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Titanfall 2 Multiplayer Technical Test Impressions (XB1/PS4)

So after using the Alternator it's clear it serves absolutely no purpose whatsoever. The CAR demolishes it in every situation. Whats it useful for Respawn? Am i using it wrong? ROF seems WAY too slow. The TTK seems much quicker with the CAR up close and the CAR has much better accuracy allowing it to dominate at range as well. Bummed. It's a cool looking little firearm.

I unlocked it earlier and despite having a 17-3 game on PvP with it on my first game - my thoughts echoed yours completely.

Why would you pick it over the default SMG ?

Bizarre !
 
Finally got to try this and it feels slooooooooow compared to TF1. The gravity has been turned up way too high. Just compared a TF1 ejection to a TF2 ejection.

The grappling hook and gunplay feel nice though.
 
it was the least popular mode in titanfall 1 by far, mind boggling that they are pushing it it this time...

They listed to the complaints of people who didn't even buy the game, all whining that they didn't want vehicles in their fps, wanted only to fight other players, and also the complaints of no ai bots.

They put in pilot vs pilot mode and no one played that mode. They should have gotten a hint, but apparently they still are hoping to capture the players who skipped out on Titanfall 1 because of these complaints. While those of us who loved TF1 are getting screwed over
 
I have it preordered but I am waiting till close to launch to what changes/ game modes are coming. going to play some more this weekend to see if I like this version of titanfall more.


also please allow us to change the look of our characters.
 
The battery mechanic just doesn't flow with the rest of the game. The game is suppose to be fast and flowing. The battery mechanic really impedes this, you have to find an enemy Titan, get up there, get the battery, the find a damaged Titan on your team, get up there and then pop it in. It's not quick, and it's time consuming. You focus less on the action and more on trying to aid someone.
The original rodeo was great.

Yea and the battery system is worse cause you are taking players away from doing objectives if they are actually gonna try and hand off a battery, which in many cases, is not easy to do when your team's Titan's are way across the map. The whole battery trade only works if your own Titans are nearby, and in some cases this just takes team focus away from the actual objective.

It's a really dumb idea
 
Well finally got home and on my way to the couch to play for the first time today after following this thread all day at work

ejmiaEs.gif
 
whyyyyyyyyyyyyyyyyyyyy

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You have a grapple hook, a tower with a grating you can stand on all around it then get told to get off it immediatly.

I got killed because I ejected from a Titan right by it and landed up there, then had to just leap down in the middle of a fight to get destroyed. An objective drops right by here so that's gonna be pretty common, this stuff seems to keep cropping up in maps.
 
I really shouldn't have played the beta...

...because now I want the game damnit.

Started with Team Deathmatch and really loved it. I didn't do tutorial and I was confused on things but picked it up quickly enough (except whatever the super or whatever weapon that charges up, didn't seem todo anything)

After over 280 hours of Splatoon I have been craving a more "traditional" shooting game since its been over 3 years since I played one and this seemed pretty good for it.

One thing I was confused about is playing as a girl (which is important to me, especially in mp games) it does seem like some classes are girls (which is cool that its hard to really tell) but as soon as I changed my sub weapon it switched to a guy. Are some things locked into one gender only? Odd and annoying if so.

Also played the other "old" mode which is essentially capture the flag and quite liked that aswell. Especially since I stayed at the enemy's point for like a whole minute before anyone attacks lol. The titans themselves are pretty cool too. Really weird way to see in first person but I got used to it.

Looking it up, it seems like all modes and maps will be free. A good year of support would be cool since i liked that about Splatoon before it stopped.

So maybe I will get it, but undecided yet. I really enjoyed what I played!
 
Hate to say it but I'm probably going to hold off on TF2 at launch.

I have to feel for Respawn because they have to want to sell alot of units but the middle ground they tried to find just didn't work out.
 
Yea and the battery system is worse cause you are taking players away from doing objectives if they are actually gonna try and hand off a battery, which in many cases, is not easy to do when your team's Titan's are way across the map. The whole battery trade only works if your own Titans are nearby, and in some cases this just takes team focus away from the actual objective.

It's a really dumb idea

whyyyyyyyyyyyyyyyyyyyy

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You have a grapple hook, a tower with a grating you can stand on all around it then get told to get off it immediatly.

I got killed because I ejected from a Titan right by it and landed up there, then had to just leap down in the middle of a fight to get destroyed. An objective drops right by here so that's gonna be pretty common, this stuff seems to keep cropping up in maps.

A lot of this stuff really does seem like an entirely new team is making the game. You punish people for using the environment in a clever way and add slow, goofy mechanics like the battery thing? Why?
 
the problem with the old rodeo is that a veteran player would just put the titan's back on a wall and activate the smoke. It is impossible for the pilot to escape

Many vets actually ended up ditching smoke for Vortex. Same with satchel guy, they were a plague for a while until people realised the usefulness of arc grenades and switched. That was one of the key elements of the rodeo system, if your loadout was rodeo-ready you lost abilities elsewhere.

Of course we're also forgetting all the mind games that went with it, such as the Titan crouch tricking the player to jump off, or as a pilot, provoking the Titan with the audio cue of jumping onto his mech before hopping immediately off again. All of this was a lot of fun, but above all you had the control. I've seen little of the new system to suggest it is nearly as involving.
 
Will Attrition even be in the game? If not, then I see no reason to play the game. I'm usually not a fan of TDM modes, but it fits this game perfectly. Having the only objective be just killing things forced players to constantly be on the move because there wasn't any objective holding them in one place.

Although it's still gonna be hard to play if it doesn't have AI, so you have another way to contribute. Having a bad day against players? Just kill a bunch of AI and you'll still contribute to the game.

Attrition better be in the game. It being in the game doesn't out do the rest of the issues, but it's a start.
 
Also,

Who the hell put areas in the middle of the map that are 'out of bounds'. They are easily reachable, they are not on the edge of the map and they allow access across areas of the map. If you didn't want people shooting through them put a wall there.

If you did want people shooting through them, why the hell are they out of bounds?

It's little stuff like this that just screams lazy. Like, what visual hint have I been given that I am not supposed to go there? It's very easy to get to and does not appear to be substantively different than terrain I am allowed to chill in.
 
Will Attrition even be in the game? If not, then I see no reason to play the game. I'm usually not a fan of TDM modes, but it fits this game perfectly. Having the only objective be just killing things forced players to constantly be on the move because there wasn't any objective holding them in one place.

Although it's still gonna be hard to play if it doesn't have AI, so you have another way to contribute. Having a bad day against players? Just kill a bunch of AI and you'll still contribute to the game.

Attrition better be in the game. It being in the game doesn't out do the rest of the issues, but it's a start.

The AI was also important as a way to assist in movement. Some of the AI would run and jump kind of like a pilot could, so you could get that half second to mask your movement to give someone the slip.

Of course, now we are giant blinking red lights, so that doesn't matter.
 
Played some more today and while it was fun I just don't know how I feel the more I play. I mean its fun but 1 just felt so right. This feels so off.

If this wasn't being compared to 1, and was a completely new series id be super pumped. But knowing 1 was basically just lacking content and now 2 has so many question marks my feelers are now questioning their feels.
 
Also,

Who the hell put areas in the middle of the map that are 'out of bounds'. They are easily reachable, they are not on the edge of the map and they allow access across areas of the map. If you didn't want people shooting through them put a wall there.

If you did want people shooting through them, why the hell are they out of bounds?

It's little stuff like this that just screams lazy. Like, what visual hint have I been given that I am not supposed to go there? It's very easy to get to and does not appear to be substantively different than terrain I am allowed to chill in.

this seems to be a running theme in games that have added something that allows you to suddenly go up and out. cod is full of maps that look like they were never designed for jetpacks so they just slap a bunch of boundary warnings there instead. I wonder how late into the process the hook was added because getting moaned at for using it isn't fun.
 
Many vets actually ended up ditching smoke for Vortex. Same with satchel guy, they were a plague for a while until people realised the usefulness of arc grenades and switched. That was one of the key elements of the rodeo system, if your loadout was rodeo-ready you lost abilities elsewhere.

Of course we're also forgetting all the mind games that went with it, such as the Titan crouch tricking the player to jump off, or as a pilot, provoking the Titan with the audio cue of jumping onto his mech before hopping immediately off again. All of this was a lot of fun, but above all you had the control. I've seen little of the new system to suggest it is nearly as involving.

I loved that little dance. Losting the vortex shield was a HUGE penalty so there was always that moment of 'do they have smoke?'. Ok, they don't have smoke. Ok, they are getting out, better jump off. Oh crap they were only crouching. FUUUUUUUU RUN RUN RUN.

It was such a fun little game of cat and mouse. And if you knew what was up you would also air punch the hell out of some jerk trying to ride your Titan and maintain safe distance from spots where they could land on you out of your sightline.

Now, it like. Well, I guess they stole my core. whatever, I'll just keep shooting this guy because my titan is like 10% health anyway. Titan's went from being this really precious commodity in the game to a thing that is almost definitly going to die once health gets low enough so you start playing for the eject button and just trying to maximize damage before then.

Also, the nuclear eject is needed back. The fear of that thing was a great deterrent for getting too close quarters with another titan.
 
Also,

Who the hell put areas in the middle of the map that are 'out of bounds'. They are easily reachable, they are not on the edge of the map and they allow access across areas of the map. If you didn't want people shooting through them put a wall there.

If you did want people shooting through them, why the hell are they out of bounds?

It's little stuff like this that just screams lazy. Like, what visual hint have I been given that I am not supposed to go there? It's very easy to get to and does not appear to be substantively different than terrain I am allowed to chill in.

I'm losing sleep over this shit. It feels like a CoD developer wanted to make a Titanfall clone. I know that's meta as fuck if you think about it, but it really feels like that.

Whatever I thought Respawn were, they're not showing here.

Maybe if the OG Titanfall wasn't rushed we wouldn't have gotten such a classic and clean game. I honestly don't see the "sequel" in this game.
 
The AI was also important as a way to assist in movement. Some of the AI would run and jump kind of like a pilot could, so you could get that half second to mask your movement to give someone the slip.

Of course, now we are giant blinking red lights, so that doesn't matter.
Yeah I hate the new mini map. The old one was great and allowed bad players to easily find the things that allowed them to play well: AI. AI appeared as little tiny dots on the map that were noticeable. Players were big red dots and Titans were big red arrows. It was easy to distinguish every thing from each other. Now everything is the same(or are Titans still arrows, I forget now) and you go around a corner completely unprepared because you don't know if it's a real player or a brainless AI. It's frustrating.
 
Man, I literally NEVER used the vortex shield in R1 - smoke all the way. I guess it all depends on playstyle.

Played as the Ogre and survived for a very long time - was probably one of the most annoying people to kill lol.

Especially when the hints shown during loading screen says "Your Pilot is always equipped with primary, sidearm and anti-titan weapon"

Yeah, I have a feeling it will come back.
 
Yeah I hate the new mini map. The old one was great and allowed bad players to easily find the things that allowed them to play well: AI. AI appeared as little tiny dots on the map that were noticeable. Players were big red dots and Titans were big red arrows. It was easy to distinguish every thing from each other. Now everything is the same(or are Titans still arrows, I forget now) and you go around a corner completely unprepared because you don't know if it's a real player or a brainless AI. It's frustrating.

It also allowed for stealthy players not making noise to use the map to their advantage. Throw a silencer on your 101C with a stealth pack and cloaking device and you were a silent killer moving through the map.
 
Also,

Who the hell put areas in the middle of the map that are 'out of bounds'. They are easily reachable, they are not on the edge of the map and they allow access across areas of the map. If you didn't want people shooting through them put a wall there.

If you did want people shooting through them, why the hell are they out of bounds?

It's little stuff like this that just screams lazy. Like, what visual hint have I been given that I am not supposed to go there? It's very easy to get to and does not appear to be substantively different than terrain I am allowed to chill in.

I've noticed it in other maps but that spot in forwardbase really bothered me, I don't even understand why they went through the effort of adding the walkway if they don't want you there.

Homestead has a few spots on the outside that look just like the rest of the map yet give you a countdown, and Boomtown has clumps of trees on various inside pockets that do the same thing when you jump through them. I get that one since it blocks people from camping in there but...why add trees in the first place?

Like you said, it feels lazy. I hate saying that about games but if you have spots you don't want people to camp then putting an arbitrary countdown before you blow up is such a cheesy way of handling it.
 
Man, I literally NEVER used the vortex shield in R1 - smoke all the way. I guess it all depends on playstyle.

Played as the Ogre and survived for a very long time - was probably one of the most annoying people to kill lol.

I liked the speedy little shit, and would hang back and pluck dudes with the 40MM and then vortex shield their volley and get the hell out of their using my 3 dashes to try and flank them around the back side.

I also did like smoke (and have gone back to it in the last week) because you can drop that shit and then get to someone's backside really easy as they wait for the smoke to clear to start shooting you again.
 
It also allowed for stealthy players not making noise to use the map to their advantage. Throw a silencer on your 101C with a stealth pack and cloaking device and you were a silent killer moving through the map.

Was always silenced haha. In COD4 and MW2, I also ran a stealth kit and got a lot of nukes actually.

I liked the speedy little shit, and would hang back and pluck dudes with the 40MM and then vortex shield their volley and get the hell out of their using my 3 dashes to try and flank them around the back side.

I also did like smoke (and have gone back to it in the last week) because you can drop that shit and then get to someone's backside really easy as they wait for the smoke to clear to start shooting you again.

My friend has an amazing Stryder game, but my heart was with the Ogre and 40MM. Loved being the tank and when the shield core was active - folks were going down.

A good Stryder was very annoying; easy to kill if rodeo'd, though.
 
A lot of this stuff really does seem like an entirely new team is making the game. You punish people for using the environment in a clever way and add slow, goofy mechanics like the battery thing? Why?
It really does seem like a different group... Or they really, really wanted to simplify the game like they said. Lowest common denominator and all. If I want casual I'll go COD. I want blazing fast speed/movement, intricate maps, tons of weapons, loads of customization and less hand holding.
 
I don't get why developers go and chop up a game for a sequel. Seriously just make tf1 with a shit load of maps, and some performance improvements, maybe some nice little extra features. This looks like almost a whole rework of the game. A lot of work just to make a shittier version of the original game.
 
I miss using the Smoke as a way to trap Titans into dodging into a Cluster Bomb or something. There was so much more strategy in R1. I don't even know what the Vortex Shield is supposed to do in R2, it doesn't reflect everything.

Get rid of the energy beam or w/e it's called on the Titan, and give us our 40mm instead. No need to have a precision shot that OHKOs Pilots if it hits and is the only thing that does real damage to a Titan.

Does anyone else feel like Ejecting is extremely unsafe and worthless? Especially since your grenades literally do nothing to a Titan except maybe screw up its vision slightly.

My friend has an amazing Stryder game, but my heart was with the Ogre and 40MM. Loved being the tank and when the shield core was active - folks were going down.

A good Stryder was very annoying; easy to kill if rodeo'd, though.

Atlas FTW. Damage Core + 40mm is so sweet. You can 3 shot a Stryder.
 
whyyyyyyyyyyyyyyyyyyyy

giphy.gif


You have a grapple hook, a tower with a grating you can stand on all around it then get told to get off it immediatly.

I got killed because I ejected from a Titan right by it and landed up there, then had to just leap down in the middle of a fight to get destroyed. An objective drops right by here so that's gonna be pretty common, this stuff seems to keep cropping up in maps.
If this was titanfall 1 those lines would also be zip lines just like that town map in the first game which had lines all over the place up high.

Titanfall 2 is so upsetting to me.
 
I've gotten a chance to play. The game felt good and I am terrible with a controller. I used to be good at cod4 but it's been a very long time since cod4/mw2 and I have barely used a controller since then. There was a lot of things that felt weird at first, but mainly due to using a controller.

It's hard to translate the console experience into a PC experience. FPS is just that genre where it's entirely different. Plus my inexperience with controller is a burden in itself.

Pilots:
TTK in general felt fine.

Hipfire could be more accurate, but it's pretty acceptable. I mostly stuck to the AR and SMG.

ADS could be a little more accurate on the AR. Felt like I was cone of firing people even at medium range using ADS and that's nasty after playing games like DB + OW. At long range it felt like there was too much RNG.

Seemed like there were a couple OHK weapons that also had high rates of refire, I'm not the biggest fan of that.

Titans:
The big ass lazer beam from the one titan felt really too easy to utilize.

Scorch ended up being my preferred titan, despite lack of mobility. I usually prefer highly mobile, like the stryder, so me enjoying the slow guy is a big change of pace. I think this is because his weapon was cool as hell, as was his AOE trap thing that you set on fire. Someone came at me with the chest laser and I really did him over with that trap.

Honestly, titans felt good overall. I didn't tinker much with the edits, pilots too.

Tools:
Grappling hook was a little underwhelming, but probably because I can't move the same way I can with KBM. I still like the grappling hook anyway. The sonar knife was nice. Preferable to the sonar in TF1. No one brought this tool up, it's very nifty. I assume it works for teammates as well. And no, I don't think grappling hook should be default.

Sliding... was hard to utilize as a maneuver to keep speed up. Likely a controller thing again. But sliding to then aim was actually quite nice. I can't wait to use this on PC, along with the grappling hook.

I wish the test phase would let me try whatever, but I guess they want feedback on progression as well. I would have liked to try the hover, but I only had a limited time.

If I have my new PC by the time this releases, it's definitely day one, just like TF1 for me. It may not pass OW in terms of popularity or gameplay, but I'm ready to jump in.
 
I was defending the game last week, but something clicked. It's easy enough for them to tweak most complaints, but tuning the movement to any end will not fix how awful the maps flow. Boomtown is playable because it's small, but it just feels so wrong. I only played the original for less than 100 hours but I remember it being a lot more satisfying to play.
 
I loved that little dance. Losting the vortex shield was a HUGE penalty so there was always that moment of 'do they have smoke?'. Ok, they don't have smoke. Ok, they are getting out, better jump off. Oh crap they were only crouching. FUUUUUUUU RUN RUN RUN.

It was such a fun little game of cat and mouse. And if you knew what was up you would also air punch the hell out of some jerk trying to ride your Titan and maintain safe distance from spots where they could land on you out of your sightline.

Now, it like. Well, I guess they stole my core. whatever, I'll just keep shooting this guy because my titan is like 10% health anyway. Titan's went from being this really precious commodity in the game to a thing that is almost definitly going to die once health gets low enough so you start playing for the eject button and just trying to maximize damage before then.

Also, the nuclear eject is needed back. The fear of that thing was a great deterrent for getting too close quarters with another titan.

I was with you until the end. Nuclear eject was a goddamn pox. It was martyrdom but worse and it's one of the few things I'm glad we're left to rot.
 
Also,

Who the hell put areas in the middle of the map that are 'out of bounds'. They are easily reachable, they are not on the edge of the map and they allow access across areas of the map. If you didn't want people shooting through them put a wall there.

If you did want people shooting through them, why the hell are they out of bounds?

It's little stuff like this that just screams lazy. Like, what visual hint have I been given that I am not supposed to go there? It's very easy to get to and does not appear to be substantively different than terrain I am allowed to chill in.

That might be an actual case of objectively bad map design.
 
If this was titanfall 1 those lines would also be zip lines just like that town map in the first game which had lines all over the place up high.

Titanfall 2 is so upsetting to me.
Yup. I tried to zip line on those... Feels bad man :/

I'm loving the game for the most part but my fucking god the maps need a full redo! Like seriously I'm the biggest proponent of the game but delay this if you have to and take care of the maps Respawn. They are wayyyyyyyyy too open and spaced out.
 
If this was titanfall 1 those lines would also be zip lines just like that town map in the first game which had lines all over the place up high.

Titanfall 2 is so upsetting to me.

Wait they don't work as zip lines?! I didn't even try it yet, but assumed it was same as TF1. Holy crap guys wtf did you do to titanfall
 
I miss using the Smoke as a way to trap Titans into dodging into a Cluster Bomb or something. There was so much more strategy in R1. I don't even know what the Vortex Shield is supposed to do in R2, it doesn't reflect everything.

Get rid of the energy beam or w/e it's called on the Titan, and give us our 40mm instead. No need to have a precision shot that OHKOs Pilots if it hits and is the only thing that does real damage to a Titan.

Does anyone else feel like Ejecting is extremely unsafe and worthless? Especially since your grenades literally do nothing to a Titan except maybe screw up its vision slightly.



Atlas FTW. Damage Core + 40mm is so sweet. You can 3 shot a Stryder.

The common link to everything: the 40MM was just BOSS.

Such a good gun.
 
An analogy about the map design I was thinking of. The first game reminded me of a highway with overpasses. There was always a high throuput road to get anywhere, and it was seemless to transition between them. This game feels like short straight lines with stop signs and giant potholes everywhere.
 
I miss using the Smoke as a way to trap Titans into dodging into a Cluster Bomb or something. There was so much more strategy in R1. I don't even know what the Vortex Shield is supposed to do in R2, it doesn't reflect everything.

Get rid of the energy beam or w/e it's called on the Titan, and give us our 40mm instead. No need to have a precision shot that OHKOs Pilots if it hits and is the only thing that does real damage to a Titan.

Does anyone else feel like Ejecting is extremely unsafe and worthless? Especially since your grenades literally do nothing to a Titan except maybe screw up its vision slightly.

Yeah I liked the smoke in TF1. I used it offensively a lot (I was basically always stryder). Stryder with triple threat and cluster missiles, get dash core up and pop in the middle of people, use smoke then dash out, cluster a corner and try to control the ground spraying grenades everywhere.

I think my biggest gripes with 2 the more I think about it are down to the titan dynamics and maps. Removing shields ruined so much of this for me, even the 'shields' you get from a battery is just an additional chunk of health that never regens. If you spawned in with real shields and they tied it to the battery it would be so much smoother. I like the design behind the batteries but it makes no coherent ingame sense that your initial battery does nothing, and people can also steal multiple batteries from you somehow.

I actually do like playing Ion and Scorch, but they feel weak when it comes to surviving. Doing scorch combos actually feels good, and he has a lot of area denial. But if you're down to a chunk of health there's really nothing you can do when it comes to engaging in fights, a lot of times I see two people just end up having to reload so they just keep punching eachother in the face since there's little point in retreating. Spite coring is totally a thing, I don't really care if I'm dying in my Ion chassis if I'm going down shooting a giant laser and fucking over another titan in the process.
 
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Also, the nuclear eject is needed back. The fear of that thing was a great deterrent for getting too close quarters with another titan.

Ah yes, and watching the mad panic of Titans starbursting away while ejecting was always a funny sight. They can't possibly not include it in the full game. D'Va Ult in Overwatch not quite cutting it...
 
I decided to purchase the original Titanfall for the PC from Origin for a whopping $10 and I have to admit that I'm having quite a bit of fun with the game, even if there is only a maximum of 700 players online at once and they're all playing Attrition :P

After playing the original and watching several of the Titanfall 2 tech test videos, it's readily obvious how much they've slowed the game down. My deepest and most sincere condolences to all of you Titanfall vets.
 
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