I'd really like to see this too since I pretty much only use the grapple and stim. It seems much more interesting when humans are moving like this, not robots.- Ability to customize the Pilot body without it being linked to any ability. Don't like using the robot class for the hook.
I'd really like to see this too since I pretty much only use the grapple and stim. It seems much more interesting when humans are moving like this, not robots.
A male/female option would be nice as well.
Is he A COD player?XFactor is now playing/talking with devs. Talking about changes etc.
https://www.twitch.tv/rivalxfactor
Is he A COD player?
Is he A COD player?
:/
They should be talking to Titanfall players.
XFactor is now playing/talking with devs. Talking about changes etc.
https://www.twitch.tv/rivalxfactor
Yeah what the hell is this about? I know TF is team fortress and all but R? What does that even stand for?I don't know what's the worse, the steps back from the first game, or people still abbreviating Titanfall with an R.
Amped Weapons are so stupid.
Honestly, the timer was much easier to understand IMO.With the addition of passive gain in the Titan percentage meter, that mechanic is functionally identical to the timer in TF1. It just doesn't present itself in a time format. So I think we can cross that off our lists.
Burn cards are stupid too, they would work if they all did things that were impossible.#bringbackBurnCards
Yeah what the hell is this about? I know TF is team fortress and all but R? What does that even stand for?
Honestly, the timer was much easier to understand IMO.
:/
They should be talking to Titanfall players.
Sure, lets not talk to longtime TF players and instead opt for some youtuber thats in EAs network.
You could give an artist a blank piece of paper, tell the them draw a fps player, give them no other details , and they would still end up drawing a portrait of this dude.XFactor is now playing/talking with devs. Talking about changes etc.
https://www.twitch.tv/rivalxfactor
I have to agree here and to add to this, something I've been saying since last weekend, is the presentation.So,
I think these are probably my final thoughts on the beta. I may play it some more over the course of the weekend, but this is where I sit:
1) The shooting mechanics are ok. the TTK is way too short and needs to be improved. The guns are actually all pretty well done though.
2) Pilot upgrades generally feel more important than those in the first game and I really like the amp giving you little bots to lay down around points you need to hold.
3) The grapple hook is too important to be a perk. The maps were clearly built with the grapple hook in mind and should be standard equipment.
4) Movement is better than last weekend. It generally feels pretty good now.
5) The Titans are far far worse than Titanfall. Too slow, not enough boost, no personal shield means once your Titan is low health it is worthless.
6) The gameplay just isn't the same. People are generally camping on spots and it feels very very different from Titanfall. Not hectic enough, not enough moving around. I've seen 3-4 squad mates sticking together to cover entries and exits to areas. Which is something you see in other FPS, but not really Titanfall. I don't know if it's the maps, the objectives, the Titans or the movement. It's probably all of the above.
7) The maps are the single biggest issue with the game. Even if they fixed every single issue above, the maps are just bad. Wide open spaces, choke points, long corridors with little cover. The game modes also encourage sitting on rooftops or poking out of windows and camping.
I don't think this is by any means a terrible no good game. I think it's an ok game. It's probably in line with a sort of bad version of BLOPS with mechs and bad map design. It's just not Titanfall, and it's not a game I really feel compelled to own or add to my collection. With CoD and Battlefield both releasing this Christmas, I want to wish Respawn good luck with this, I just don't see how this is positioned to do very well. It seems destined to run off the people who loved Titanfall, and will likely fail to attract anyone from the CoD audience since it doesn't offer much that CoD does not already have. I'm sure negative feedback all over the internet isn't helping to build hype for their game.
I like Respawn as a company, I hope Titanfall 2 does well for them, I think the way the exit from Activision happened was absolutely criminal, but I seriously doubt I'll be there day 1 unless I hear about massive changes, really good maps or a single player experience that I just have to play. But given where I'm at now, I doubt we'll see much more than mediocre to bad impressions.
After this, I'm placing my bets on a delay to next Feb/March. Even if they don't want to change that much about the game, I fear that the reception to this beta has killed their arrogance over releasing on such a suicidal date. Let the big boys duke it out in Oct/Nov, and come out in a few months when people will have fewer options.
Neither of these people were part of the Titanfall community.Drfit0r (CoD) had a stream up earlier too and posted a video yesterday talking about hardpoint is what ppl wanted.
In bounty hunt you basically have to kill the waves of AI enemies that spawn at point A and B in the exact same sections of the map every time. You get money for every kill and once every enemy in the wave is dead, you have to go to two of the banks which are marked on the map and are in the same place every time and deposit your money. The team with the most money in the end wins.Honestly, I think the reason for this is two fold:
1) I still don't really know what the hell I'm supposed to do in bounty. It was never clearly explained.
2) Many players just want to try out the movement, weapons, etc during this short beta. Fuck the objectives![]()
Burn card were fine. They added a nice element of strategy to the game, and I liked the randomness of them too.Burn cards are stupid too, they would work if they all did things that were impossible.
Stuff like the ticks.
In my opinion the grappling hook is pretty much essential due to the map design. There really is no reason to pick any of the other equipment over it.As someone who has yet play the beta, do you guys/gals think having the grappling hook as a standard ability would help at all with the more-open map designs present? I mean, Respawn could probably re-map the other tactical abilities on L1+R1 or something and leave L1 as the dedicated grappling button, but this change may be too severe this close to release.
XFactor is now playing/talking with devs. Talking about changes etc.
https://www.twitch.tv/rivalxfactor
This dude is essentially shilling at this point and seems to know very little about anything Titanfall. Sigh.
This dude is essentially shilling at this point and seems to know very little about anything Titanfall. Sigh.
One thing I don't understand is how Networks work. Is it possible to just play simple matchmaking without joining a group? In the tech test it seems to just place me in one.
I mostly play Titanfall solo.
How often do you guys get killed by some scrub on the other side of the map? Seriously. This was a rare occurrence in Titan fall 1, and in this game it feels like it happens all the damn time.
Trance, invite me
Burn cards are stupid too, they would work if they all did things that were impossible.
Stuff like the ticks.
Burn cards were sort of balanced by the fact you could only use 3, but it was not an aspect that I liked. And yeah perm stim is kinda broken.