Titanfall ditching CoD shooter tropes

I know of counter strike, so i said most :p i would still love a well made console centric arena shooter, i heard UT3 did OK on consoles.

arena shooter with twin sticks control? hmm.

I would kill for a proper arena shooter :/
 
arena shooter with twin sticks control? hmm.

Try arena shooter with SINGLE stick control.
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Don't mind me, just being of the best console fps of all time with option for kb/m and having a vastly superior soundtrack to the PC version.
 
Try arena shooter with SINGLE stick control.


Don't mind me, just being of the best console fps of all time with option for kb/m and having a vastly superior soundtrack to the PC version.

Dude. I even played unreal on dreamcast with a million ping (i'm from europe).
 
Halo is kind of like an arena shooter tailored around a consoles strengths. I wish there were more games that didn't have the boring old ADS.

It is yeah, the closest so far imo.
However its still not as fast or movement centric as the top arena shooters out there.

Its really fun being its own thing though, my favorite console fps series for sure.
 
Halo is kind of like an arena shooter tailored around a consoles strengths. I wish there were more games that didn't have the boring old ADS.

Halo really hit the general gameplay perfectly.

I love jumping around and shooting at moving targets, the current landscape just has us shooting at targets standing still. This is why I don't understand the ADS requirement for Titanfall.
 
Arena shooters died, and surprisingly, the industry vets behind them couldn't revive them. Those Unreal Championship Xbox games were the last interesting experiment, IMO.

CS:GO seems like it is having a good run on PC although it seemed to not really take off when it came out on 360, probably because people had trouble playing together. I know that it soured my friend almost immediately.
 
Im telling you guys, 360 TF2 is the best console multiplayer fps out there. Fast games can really work well with a controller.

Arena FPS can definitely work on consoles, your just going to have to slow down the player.
 
Yeah because quick scoping a giant mech would have done something.. Also good luck hitting guys zooming around with rocket boots.

haha good to see though, pretty frustrating to be shooting a guy and have him somehow zoom in while eating bullets and fire off one shot and kill you.

Ahh, how I love quotes like these from folks who never experienced tribes ever. Ignorance surely is bliss and things like positioning along routes to reduce or remove the transversal issues that everyone assumes to be universal in a fast paced game doesn't exist as a knowledge based tactical skill (never mind chasing and creating the exact same situation).
 
Im telling you guys, 360 TF2 is the best console multiplayer fps out there. Fast games can really work well with a controller.

Arena FPS can definitely work on consoles, your just going to have to slow down the player.
Then its a gimped arena shooter.
Ahh, how I love quotes like these from folks who never experienced tribes ever. Ignorance surely is bliss and things like positioning along routes to reduce or remove the transversal issues that everyone assumes to be universal in a fast paced game doesn't exist as a knowledge based tactical skill (never mind chasing and creating the exact same situation).
Tribes is from a bygone era. People that started playing games with Halo have no idea about things like that.
 
They should get rid of auto-aim as well.

Oh, I could imagine the rage posts if this occurred stating that the game doesn't work or the hit detection is trash, etc. This would be especially true in a game that was high speed and full range x, y, and z axis motion potential on demand.

Tribes is from a bygone era. People that started playing games with Halo have no idea about things like that.
Yep, i know, hence why I referenced it as ignorance. A game done well, like titanfall, which includes tribe like elements could see a resurgance within the genre and get people off the training wheels that they are so used to.

I didn't even think there would be snipers in this game.

Leave them out.
That would be groundbreaking.

Someone shooting a precision, slow repeating, long range weapon in any game can be classified as a "sniper" if they have any amount of lead knowledge/application and accuracy. It does not require a high speed/instant projectile and large front loaded damage that is the cliche of all "normal sniper rifles" that draws in the folks who don't want to work for their kills and simply want 1 hit kills over and over again.
 
I think its a massive challenge for a dev to take on, no one seems to have bit as of yet :/

On consoles? I don't think that's gonna happen.
An arena shooter needs constant updating, maps, mods, community servers. The console ecosystem is the antithesis of this.

Halo nailed the perfect console shooter that is build around 2 sticks.... but they slow down the player to 1/3 of quake speed and add a shitton of autoaim. Still.. it was the closest thing to an arena shooter on console.

But more importantly an arena shooter needs balance and skill. Cod, bf, kz and even halo (to a little extent) are based on the exact opposite of that. Sadly, no one wants a balanced shooter anymore. Just hundreds of players and mechs.
 
Isn't the problem with "quickscoping" just that CoD autoaims for a split second when you bring up the sights? Remove that and you fix quickscoping...
Neg. It will take more than that to remove the benefit from quick scoping. That merely takes off the training wheels.
 
They are turning halo into cod so the genre is dead regardless.

It will be interesting to note how Microsoft views Halo 4. The sales numbers were solid initially, but as word of mouth got around and player numbers decreased, I'm sure the subsequent sales and DLC sales were pitiful.
 
It will be interesting to note how Microsoft views Halo 4. The sales numbers were solid initially, but as word of mouth got around and player numbers decreased, I'm sure the subsequent sales and DLC sales were pitiful.

They would be stupid to continue in the design that Halo 4 took


They prob will
 
The main problem arena shooters suffer from on consoles IMO is that when well made they are entirely skill based. Only good players do well, and really they are fun only when you are winning. You can't even soak up the enjoyment of your team doing well, because they often have little team orientated scoring.

This is a huge problem, to gather a huge player base (and make money like console publishers want), you need to be able to make most of the players have fun. And that means having tonnes of easy shit that makes getting kills easy (killstreaks, aims assist), and tonnes of positive reinforcement (XP vomit) so that even when they are losing, they still feel good.

You could potentially do it if you went for a smaller niche audience/game and made it small download only. But you'll never see a big AAA attempt at it ( for a long time imagine).
 
The main problem arena shooters suffer from on consoles IMO is that when well made they are entirely skill based. Only good players do well, and really they are fun only when you are winning. You can't even soak up the enjoyment of your team doing well, because they often have little team orientated scoring.

This is a huge problem, to gather a huge player base (and make money like console publishers want), you need to be able to make most of the players have fun. And that means having tonnes of easy shit that makes getting kills easy (killstreaks, aims assist), and tonnes of positive reinforcement (XP vomit) so that even when they are losing, they still feel good.

You could potentially do it if you went for a smaller niche audience/game and made it small download only. But you'll never see a big AAA attempt at it ( for a long time imagine).

I think this is true, but only to a degree. There have been plenty of shooters that are able to draw new players in without affecting the depth/skill required to do well. Also, if you're only having fun when you're winning, then either you're playing a bad game or you're easily frustrated and don't have patience.

Halo multiplayer sticks out as a prime example of a game where I can have a great time no matter what. When I had just started and was getting killed it didn't matter; it was fun enough for me to want to get better. Plus, I personally get a lot less frustrated when a kill is "fair", as it feels like it's my shortcoming that got me killed and not someone's cheap tactics. Halo also has "newbie" weapons lying around that cater to new players enough to at least get a few kills per game.

I think the problem is that it's very hard to find that sweet spot in the learning curve. You don't want to frustrate new players into quitting, but you also don't want to make it so accessible that it kills the game's balance.
 
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KSF really doesn't use any kind of aim assist?

Correct. You can also do a quick Google search and you'll see it confirmed by multiple sources. It's somewhat common knowledge by now. When you play the game you'll notice it immediately after coming from games like BF4 or CoD.

Unfortunately, I have other problems with the game which are unrelated to aim assist. It just feels like Guerrilla is stuck in the past and doesn't really want to change their multiplayer formula. I guess some people like it but it's just not for me.
 
The problem is that in an arena-like shooter such as TitanFall or Call of Duty, quick scoping actually becomes essential in snipers so that they can "keep up" with the other classes of gun in the game. Black Ops 1 was the first COD to experiment with getting rid of quick scoping and it was a failure, as snipers became virtually useless and almost no one used them. Due to the smallish nature of the maps, why use a gun like a Sniper which is meant for distance based combat when ARs and SMGs are far more effective in the environment? Until these series adopt larger maps where snipers can adequately do what they're supposed to do (kill from a distance) without constantly having to worry about turning a corner and being mowed down by a Sub Machine Gun, quick scoping unfortunately needs to remain.

That's what Ghosts attempted to do, but lots of players don't like the size of the maps, unfortunately. And in a bizarre decision, they still kept quickscoping.
 
Nerfed how? Any quirk or ability can become annoying when used in excess. It may have gotten too popular for its own good, but I don't agree with removing it all together. I'd rather have some idiot actually running around being aggressive than some idiot effectively idle in the back of the map getting four kills a round.



Its an exploit in the game period...You can try and justify it's existence but in the end it's no different than a glitch on a map that gets ignored. It takes ZERO skill to stick a dot on your TV and run around using an exploit where you shoot people with high powered sniper rifles exploiting the damage over distance multipliers cheaply killing people. It goes unfixed because they don't want to piss off the kids and casuals who line up like sheep buying their drivel every year.
 
Quick scoping has been one of my main hates with CoD. It seems peverse to lose a close-ranged firefight with someone lugging a sniper rifle and sharply one-hitting me to death. At least with shotguns, you know they are weak mid to long range.
 
Quickscoping is a lot of fun, and I enjoy giving myself a handicap. Anybody can run around with SMGs and ARs, but it takes some amount of skill run around with a sniper in a place snipers generally aren't meant to be. I'd say most of these games give no service to shotguns, so at least I've got a viable one shot kill weapon for close quarters.

A game like Titanfall needs a sniper like Halo, rather than a sluggish one in current military shooters. And most specifically it should be a weapon pick up, rather than something to spawn with.
 
Quickscoping is a lot of fun, and I enjoy giving myself a handicap. Anybody can run around with SMGs and ARs, but it takes some amount of skill run around with a sniper in a place snipers generally aren't meant to be. I'd say most of these games give no service to shotguns, so at least I've got a viable one shot kill weapon for close quarters.

A game like Titanfall needs a sniper like Halo, rather than a sluggish one in current military shooters. And most specifically it should be a weapon pick up, rather than something to spawn with.

All signs point to no-weapon-pickups but instead pre-map loadout. Maybe there will be a mode with weapon pickups, remember that weird old school arcade mode from CoD4?
 
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