loved the original game, I have decided to cancel my pre-order. Too many changes that suck so much of the fun of the original out of this one. Will play the trial that comes with EA Access and decide if it'll be worth a purchase once it's released.
 
I don't know why it's so hard for some of you to understand that some people actually enjoy simple deathmatch in lots of different types of shooters. It should actually make sense to you that some people who like PvP enjoy the game more than others is because it seems the Titans themselves are one of the biggest issues people are having with the test. Those who like the on-foot gameplay seem to like Pilot vs Pilot. Yes, we get that you hate this game because it's not like the original and I totally get it, I played the first a lot. But even in the first one I loved the combat of the Pilots more than the Titans, although the Titans were still fun.

And Modern Warfare or say COD2 is COD Lite by today's standards, so I don't see that as a bash necessarily.

I wouldn't buy the game for only that game mode though, partially because I think the population may suffer like it did in the first.

Team Deathmatch is the only mode I really play in Shooters.
 
This guy posted some good tips and musings on the new rodeo and batteries.

https://m.reddit.com/r/titanfall/comments/4zudoc/youre_playing_the_game_wrong_hear_me_out/

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r/titanfall
You're playing the game wrong, hear me out!
u/stevo78615h
Its my general understanding that with all these new features and gameplay mechanics it has people frustrated, not very informed, and confused. There's good news, though, it's not your fault! Respawn made a ballsy decision to add a new game mechanic known as the Battery System, and people simply just don't understand it, because it was never explained in the Tech Test. After putting in a combined 15 hours between The 1st and 2nd Test, i've come to realize a lot about the new System, and I will do my best to explain it (It's really not that bad, I promise!).

Teamwork is greatly encouraged : As a hardcore Tf1 fan, I absolutely love the original. One thing the original game lacked was the feeling of helping your team. I could get 100+ points a game in Attrition but in the end it felt like I was just running around by myself acquiring points. Things have definitely changed. The new Battery System encourages teamwork and helps sustain your teams titans on the battlefield. If you haven't noticed already, the batteries are often lying all over the maps (They show up as a green square on your mini-map). It's as simple as picking them up and waiting for a friendly titan, or disembarking momentarily to boost your own titan. A cool feature i noticed is that when there is a nearby titan and you have a battery, you can notify them to come to you and make the process one step easier. Don't forget to use that Grappling Hook to swing over to your friendly titans!

Intentions of the batteries : The battery system was clearly intended to be a HUGE part of the game, and since many of us aren't taking advantage of it, we are greatly reducing our potentials. Giving a battery to your own or friendly will give it a health boost and a shield, which is very important if you want your titan to survive. Not only this, but putting a battery in a friendly titan will give you a 35% reduction on your build time. This is fairly large amount, and needs to be implemented if you want a titan faster, and help your team's titans last longer on the battlefield.

New Rodeo vs Old Rodeo : Let's face it guys, the old rodeo wasn't that good, it's okay to admit it. There were very limited ways to effectively rodeo someone. Using the Spitfire with the slammer mod was one of the only viable options, and since the Spitfire just wasn't that great of gun anywhere else, it wasn't worth using just to rodeo someone.

There were essentially two ways to counter a rodeo 1) Pop Electric Smoke 2) Cluster Missile a nearby wall and turn towards it. The first option is a no brainer, and because its the most reasonable and effective one, almost everybody had Electric Smoke, plus it had a cooldown (as opposed to being earned in tf2). It was nearly pointless to even try to rodeo someone because they would pop the smoke and you would die, or you would have to jump back off (usually dying as a result if they found you). Option 2 is very problematic for obvious reasons. sure, you could kill the rodeo pilot, but you severely damage yourself in the process. Not to mention, half of the time you tried to jump up and rodeo a titan, you would get surprised with a message saying you were crushed even though you were never stepped on (Jesus Christ that was so annoying).

The new Rodeo system is much more diverse and effective. Electric Smoke is now earned, so it will not be spammed every single time you try to rodeo. Taking a battery from a titan will put it in a doomed state (But if you are the titian, for the love of God, don't disembark yet!) A doomed titan in tf2 is not a dead titan. Your health does not deplete over time like in in Tf2, and you can either choose to fight (but recommended at a distance to avoid getting executed) or sit back and wait for a friendly pilot to come to the rescue. This is where the battery system becomes very effective, because now your fellow teammates can go and grab you a new battery so you can keep fighting, and remain in your titan for an extended time. Rodeos in Tf2 are a win-win. You are weakening your enemies, and potentially strengthening your teammates.

Ive been rodeoing a lot more lately and it really does feel like a key goal for any pilot once titans are on the field. If you're a pilot and dont have a battery, you should be trying to rodeo.

The stim and grapple are both really useful for rodeoing, the stim lets you get away quick and heal up.

Calling a Titan without a battery seems like a bad idea unless it's just to farm the dz in ai mode or there are no other titans on the field yet.
 
My main problem with the new rodeo is that it feels restrictive after Titanfall 1.

Maybe after you pull the battery out, and you jump on that Titan, instead of doing the grenade animation where you jump off the TItan, give the player 3-4 seconds of free reign on the Titan to do damage before the ... eh ... Titan rodeo defense mechanism pushes them off. I think people would prefer that to having a canned animation play.
 
Oh hey look I've been playing Destiny and WoW instead of Titanfall 2 all day and I'm a much happier person as a result.

Which is fucking sad.

I had some time to kill and was about to try more Titanfall 2 and went to Destiny instead... It's just not what i was expecting and it really pisses me off.

In all honesty had I not played this tech test i would've purchased this game day 1, with a lot of my core friends following. I've been hyped for a while, dying to see footage of Titanfall 2 and then eventually play it. I just can't believe Respawn would go and fuck it up like this.

They split from Activision and made something magical, easily my favorite mp game this gen. They went through a lot of pain in getting the game made and i kept thinking "now that they have a solid foundation, titanfall 2 is going to be absolutely epic." Instead, we basically find out that Titanfall was a mistake and they have no idea how to take what made the first so great and improve upon it.

I'm curious to see what else they address before launch and some of the other map reveals. They REALLY need to push some classic looking maps to get people like me back on board. And that's if they even exist, which seems unlikely at this point.
 
I disagree so much. If you played in a premade, you always stuck together in a group of at least two in a Titan. Nothing has changed here. There was always encouragement for teamwork.

R2 Rodeo is by no means better. It's very different and it removes the number of options and strategies for a simpler version where the Pilot is never solely taking out a Titan.

I mentioned this before. There is no David vs. Goliath. Pilots are worthless to other Titans, and the best they can do is assist another Titan or fight with their own. Even if you Doom a Titan, what's the reward? A very small number of Bounty that comes with destroying them?

If you doom a Titan and the Pilot exits, then someone else takes out the rest of the health, do you get the reward? It's nothing like getting +5 Attrition Points.

I disliked Pilot Hunter mode because Titans were expendable af and no one stayed inside to fight with one since there was no gain for the other team if they beat yours up. R2 feels the same way, except outside a Titan there's no way you're taking out a good number of AI to rack up the Bounty. The best you can do as a Pilot is steal other people's Bounty.

That makes R2 Titans the only real way to get Bounty, and yet they can only be taken out by other Titans the majority of the time.

The battery system means that it's either personally under-utilised, or rather OP for someone who knows what they are doing. Not to mention, if you're in a pickup and you go against a pre-made. What do you do if your team doesn't cooperate?

I have posted these videos before, but there's more variety in this clip (my R1 Titan clip):

http://xboxdvr.com/gamer/Cobalt Izuna/video/182984

Than this (my R2 Titan montage):

https://www.youtube.com/watch?v=vgw5-xrnSYE

There is depth in R2. It's just no entertaining. I should not be able to do more with my first Titan in R1 than an entire gameplay session in R2. That's just so sad.

You can disagree with me wholeheartedly, but please show me a slip of a Pilot having a good fight against a Titan in R2. I haven't been able to do so myself or find anyone else's clip that shows this.

-- edit: pro-tip, use the Pilot Smoke grenade after a rodeo, so you have a way to escape since the maps are ass
 
Cause Respawn decided to put the more specialized titans in the tech test :/

The complete and total lack of Titan customization is abominable. I loved being able to switch gear on the titans in 1 and that's one area where I hoped they were going to open even more customization, maybe even mech creating instead of just choosing between small, medium, and large. Nope, complete opposite direction.
 
Really wishing I would've skipped these two tech tests for TF2. I skipped last week's, and from the sounds of things I made a good decision. Playing it yesterday felt terrible, and I was a huge fan of the core stuff going on in TF1. I know it's not a beta and has a small amount of the content... but some of these mechanics and design choices, man. Ugh.
 
This guy posted some good tips and musings on the new rodeo and batteries.

https://m.reddit.com/r/titanfall/comments/4zudoc/youre_playing_the_game_wrong_hear_me_out/



Ive been rodeoing a lot more lately and it really does feel like a key goal for any pilot once titans are on the field. If you're a pilot and dont have a battery, you should be trying to rodeo.

The stim and grapple are both really useful for rodeoing, the stim lets you get away quick and heal up.

Calling a Titan without a battery seems like a bad idea unless it's just to farm the dz in ai mode or there are no other titans on the field yet.

"New Rodeo vs Old Rodeo : Let's face it guys, the old rodeo wasn't that good, it's okay to admit it. There were very limited ways to effectively rodeo someone."

How can I continue reading after seeing them write that, I can't take them seriously.

You know what I used to do sometimes? the moment I heard enemy feet on the hull I would force eject and kill them in the air, a waste of a titan? depends on what's going on but boy did they shit their pants and leave me alone after that.
 
The complete and total lack of Titan customization is abominable. I loved being able to switch gear on the titans in 1 and that's one area where I hoped they were going to open even more customization, maybe even mech creating instead of just choosing between small, medium, and large. Nope, complete opposite direction.
Lol. I'm betting there will be customizable Tiatns in the final game.
 
and who doesn't like big mechs?

Me. ;-)


I've got no time for shooting bullet sponge 'anything' in an FPS - also can't see the fun in killing bots that are no threat and stand around in the open.


I'm semi enjoying 'PilotFall 2' though but can't see me buying it when the novelty and new-ness of it gunplay and mechanics wears off, might pick it up cheap further down the line one day IF Pilot V Pilot is still populated.
 
Same. My head still hurts thinking about how disappointing this is. Just one month ago I was so set on getting this day one due to how much I loved the first game. Most disappointing sequel this gen by far for me -- possibly of all time in terms of gaming (though I hate to sound like I'm going overboard).

If the final game is like this, I would have to agree.
 
This guy posted some good tips and musings on the new rodeo and batteries.

https://m.reddit.com/r/titanfall/comments/4zudoc/youre_playing_the_game_wrong_hear_me_out/



Ive been rodeoing a lot more lately and it really does feel like a key goal for any pilot once titans are on the field. If you're a pilot and dont have a battery, you should be trying to rodeo.

The stim and grapple are both really useful for rodeoing, the stim lets you get away quick and heal up.

Calling a Titan without a battery seems like a bad idea unless it's just to farm the dz in ai mode or there are no other titans on the field yet.

see, posts like the one you quoted from reddit do nothing but show me those people didn't understand the depth of gameplay the ostensible "simplicity" of the rodeo system offered.

firstly, not everyone rodeo'd simply to shoot a titan's brains out, it was also to bait titans into expending their smoke or cluster [both effective against rodeos, even particle wall if you knew how to use it, which many high level PC players did].

also, for modes like LTS, you had to make the choice whether to spec a "pilot-safe" titan with smoke or cluster, or whether to spec something more "titan-offensive" with particle wall, vortex shield, and/or some sort of other missile combo.

they literally are quoted as saying they tested this new mode in the last days of titanfall, and found it un-fun - which i whole-heartedly agree with right now.

i don'd find the battery game fun at all so far, despite trying it myself quite a bit, and noticing everyone else doing it as well.

encouraging teamwork was never an issue in titanfall 1, teams with higher cooperation and coordination always stomped those with less - there's all the encouragement anybody needs.
 
Me. ;-)


I've got no time for shooting bullet sponge 'anything' in an FPS - also can't see the fun in killing bots that are no threat and stand around in the open.


I'm semi enjoying 'PilotFall 2' though but can't see me buying it when the novelty and new-ness of it gunplay and mechanics wears off, might pick it up cheap further down the line one day IF Pilot V Pilot is still populated.

TBH it sounds like you would be better just sticking with call of duty if you dislike doing anything else then shooting another player quickly.
 
TBH it sounds like you would be better just sticking with call of duty if you dislike doing anything else then shooting another player quickly.


Really ??? On NeoGaf of all places that's the cliche response I'm getting ... ** Katie Waissel Voice ** ... WOW !


I've been playing FPS games since Doom/Wolfenstein era across PC and consoles ... Project IGI, Quake, Soldier Of Fortune, XIII, Counter Strike, SWAT 4, BF1942, Halo etc.

I just don't like bullet sponges in my online shooters these days - I'm sure I am not alone or we would all be on Destiny and The Division instead of TF2.

I've also put 290 hrs into BF4 on PS4 - doing many other things than "shooting players quickly"
 
The battery thing isn't quite as bad as I initially thought. It does add some cool dynamics. Although, I think the first rodeo should still be shooting like in TF1.


Not only does it look and feel cooler to perform, but it makes sense that you would have to shoot the hatch off.



What kind of imbicile pilot leaves the battery hatch just unlocked on their billion dollar walking tank that has an AI they supposedly care for? I don't even leave the door on my fucking Jeep unlocked. Hell. We chain our bicycles up.


Ridic.
 
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