The graphics are totally fine on PC.
The graphics of Titanfall.... are not competitive, nor do the use many if any of the techniques we have grown accustomed to in the current gen.
You will find no intense particle effects, no Bokeh DoF, no material based lighting model or shaders, no real time reflections, no volumetric lighting or fog, no subsurface scattering, no tessellation, no penumbrae shadows, no real time caustics, no cloth physics, no real time destruction, no global illumination, no lit particles, no high poly models, etc etc etc.
Really ? Honest question here, haven't followed or seen much infos on how much of an improvement they are from beta ?
I think describing it as not competitive is a good way of explaining it.
As fun as it was to play, for me personally the graphics and art direction definitely felt lacking but can also understand that it would be fine for a lot of people. Maybe I've just been spoiled lately
Though the biggest thing for me in the beta was how static and sterile everything felt. As in everything is rock solid and prebaked with no dynamic elements. For all the crazy stuff going on, your shots and titan do not effect your environment in any way.
I'm not expecting Battlefield level destruction but more dynamic elements would have pushed the intensity to the next level. Though maybe it was just the levels in the beta, so will wait and see once teh full game releases.
The other levels look so much better than the beta levels. Fracture is the weakest map in the game by far, I love all the others.
Fair enough.
Honestly, discrediting Titanfall's technical graphics because it's not shiny as fuck is garbage.
What other games are doing what Titanfall is doing at it's fidelity? Battlefield looks nice and has lots of shit going on, but it's doesn't do it at the speed Titanfall has to do it. Tanks and choppers in Battlefield aren't analogous to the speed and surge of projectiles/arc lightning/whatever that Titans are constantly pumping at each other.
Titanfall's closest competitor is something like AC:V/V-Day and even that is insanely taxing on the last gen consoles.
Comparing Titanfall to a linear hack and slash, small scale/close quarter shooter or even Battlefield is ridiculous.
Those games look good, but are all plagued by mediocrity or bugs.
Daylight saving time is fine.
Terrific level design. Old IW is back with a vengeance.
Trust me man, I'd love to have my cake and eat it too. Graphics and gameplay is totally doable now, we have such amazing machines to play our games on. Problem is time and resources. I assume Respawn had limited resources making their game, and they chose to focus on gameplay. Can't fault them for that, it is a game after all, not a movie. Perhaps when TF2 rolls around in a few years, it will have all the graphical fidelity of KZ ShadowFall and retain the same gameplay. Who knows. Will it be a better game for it? Hard to say. Better graphics don't always improve a game. I hope that's the case, though.Fair enough, I would still rather play Titanfall than most of those games as well.
That is not my point.
My point is the game (or obviously more plausibly its sequel) would benefit from improved graphical fidelity.
This is the same reason people clamor for remakes/remasters of beloved titles.
Yes the gameplay is great, the art direction is great, etc. But it is not realized at it's full potential.
And I doubt any Titanfall fan would dissagree with me that they would love to see Titanfall 2 have all of the greatness of TFs gameplay preserved and enhanced, as well as having vastly improved graphical fidelity.
The argument that we can't have graphics AND gameplay is such an outdated one.
Also Titanfall OT2: The graphics are fine.
Eh... it looks kinda dated. Most likely due to Source Engine.The graphics are totally fine on PC.
The other levels look so much better than the beta levels. Fracture is the weakest map in the game by far, I love all the others.
The full game got released, we have been playing all weekend. What you see in the beta is what you will get in the final as far as destruction goes.
The two levels with giant creatures look fantastic as well. Boneyard and the perimeter defense one from campaign.
Terrific level design. Old IW is back with a vengeance.
Just as fast? No way. I just got done playing a conquest 64 man match and there's no way it's just as fast. There is a clear difference in game speed.Battlefield blows away everything in titanfall, bf is just as fast paced with way way way more going on and looks a generation better. Just give up on the gfx crusade titanfall is what it is looks wise its very meh average looking game, its lucky most of us dont care about how it looks and are there for the gameplay.
Which is redirecting the argument, which is about Titanfalls graphics being competitive, not which is the better game or which had better QC and testing.
bf is just as fast paced with way way way more going
The full game got released, we have been playing all weekend. What you see in the beta is what you will get in the final as far as destruction goes.
bf is just as fast paced
When did 'fine' stop meaning 'excellent' and start meaning 'adequate'?
graphics are fine btw
Honestly, discrediting Titanfall's technical graphics because it's not shiny as fuck is garbage.
What other games are doing what Titanfall is doing at it's fidelity? Battlefield looks nice and has lots of shit going on, but it's doesn't do it at the speed Titanfall has to do it. Tanks and choppers in Battlefield aren't analogous to the speed and surge of projectiles/arc lightning/whatever that Titans are constantly pumping at each other.
Titanfall's closest competitor is something like AC:V/V-Day and even that is insanely taxing on the last gen consoles.
Comparing Titanfall to a linear hack and slash, small scale/close quarter shooter or even Battlefield is ridiculous.
There's tons of shit going on in Battlefield, but none of it is even close to analogous to having multiple Titans fighting each other at close proximity.
Call me when the tanks in Battlefield grow some legs, get some increased rate of fire and come charged with radial nukes.
[...] and BF4 type destruction has no place in Titanfall where its all about mechs vs pilots. It would ruin the gameplay.
The graphics are totally fine on PC.
I don't know. Grabbing a pilot through a wall would be pretty cool.
Haha indeed. Until there were no more walls to grab through. :/
The biggest problem might be that destroyed environments would probably hinder wall running.
Battlefield blows away everything in titanfall, bf is just as fast paced with way way way more going on and looks a generation better.
It depends on what weighs more, a ton of bricks or a ton of feathers.Anyone know when the earliest timezone is for PC unlock. (Hoping its not EST)
don't you think that's a pretty integral part of the game?
You realize that none of the stuff you listed matters on a technical level, only a gameplay, level design, art level...?
6 vs 6 with lets say 20-25AI grunts running around is no where as close to as demanding to hardware as 32-32 with physics based destruction on large maps.
Movement speed and the fact that they are mechs does not suddenly make a the game harder on GPU's and CPU's.
It's a fact that BF4 has more going on and more to do graphically than Titanfall.
That said, Titanfall works at 6vs6 and Titanfall 2 should stay that way, and BF4 type destruction has no place in Titanfall where its all about mechs vs pilots. It would ruin the gameplay.
So lets keep these kind of comparisons out and focus on the graphics of Titanfall, please.
when did fine ever mean excellent?
Did Respawn ever say anything about cosmetic Titan customization?
I want to paint mine pink.
Battlefield blows away everything in titanfall, bf is just as fast paced with way way way more going on and looks a generation better. Just give up on the gfx crusade titanfall is what it is looks wise its very meh average looking game, its lucky most of us dont care about how it looks and are there for the gameplay.
The question is if one can implement satisfying destruction that doesn't destroy or obstruct the wall-running paths, or on the contrary, creates new possibilities for wall running in the resulting ruins.
when did fine ever mean excellent?
is it really true that reviews arrive at 5 pm today-.-?
If 5PM is in 7.5 hours to you, then yes.
That's why I said that hindering it might be the biggest problem. The question is if one can implement satisfying destruction that doesn't destroy or obstruct the wall-running paths, or on the contrary, creates new possibilities for wall running in the resulting ruins.
Did Respawn ever say anything about cosmetic Titan customization?
I want to paint mine pink.
Nothing in my posts were in reference to "gameplay, level design, art design"
Giant, fast models spewing out particle effects and projectiles in close vicinity to each other has everything to do with technical level of graphics. The point of my posts was also that there's no real reference for how Titanfall should be performing outside of making comparisons with last gen games like V-Day.
You don't have any idea how taxing Titanfall is on hardware any more than I do.