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Titanfall 2 Multiplayer Technical Test Impressions (XB1/PS4)

everyone loving the Scorch now. The biggest, clunkiest, slowest Titan they have and everyone loves it. This is what happens when people judge and start complaining before having any significant time with something. I'm guilty as well.

I don't "love" it, I just find the shield tactic hilarious.

The Titans are still a slog.
 
With AI 100%

We need as much chaos as possible on the maps.
There needs to be chatter from AI, from each faction, rounds going off etc thats what made attrition nuts. All the shit that was happening was frantic and exciting.
Pods dropping, aircrafts hovering, crazy wildlife snatching grunts. Shit was nuts it was alive.
 
There needs to be chatter from AI, from each faction, rounds going off etc thats what made attrition nuts. All the shit that was happening was frantic and exciting.
Pods dropping, aircrafts hovering, crazy wildlife snatching grunts. Shit was nuts it was alive.

Yes, whoever made the decision to slow this game down needs to go work on Star Wars lol. They are all talented developers, but unfortunately information wasn't interpreted from the first game correctly.

Titanfall 2 is an incredibly fun shooter, but still needs some work for the Titanfall magic.
 
After playing quite a bit, the only one of the common complaints here I can really get behind is the map design. I don't know the name, but that one with the river running through it is TERRIBLE. It's completely counterintuitive to the mobility options at your disposal. Plus it just isn't that well designed.

TF1 maps were like this incredible mosaic of corridors, walls, and buildings, to the point that it felt like you could scale entire maps without ever touching the ground (and there were indeed GIFs of that happening). Here though, they just seem to place random walls in random places as if to say "here's a place you wan wall run, but why would you?"

I'm super unimpressed by the maps. And that Bounty Mode is terrible. But the core gameplay I'm fine with, I think the movement and feel still seem really good.
 
Finally Level 15.

E92 M3, please join. It's so lonely.

I almost feel that Bounty Hunt, despite R2 being more casual friendly with the lack of a gigantic skill gap, is making it much harder for players to even understand why they aren't very good.

Attrition at the very least rewarded players who were getting a ton of Pilot kills.

Also, every single game (on the 3rd wave or so) I am always on like, A, farming AI alone then having enough time to wreck the other team at B. It's silly how barely anyone knows how to properly play the game type.

Casual won't play objective, and the only non-objective mode is PvP. WTH Respawn.
 
If AI was bought back for TDM or attrition isn't there the problem that the grunts are their own team now and not part of your faction? is that right?

Like you're not going to see two grunts fighting it out in a building because they will all be on the same side.
 
If AI was bought back for TDM or attrition isn't there the problem that the grunts are their own team now and not part of your faction? is that right?

Like you're not going to see two grunts fighting it out in a building because they will all be on the same side.

I was wondering that, too. Like what is the story going to be?

And I miss Spyglass / The Lady on Frontier side forget her name / Markman.
 
For full disclosure, I'm new to both these games, Titanfall and Titanfall 2 (obviously), and have been alternating between the two in the last week and a half. But if Respawn is reading feedback, I'll offer some:

1) The movement feels a lot better this week, and overall I think the slide and grappling hook feel great, once you get used to them.

2) That said, the maps just don't feel like they encourage traversal in the same way the first did. All too often I'm snagging on debris, or getting stuck in weird nooks when trying to use the grappling hook, or have nothing to bounce off of at all (hey, Homestead).

3) The lack of verticality in the maps shown so far is sort of depressing. Making the most of movement and scaling a building, or ejecting hundreds of feet from your Titan, those feelings just aren't quite there. Moreover, there seem to be a few spots that are accessible, with some effort, but just get marked as Out of Bounds. It's a shame.

4) Obviously it won't make release, but please, please, please reconsider an option for first person embarking/melee kills/Titan melee kills. The rapid switch to third person is jarring, and on Kodai in particular I had similar glitchy camera issues as the gif posted earlier. I would happily give up whatever second or two of situational awareness the third person camera might offer for a consistent first person view. The third person view also takes a lot of bite out of those Titan melee kills, especially for those on the receiving end.

5) Please, please, less "battle island" type maps. I hate to say it, but Homestead is incredibly boring, and trying to get anywhere across the map is a huge chore.

6) Consider nixing the enemy glow altogether. Or at least offer some consistency - friendly ticks and tripwires glow orange regardless.

7) More "swiss cheese" maps, please. Titanfall 1 absolutely is chaotic, messy, and exhausting, but it makes for a great time. Without the back alleys, tunnels, and building density of the first, these three more streamlined maps thus far just lack that sort of excitement. If these maps are not only representative of the rest in the game, but also the developers putting their best foot forward, I'm...a bit concerned.

8) Bring back Attrition.

9) The battery system is clever, but I'm not sure if it was worth the cost to the Rodeo system. It feels like the pendulum has swung too far the other way, in favor of the pilots. Canned animations and automatic hop-offs aren't half as thrilling as the huge risk/reward game of the rodeos in the first.

10) Titans have got to be beefed up, one way or another. Without regenerating shields they just feel too weak. At least they're more present in week 2, I'll give y'all that.

I'm not going to join the chorus so far as to say "this game is garbage" or anything that drastic. It's fine. Good, even, considered on its own. But it's a sequel, and as such it feels like Titanfall, just sort of watered down, with all of the edges sanded off.

I'm experiencing first hand that the learning curve to Titanfall 1 is steep, but it's all the more rewarding to get the hang of. Titanfall 2 feels more immediately accessible in comparison, but just sort of...bland, I guess?

Just getting a sort of Generic Store Brand Cola feel from Titanfall 2. It's close enough to what I'm enjoying from the original, but lacking in enough little ways that, given the choice, I'll go for the original every time.

I'll keep following the game and hoping for the best, but I've canceled my preorder and am squarely in the "wait and see" camp. Best of luck.
 
Guys... The EPG is so good. I'm finally eating people up with it. If you have your Auto-Titan to guard a spawn and you take your EPG to the other minion spawn, you get SO MANY POINTS:

Screenshot-Original.png
 
Is there something in the story that prevents non-pilot grunts fighting each other on both sides?

I guess the single player will explain but i'm worried the multiplayer doesn't have factions for the AI grunts like titanfall 1, and they have stripped them down to just their own thing who shoots at any player who passes them.

I'd love to be shown that I am wrong because I want to see the titanfall 1 AI return in full glory.
 
Played the game and it still maintains the feel of the first one. It's a good game but I feel I may burn out quick like the previous one
 
Amped Hardpoint is ass because... A guy who stayed in Point C with no kills should not be MVP...

It's also FAR easier to win. Oh my goodness people suck at this mode.
 
Well I spent this weekend on the PS4 version and I have say, you can tell its new on the PlayStation, every game I just walked through people!

It's either the changes or the PS players, but I felt like a Titanfall god this weekend.

Definatly better than last weekend, I will most likely buy it over the Christmas period, I think it will be a guy from me though
 
I think the amping aspect of Hard Point is ruins the gamemode. Once you cap a point, you just sit on it and kill all attackers. Honestly, the single player videos they have released for this game seem like they might be more fun than the MP.
 
I guess the single player will explain but i'm worried the multiplayer doesn't have factions for the AI grunts like titanfall 1, and they have stripped them down to just their own thing who shoots at any player who passes them.

I'd love to be shown that I am wrong because I want to see the titanfall 1 AI return in full glory.

Oh sorry, when I made my original comment I completely forgot about Seekers in Bounty Hunter since I've mostly played Harpoint. I see now why you thought that.

Yeah I hope they bring that back T1 style.

I think the amping aspect of Hard Point is ruins the gamemode. Once you cap a point, you just sit on it and kill all attackers. Honestly, the single player videos they have released for this game seem like they might be more fun than the MP.
I dunno, some of my favorite moments have been invading points and taking out defending pilots and vice versa. Amping made the defensive nature of this gametype more fun for me as opposed to just cappin' n go.
 
I think the amping aspect of Hard Point is ruins the gamemode. Once you cap a point, you just sit on it and kill all attackers. Honestly, the single player videos they have released for this game seem like they might be more fun than the MP.

It's not good imo. Especially in a game with such a focus on movement.
 
I think the amping aspect of Hard Point is ruins the gamemode. Once you cap a point, you just sit on it and kill all attackers. Honestly, the single player videos they have released for this game seem like they might be more fun than the MP.

That is how it is meant to be played...

You'd think people never played a mode like hardpoint before if you're complaining about that.
 
A lot of comments from devs seem to point to the fact they wanted to remove "fatigue" that people experienced playing the first game. I don't understand that because many of us would play it for 6 hours or more a day just fine haha.

Never actually heard anyone say "I am so exhausted from this game."
 
everyone loving the Scorch now. The biggest, clunkiest, slowest Titan they have and everyone loves it. This is what happens when people judge and start complaining before having any significant time with something. I'm guilty as well.

Yeah, and with a few tweaks ion can be just as competitive. The dash is really useful and so is the sniper laser thing.

Scorch has to really aim or use a lot of resources to kill pilots. Ion kills them pretty easily.

I can't wait to see some of the higher mobility titans and the sword user.
 
There needs to be chatter from AI, from each faction, rounds going off etc thats what made attrition nuts. All the shit that was happening was frantic and exciting.
Pods dropping, aircrafts hovering, crazy wildlife snatching grunts. Shit was nuts it was alive.

I agree 100%.
Respawn has done an incredible job with the gameplay in Titanfall 2, with the addition of the grapple and slide, but removing Attrition, the AI in Hardpoint and the AI chatter just makes the battlefield feel barren and not nearly as immersive as Titanfall.

I have faith in Respawn though and I truly believe they do care about their fans. They'll make it right.
 
Amped Hardpoint is ass because... A guy who stayed in Point C with no kills should not be MVP...

It's also FAR easier to win. Oh my goodness people suck at this mode.

Add high difficulty ai that has lots of health and can actually kill you to the hard points that fights against anyone who has capped it and this mode becomes interesting.

I didn't like it in titanfall 1 either when I played the capture the points mode.
 
I agree 100%.
Respawn has done an incredible job with the gameplay in Titanfall 2, with the addition of the grapple and slide, but removing Attrition, the AI in Hardpoint and the AI chatter just makes the battlefield feel barren and not nearly as immersive as Titanfall.

I have faith in Respawn though and I truly believe they do care about their fans. They'll make it right.

Yup, this is a huge omission. The maps and battles just kinda feel lifeless otherwise.
 
Okay, I'm uploading a full Bounty Hunt match. I played to win so it's kinda boring but that should be my final clip I'll upload. Raw gameplay, no music and all.

Mad disappointing you know. I just don't understand why Respawn took their masterpiece and fucked with it. Did they accidentally delete their internal build or something?
 
Okay, I'm uploading a full Bounty Hunt match. I played to win so it's kinda boring but that should be my final clip I'll upload. Raw gameplay, no music and all.

Mad disappointing you know. I just don't understand why Respawn took their masterpiece and fucked with it. Did they accidentally delete their internal build or something?

Full matches are fun to watch.
 
everyone loving the Scorch now. The biggest, clunkiest, slowest Titan they have and everyone loves it. This is what happens when people judge and start complaining before having any significant time with something. I'm guilty as well.

I never had a problem with the titans.

I loved scorch since day 1. He's awesome. Love denying the B flag in Homestead with him. Despite his slowness, the main attack and Lava strip is devastating.

I actually started using Ion to spice it up. Despite initially feeling like paper, I started using him with better awareness.

Personally, I wreak havoc with the titans, but I do feel this is mostly due to players being total noobs. It's also lame that we have to pick between AT and pistol. I bet that will be a perk of some kind (to use both).

So, I dont die often in a titan, unless Im outnumbered and get homed in on by multiple titans.

Using the lightning smoke is a predictable defense since the rodeoing is so pre-canned. As soon as someone is on my back, I can guarantee a kill-- I dont know if enemies can stop the animation, but I always seem to kill them.

I enjoy using the titans a lot. I just really dont like the maps :/

They dont favour pilots at all, as everyone has beaten to the ground in complaints here.

With the titan gameplay, I feel the map design can be so off.

For example, they are great at protecting B in Homestead and Boom Town. Problem is, Boomtown is so congested that it's no fun, and just becomes a game of ganging up on titans.

In Homestead, it's much better, insofar as there is more space, but the pure openness of that map hurts pilots.

In Forwardbase, Titans feel really useless for flag capping, as no flag can be secured by them, but A and C can be somewhat guarded by them. I find it strange that players play titans and then go off fighting separate from the objective. That map just feels bad for Hardpoint because of this.


In Titanfall 1, the beta maps allowed you to cap 1 flag with a titan, but they were never the chokepoint middle flag. They were one of the bases.
 
It's OK I guess, basically what I remember from the first one. I played the hell out of that one and got burnt out. It's been years now and after a few hours I feel burnt out on this.

The graphics, settings, sounds etc all seem too similar to the first for my taste.
 
Rodeoing Scorch is pointless, if he's not being attacked by something else then he can just crouch and use the flame shield while looking up to kill the pilot lol.
 
You guys remember the lore from R1 that said something like ~90% of all Pilots fail the training and die? I wonder how robots got involved - probably the campaign will tell the tale.
 
So after having more time with the game over this second weekend, I upped my it to a probable buy. Like just about everyone I was crushingly disappointed with it the first weekend compared to R1 but with the small tweaks and just my own acceptance that this game will be what it is and will not recapture what the first one had. Getting a better grasp of the bounty mode and battery retrieval and all that does make it more fun, but I would love to see Attrition come back to the game eventually, even if it's not at launch.

I like to focus on one shooter at a time, so I'm not one that's going to buy all three of the big shooters fall, so this will likely be the one unless CoD somehow manages to wow me this year, I'm not really a Battlefield fan even though BF1 looks really good.

Prior to the test I was set on buying this, first weekend I said sadly no way, but this weekend makes it a little better.
 
You guys remember the lore from R1 that said something like ~90% of all Pilots fail the training and die? I wonder how robots got involved - probably the campaign will tell the tale.

I think (based on TF1 campaign ending)
the epilogue mission and ending of the first one explains this pretty well. The area of space they're in is cut off from reinforcements and therefore the focus of the war became fighting over the factories that produce the spectres. Initially the only the one side (IMC?) only used the spectres but the militia realized they had to use them at the end.
 
That is how it is meant to be played...

You'd think people never played a mode like hardpoint before if you're complaining about that.
yeah i'm a little confused about people complaining about hardpoint. it's not exactly a mode you should be too mobile in. it's about controlling points.

i think pub hardpoint was very fluid and mobile wasn't it in titanfall 1? since majority of the people just left one point to another point with no teamwork.
I agree 100%.
Respawn has done an incredible job with the gameplay in Titanfall 2, with the addition of the grapple and slide, but removing Attrition, the AI in Hardpoint and the AI chatter just makes the battlefield feel barren and not nearly as immersive as Titanfall.

I have faith in Respawn though and I truly believe they do care about their fans. They'll make it right.
Yeah, i have faith the end product is going to be insanely fun. There's so much here that is good, so much that's fun. Bounty hunt is a shitty mode, that's all there is to it.

once that LTS and CTF come out then we'll know for sure how the game plays
 
yeah i'm a little confused about people complaining about hardpoint. it's not exactly a mode you should be too mobile in. it's about controlling points.

i think pub hardpoint was very fluid and mobile wasn't it in titanfall 1? since majority of the people just left one point to another point with no teamwork.

Yeah, very much so. People often never defended the hardpoints so it was just like playing musical chairs.

But yeah, that was the pub experience. Every FPS I've ever played with a mode like hardpoints is very intense back and forth fighting and defending points. You usually don't have to sit directly on the point to defend it either, so there is a lot of fighting going down between the points, where mobility will be utilized in a game like titanfall anyway.

I think the whole amped thing is a nice twist on it. I think it'll take some time to see the full implications.
 
I think (based on TF1 campaign ending)
the epilogue mission and ending of the first one explains this pretty well. The area of space they're in is cut off from reinforcements and therefore the focus of the war became fighting over the factories that produce the spectres. Initially the only the one side (IMC?) only used the spectres but the militia realized they had to use them at the end.

Oh yeah...I completely forgot those details.
 
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