You can also do all of these things in No Man's Sky (arguably to an even greater extent) and I don't think anyone considers NMS to be an RPG. While it's true that action games have borrowed from RPGs, Bethesda has done the same, in making their games more and more action-oriented for a mainstream audience. The push towards a homogenized middle ground has come from both directions.
Yeah this is the problem and it has happened little by little each game. Oblivion got rid of certain spells and weapon types that were in the past elder scrolls games. It took modders to add those things back in. Having only 4 weapons was just dumb (swords, axes ,daggers and hammers). Skyrim took out choosing a class, took out earning skills by doing them, took out custom spells, some say for the better, but it made it so it felt more generic. And again, they had limited number of weapons and just did effects on each.
All 3 es games had no spears, pole arms, flails, sickles, rat catchers, mauls, or other unique weapons, it was all just the axe, sword, hammer , dagger and add fire or other element to it. Modders fixed that.
Starfield has the same problem apparently, there is only a small selection of some guns, like laser weapons only have 3 total different lasers.
That's just one minor example there are tons more. They really have homogenized everything to make it appeal to mass audiences instead of fine tune it as a good rpg. Its been happening throughout all their games. Not saying there is anything wrong with that, if that is their intent, but it can leave a lot to be desired for rpg fans.