As for maps, I agree they should just get as many TF1 maps in the game as possible. Like figure out a process for just cranking those out because they're great and many of them would work fine in this game. I personally want Rise, Haven, War Games, Relic, Corporate, Demeter, Smuggler's Cove, Colony, Runoff, Swampland, Dig Site....... well really practically all of them!!!
Phase Shift as a defensive tool... just doesn't really work sometimes. The game is a little too generous to laggers. And if you're facing a laggy dude you're going to be fed an instakill even if you pop out of phase as soon as he looks at you. Laggers are also very difficult to goose at times. It's absolutely awful to face in Coliseum as well. I think that Battlenonsense analysis was pretty much saying the same thing. The game has dedicated servers, my opinion is at some point you're responsible for maintaining a decent connection to the Internet and lag comp shouldn't be saving you.
For all my love of LTS in this game some of the battery spots could use some tweaking. Am I missing something or does one side of Drydock give a team two free batteries compared to zero on the other?
Boomtown feels a little uneven, one side is a pretty safe battery get, the other seems to be flankable. I like the way they are on Exoplanet, where you kind of fight over them. Black Water Canal is good too. Eden isn't too bad but the mid battery feels like it's tilted to one side a bit. Crash Site and Complex seem ok for batteries, though I hate Complex for LTS. Kodai seems ok but one battery is definitely quicker than the other.