VibratingDonkey
Member
Hoped this would be about dumping the treadmill. Currently at the start of BF4's and it's so dumb and annoying. Someone needs to make it stop.
lol this promise gets made every time a cod game releases too, and as if that is the biggest 'trope' of the dumb genre
They should do something about the slow movement speed and get rid of the sprint button, they shouldn't have a low time to kill, they should have less hitscan weapons, or if they have mainly hitscan weapons they should make headshots the only way to kill enemies fast and remove the shitty ADS so people can shoot on the run and give the weapons alt fire modes.
but from the looks of it they did none of that (of course they didn't it's a game designed around and gimped around a controller) , still looks like cod with mechs to me
Yeah when are we going to get a RTCW clone ffs? A game that relied on teamwork, no ADS, where headshots were important, where movement was fast and took skill. It's like the perfect MP game.
Hoped this would be about dumping the treadmill. Currently at the start of BF4's and it's so dumb and annoying. Someone needs to make it stop.
Yeah when are we going to get a RTCW clone ffs? A game that relied on teamwork, no ADS, where headshots were important, where movement was fast and took skill. It's like the perfect MP game.
lol this promise gets made every time a cod game releases too, and as if that is the biggest 'trope' of the dumb genre
They should do something about the slow movement speed and get rid of the sprint button, they shouldn't have a low time to kill, they should have less hitscan weapons, or if they have mainly hitscan weapons they should make headshots the only way to kill enemies fast and remove the shitty ADS so people can shoot on the run and give the weapons alt fire modes
Splash Damage is making Extraction, formerly called "Dirty Bomb" there should be some footage on youtube. Recently picked up by publisher Nexxon though there are some concerns it may be overly aggressively monetized and be junk.
I think it technically has ADS but like Brink it does not actually alter spread.
What do you mean treadmill?
We're working with Nexon America (there is a difference) and they are treating things very differently to everything I've ever heard/read about Nexon (mostly asian markets).
As for ADS, we have it, but it is no-where near the level you need to use it like any other ADS shooter right now. It does affect spread, but non-ADS is very accurate comparatively so they don't offer the huge advantage they do in most ADS game. Atm it varies per weapon on when you have to use it, but generally at a certain distance (still fairly far away) it becomes more effective to use ADS, lower distance is more effective for non-ads. But honestly, you could probably play most of the game without touching it and still be very effective.
And its interesting reading this thread. I can tell you though, its pretty tough to work out, especially when your focusing a lot on paying attention to hardcore/competitive play. Not having ADS nowadays can give you the potential to outright cut a certain audience from your game. So trying for both is a tough balance.
"Yeah when are we going to get a RTCW clone ffs?"
Splash Damage has been remaking W:ET for the past decade, man.
I'm really sick of this, it makes me not want to play BF4 even more than the bugs and crashes.The stupid unlock grind.....
And it has always been terrible. It's as if they themselves don't really know what made Enemy Territory so great"Yeah when are we going to get a RTCW clone ffs?"
Splash Damage has been remaking W:ET for the past decade, man.
I'm really sick of this, it makes me not want to play BF4 even more than the bugs and crashes.
Starting a competitive shooter with an inherent disadvantage other than skill is so fucking lame.
DICE do it every time it's what makes playing BF sometimes feel like a chore when I was deep in BF3 I basically just paid for unlock packs for stuff like sniper rifles as I couldn't face the long time it would take me to unlock.
Because dual analog is a garbage as fuck imprecise/inaccurate control scheme for shooters.
Without any aim assist, most people wouldn't be able to hit a pig in the ass with a handful of pebbles from 20 feet.
The vast majority of the player base getting frustrated because they (and/or the control scheme) suck is bad for business.
I'm really sick of this, it makes me not want to play BF4 even more than the bugs and crashes.
Starting a competitive shooter with an inherent disadvantage other than skill is so fucking lame.
DICE do it every time it's what makes playing BF sometimes feel like a chore when I was deep in BF3 I basically just paid for unlock packs for stuff like sniper rifles as I couldn't face the long time it would take me to unlock.
I am ok with progression in games but excessive grinding just to pad out a games length really annoys me. I hope Titanfall does have some progression stuff to keep people playing and interested in what comes next. Enjoyed that in CoD 4, since they came pretty fast, so you never felt too far from something new.
Dual analog sticks actually aren't as bad as people think (Killzone: Shadow Fall doesn't use aim assist and it works fine, for example), but aim assist is usually added to ease the frustration of the *ahem* lesser skilled among us. In the end it really doesn't matter as long as all players are playing on an even playing field.
I Most fps titles that don't include ADS, are extremely skill based in terms of movement and limited to the arena genre.
KSF really doesn't use any kind of aim assist?
Using a brain is the last requirement people want in a shooter nowadays. The market has spoken. Besides, the people that made RTCW multiplayer and Wolf:ET are too incompetent themselves to make a proper successor so that should say it all.Yeah when are we going to get a RTCW clone ffs? A game that relied on teamwork, no ADS, where headshots were important, where movement was fast and took skill. It's like the perfect MP game.
Removing ADS, despite being advantageous to the gameplay style they're trying to create, would alienate the CODweebs.
Nope. And in a fun turn of events, neither does Call of Duty Ghosts *shrugs*
I love how sniping is looked down upon in shooters now. It's like you are this huge pussy if you snipe.
Doesn't this game have a pistol that automatically targets people without you having to aim?
Well....counter strike.
Also i'm in the beta-thing for extraction (under nda, sadly) and I have REALLY high hopes for the game.
You'll excuse me if I require a little more proof than just words for that (if there's local mp in both that could be easily tested).
In a twist that could explain the lackluster reaction of critics to KSF...
Ininfity Ward said the same thing about Ghost and whaddaya know its still in there...
A GAF player who played at Eurogamer, I believe, said that the pistol would work on human players, but would take a ridiculous amount of time to lock on.
Probably used as an embarrassment weapon, as someone who is standing still for that long in Titanfall is probably camping.
Regarding CoD Ghosts aim assist: check out this dudebro complaining of it's removal: http://community.callofduty.com/thread/200804472#.UsWFI_s41EM
HOW AM I GOING TO PLAY AT COMPETITIONS LOL
I've never played Shadow Fall (I have an xbone). Seems like a fun enough game to me. Common complaints were centered around the singleplayer, but that's one of the aspects of the game that looked great pre-release because of the open ended level design. Maybe that design didn't carry over to the rest of the game, but like I said didn't play it. Shadow Fall also has free dlc maps so it doesn't split the player base, so yeah, I too was surprised with the low reviews.
So they aren't removing ADS after creating a game that heavily focuses on mobility?![]()
Don't some of the guns auto aim themselves?
It is more annoying in CoD vecause many snipers kill you super fast while in Halo you need always a clean headshot to get an OHK.Quick scoping and no scoping are associated with CoD now? For me I associate them with Halo. They're usually very fun and difficult to pull off depending on the Halo title. Curious to see how sniping in Titanfall is.
That pistol sounds like something the Mega64 Indieman would come up withIt's hard to tell from the youtube quality, but in the pax video you see red text in the killfeed and what looks like another digit. Seems like a human kill.
Doesn't bother me much, though!
But nah, I have faith in Respawn to not fuck up it up
These are the developers of modern warfare 2. Remember that.
And of course it's going to be similar to COD in all the ways that matter, if they want it to sell. It's going to be an incredibly casual gamer focused unbalanced clusterfuck, because anything more sophisticated limits their market, and titanfall does not strike me as a game hoping for anything less than insane sales.
I remember the sniper in UT99, good times...
What happened?
and its been shittier every single time."Yeah when are we going to get a RTCW clone ffs?"
Splash Damage has been remaking W:ET for the past decade, man.