Titanfall ditching CoD shooter tropes

lol this promise gets made every time a cod game releases too, and as if that is the biggest 'trope' of the dumb genre

They should do something about the slow movement speed and get rid of the sprint button, they shouldn't have a low time to kill, they should have less hitscan weapons, or if they have mainly hitscan weapons they should make headshots the only way to kill enemies fast and remove the shitty ADS so people can shoot on the run and give the weapons alt fire modes.

but from the looks of it they did none of that (of course they didn't it's a game designed around and gimped around a controller) , still looks like cod with mechs to me

Yeah when are we going to get a RTCW clone ffs? A game that relied on teamwork, no ADS, where headshots were important, where movement was fast and took skill. It's like the perfect MP game.
 
Yeah when are we going to get a RTCW clone ffs? A game that relied on teamwork, no ADS, where headshots were important, where movement was fast and took skill. It's like the perfect MP game.

Splash Damage is making Extraction, formerly called "Dirty Bomb" there should be some footage on youtube. Recently picked up by publisher Nexxon though there are some concerns it may be overly aggressively monetized and be junk.

I think it technically has ADS but like Brink it does not actually alter spread.
 
lol this promise gets made every time a cod game releases too, and as if that is the biggest 'trope' of the dumb genre

They should do something about the slow movement speed and get rid of the sprint button, they shouldn't have a low time to kill, they should have less hitscan weapons, or if they have mainly hitscan weapons they should make headshots the only way to kill enemies fast and remove the shitty ADS so people can shoot on the run and give the weapons alt fire modes

these are all good things. Thirst for a UT99 remake rising.
 
Splash Damage is making Extraction, formerly called "Dirty Bomb" there should be some footage on youtube. Recently picked up by publisher Nexxon though there are some concerns it may be overly aggressively monetized and be junk.

I think it technically has ADS but like Brink it does not actually alter spread.

We're working with Nexon America (there is a difference) and they are treating things very differently to everything I've ever heard/read about Nexon (mostly asian markets).

As for ADS, we have it, but it is no-where near the level you need to use it like any other ADS shooter right now. It does affect spread, but non-ADS is very accurate comparatively so they don't offer the huge advantage they do in most ADS game. Atm it varies per weapon on when you have to use it, but generally at a certain distance (still fairly far away) it becomes more effective to use ADS, lower distance is more effective for non-ads. But honestly, you could probably play most of the game without touching it and still be very effective.

And its interesting reading this thread. I can tell you though, its pretty tough to work out, especially when your focusing a lot on paying attention to hardcore/competitive play. Not having ADS nowadays can give you the potential to outright cut a certain audience from your game. So trying for both is a tough balance.
 
We're working with Nexon America (there is a difference) and they are treating things very differently to everything I've ever heard/read about Nexon (mostly asian markets).

As for ADS, we have it, but it is no-where near the level you need to use it like any other ADS shooter right now. It does affect spread, but non-ADS is very accurate comparatively so they don't offer the huge advantage they do in most ADS game. Atm it varies per weapon on when you have to use it, but generally at a certain distance (still fairly far away) it becomes more effective to use ADS, lower distance is more effective for non-ads. But honestly, you could probably play most of the game without touching it and still be very effective.

And its interesting reading this thread. I can tell you though, its pretty tough to work out, especially when your focusing a lot on paying attention to hardcore/competitive play. Not having ADS nowadays can give you the potential to outright cut a certain audience from your game. So trying for both is a tough balance.

I know what you mean when you see not having it as a feature will cut out a massive chunk of potential audience.

I have thought about that exact situation before. I then came to the realization that. Most fps titles that don't include ADS, are extremely skill based in terms of movement and limited to the arena genre. Its actually been that long. Its also something i don't mind... Maybe i just want a decent budget arena shooter for consoles? Its probably that. For some reason Titanfall gave me that impression when they first showed it off.
 
"Yeah when are we going to get a RTCW clone ffs?"


Splash Damage has been remaking W:ET for the past decade, man.

I'm one of the handful of people that loved Brink and played the hell out of it :) There was a hint of rtcw in that game but that's all it was, a hint. I want someone to go full blown rtcw. The world is ready.
 
"Quick scoping and no scoping" shouldn't be effective at all. This "as effective" nonsense tells me they're going to find a way to include it. Every shooter says they have found a new way to make it fresh. That they're not going to go down those same old roads. Then they proceed to follow the same old formula they always do. If developers wanted to do something new, maybe they could make the sniper perform the support role for which it was designed. I know they want to avoid comparisons with COD, but they are going to have to face the fact that COD, and Titanfall occupy the same niche. It's going to be a run and gun twitch shooter, except it's going to be even more shallow because there's no accompanying campaign. That's not to say it can't be fun. Why are they trying so hard to appear like they are reinventing the wheel? The wheel is working out just fine.
 
I'm really sick of this, it makes me not want to play BF4 even more than the bugs and crashes.

Starting a competitive shooter with an inherent disadvantage other than skill is so fucking lame.

DICE do it every time it's what makes playing BF sometimes feel like a chore when I was deep in BF3 I basically just paid for unlock packs for stuff like sniper rifles as I couldn't face the long time it would take me to unlock.
 
Almost every shooter I played that has sniper/scout type classes it seems the people playing those are the biggest whiners in those games and on their forums , always wanting more shit and becoming ridiculously unbalanced and OP.

In BF 4 having 1hk is not enough , not they also get c4 , because poor scouts get picked on by tanks I guess, in bf3 complaining about suppression and the fact there is a lens flare giving them away. In PS2 complaining because "O noes, I get splash damage when cloaked in the middle of battle" etc etc.

Kinda sick and annoyed of these whiners.
 
DICE do it every time it's what makes playing BF sometimes feel like a chore when I was deep in BF3 I basically just paid for unlock packs for stuff like sniper rifles as I couldn't face the long time it would take me to unlock.

I unlocked every weapon during double xp week, however i played almost an inhumane amount.
 
Halo sniping > all other sniping.

But this is a sad state of affairs, this is just another case of something requiring skill being sucked away from the game.

I dislike cod regardless, but still...
 
I am ok with progression in games but excessive grinding just to pad out a games length really annoys me. I hope Titanfall does have some progression stuff to keep people playing and interested in what comes next. Enjoyed that in CoD 4, since they came pretty fast, so you never felt too far from something new.
 
Because dual analog is a garbage as fuck imprecise/inaccurate control scheme for shooters.

Without any aim assist, most people wouldn't be able to hit a pig in the ass with a handful of pebbles from 20 feet.

The vast majority of the player base getting frustrated because they (and/or the control scheme) suck is bad for business.

Dual analog sticks actually aren't as bad as people think (Killzone: Shadow Fall doesn't use aim assist and it works fine, for example), but aim assist is usually added to ease the frustration of the *ahem* lesser skilled among us. In the end it really doesn't matter as long as all players are playing on an even playing field.
 
On the topic of quick scoping, I've never really understood the hate people have for it, and no I don't snipe, at all.

In TDM I almost never see someone who is good at quick scoping. I rarely even see someone attempting it, and they're usually awful players who just make great fodder. So I say bring em on all day.

I'm really sick of this, it makes me not want to play BF4 even more than the bugs and crashes.

Starting a competitive shooter with an inherent disadvantage other than skill is so fucking lame.

In the case of COD I think this excuse has never held any merit. I often find myself liking the earliest guns in the game the most. I've never felt like I really was at a disadvantage early on.

DICE do it every time it's what makes playing BF sometimes feel like a chore when I was deep in BF3 I basically just paid for unlock packs for stuff like sniper rifles as I couldn't face the long time it would take me to unlock.

You paid for that unlocking DLC? smh

Guess we know why they keep offering that stuff.

I am ok with progression in games but excessive grinding just to pad out a games length really annoys me. I hope Titanfall does have some progression stuff to keep people playing and interested in what comes next. Enjoyed that in CoD 4, since they came pretty fast, so you never felt too far from something new.

Yup. Progression unlocks are great, as long as they're handled well. I think the COD games have done it fine in recent entries. Particularly BLOPS 2.
 
Dual analog sticks actually aren't as bad as people think (Killzone: Shadow Fall doesn't use aim assist and it works fine, for example), but aim assist is usually added to ease the frustration of the *ahem* lesser skilled among us. In the end it really doesn't matter as long as all players are playing on an even playing field.

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KSF really doesn't use any kind of aim assist?
 
What I gathered is that quick scoping is in the game but people can run on walls do all sorts of parkour and get inside mechs which will make quick scoping a lot harder. So best bet would be constantly run on walls and get inside a mech before a quicksoper gets you.
 
I Most fps titles that don't include ADS, are extremely skill based in terms of movement and limited to the arena genre.

Well....counter strike.

Also i'm in the beta-thing for extraction (under nda, sadly) and I have REALLY high hopes for the game.
 
Yeah when are we going to get a RTCW clone ffs? A game that relied on teamwork, no ADS, where headshots were important, where movement was fast and took skill. It's like the perfect MP game.
Using a brain is the last requirement people want in a shooter nowadays. The market has spoken. Besides, the people that made RTCW multiplayer and Wolf:ET are too incompetent themselves to make a proper successor so that should say it all.
 
Nope. And in a fun turn of events, neither does Call of Duty Ghosts *shrugs*

You'll excuse me if I require a little more proof than just words for that (if there's local mp in both that could be easily tested).
In a twist that could explain the lackluster reaction of critics to KSF...
 
Well....counter strike.

Also i'm in the beta-thing for extraction (under nda, sadly) and I have REALLY high hopes for the game.

I know of counter strike, so i said most :p i would still love a well made console centric arena shooter, i heard UT3 did OK on consoles.
 
You'll excuse me if I require a little more proof than just words for that (if there's local mp in both that could be easily tested).
In a twist that could explain the lackluster reaction of critics to KSF...

Regarding CoD Ghosts aim assist: check out this dudebro complaining of it's removal: http://community.callofduty.com/thread/200804472#.UsWFI_s41EM

HOW AM I GOING TO PLAY AT COMPETITIONS LOL

I've never played Shadow Fall (I have an xbone). Seems like a fun enough game to me. Common complaints were centered around the singleplayer, but that's one of the aspects of the game that looked great pre-release because of the open ended level design. Maybe that design didn't carry over to the rest of the game, but like I said didn't play it. Shadow Fall also has free dlc maps so it doesn't split the player base, so yeah, I too was surprised with the low reviews.
 
A GAF player who played at Eurogamer, I believe, said that the pistol would work on human players, but would take a ridiculous amount of time to lock on.

Probably used as an embarrassment weapon, as someone who is standing still for that long in Titanfall is probably camping.

It's hard to tell from the youtube quality, but in the pax video you see red text in the killfeed and what looks like another digit. Seems like a human kill.

Doesn't bother me much, though!
 
Regarding CoD Ghosts aim assist: check out this dudebro complaining of it's removal: http://community.callofduty.com/thread/200804472#.UsWFI_s41EM

HOW AM I GOING TO PLAY AT COMPETITIONS LOL

I've never played Shadow Fall (I have an xbone). Seems like a fun enough game to me. Common complaints were centered around the singleplayer, but that's one of the aspects of the game that looked great pre-release because of the open ended level design. Maybe that design didn't carry over to the rest of the game, but like I said didn't play it. Shadow Fall also has free dlc maps so it doesn't split the player base, so yeah, I too was surprised with the low reviews.

I'm not DA player so I tend to avoid them because they're usually balanced and made for the aim assist and everything (playing Halo 2 right now for the 1rst time and it's a really mixed game, even if I played in 2004 I wouldn't understand the whole "thing" this game got).
So that's good news, if the game is any good I can safely pick the WiiU or PS3 (if there's move support that is) version.

But really nice move here I tip my hat to the devs here.
 
Quick scoping and no scoping are associated with CoD now? For me I associate them with Halo. They're usually very fun and difficult to pull off depending on the Halo title. Curious to see how sniping in Titanfall is.
It is more annoying in CoD vecause many snipers kill you super fast while in Halo you need always a clean headshot to get an OHK.

Quick Scoping and No scopes in halo were superb and skillfull

But in Halo 4 and CoD the aim magnetism while quickscoping is waaaaay too high. Also remember the stupid beamrifle in halo 4 no scoping? That is how it almost is in CoD


And yeah also super curious about sniping in Titanfall


Edit: also snipwrs are looked down upon? What? Shotguns are the real cheap way of playing.
 
It's hard to tell from the youtube quality, but in the pax video you see red text in the killfeed and what looks like another digit. Seems like a human kill.


Doesn't bother me much, though!
That pistol sounds like something the Mega64 Indieman would come up with
"All right guys, we almost have the perfect MP game, any more balancing suggestions?"

"Add a pistol that automatically locks onto enemies and kills them with one shot, thus rendering skill pointless!"

But nah, I have faith in Respawn to not fuck up it up
 
The problem is that in an arena-like shooter such as TitanFall or Call of Duty, quick scoping actually becomes essential in snipers so that they can "keep up" with the other classes of gun in the game. Black Ops 1 was the first COD to experiment with getting rid of quick scoping and it was a failure, as snipers became virtually useless and almost no one used them. Due to the smallish nature of the maps, why use a gun like a Sniper which is meant for distance based combat when ARs and SMGs are far more effective in the environment? Until these series adopt larger maps where snipers can adequately do what they're supposed to do (kill from a distance) without constantly having to worry about turning a corner and being mowed down by a Sub Machine Gun, quick scoping unfortunately needs to remain.
 
These are the developers of modern warfare 2. Remember that.

And of course it's going to be similar to COD in all the ways that matter, if they want it to sell. It's going to be an incredibly casual gamer focused unbalanced clusterfuck, because anything more sophisticated limits their market, and titanfall does not strike me as a game hoping for anything less than insane sales.
 
But nah, I have faith in Respawn to not fuck up it up

Not sure I share the same faith, but like I said doesn't bother me. The OMA noob tubes, marathon lightweight commando, 1-burst famas, silenced ump, spas-12....these things made the game more fun for me >_>
 
These are the developers of modern warfare 2. Remember that.

And of course it's going to be similar to COD in all the ways that matter, if they want it to sell. It's going to be an incredibly casual gamer focused unbalanced clusterfuck, because anything more sophisticated limits their market, and titanfall does not strike me as a game hoping for anything less than insane sales.

I don't know the issues behind MW2 as I'm not familar with the series, but how can we tell what changes were brought about by IW and which ones were Activision?
 
I remember the sniper in UT99, good times...
What happened?

Arena shooters died, and surprisingly, the industry vets behind them couldn't revive them. Those Unreal Championship Xbox games were the last interesting experiment, IMO.
 
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