Played a couple of hours of the second T2 test last night.
It definitely feels improved over last weekend, and I definitely had more fun with it. I'm a little more convinced to buy the full release, but I'm definitely not going to pre-order it before seeing some reviews.
If you had fun, I wouldn't use reviews as a barometer. I'm fairly certain that PlayStation sites will most likely give it a good or above average score, provided this is PlayStation gamers' first Titanfall experience. Unless they use TF1 to measure it on, which is kinda odd, but you know. That said, for mulltiplatform publications, I can't say.
I just wish it had some thematic sense. Like, why does recovering a battery that was stolen from me give me full shield? I didn't have the shield when I started with the battery.
You just gotta put your faith in Scorch and hold that shit down.
That actually makes a ton of sense, no? If Titans had the shield upon landing, then the whole battery-giving-shields thing is more or less explained. I gather, Respawn doesn't want Titans overpowering too much hence the no shield at drop thing? Just a hunch.
About people saying batteries are too easy to steal: not if there are people working with you or with your enemy. I've repeatedly been shot to bits by other titans or other pilots when I go for batteries when I shouldn't. I've also done the same.
It's also fun to shoot enemy pilots if they succeed in pulling a battery and then put it right back in to that same friendly titan it was pulled from.
In short, I love the battery system. But I'm a player who always tries to help others.
Batteries were super easy to steal last week. This weekend, I've repeatedly been shot while trying to steal one. Either by Pilots or by enemy Titans. Also, not sure if it's just me, but there's weird hitbox thing whenever a Pilot is stealing a battery. It seems there's a few seconds of invulnerability once the stealing animation kicks in? I've shot a few Pilots trying to steal batteries and the hits don't register until after the pulling animation. Not 100 percent sure though.
I'm OK with the battery system since it promotes teamwork in a game that clearly isn't based on it. Most people will want to get their Titans ASAP and just tear shit up, which is understandably so. Once randoms figure out that putting a battery to a teammate's Titan nets them 30 percent Titan charge, you'll see more people doing it not purely to help, but to get their Titans faster.
Why is it so hard to play together with friends on this beta? me and 3 friends tried an hour to play together but when someone invited the party, someone would not receive the confirmation window, and if it somehow everyone confirmed, the game started but some people did not join the game, but instead stayed at the menu screen.
Very frustrating i never saw a online fps, even if its a beta, to be this hard to play online with friends
Respawn has said repeatedly that the invite system is broken. Yeah, tad annoying but I assume that'll be fixed come launch.
I think I'm getting a handle on the grappling hook, at first I felt it was "reeling in" super weak. But now I'm getting a better grasp on saving the second jump for a something of a "super-grapple", the flow is presenting itself.
I'm 5/50. In some matches, I get to be super effective with the hook, while in others, I get stuck on stuff and generally don't use it properly.
I hope there's a good movement vid/tutorial that helps players build momentum and such. But the maps need to be cooperative of this as well.
I still have a fair few complaints and grievances with the game: maps, movement and game modes. But there's just no other game where you can call in a fucking Mech from the sky to fight with. These moments never get old. I hope that this time around they can keep the game and it's community alive for more than a few weeks
Seeing as it'll be out on PS4, I gather the community will be way larger this time. Will it stay as active though? Dunno. Maybe if Respawn times their free maps, modes and stuff intelligently?
My problem with the changes they've made is they can't beat Call of Duty as far as casuals are concerned.
If they reduce Titanfall to Call of Duty's level of accessibility, COD will trounce them with their experience every time. They should be trying to be successful the same way Battlefield, or Rainbow Six Siege, or Overwatch is - 'here's our niche, you won't get this elsewhere'.
But instead it's 'You like Call of Duty, well we have Pilots vs. Pilots', 'You like specific lanes from A to B which you can camp for kills, like in Call of Duty? We've got you covered'.
Post makes a lot of sense. But if they can market and sell people to "here's you driving a badass mech and going crazy on people!" That might work, no? Also, if Infinite Warfare MP sucks, I expect the CoD crowd to play this in its stead.
On a Twitch stream/interview yesterday, a Respawn developer specifically ruled out the first-person animations (the stream was posted earlier in the thread). I seriously doubt that you will see any substantial AI enhancements at launch, if ever.
Lastly, due to marketing deals with other companies, the release cannot be delayed until 2017.
Wait, are people seriously believing or thinking that the game might be pushed back just because of forum posts and whatnot? Not being a wise-ass but that's never going to happen. EA (and in turn, Respawn) might lose even more money if they delay it to the point that they need to sell even more just to break even. Lots of behind the scenes stuff are already in motion (release schedule, marketing, co-sponsorships, etc.). Heck, delaying it doesn't even guarantee that it will sell more or be a better game (since it being a good or bad game is entirely subjective as can be read in this very thread).
Don't get me wrong, GAF is very influential, but forum members represent a very small buying market. I'd say 90 percent of Titanfall 2's target demographic either doesn't know GAF, check Reddit or whatnot.
For funsies, I listened to the chatter in Networks (not GAF, but highly populated ones) and people were talking about getting it instead of this year's Call of Duty. some bitching about the unlocks, racist BS (as usual), but generally, not really complaining about the game itself. Mind, this is on PS4, so that might be different on Xbox One.
Respawn and EA (or any publisher/developer) would delay their game unless there's something super technically broken. Every game has flaws and complaints and if devs listened to each one, well, the game would never see release.
I'm going to push back a little and say this is a really fun demo.
I am wall running, sliding, hooking, and generally moving about the map at a super quick pace, just as I did with TF1. The removal of the lock on pistol is great. The removal of grunts in Hardpoint is fine with me. They felt out of place in that mode anyway. Bounty Hunt is a cool no game mode that will require plenty of teamwork to be effective. The energy core mechanic that gives Titans extra shields seems like another great way to encourage teamwork.
I know that I'm supposed to hate this, but I see it as a huge improvement.
You can push back as much as you want, man. This is why the thread exists. We don't need to conform to one thought.
And nope, you're not supposed to hate it. I mean, why would you need to? Because people said so?

Reminds me of BF3 when people said it was shit and it was not Battlefield. I loved it, didn't care what others said. Same with BF4. You'll see people say how broken it is, unbalanced, how it's not a proper BF game and so on. But if you check the sales, player population, they speak otherwise.
Why are deaths important?
Not a K/D perv are you?
K/D perv needs to be a thing now. LOL! I was surprised at this as well. No K/D, no level indicator of the player on the scoreboard, etc. Not sure if I'm 100 percent for it, but it's a relatively small quibble.
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At this point, Respawn should release a real demo near release with different maps, maybe showcase (even if it's not playable) kits, equipment, attachments, etc. I think the main issue now with the movements are caused by the maps, which I agree aren't conducive to wallrunning or building momentum at all.