What do others think? TDM with or without AI?
With AI 100%
We need as much chaos as possible on the maps.
What do others think? TDM with or without AI?
everyone loving the Scorch now. The biggest, clunkiest, slowest Titan they have and everyone loves it. This is what happens when people judge and start complaining before having any significant time with something. I'm guilty as well.
There needs to be chatter from AI, from each faction, rounds going off etc thats what made attrition nuts. All the shit that was happening was frantic and exciting.With AI 100%
We need as much chaos as possible on the maps.
There needs to be chatter from AI, from each faction, rounds going off etc thats what made attrition nuts. All the shit that was happening was frantic and exciting.
Pods dropping, aircrafts hovering, crazy wildlife snatching grunts. Shit was nuts it was alive.
If AI was bought back for TDM or attrition isn't there the problem that the grunts are their own team now and not part of your faction? is that right?
Like you're not going to see two grunts fighting it out in a building because they will all be on the same side.
Is there something in the story that prevents non-pilot grunts fighting each other on both sides?
You know...
If you play R1 after playing R2 after some time, it just feels like the greatest sequel ever. What a shame.
I guess the single player will explain but i'm worried the multiplayer doesn't have factions for the AI grunts like titanfall 1, and they have stripped them down to just their own thing who shoots at any player who passes them.
I'd love to be shown that I am wrong because I want to see the titanfall 1 AI return in full glory.
I dunno, some of my favorite moments have been invading points and taking out defending pilots and vice versa. Amping made the defensive nature of this gametype more fun for me as opposed to just cappin' n go.I think the amping aspect of Hard Point is ruins the gamemode. Once you cap a point, you just sit on it and kill all attackers. Honestly, the single player videos they have released for this game seem like they might be more fun than the MP.
I think the amping aspect of Hard Point is ruins the gamemode. Once you cap a point, you just sit on it and kill all attackers. Honestly, the single player videos they have released for this game seem like they might be more fun than the MP.
Seriously, if they added the slide to the first it would be a perfect sequel gameplay wise haha.
I think the amping aspect of Hard Point is ruins the gamemode. Once you cap a point, you just sit on it and kill all attackers. Honestly, the single player videos they have released for this game seem like they might be more fun than the MP.
What do others think? TDM with or without AI?
everyone loving the Scorch now. The biggest, clunkiest, slowest Titan they have and everyone loves it. This is what happens when people judge and start complaining before having any significant time with something. I'm guilty as well.
There needs to be chatter from AI, from each faction, rounds going off etc thats what made attrition nuts. All the shit that was happening was frantic and exciting.
Pods dropping, aircrafts hovering, crazy wildlife snatching grunts. Shit was nuts it was alive.
Amped Hardpoint is ass because... A guy who stayed in Point C with no kills should not be MVP...
It's also FAR easier to win. Oh my goodness people suck at this mode.
What do others think? Titanfall 2 with or without titans?
I agree 100%.
Respawn has done an incredible job with the gameplay in Titanfall 2, with the addition of the grapple and slide, but removing Attrition, the AI in Hardpoint and the AI chatter just makes the battlefield feel barren and not nearly as immersive as Titanfall.
I have faith in Respawn though and I truly believe they do care about their fans. They'll make it right.
There needs to be chatter from AI, from each faction, rounds going off etc thats what made attrition nuts. All the shit that was happening was frantic and exciting.
Pods dropping, aircrafts hovering, crazy wildlife snatching grunts. Shit was nuts it was alive.
Okay, I'm uploading a full Bounty Hunt match. I played to win so it's kinda boring but that should be my final clip I'll upload. Raw gameplay, no music and all.
Mad disappointing you know. I just don't understand why Respawn took their masterpiece and fucked with it. Did they accidentally delete their internal build or something?
everyone loving the Scorch now. The biggest, clunkiest, slowest Titan they have and everyone loves it. This is what happens when people judge and start complaining before having any significant time with something. I'm guilty as well.
Full matches are fun to watch.
uploading from Xbone at 0.3Mbit/s =( I'll PM you just in case you miss it haha. I think it will take like 2 hours.
You guys remember the lore from R1 that said something like ~90% of all Pilots fail the training and die? I wonder how robots got involved - probably the campaign will tell the tale.
yeah i'm a little confused about people complaining about hardpoint. it's not exactly a mode you should be too mobile in. it's about controlling points.That is how it is meant to be played...
You'd think people never played a mode like hardpoint before if you're complaining about that.
Yeah, i have faith the end product is going to be insanely fun. There's so much here that is good, so much that's fun. Bounty hunt is a shitty mode, that's all there is to it.I agree 100%.
Respawn has done an incredible job with the gameplay in Titanfall 2, with the addition of the grapple and slide, but removing Attrition, the AI in Hardpoint and the AI chatter just makes the battlefield feel barren and not nearly as immersive as Titanfall.
I have faith in Respawn though and I truly believe they do care about their fans. They'll make it right.
yeah i'm a little confused about people complaining about hardpoint. it's not exactly a mode you should be too mobile in. it's about controlling points.
i think pub hardpoint was very fluid and mobile wasn't it in titanfall 1? since majority of the people just left one point to another point with no teamwork.
I think (based on TF1 campaign ending)the epilogue mission and ending of the first one explains this pretty well. The area of space they're in is cut off from reinforcements and therefore the focus of the war became fighting over the factories that produce the spectres. Initially the only the one side (IMC?) only used the spectres but the militia realized they had to use them at the end.