Titanfall ditching CoD shooter tropes

It reads like "hey you know that popular game we made before which is now our competitor? We all think it sucks now, you should buy our new game instead!"

"The important thing is to make sure what we’re doing is fun. I’m OK with Call of Duty being big. I helped create it, so I’m proud to see it’s something so big that it goes beyond me.” - Zampella

Yeah that really sounds like they think CoD sucks now. Even in the context of just the forum quote itself:

"Sniping is in the game, but due to how the game plays it's a pretty different animal than you'll find in your run of the mill modern military shooter. Quick scoping and no scoping are ineffective."

Sounds pretty neutral to me, especially when the forum thread was about sniper rifles in particular and a dev was giving a tidbit of information regarding them, but I guess sensationalists gonna sensationalize.
 
"The important thing is to make sure what we’re doing is fun. I’m OK with Call of Duty being big. I helped create it, so I’m proud to see it’s something so big that it goes beyond me.” - Zampella

Yeah that really sounds like they think CoD sucks now. Even in the context of just the forum quote itself:

"Sniping is in the game, but due to how the game plays it's a pretty different animal than you'll find in your run of the mill modern military shooter. Quick scoping and no scoping are ineffective."

Sounds pretty neutral to me, especially when the forum thread was about sniper rifles in particular and a dev was giving a tidbit of information regarding them, but I guess sensationalists gonna sensationalize.

I'm just commenting on what's in the OP, if there's any sensationalism it's from The Escapist not me.
 
I'm just commenting on what's in the OP, if there's any sensationalism it's from The Escapist not me.

Oh yeah definitely, and no offense against the OP but I think the title of the thread invites a kind of discussion that goes beyond what the story was about, but I already made a post about that.
 
I'll believe it when I see it.

Ghosts tried to get rid of QS'ing with those dual-render scopes, and now it's easier than ever. The base mechanics with all the running and jumping and jetpacking around may make it harder fundamentally since you have to worry about enemies moving in 3 planes.

If they make snipers 2 shot kills, they might as well be useless, since this is a fast twitch shooter. Only thing I can think of is to have a small .25 second window after ADS where the shot still isn't accurate.

I don't see the hype, but that might just be Ghosts ruining my appetite.
 
Isn't the problem with "quickscoping" just that CoD autoaims for a split second when you bring up the sights? Remove that and you fix quickscoping...
 
I'm not sure I understand some of the comments in this thread. The so called CoD shooter tropes are still in the game. The dev simply stated that they would be ineffective due to how the game plays. Also here's a quick reality check. This is a comment from Mark Rubin regarding CoD Ghosts, obviously made before its glorious release.

http://www.vg247.com/2013/09/09/call-of-duty-ghosts-quick-scoping-may-be-gone-completely-says-rubin/

....

However in re-envisioning sniper rifles [for Call of Duty: Ghosts] some aspects, such as sway timing, have changed the way sniper rifles function and so traditional “quick-scoping” has been affected. Is it gone completely? Maybe. It certainly won’t be viable in the way it previously was.......

-Mark Rubin

Sick of those outdated quick/no scoping tropes? CoD: Ghosts is for you!

EDIT: Oh yeah. Here is the exact quote OP's thread is based on:

Sniping is in [Titanfall], but due to how the game plays it's a pretty different animal than you'll find in your run of the mill modern military shooter. Quick scoping and no scoping are ineffective.
 
How quick-scoping is still a thing in Call of Duty in 2013 baffles me. It's an unfixed bug, not a feature.

Good on Respawn.

But here's the thing: I'm pretty sure every CoD release, patch and update has included a line stating that quickscoping has been made less effective. And apparently it still hasn't actually happened.
 
oh thought the title meant they were ditching EXP SHIT ALL OVER YOUR FACE EVERYTHING YOU DO ANYTHING



This is what I was hoping for, and the only thing that could get me to even consider trying out Titanfall. Progression in multiplayer games has completely killed the little interest I had in playing any of them.
 
I've never understood the hate for snipers and sniping in modern shooters. One-hit-kill sniper rifles are no more "cheap" or "game-breaking" than assault rifles with zero-recoil and perfect accuracy while running. In most modern shooters, sniper rifles are at a disadvantage in 80% of situations, and most people who play with sniper rifles are simply terrible at them. They just get a bad rap because many good players enjoy the challenge of using them at closer ranges and the bad players (who would have lost the confrontation anyways) are looking for something to blame.

That said, I always felt like the Tom Clancy games did sniper rifles the best, with a relatively high skill ceiling and reduced chance for CQC abuse. The Battlefield games do a decent job of this as well, although I feel like BF3 did a better job than BF4.
 
Just get rid of snipers altogether. The game looks fast paced enough and the maps small enough that they are not necessary.

Are you telling me you don't want to snipe someone using armour piercing rounds as they try and mash you up using their Titan? Imagine downing a Titan with one heavy calibre bullet squeezed perfectly between the squishy bits of the enemies face?

Or maybe using a massive sniper rifle that if firing bullets the size of people...at people! headshot....wait, the entire body is shot!...and the 3 people behind him as well!
 
I don't even play DOTA, i just read an article after TI3 that said thats what they do and in response about questions regarding the pudge hook, they said they feel it adds flavor.

Pudge hook was fixed and now hooks the player to where pudge was when he initiated the hook , not to where pudge is at the end of the hook animation
armlet toggle macro was fixed

Quickscoping in cod is just an aimbot (it does the exact same thing most aimbots do, being magnet on to the nearest target when you press the left mouse button, only here it does it when you press the zoom button)
then again the aim down sights with assault rifles or pistols and any other gun ALSO does exactly the same thing (aimbot), the only difference is that the snipers were instagib guns

A common 'tactic' in cod that you see in 420MLGPRO (lol) that you see in videos is that they will leave ads then ADS again mid firefight to get the aimbot to reactivate instead of trying to manually adjust the aim to the target (which is pretty pointless when you're stuck with garbage analog stick controls)
Analog sticks make people have to constantly fight the controls to play the game, which is very frustrating, that's why noscoping and ADS autoaim and the slow movement/low time to kill are popular, because it takes control over from the player and helps compensate for the poor controls.


Look at how popular the quake live port to xbox 360 was, NOONE plays it despite it being a very good game on pc, why? because noone wants to fight the shitty analog sticks in a game that doesn't do it for them

cod was designed as a counter strike frag movie highlights 100 percent of the time simulator , and it changed the mechanics and added their aim assist to enable every player to do it
west and zampala aren't stupid, they know that this is the formula that made cod popular and that made it popular on consoles, they are not going to change it because then they'll have a quake live port scenario on their hands
If anyone thinks titanfall will do anything other than follow the exact same formula they aren't thinking things through very well
 
Are you telling me you don't want to snipe someone using armour piercing rounds as they try and mash you up using their Titan? Imagine downing a Titan with one heavy calibre bullet squeezed perfectly between the squishy bits of the enemies face?

Or maybe using a massive sniper rifle that if firing bullets the size of people...at people! headshot....wait, the entire body is shot!...and the 3 people behind him as well!

Anti-tank rifles went out of fashion after WW1 but hey, why not. Give players an anti-AT rifle from the anime Mellowlink and let them go to town. Bonus points for pile bunker kills.
 
But here's the thing: I'm pretty sure every CoD release, patch and update has included a line stating that quickscoping has been made less effective. And apparently it still hasn't actually happened.

Oh it happened. Quick Scoping is nowhere near as easy to do as it was in MW2. But just as every online game, there are people who dedicate themselves to finding every single exploit in the game. And if quick scoping even has a 1% chance of happening, they'll find out how and post all over youtube, so everyone can train it
 
No scoping is a bit harder, since it requires the player to rely solely on the crosshairs of their gun while it's not in ADS mode to hit their enemy.

Wait what

So "No-scoping" is just... how to play FPSes properly?
 
I don't understand how Cod can have dedicated servers and still be so shit online. Every game is me dying instantly and the kill cam showing me getting shot multiple times from the killer yet on my end there was nothing.

becasue COD developers don't actually apply the meaning of the words they use in PR statements, they mainly just look up words they see that pertain to how to make good FPS and just say those words, they don't actually do the things those words mean. Go watch the MW3 multiplayer reveal, more than half the shit they said wasn't going to be in the game was literally in the game exactly as it always was.

This is bullshit, notice he said it would be harder becasue of movement, not becasue they designed the game to not have quick scoping. It's not the first time either

from the horses ass itself http://www.giantbomb.com/call-of-du...iders-quick-scoping-cheap-and-owerpow-462559/

then shortly after launch http://www.youtube.com/watch?v=F7ThdWZmQ-M

but it's cool for these guys when your fan base is the COD fan base, you can blatantly fucking lie and not give two shits about it
 
They didn't say it wouldn't be in the game they just said it wouldn't be as effective because of Titans and running on walls. I don't see what there is to applaud, it's not like they removed it.
 
What about the fully auto highly accurate low recoil hitscan weapons that take 2 shots to kill someone with a gigantic amount of auto aim lockon when you ads. Did they remove that or just quick scoping?

Byt the sounds of it, they didn't remove anything. They have faith that the mechs and everybody playing as the TF2 Scout will balance it out, which I highly doubt in the medium term.
 
Sounds good, Off topic, Do they also have the sound guys from IW as well?


Audio is lead by the Erik Kraber. He lead the Medal of Honor audio team for many years.

Once upon a time several of us worked with one of his protégés on Medal of Honor: Allied Assault. That audio came out quite well.

Ironically a sniper rifle in the game is named after him.
 
You mean to tell me there won't be any of this?
quickScope.gif


good.

That looks... terrible. Wow. I mean I can understand mild aim assist to help with the imprecision of dual analog aiming (in inexperienced hands such as mine), but that shot was incredibly far off.

I love the way Team Fortress 2 balanced the Sniper. "Quickly-scoped" headshots can still deal a respectable 150 damage and drop a Medic and other light classes, but an uncharged bodyshot deals only 50. However, a fully charged headshot can take out a fully overhealed Heavy and fully charged bodyshots are still very dangerous at 150 damage, enough to drop a Medic. Unscoped shots and the SpookyMachineGun are useful in a pinch to eliminate a harassing light class or two, but require finesse, dodging, and aren't overly effective.

Sprees of important frags are still possible, even in 6v6 where Sniper is not generally always run. Sniper is a tool in the toolbox to be brought out at key moments, something that requires finesse and skill of positioning and aim.
 
And related to precision aiming with analogue sticks, my friend Veloxenium plays Demoknight in Team Fortress 2 with a 360 controller. He has better aim than I do with the Loose Cannon (a grenade launcher which can "prime" cannnonballs to explode at precise moment for increased damage and knockback) using dual analogue sticks versus my single stick and mouse combination.

Performing complex and precise movements IS possible with dual analogue, and competitive video games should be about mastery and skill.

While I'm glad that aiming down the sight is being minimized in a game focused more on mobility, I feel it should at most be a visual preference and not offer any gameplay benefits nor affect traditional hip shooting.
 
The OP's explanation of quick-scoping is unsatisfactory. I still don't understand what it is; or rather, why someone would do that. What are the advantages ?

edit: nevermind; saw the gif. Damn, so there is always lock-on auto-aim in Call of Duty multiplayer ? What a load of bullshit. There should never be ANY auto-aim in multiplayer; for no one.
 
I played alot of MW2 online. I never knew of quickscoping. Are people taking advantage of some sort auto-aiming when bringing up scope?
 
I played alot of MW2 online. I never knew of quickscoping. Are people taking advantage of some sort auto-aiming when bringing up scope?

Yeah, it seemed less prevalent compared to CoD4 though where there was one siper rifle in particular that people would do tons of tony hawk 360 noscopes with.

Plus mw2 had one-burst kill famas, ump, spas, among other good guns so its not like quickscopers even dominated the field.
 
Cool. I quick scope and no scope in battlefield but it won't be something I miss when Titanfall comes around.

I honestly don't think I've seen any quickscoping in BF4, on the PS4 at least. A majority of the time I and most other people are sniping it's from a decent distance and quickscoping just doesn't work on the large maps. I've got some lucky kills close range with sniper rifles but that was mostly due to the shit aim of the other player so I had time to get my aim down.
 
The OP's explanation of quick-scoping is unsatisfactory. I still don't understand what it is; or rather, why someone would do that. What are the advantages ?

edit: nevermind; saw the gif. Damn, so there is always lock-on auto-aim in Call of Duty multiplayer ? What a load of bullshit. There should never be ANY auto-aim in multiplayer; for no one.

It is an exploit based around the inherent auto aim of the game.

I played alot of MW2 online. I never knew of quickscoping. Are people taking advantage of some sort auto-aiming when bringing up scope?

Yes.
 

Pretty sure this game isn't targeting the skill and mastery crowd anymore than COD does/did. The devs want this to be fun and accessible to a very wide audience, and that means NOT having a highly skill based game where only diehards win. The movement speed will be slowish, the verticality will be highly controlled, the controls will be immediately familiar, and people who enjoy perk/xp military shooters circa 2013 will enjoy this.

The one thing the developers could do to make this jaded gamer excited would be to have a day one demo available. That would tell me they were supremely confident in their game.
 
I don't waste my time playing some tacked on, garbage single player campaign like those found in cod or Battlefield.

I would much rather they devote those resources to more maps, modes, and polish.

If you want to play single player, go check out Last Light, Gunslinger, or Shadow Warrior.

Exactly.

You'll get what, around 6 hours of content in a campaign?

You could get thousands out of a well-designed multiplayer.
 
I don't get the hate for no scoping and quick sniping. Sniper rifles are the most difficult weapon to be effective with. Therefore, it has a steep learning curve. The harder a weapon is to grasp and be effective with means there should be large rewards for practicing until mastery. Mastery with a sniper entails ownage from close ranges and long distances.
 
Bug? Far from it.

Not a bug, per se, but really close. In an ideal game, in order to gain pinpoint accuracy of a scope, you need to be fully scoped in. The accuracy for pinpoint-ness kicks in the moment you hit ADS rather than being fully scoped.

So if you play with a dot on your screen, you can tap ADS and blast out a perfectly accurate shot without fully scoping in. The timing between pressing ADS and being fully scoped in for accuracy needs to be adjusted. Add in COD's tried and true "snapping" to an enemy if your crosshair is on them and it's a gold mine of an exploit. So it's not a bug, but it isn't far from it as you suggest.
 
One-hit-kill sniper rifles are no more "cheap" or "game-breaking" than assault rifles with zero-recoil and perfect accuracy while running.

Guns that let you shoot with full accuracy while running are fundamental to a shooter that isn't broken. I mean, you can have them and still have a game that is broken, but you can't have a game that isn't broken that doesn't have them.
 
One hit kills to the body take little to no skill. I just have to put that out there. Even if all the guns have easy to control recoil, one hit kills to the body will still take little to no skill. The biggest indicator of strength on a gun is its TTK. Snipers with 1hk to body are just bad for any fps I've ever played... including the AWP, but at least CS has a system in place so you don't always have the AWP.
 
One hit kills to the body take little to no skill. I just have to put that out there. Even if all the guns have easy to control recoil, one hit kills to the body will still take little to no skill. The biggest indicator of strength on a gun is its TTK. Snipers with 1hk to body are just bad for any fps I've ever played... including the AWP, but at least CS has a system in place so you don't always have the AWP.

What about rail guns? On some fps like halo unscoped snipers do not fire randomly and essentially become rail guns.
 
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