Titanfall ditching CoD shooter tropes

Still has a flaw, focus on mobility with ADS, it doesn't make any sense.

Maybe ADS will just be an option, but not required. As in the crosshair makes sense and theres no need for ADS.

By this i mean tight/rounded crosshairs with hit detection to match.
 
Relax man. I am just trying to prove BS the advertising statement from a multibillion dollar corporation.
I guess I don't really understand how a forum post from a Respawn dev saying that quick scoping will be ineffective is an advertising statement from a multibillion dollar corporation.

Being similar to CoD while being different enough to be a completely new IP is one of the things that has me most excited for Titanfall. After all, Call of Duty 4 is still one of my favorite games ever made.
 
~BUENO~

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SAVE US RESPAWN
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West and Zapella were the same people who started this mess.

Shoulda got rid of sniping altogether.

then how are the 13 year olds going to play?

And I hope this game isn't a lazy PC port.

Who am I kidding I know EA is going to fuck something up.
 
How exactly would no scoping be abused? Should the gun really fire any differently just because you're not aiming down the scope (save for not being as steady)?

Your bullets should still take their normal path instead of firing off randomly inside of a huge ass crosshair in front of you, right?

what is the normal path when hip firing a sniper rifle?
 
I guess I don't really understand how a forum post from a Respawn dev saying that quick scoping will be ineffective is an advertising statement from a multibillion dollar corporation.

I guess I view huge game development differently then. I think there is much filtering, propagandizing, and thought put into every single bit of information that comes out for games as large and "call of duty shaking" as titan fall.
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Beyond that difference:
What about my points about the all the COD tropes which this game pretty obviously does have? Doesnt that prove a point?
 
Relax man. I am just trying to prove BS the advertising statement from a multibillion dollar corporation.

I never said the game was crap or something.

It is just obvious how the game takes many tropes from COD, whether some GAFers or DEVs would ever admit to that is what I am aiming at.

Saying it is not like COD is pure advertising tactics. THe statement does not hold water when you see the sprinting animations, the ADS, the XP walls, and the hit markers.

How does xp and hit markers have anything to do with what they are specifically talking about here? These guys invented the xp marker, they're not copying anybody. If they were still making Call of Duty games they probably wouldn't have let it rot like Activision has. Maybe they just realized no scoping was bullshit after people started abusing it so badly and finally found an alternative?

I'm not saying you're wrong, but I see no proof that you're right. I also think that would be a weird advertising tactic; It'll only piss off the people that don't like call of duty mechanics once they buy the game, or deter those that like call of duty's mechanics from buying it.
 
That should have been nerfed years ago.

Nerfed? In all the CoDs I've played, people trying to quickscope go absolutely terribly, most of the time they rush you, shoot, completely miss, and awkwardly fumble while you dispose of them. I don't think I've ever seen someone use it as an effective strategy, it just has a very high risk/reward ratio and looks good in a montage. It takes a shit load of skill to actually be good at it.
 
what is the normal path when hip firing a sniper rifle?

In the military shooters, its anywhere within the crosshair with a spread calculation added on, so the farther it goes it can even out of bounds the cross hair.
Basically useless at anything other than immense close range.

In bf4 theres obviously the laser sight, however it still doesn't do much of anything for the snipers.
 
I assume that they are going to use some kinda charged bullet. Maybe like tf2. But hopefully like jedi knight where you charge a shot and it 1hks the body only at full strength. I could be miss-remembering how it worked precisely.
 
How does xp and hit markers have anything to do with what they are specifically talking about here? These guys invented the xp marker, they're not copying anybody. If they were still making Call of Duty games they probably wouldn't have let it rot like Activision has. Maybe they just realized no scoping was bullshit after people started abusing it so badly and finally found an alternative?

I'm not saying you're wrong, but I see no proof that you're right. I also think that would be a weird advertising tactic; It'll only piss off the people that don't like call of duty mechanics once they buy the game, or deter those that like call of duty's mechanics from buying it.
Before I seem more like a bad guy, when believe me, I love you guys, I just wanted to point something out that I thought was obvious given what we know about the game.

I thought it was slightly ironic that this game is being branded as a COD killer, anti-cod, new fresh take on FPS, when it still uses many many of the same tropes that COD uses.

That is all. I think saying it is the ANTI-COD mechanics savior is kinda just propaganda fanboyism or something. This game pretty obviously inherets quite a bit from COD even from just a skin deep screenshot comparison.

No worries GAF (especially you Anti-trop), I love you.
 
Before I seem more like a bad guy, when believe me, I love you guys, I just wanted to point something out that I thought was obvious given what we know about the game.

I thought it was slightly ironic that this game is being branded as a COD killer, anti-cod, new fresh take on FPS, when it still uses many many of the same tropes that COD uses.

That is all. I think saying it is the ANTI-COD mechanics savior is kinda just propaganda fanboyism or something. This game pretty obviously inherets quite a bit from COD even from just a skin deep screenshot comparison.

No worries GAF (especially you Anti-trop), I love you.

I'm just challenging you because I'm trying to figure it out for myself, honestly. That's what GAF is all about! Maybe it's propaganda, who knows for sure at this point. No scoping isn't necessarily a deal breaker for me anyway as I love going balls to the wall with a shotgun/smg and hunting those bastards down.
 
Before I seem more like a bad guy, when believe me, I love you guys, I just wanted to point something out that I thought was obvious given what we know about the game.

I thought it was slightly ironic that this game is being branded as a COD killer, anti-cod, new fresh take on FPS, when it still uses many many of the same tropes that COD uses.

That is all. I think saying it is the ANTI-COD mechanics savior is kinda just propaganda fanboyism or something. This game pretty obviously inherets quite a bit from COD even from just a skin deep screenshot comparison.

No worries GAF (especially you Anti-trop), I love you.
The reason that Titanfall is being billed as the "CoD-killer" is not because it's so radically different, but rather that it's so immensely familiar, while being fresh and innovative enough to be noteworthy.

It's the new Call of Duty game for people that think CoD has been stale and boring for years.
 
Before I seem more like a bad guy, when believe me, I love you guys, I just wanted to point something out that I thought was obvious given what we know about the game.

I thought it was slightly ironic that this game is being branded as a COD killer, anti-cod, new fresh take on FPS, when it still uses many many of the same tropes that COD uses.

That is all. I think saying it is the ANTI-COD mechanics savior is kinda just propaganda fanboyism or something. This game pretty obviously inherets quite a bit from COD even from just a skin deep screenshot comparison.

No worries GAF (especially you Anti-trop), I love you.

They really are mechanics that are largely different than COD mechanics. Increased mobility being the biggest. I'm not sure if you're serious when you say calling it anti-cod is propaganda fanboyism. From a lot we know about the game, we know this isn't the truth (that it is anti-cod, I'm probably not being clear here).. Only, like you said, a superficial level does the game seem like COD. On that note we can say BF is like COD. And quake is like COD. ET is like COD. And on and on all because they have some similarities and... things that you could label as tropes in common with each other.
 
Why is it that I feel like, if they have a one hit kill type of rifle, catching people in this game would be similar to Q3A and the railgun.
 
We really don't have much of an idea on TTKs yet besides a few gameplay clips here and there, i imagine that is going to be a big deal.
Our perspective on ADS and weapon options can change drastically once we get a good feel for the kill times.
 
I think players will still find an effective way (regardless) of obstacle advantages and titans present within the match.

Have Anti-Armor Titan weapons to take down those Sentinels and Quick & No scope the infantry that comes in your view.

With the right map and tactic. A team should theoretically have decent map control.
 
I think players will still find an effective way (regardless) of obstacle advantages and titans present within the match.

Have Anti-Armor Titan weapons to take down those Sentinels and Quick & No scope the infantry that comes in your view.

With the right map and tactic. A team should theoretically have decent map control.

Do we have any idea of how they are going about spawn camping/griefing?
 
http://www.escapistmagazine.com/new...coping-Sniping-to-Be-Ineffective-Respawn-Says

They really wanna distance themselves from their old baby. Good news though.

I don't blame them. CoD4 was the most influential shorter of last generation and it releases early on. TitanFall has a chance to be the exact same for this generation.

Hell, Guerilla and even more so IW and DICE were handed the same opportunity on a silver platter and each studio fumbled the ball in a different way.
 
The reason that Titanfall is being billed as the "CoD-killer" is not because it's so radically different, but rather that it's so immensely familiar, while being fresh and innovative enough to be noteworthy.

It's the new Call of Duty game for people that think CoD has been stale and boring for years.
That's a really good explanation as to why people are excited for titanfall
 
He seems to be implying that it's not really worth the effort to even try.

I really need to see it in action as IW promised no quickscoping for Ghosts and they fucking lied through their teeth. If you can do it, some quickscoping kiddies will find a way to abuse it.
 
i haven't played cod since modern warfare 2, and back then i was there before the quickscoping thing caught on so i don't even know what it is.

googling about it says that its when they quickly ADS and then get a one shot.

http://www.youtube.com/watch?v=qPZ62LWe-nw

that seems pretty damn skillful, and not a bug. is it an exploit because the game has autoaim, because i know quickly aiming down the sight has a slight lock on, but even then i don't remember being great at COD even with the autoaim.
 
The reason that Titanfall is being billed as the "CoD-killer" is not because it's so radically different, but rather that it's so immensely familiar, while being fresh and innovative enough to be noteworthy.

It's the new Call of Duty game for people that think CoD has been stale and boring for years.
Exactly this. Plus, it wouldn't make sense for them to totally distance themselves from the most popular shooter on the planet. Familiar enough to draw them in, fresh enough to keep them there.
 
Titanfall is getting rep more on the pedigree of the devs then the game itself. The game is probably good as everyone says it is but the hype is more of "can the old IW do it again, can they catch lightning in a bottle?" rather then "can this mobility type of gameplay create a new fresh feel in the FPS market?"

Interested in both but not enough people are questioning the latter....waiting for alot more responses then somebody playing a quick tdm,ctf,etc for 10 mins at a booth
 
I guess I don't really understand how a forum post from a Respawn dev saying that quick scoping will be ineffective is an advertising statement from a multibillion dollar corporation.

Being similar to CoD while being different enough to be a completely new IP is one of the things that has me most excited for Titanfall. After all, Call of Duty 4 is still one of my favorite games ever made.

cuz random devs working for billion dollar corporations don't just post randomly on forums. Sorry.
 
Any news about quickscoping being nerfed is welcome. It's a constant source of annoyance in COD that people can run around with 50" long 15-pound sniper rifles and raise/fire them at lightening speed like featherlight one-shot-kill sawn-off shotguns. If the fucking crosshairs actually meant something then it wouldn't be so bad, but it seems like you only need to be on the other player's screen to get hit and instakilled.

Fucking snipers.
 
It's hard to believe when they themselves are the ones who made quick scoping such a broken mechanic in their own game series. I mean Isn't there a gif from TF of a guy locking onto 3 guys with a pistol that instantly kills all 3 of them? One if the complaints about Ghosts currently is how open everything is with 10 ways into every location on a map, I wouldn't want to imagine the state of the game if people could fly around willy nilly too.

Not that I don't expect TF to be good, but how the game plays in a closed environment and how they expect it to is very different from when the masses start trying to find ways of abusing the game to get the upper hand in matches for super wicked hard scope 360 backflip kills.

How exactly would no scoping be abused? Should the gun really fire any differently just because you're not aiming down the scope (save for not being as steady)?

Your bullets should still take their normal path instead of firing off randomly inside of a huge ass crosshair in front of you, right?

I think that has something to do with being a game, the same reason why one bullet from pretty much any gun doesn't just kill someone outright instead of needing a magazine in the back, or how a silencer doesn't actually make a bullet not do exactly the same damage to a persons skull. It's there for balance and to stop people perfectly aiming what is supposed to be a powerful weapon without having to sacrifice needling to aim it.
 
Quick scoping and no scoping are associated with CoD now? For me I associate them with Halo. They're usually very fun and difficult to pull off depending on the Halo title. Curious to see how sniping in Titanfall is.
 
They nerfed it in Black ops 1 but the devs got death threats and people where crying so they brought it back.

A few 8 year olds make death threats and the developers cave, meanwhile the people sick of quick scoping just stop playing the game altogether.


Quick scoping for military shooters are like combo's for fighting games.

a glitch that is now fundamental to win

Not really. Knowing how to deal with quick scopers is fundamental to win. It's annoying, but the people who completely rely on quick scoping are generally useless players otherwise. I've made a point of never quick scoping in COD (it's just boring on top of anything else), and I'm usually in the top 3 at the end of any match I play.
 
Quick scoping and no scoping are associated with CoD now? For me I associate them with Halo. They're usually very fun and difficult to pull off depending on the Halo title. Curious to see how sniping in Titanfall is.

Both have been old terms for awhile but CoD4 and that grizz montage from years back made it even bigger
 
Quick scoping and no scoping are associated with CoD now? For me I associate them with Halo. They're usually very fun and difficult to pull off depending on the Halo title. Curious to see how sniping in Titanfall is.

I don't think you can take advantage of a quick scope in Halo the same way you can in Call of Duty. I've never had a problem with snipers in Halo, in Call of Duty it seems rampant.
 
I don't think you can take advantage of a quick scope in Halo the same way you can in Call of Duty. I've never had a problem with snipers in Halo, in Call of Duty it seems rampant.

Quick scoping in Halo was never really frowned upon. It was high skill use of the weapon. The way the aim magnetism works in CoD, most view quick scoping there as a kind of exploit.
 
How exactly would no scoping be abused? Should the gun really fire any differently just because you're not aiming down the scope (save for not being as steady)?

Your bullets should still take their normal path instead of firing off randomly inside of a huge ass crosshair in front of you, right?

It could be fixed by handling the sniping in the same way that Battlefield handles it -- if you try to fire a sniper rifle without fully ADSing first, you get a huge penalty to accuracy that will almost certainly cause the bullet to miss unless you're shooting point blank at the enemy or get incredibly lucky.

For instance, if you ADS and stand still, the bullet fired will have a spread of 0 degrees (i.e. it will travel where aimed, after accounting for bullet velocity/drop). If you fire while standing before fully ADSing, most sniper rifles will have a spread of up to 5 degrees, which IIRC means that the bullet could end up traveling up to 5 degrees in any direction from where fired. So to hit a target while hip-firing a sniper rifle, they need to either be close enough that the 5 degree spread doesn't matter, or you get lucky and the spread for that shot is near zero.

I don't know how more recent CoD's handle this, but IIRC, the reason no scoping was working so well in MW2 & MW3 in particular was because the accuracy of the sniper rifle hit its most accurate point before you are fully ADSed (and before you were looking down the scope), and combined with a very generous auto-aim, ensured you would hit your target if you were pretty close.
 
The only game a no scope even means anything in is halo.
From a console perspective.

Used to*

Halo 4 turned made no scoping (and aiming in general) childishly easy due to aim assist and magnetism.

Pre Halo 4, yes, Halo no scoping was in fact a real skill and something to be admired.

As for quick scoping, I have no idea why nearly everyone acts as though CoD invented it. CoD just made it an easy mode skill less exploit.

It takes a shit load of skill to actually be good at it.

It really doesn't. All you are doing is reducing the base hipfire spread of your weapon. Throw in some aim assist and magnetism and you've basically got a full blown aimbot. All that is required is aiming sort of near an enemy and some basic timing between LT and RT.
 
While not exactly realistic ,I still think the way TF2 handled the Sniper was brilliant and simple to combat quick scoping

To get maximum damage from the sniper you had to zoom in for 3 seconds or more otherwise the shot would be almost negligible in damage.
 
While not exactly realistic ,I still think the way TF2 handled the Sniper was brilliant and simple to combat quick scoping

To get maximum damage from the sniper you had to zoom in for 3 seconds or more otherwise the shot would be almost negligible in damage.

The people that play sniper constantly get headshots as fast as possible. What you're talking about is usually more effective at clearing turrets or engineered things from far away.
 
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