Titanfall has maximum player count of 12 (alongside AI) [Respawn comments post #558]

... You and your friends who love shooters, would rather skip the game because you ALL cannot play together at the same time, rather than play it and take turns switching up teams or having a few people sit out at times? Do all 8 of you play at the same time every day, and always 8 together?

Are we back on the "trying to tell people how to have fun" train again? Having n+1 people on where n is the number of slots the game/squad/raid supports is an incredibly shitty feeling.
 
This is pretty sad tbh. I thought Titanfall was supposed to be some revolution in online FPS, but this just sounds like CoD with a twist
 
Well I prefer a minimum of 8v8 since I have 7 buddies that play shooters too. So unfortunately we probably won't be grabbing this one on Origin when it's released. Maybe the 2nd one will have more players.

Suggestion, if all 8 of you are playing at the same time you need to get Chivalry. Its seroiusly the most fun multiplayer game you can have with that amount of people.

Charging into battle cackling like some madman
Accidentally chopping your friends arm off as you get the opponents head in the back swing

Glorious.
 
Suggestion, if all 8 of you are playing at the same time you need to get Chivalry. Its seroiusly the most fun multiplayer game you can have with that amount of people.

Charging into battle cackling like some madman
Accidentally chopping your friends arm off as you get the opponents head in the back swing

Glorious.

Its stupid fun, i love that game.
 
You know


The more I think about it the more I realize the bots are probably just cannon folder for people that are probably doing bad or want that instant gratification of feeling like they are "on a row" or "unstoppable". I guess it was kind of known that was the point of it, but it just hit me that they are the makers of CoD after all. They know what people psychologically, MW2 and it's "here is everything, go nuts" style shows it.

Agreed.

It seems like putting bots is to make it interesting to the more casual gamer. Giving a feeling of fast and easy gratification by killing dumb bots.

Like I said this feels like a cop out. Not buying. In fact, the more I read about this issue, the more I don't want this game.
 
This is pretty sad tbh. I thought Titanfall was supposed to be some revolution in online FPS, but this just sounds like CoD with a twist

A GAFfer made a really good point earlier.

Infinity Ward originally created the modern multiplayer framework with COD4 with the carrot on a stick progression and modern-millitary ADS gameplay.
Ultimately Call of Duty is a very shallow product, people enjoyed it, sure, but they weren't the quality that they desired.

Titanfall is their chance to progress their vision of a multiplayer shooter in a way that they desire. Start fresh, and create something that has some depth with the amount of weapons, classes, verticality, and mechs.
 
I don't get why they're limiting all versions when the PS4 and PC are more than capable of doing more.

With it being exclusive to 360 for a temp period, I bet its because MS wants a way to minimize the power difference between their next gen system and Sony's.

How low can these companies go?!?
First off,there is no reason to call anyone a motherfucker.

Second, they're limiting what? 6v6 is by choice not limitation.

Third, it's not "timed exclusive", it is exclusive Period, to xbone, 360 and PC.
 
Revolution = More players?

MAG confirmed for Illuminating Age Game
I was thinking more like Bad Company 2 sized maps with 12v12. Imagine the Arica Harbor map but with multiple Titans on each team tearing up the terrain with fully destructible environments. This seems like just a corridor shooter with a parkour elements added and Titans instead of killstreaks. I'm pretty disappointed, but I guess I'll have to wait and see once the game is out
 
A GAFfer made a really good point earlier.

Infinity Ward originally created the modern multiplayer framework with COD4 with the carrot on a stick progression and modern-millitary ADS gameplay.
Ultimately Call of Duty is a very shallow product, people enjoyed it, sure, but they weren't the quality that they desired.

Titanfall is their chance to progress their vision of a multiplayer shooter in a way that they desire. Start fresh, and create something that has some depth with the amount of weapons, classes, verticality, and mechs.

You really think EA is going to let them not hide at least 30% of the content behind paywalls? Look at every EA release in the last few years, only a sliver is available at launch and the rest must be ground out over hours. Hell a higher player count mode will likely come in a DLC pack called Mech Supremacy or something much like BF.
 
You really think EA is going to let them not hide at least 30% of the content behind paywalls? Look at every EA release in the last few years, only a sliver is available at launch and the rest must be ground out over hours. Hell a higher player count mode will likely come in a DLC pack called Mech Supremacy or something much like BF.

EA only has publishing rights, not creative control.

We'll see.
 
A GAFfer made a really good point earlier.

Infinity Ward originally created the modern multiplayer framework with COD4 with the carrot on a stick progression and modern-millitary ADS gameplay.
Ultimately Call of Duty is a very shallow product, people enjoyed it, sure, but they weren't the quality that they desired.

Titanfall is their chance to progress their vision of a multiplayer shooter in a way that they desire. Start fresh, and create something that has some depth with the amount of weapons, classes, verticality, and mechs.
I suppose I'm just a bit skeptical considering many of the devs idea of "progressing their visions" of CoD4 was MW2, which was a goddamn travesty
 
And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times.

Too much action confirmed.
 
You really think EA is going to let them not hide at least 30% of the content behind paywalls? Look at every EA release in the last few years, only a sliver is available at launch and the rest must be ground out over hours. Hell a higher player count mode will likely come in a DLC pack called Mech Supremacy or something much like BF.
EA only has publishing rights, not creative control.

We'll see.

EA neither controls the IP or creative control due to the EA Partners agreement. You know there will be DLC, but to what extent?

New IP, new developer, in the PC space they tend to be liberal with the free content packs.

I suppose I'm just a bit skeptical considering many of the devs idea of "progressing their visions" of CoD4 was MW2, which was a goddamn travesty

Who knows how much of that was Activision. They did get fired after MW2 afterall.
 
I chalk a lot of MW2's shortcomings up to the devs being pretty fucking sick of making CoD games, hence the lawsuit and ensuing mass-exodus. I don't feel like they put everything they had into it like they did with CoD4.
 
Are we back on the "trying to tell people how to have fun" train again? Having n+1 people on where n is the number of slots the game/squad/raid supports is an incredibly shitty feeling.

No, I'm questioning that people would rather NOT PLAY a game at all, because it isn't exactly ideal for them. Gaming should never be some absolute set in stone experience. Sure you and your friends might not find it ideal, but to forgo the game altogether? Especially since you love shooters? Cmon...

But hey you're right, who am I to say how you should play the game, maybe that's exactly how you want to play, more power to you, but I at least have the ability to say that I feel you'll miss out on one of the funnest and most hyped shooters in a while. Everyone's who has played it said they couldn't get enough.
 
My favorite gaming moments are still playing 4v4 on Lockout and 4v4 on the Mansion map in Gears. If the game is designed for 6v6 then that's perfectly fine. I prefer the tighter experiences on solid maps. Map design is very important to me. Also, it's very important to have a quick and efficient matchmaking system. I want to be in a game with wait that's no longer than 2 minutes. That's one thing I really liked about COD - was the speed of the matchmaking.
 
I chalk a lot of MW2's shortcomings up to the devs being pretty fucking sick of making CoD games, hence the lawsuit and ensuing mass-exodus. I don't feel like they put everything they had into it like they did with CoD4.

I dunno, MW2 was pretty fucking good.


The campaign was freaking amazing, even with the plot holes.


MW1-2 are the first mil shooters ever where I cared about the story and the characters.

Ghost Recon, Rainbow Six, Delta Force, Medal of Honor, etc. None of them ever had memorable stories, or characters until Modern Warfare. Even CoD1-3 didn't.
 
I chalk a lot of MW2's shortcomings up to the devs being pretty fucking sick of making CoD games, hence the lawsuit and ensuing mass-exodus. I don't feel like they put everything they had into it like they did with CoD4.

I just thought they expanded too much on a good thing to the point of sickness.
 
My favorite gaming moments are still playing 4v4 on Lockout and 4v4 on the Mansion map in Gears. If the game is designed for 6v6 then that's perfectly fine. I prefer the tighter experiences on solid maps. Map design is very important to me.

Bringing back them memories.

Microsoft needs to hurry up and port GFWL out of both titles and put them up on Steam.
 
No, I'm questioning that people would rather NOT PLAY a game at all, because it isn't exactly ideal for them. Gaming should never be some absolute set in stone experience. Sure you and your friends might not find it ideal, but to forgo the game altogether? Especially since you love shooters? Cmon...

I agree in principle but often times a mediocre game with friends is better than a great game by yourself. No one should be forced to choose who can come along. That there isn't enough room for friends is a perfectly valid knock on smaller shooters. Would it kill the game entirely to have a 10v10 or 12v12 option/DLC?

Everyone's who has played it said they couldn't get enough.

The problem with this, as exciting as it is, is that those people are not me. They are not you. I know nothing of these people who loved it. There are lots of games - like DOTA - that people adore, but that I don't really like. So why should I blindly follow the hype? Have any of these demo players ever played Hawken? How about Tribes? Are they serious or casual players? None of these questions can be answered by the blanket statement "people who have played it loved it."

A demo or beta would be a really great thing for Titanfall, I think. If they are confident that there is enough depth there to keep players engaged, why not? What better way to silence the haters and ease the doubters? I hope it happens.

I dunno, MW2 was pretty fucking good.

Not on PC. At least for those that cared about the dedicated servers switcheroo. Ugh.
 
Bringing back them memories.

Microsoft needs to hurry up and port GFWL out of both titles and put them up on Steam.


Amazing memories -- could play those games forever. Multiplayer was so much fun, and with all honesty, most of the fun came from the map design. I literally could have played the two aforementioned maps all day and not get sick of them.

Damn, Halo 2 had so many amazing maps. COD4 was the same with great maps. Can't wait to see what respawn does with TF.
 
Agreed.

It seems like putting bots is to make it interesting to the more casual gamer. Giving a feeling of fast and easy gratification by killing dumb bots.

Like I said this feels like a cop out. Not buying. In fact, the more I read about this issue, the more I don't want this game.

I chalk a lot of MW2's shortcomings up to the devs being pretty fucking sick of making CoD games, hence the lawsuit and ensuing mass-exodus. I don't feel like they put everything they had into it like they did with CoD4.

IIRC the whole exodus was due to not only to not being able to move on to new IP's but also not getting much backdoor money from MW2.

I disagree tho. I think they put literally everything into MW2. Over all tho it needed a good patch here and there for it to really succeed.
 
Respawn has said they want to distance themselves from COD. I don't know why people keep thinking that's not the case. Also killing bots gives significantly less points then killing human players.

The problem with this, as exciting as it is, is that those people are not me. They are not you. I know nothing of these people who loved it. There are lots of games - like DOTA - that people adore, but that I don't really like. So why should I blindly follow the hype? Have any of these demo players ever played Hawken? How about Tribes? Are they serious or casual players? None of these questions can be answered by the blanket statement "people who have played it loved it."
.

Nobody said you have to like it, but don't sit here and be a buzzkill for people who are actually excited about it.
 
A GAFfer made a really good point earlier.

Infinity Ward originally created the modern multiplayer framework with COD4 with the carrot on a stick progression and modern-millitary ADS gameplay.
Ultimately Call of Duty is a very shallow product, people enjoyed it, sure, but they weren't the quality that they desired.

Titanfall is their chance to progress their vision of a multiplayer shooter in a way that they desire. Start fresh, and create something that has some depth with the amount of weapons, classes, verticality, and mechs.

Tribes 2 did this, and by the looks of Titanfall, does it better in every category, and they had 64 player servers.

This looks like child's play compared to what Tribes 2 accomplished - AND THAT RELEASED IN 2001.

People purporting "verticality" as some sort of amazing feature need to come back to the real world.
 
And Tribes was also designed for that many players.

I guess we need to start asking Valve to make CS support 64 players?

I don't really understand why this game, of all games, is the one people somehow think can handle 64 players without having any clue how the gameplay works and how the maps are designed.
 
And Tribes was also designed for that many players.

I guess we need to start asking Valve to make CS support 64 players?

I don't really understand why this game, of all games, is the one people somehow think can handle 64 players without having any clue how the gameplay works and how the maps are designed.

If you want to play 64 players CS_office, you can. Valve gives you the option to, they aren't limiting you. This game does.

If 14 year old games can, this should be able to. Especially since this is a game made on source engine.
 
And this is what I learned from the Bayonetta 2 thread.

Well people make threads about specific games because they're interested in it. People who aren't interested in it are just wasting everyone's time. They're just creating pointless arguments that add nothing to the discussion.

If you want to play 64 players CS_office, you can. Valve gives you the option to, they aren't limiting you. This game does.

Yeah, if you want to screw around and not play the game as intended, sure.
 
Tribes 2 did this, and by the looks of Titanfall, does it better in every category, and they had 64 player servers.

This looks like child's play compared to what Tribes 2 accomplished - AND THAT RELEASED IN 2001.

People purporting "verticality" as some sort of amazing feature need to come back to the real world.

Let's not forget that Tribes 1 was the superior shooter, was released all the way back in 1998 and between skiing and jetpacks, offered a degree of speed and mobility that remains unparalleled to this day.
 
Yeah, if you want to screw around and not play the game as intended, sure.

What are you talking about... You can play the game, and I'm speaking from experience. It is fun, crazy and hectic. I enjoy it at times even more than the intended player amount. Of course it breaks what the devs had in mind to a certain degree, but nothing that cannot be handled.

What is with this notion of not being able to play and you can only screw around with.

Let's not forget that Tribes 1 was the superior shooter, was released all the way back in 1998 and between skiing and jetpacks, offered a degree of speed and mobility that remains unparalleled to this day.

Man, don't even get me started on Tribes 1. Oh the nostalgia is just rushing back now. I was 10 years old when Tribes 1 came out, and it was short lived as I discovered it late in the cycle. But Tribes 2 I spent years just playing it almost on a daily basis as a teen. As a scout combining skiing and the jetpack with the spinfusor boost and you were going insane speeds across a vast map. Then I got into a weird phase of being just a transport driver, and flying so high above the map it was just a foggy mess you could not see in, diving back on a point and not seeing the ground until the last second stopping and dropping 5 heavies into a huge firefight - people would always say I was a crazy flyer but awesome. Those were the days.

And now we have 6v6, where people think this is mind blowing and offers some sort of unparalleled "verticality".
 
Well people make threads about specific games because they're interested in it. People who aren't interested in it are just wasting everyone's time. They're just creating pointless arguments that add nothing to the discussion.



Yeah, if you want to screw around and not play the game as intended, sure.

that is one of the beautiful things in games. unless it is something as tightly designed as Mario Galaxy, I would normally value and miss that sort freedom.
 
What are you talking about... You can play the game, and I'm speaking from experience. It is fun, crazy and hectic. I enjoy it at times even more than the intended player amount. Of course it breaks what the devs had in mind to a certain degree, but nothing that cannot be handled.

I'm not saying its not fun, I'm just saying that developers shouldn't be knocked if they designed their game to be played a specific way. You can't please everybody, and its insane to expect developers to do that.
 
Well people make threads about specific games because they're interested in it. People who aren't interested in it are just wasting everyone's time. They're just creating pointless arguments that add nothing to the discussion.

Well, I do see it both ways, nobody wants a circlejerk, but nobody wants to listen to people that aren't interested in the game drone on about their issues with it ad nauseum.
 
Wish this thread would just evolve and update to: Titanfall 6v6, other features TBA.


Because to me that's the actual question, not the 6v6 which to me is small, but I think the people bitching are just being whiney, if you don't like it don't play it.

But to me I would like to play 6v6, and when it's just me and 3 friends play 2v2 with just Titans.

But alas I know nothing like every body else, who still in the dark about this game.

Thread should be called Titanfall:6v6 Clarity.
 
I like small player counts but 6x6 is too small for a game with mechs AND ppl in it. 10x10 or 12x12 would have been better.

I'll wait until the sequel comes out which if it's successful won't be too long knowing EA.
 
And now we have 6v6, where people think this is mind blowing and offers some sort of unparalleled "verticality".
Oh Jesus. Don't act like everyone or even many people interested in the game claims this. Also don't act like these two games are trying to accomplish the same thing.
 
So no Ground war then? :\ hmm.

Also: I remember Penny Arcade's Tycho remark playing Battlefield 2 as a representation of what console future would be like (in 2006, I think). That didn't quite pan out I suppose.

(we will have to see whether or not the PS4 version of Planetside 2 doesn't take a huge hit on player numbers and other stuff. It's also an F2P MMO though.)
 
This the the video game industry equivalent of trivial tabloid news. You are allowed to care about it if you choose, but it should not incite this much emotion.

"Hiesenburg says...RELAAAAX"
 
I don't mind the size, Halo 2 did pretty well and 4v4 was the max outside big team battle's 8v8. You also have to consider those confrontations with the Titans would be a mess if you had spawn kill after spawn kill. I think it's wise to be a tad conservative with it.

It would be like 15 sentinels vs. guys with starter pistols. Who wants that?
 
Respawn is still technically an independent developer. It's not like they're DICE, or anything.

It still wouldn't surprise me if they were planning TF as a 2 or 3 part series and are holding features back to help sell the sequels. Especially if EA are moneyhatting or own the IP.
 
It still wouldn't surprise me if they were planning TF as a 2 or 3 part series and are holding features back to help sell the sequels. Especially if EA are moneyhatting or own the IP.

I don't know the details of the moneyhatting, but Respawn owns the Titanfall IP, that much is for sure.

Wish the titanfall OT comes soon, it's hard to talk about this game in any titanfall related thread without those types of comments

GAF rules are that OTs can go up 7 days before release. I'll see you in the Titanfall OT on March 4th.
 
I'm not saying its not fun, I'm just saying that developers shouldn't be knocked if they designed their game to be played a specific way. You can't please everybody, and its insane to expect developers to do that.

You can't please everybody, but you can give them options. 12v12, 10v10, etc... at least having more options will please the majority of people. I don't see the maps being so small that they can't at least add 4 more people in there.

Oh Jesus. Don't act like everyone or even many people interested in the game claims this. Also don't act like these two games are trying to accomplish the same thing.

Few claim it, but the devs keep touting verticality as one of the key features of the game. That still does not excuse the small player count, if anything that means there should be more players as they can on multiple planes.
 
Suggestion, if all 8 of you are playing at the same time you need to get Chivalry. Its seroiusly the most fun multiplayer game you can have with that amount of people.

Charging into battle cackling like some madman
Accidentally chopping your friends arm off as you get the opponents head in the back swing

Glorious.

I will attest this this. Multiplayer carnage, nothing like chopping a dude's arm off. Accidentally bashing a friend's head in with a hammer when they moved in front of you. Needs a beefier stat sheet for your char maybe some more customization.
 
Top Bottom