Titanfall ditching CoD shooter tropes

meh, Ghosts is the best Cod game since first black ops. Fantastic singleplayer campaign and amazing multiplayer.

ee9073fc50c7b0f472ded37f92b23807.gif


I can't wait to play this game from the original developers of CoD but taking a fresh route and a doing more vertical combat instead of corridor shooting.
 
Maybe ADS will just be an option, but not required. As in the crosshair makes sense and theres no need for ADS.

By this i mean tight/rounded crosshairs with hit detection to match.

I've asked them on the forums and on here to confirm several times.

You will still have random bullet trajectories when you are not ADS. Makes zero sense for a game so focused on mobility.

The reason that Titanfall is being billed as the "CoD-killer" is not because it's so radically different, but rather that it's so immensely familiar, while being fresh and innovative enough to be noteworthy.

It's the new Call of Duty game for people that think CoD has been stale and boring for years.

I think the vertical gameplay and the mechs are going to confuse your typical COD player.
 
I understand the anti-ADS sentiment (Counter-Strike is my favorite online shooter, after all) but I think it's a bit overblown.
 
I understand the anti-ADS sentiment (Counter-Strike is my favorite online shooter, after all) but I think it's a bit overblown.

Its strange to me how they would design the mechs without ADS due to their ability to move around the map quickly.

Doesn't that same logic apply to the soldiers?

Huh I'm getting more and more interested in this game.

I may finally have a reason to download Origin.

Its quite possible the game will still end up on Steam as Respawn signed a EA Partners contract.
There is only a slight possibility of this happening and it would probably go up last minute.
 
I understand the anti-ADS sentiment (Counter-Strike is my favorite online shooter, after all) but I think it's a bit overblown.

If the next Rainbow Six has ADS I'm going to throw a huge hissy fit, high level play for Vegas 1&2 revolved around movement speed and your hip fire spread getting looser the more you fired. Vegas 1&2 is the closest thing to Counter Strike consoles ever saw.
 
Its quite possible the game will still end up on Steam as Respawn signed a EA Partners contract.
There is only a slight possibility of this happening and it would probably go up last minute.
Tag quote. I've completely given up hope of TF coming to Steam.

If EA can make the game Xbone exclusive, they can make it Origin exclusive.

Man, fuck EA.
 
Tag quote. I've completely given up hope of TF coming to Steam.

If EA can make the game Xbone exclusive, they can make it Origin exclusive.

Man, fuck EA.

I'd imagine the contracts were signed before XB1/Origin existed.

Was it intentionally left ambiguous? I'm generally curious because its all quite strange.

If the next Rainbow Six has ADS I'm going to throw a huge hissy fit, high level play for Vegas 1&2 revolved around movement speed and your hip fire spread getting looser the more you fired. Vegas 1&2 is the closest thing to Counter Strike consoles ever saw.

Sounds fun.

I'd love a high TTK game with gunplay exactly as described. Would be tense.
 
Got into No/Quick scoping in Counter-Strike over a decade ago. Do get why folks keep mentioning CoD like it started it all when it made it easier to achieve and mainstream than anything.

It became more of a true skill in Halo, imho.
 
Got into No/Quick scoping in Counter-Strike over a decade ago. Do get why folks keep mentioning CoD like it started it all when it made it easier to achieve and mainstream than anything.

It became more of a true skill in Halo, imho.

Its different.

In Call of Duty, people are abusing the aim assist to get kills with snipers. Completely different system than what occurs in CS.
 
Man, if people were salty about The Last of Us winning GOTY, the backlash against Titanfall would be legendary.

Its funny hearing journalists talk about their Twitter blowing up with people screaming, 'indie trash,' or calling them hipsters for having games like Gone Home, Brothers, or Papers, Please on their GOTY lists.
 
I'd imagine the contracts were signed before XB1/Origin existed.

Was it intentionally left ambiguous? I'm generally curious because its all quite strange.
Well given they were altered to the surprise of the studio head only weeks ago, I'm guessing no. Plus, Origin or any new service needn't exist for the deal. They could simply state that it should arrive on no platforms or services other than those specified/allow.
Its funny hearing journalists talk about their Twitter blowing up with people screaming, 'indie trash,' or calling them hipsters for having games like Gone Home, Brothers, or Papers, Please on their GOTY lists.
But only one of those three is good.
 
I've asked them on the forums and on here to confirm several times.

You will still have random bullet trajectories when you are not ADS. Makes zero sense for a game so focused on mobility.

You can't keep ADS and make non ADS as accurate or all the ADS users would get absolutely destroyed, since ADS slows you down considerably.
I just don't get why including it in a Shooter about movement (although the Videos don't make it look as fast as many describe it, and sprint is meh). I will certainly have a look at it and hope for a beta, but I can't say I'm as hyped as most seem to be.
 
I'm looking forward to Titanfall as much as the next guy but I won't believe a shred of this until I've played it.

"Enterprising" (read: unscrupulous) players will always find a way to exploit mechanics of competitive play contrary to the spirit of the game.
 
Yup, Ghosts is the CoD game I've enjoyed the least since 3 (not MW3, but "Treyarch has no idea what they're doing yet 3"). It's a disaster.

No kidding. It was the first Call of Duty game I'd bought (and thus extensively played) since Black Ops 1, and at first I thought I just wasn't cut out for Call of Duty's gameplay anymore. Once I got the flow back, I figured I just didn't know the maps well enough. Once I learned the maps, I thought it was my loadout, and then I thought it was the gamemodes I was playing. At some point I finally reached what I thought was having pretty good fun.

Then I bought Black Ops 2 for cheap a few days ago and WOWYZOWY! I don't know when I'm going back to Ghosts!

I hope Treyarch tears it up again with their next game.




On topic... glad that Respawn is shooing out that quickscope goofiness. I've never experienced it bad since Modern Warfare 2, but it was phenomenally obnoxious.
 
So they aren't removing ADS after creating a game that heavily focuses on mobility? :(

Ever watched VoDs from a promod match? In my opinion there is a place for both fast paced movement and ads.

Also to people complaining about quickscoping on COD, they cant really remove it without fucking over the sniping on pc. Just because people use it to exploit the auto aim on consoles does not mean you should remove it entirely and ruin sniping for PC players..
 
I really wish they ditch the online only more than anything.

I don't waste my time playing some tacked on, garbage single player campaign like those found in cod or Battlefield.

I would much rather they devote those resources to more maps, modes, and polish.

If you want to play single player, go check out Last Light, Gunslinger, or Shadow Warrior.
 
I've asked them on the forums and on here to confirm several times.

You will still have random bullet trajectories when you are not ADS. Makes zero sense for a game so focused on mobility.

Are we talking _random_ or merely hip fire levels of accuracy?
 
You're a fan of shoehorned unnecessary throwaway campaigns like 90% of FPS games out there?



Personally, I like the campaigns over the multiplayer and I don't think most of them are unnecessary or garbage. They usually tell some kind of story and give the game a little more depth imo. I guess I get bored of multiplayer after a while for some reason. The game looks really good and I would like to get it, but that is the main thing that turns me off from it. To me online only games normally feel kind of empty. In all fairness, that is what is holding me back on Deep Down as well. Oh well, what can you do. Unfortunately, this seems like the future.
 
meh, Ghosts is the best Cod game since first black ops. Fantastic singleplayer campaign and amazing multiplayer.

This. Except that I consider Ghosts to be the best one since MW2.

I consider the multiplayer to be a return to form, recovering a lot of things that made COD4 multiplayer special for me. While I agree with the notion that the maps are badly designed, having lots of entrances into every goddamn area, this actually plays into one of my favorite things about the game: Situational awareness. MW3 and all of Treyarch's games have revolved too much around twitch shooting alone. Things such as the volume of footsteps, which were optimally tuned in both COD4 and MW2, making them an integral part of these games, were horribly neglected in every other COD since then, turning the games into a ridiculously braindead run and gun kind of experience. There's nothing wrong with twitch gameplay per se, COD still obviously relies on it. But to rely solely on that as MW3 and Treyarch's games have is, I'd dare say, an impossibility in an online game. You cannot rely solely on twitch gameplay in an online environment and expect things to work fairly for everyone. You just can't. BO2 was proof of this, with its horrid netcode and online experience.

Ghosts, though, like I said, is a return to form. Footsteps are finally properly balanced, making them an integral component of the gameplay. The fix in sound doesn't just extend to footsteps themselves, but also to the Dead Silence and Amplify perks, which, despite of having being a complete waste of space in the franchise for four years now, are invaluable in Ghosts. The maps take a lot getting used to, but if you keep playing you eventually learn the danger zones and the safer spots for moving.

There is a notion that you have to camp in Ghosts to do good. This is simply not true. This is the best I've ever done in any COD (I've played them all), and despite of what my post here implies, I actually play in a very run&gun kind of way; one of the classes I play the most with has all of the speed perks, and I play sprinting like mad all over the maps. Except that, unlike in the other recent CODs, I don't just do that; I also try to have situational awareness, because this time around, the game actually allows me to integrate that into my style of play. And it's glorious.

To top it all off, the perk and weapon balance is the best the series has ever seen. While Treyarch's pick ten system was a move in the right direction, having to spend extra points to pick perks of the same category was a very questionable balance decision. Simply put, there was no big advantage whatsoever to having two perks of the same category as opposed to two perks of different categories, so forcing you to spend extra points if you went with the former option didn't make any sense. With Ghosts, the developers have finally understood that. Not only does Ghosts have the most perks, but it also has the most balanced ones. Almost every single perk is extremely useful, if not for one style of play, then for another. I don't get tired of playing and experimenting with different classes, and additions such as the unique Dead Eye perk make Ghosts just great (with Treyarch's seeming inability to come up with new perks, this is very welcome indeed). Killstreaks too, are finally properly balanced, a first in the series. With the way radar works now, UAV spamming is no longer a possibility. And while the dog can be annoying at times, the fact that most killstreaks are limited to the ground now makes everything so much more balanced. No longer is the sole guy with the stinger forced to save his team from the asshole who is calling in all the helicopters and harriers.

Something that I've always hated about Treyarch's games is that every weapon of the same weapon category feels the same. It's one of the reasons why I never return to any of Treyarch's games after some hours of gameplay, but Infinity Ward's always keep me coming back. Not only is this true for Ghosts as well, but there's lots of awesome new additions here to mess around with. Snipers are finally balanced, with quick-scoping being less prevalent but at the same time making these weapons more efficient when used for what they are meant to; the marksman rifles category is an awesome new addition, pistols have gone back to being useful, and overall there are tons of new and unique attachments and weapons to play, experiment and have fun with, from the hip-fire only Chain SAW LMG to the powerful yet slow high caliber revolver.

I only started the campaign yesterday, but I've been impressed. I gave up on COD campaigns having good gameplay aeons ago, and sure enough, Ghosts is no different in that regard. But the situations the game puts you in are just the best I've seen in any recent COD's; the "coolest" ones, if you will (</dudebro>). I wasn't sure I was going to even finish the campaign this time around, but now I can't wait to go back to it. Also, the 1080p and 60fps experience (on PS4, that is) is glorious. For all the bitching and moaning about the lack of the 1080p-60fps standard for the next-gen systems, Ghosts is, to my knowledge, the only retail non-sports game that achieves that. Make all the jokes you want about how they are still using the Quake 3 engine; the resolution and framerate alone make this game a pleasure to look at.

I've been baffled by the insane amounts of hatred that this game has gotten, a lot of it caused by the negative feelings that the mere COD name alone produces, no doubt. Ghosts is definitely not innovative, it's definitely not fresh, or new, or original, and the game could have certainly used some extra effort in some parts. Plus, the campaign has as shit of a gameplay as ever. But that still doesn't justify the amount of crap that Ghosts has gotten, especially around places like NeoGAF. It's a great COD; arguably one of the greatest CODs. It may not be for everyone, but despite all of the milking of a franchise that this title is supposed to entail, it's still funner and has more replay value than most other games that come out. Just that alone makes me not give a crap about how much Activision is milking the franchise (which they are, admittedly).
 
The problem with Ghosts multiplayer is that the maps are designed in such a way that you can never reasonably cover all possible danger areas without camping.

It's not fun and deaths feel random and unfair, unless you're a camp whore.
You have a point there.

I'll wait and see if true in op
 
Were people going to be sniping in this game in the first place?
I think there will just be an abundance of people shooting rockets instead.
 
Could care less about Quick Scope No Scope.
If they wanted to further distance themselves and set the standard again they would scrap any sort of XP/Level system they have. Since last I read that's still in. But i'll at least give them a chance with that one since I haven't played it.
 
The majority of my deaths in BF4 seem to come from snipers. Sadly, a lot of those are at close range. Any game that tries to rid the world of sniper rifle abuse is a game I want to play.
 
Yeah I just noticed this recently, that ADS has become completly mandatory. I'm not sure what exactly started this trend, but apart from TPS I think I prefer being able to shoot from the hip accurately.
 
So basically they are saying it isn't ditching quick-scoping but they won't be as effective because you can run on walls?
 
You mean to tell me there won't be any of this?
quickScope.gif


good.

Damn look at all that skill

he totally maybe actually aimed at that guy instead of just spinning around and tapping the zoom trigger on the general vicinity of a person and killed him.

Uuuuuuuuuugh I can't believe I preferred MW1 over CoD 1 at one point.
 
I don't waste my time playing some tacked on, garbage single player campaign like those found in cod or Battlefield.

I would much rather they devote those resources to more maps, modes, and polish.

If you want to play single player, go check out Last Light, Gunslinger, or Shadow Warrior.
I guarantee you Respawn's hypothetical "tacked on" single-player would still be a million times better whatever is out there on the market right now.

Also: where's the offline mode? Something against LAN and all bots?
 
lol this promise gets made every time a cod game releases too, and as if that is the biggest 'trope' of the dumb genre

They should do something about the slow movement speed and get rid of the sprint button, they shouldn't have a low time to kill, they should have less hitscan weapons, or if they have mainly hitscan weapons they should make headshots the only way to kill enemies fast and remove the shitty ADS so people can shoot on the run and give the weapons alt fire modes.

but from the looks of it they did none of that (of course they didn't it's a game designed around and gimped around a controller) , still looks like cod with mechs to me
 
Damn look at all that skill

he totally maybe actually aimed at that guy instead of just spinning around and tapping the zoom trigger on the general vicinity of a person and killed him.

Uuuuuuuuuugh I can't believe I preferred MW1 over CoD 1 at one point.

That gif is Modern Warfare 2....
 
The maps in all of these games are far too small for sniper rifles or high magnification scopes. They shouldn't even be included.

Aim assist on consoles is still not that much fun.
 
The stupidity happening in that gif persists through most of the series including MW1. My point is not unfounded by your revolutionary observations ( I knew it was MW2 )

Its most prominent in CoD 2.

Every semi pro match of that game was that gif, though slightly less elegant in execution of course.
Trying to search for the videos just brings up black ops 2 .... Damn the tagging.
Anyway, the scope in the game comes up damn near instantly, and that was the start of it.
 
Top Bottom