Bah, Tsubasa's white one piece dress.
Both of you are wrong.
The best outfit iscooking apron.Yashiro's
The dog suit, the DOG SUIT people!
Bah, Tsubasa's white one piece dress.
Both of you are wrong.
The best outfit iscooking apron.Yashiro's
After seeing how awesome Ellie/Tsubasa's duo was with the dancing, I was REALLY disappointed when Kiria/Tsubasa's duo has them just standing there, especially when the music video was so good.
Is there any way to watch previous music videos?
Uhhh the Kiria/Tsubasa duo has them do a whole lot more than stand there....
Can we talk about how awesome Dream*Catcher is?
I really want to see a Tokyo Mirage Sessions anime with that as the ED.
Edit: lol! Didn't see the post 2 above mine.
Tiki's second side quest.
Found one girl that said she got a donut off a girl with headphones, but I've been around the place like 5 times and I can't find her, where is she?
Hit up the cafe.
I just started the intermission of Chapter 1 and my group is level 15. It seems leveling up really slows down.Finally got all the weapons & skills that require 3-star prestige made.
Might try Tsubasa's final side-story again, but need some strategy. Everyone is now at level 37 (Itsuki's at 38), but I think I might be too underpowered still since it recommends 47. Maybe I should just finish the intermission up & get Ch. 4 going.
Hee Ho Mart. You can get the Attractor item which will increase the number of enemies that appear, then the Fastener S item, which will slow enemy movement on the map.So where can i get the items needed to help farm the enemies that drop macca converters
Yes, different weapons might offer you the chance to re-learn certain skills, & if you already have it, it'll power it up, either by making it stronger or reducing the cost to use it.I forfeited the option to learn the ability to get the leech attack with Tsubasa.. will I ever get the ability to add skills I turned down?
A little over 10 hours in and having a blast but the dungeons do go on a little long.
I forfeited the option to learn the ability to get the leech attack with Tsubasa.. will I ever get the ability to add skills I turned down?
I'm on this chapter now and I sort of know where I'm going, but barely. I put the game down after unlocking a shortcut tonight, so I know that when I come back to it later, I'm going to be suuuper lost. Everything looks identical. Even after a random encounter, I sort of lose my orientation.I was just thinking the opposite. I really dig this game, but I can't help feeling that I'm constantly lost in the dungeons. It's not that they're too big it's that everything looks the same and the map system for something like thedungeon is useless because you're constantly changing floors.photography
It felt that way to me too, then I got to chapter 2 and I'm skyrocketing through levels. However, pretty sure I'm under-leveled, since the midboss was like level 24 and I was like 19 at the time. It was really challenging, I had multiple people die, but it was a blast to get through.I just started the intermission of Chapter 1 and my group is level 15. It seems leveling up really slows down.
You seem to not get it as I have to say: again, they are not directly comparing it just as they aren't directly comparing acting and other forms of entertainment media of Japan to singing. It's also like directly comparing the J-pop singing in this game to opera singing. You wouldn't do that and they aren't. And yes, sure I'm upset on your reasoning to skip through the rest of the game's dialogue and that's why I'm trying to argue my point about it. That doesn't change the fact that you're so upset over the inclusion of modeling that you'll forego and future dialogue/story of the game (which you could find just as bad, or not, but you're skipping it all anyway).
And I'm not sure where you're going with your second statement as that is just reinforcing points I already made. There's more to fashion than just the clothing itself which is why they included gravure idols/fashion models. The chapter is more about Tsubasa herself instead of what she is wearing because they never even focus/worry about what she is going to wear. You can be upset about the inclusion of modeling in the game, but at least be upset about it for a different reason other than "they're comparing it to singing/composing music" because they aren't. But I'll drop the arguing here if you still don't acknowledge that.
Damn, that sucks...Yeah they are weak, nothing like the magic side.
Yeah they are weak, nothing like the magic side.Does anybody know exactly what the Sword/Axe/etc. parry passives do?
Are they essentially the Resist ___ but for weapon-based attacks?
Do they cover up weaknesses?
The phrasing "slightly reduces damage from skills" make them sound kinda weak...
I get that they aren't directly comparing modeling to singing but about "professional attitude brahbrahbrah". My point is that they are poor writing to even try to connect them in the first place, directly or indirectly.
Also I don't think gravure modeling is art, just like I don't think the modern selfie or 80s sexy cards are art. This is only my opinion, of course.
Finally, the modeling chapter isn't the only thing that made me decide to ignore the dialog. Yes I am upset that they use a shallow, non talent related work to make a plot point about professional attitude and more importantly, write it very poorly. But it is not like I love the writing from the beginning. I merely tolerable the idol silliness and the chapter is the last straw to make me think ok maybe I actually don't care. I still pay attention to the main plot, just not their supposedly "emotional" dialogs.
just finished chapter 3, 19 hrs in ;3
There actually is, different carnages have different weaknesses/resistance so some change weapon weaknesses/resistance.Damn, that sucks...
So I guess there's no real way to cover up Weapon-based weaknesses, then...
There actually is, different carnages have different weaknesses/resistance so some change weapon weaknesses/resistance.
Oh, sorry that I don't consider your precious fictional idol gravure shot to be the holy example of artistic talent. And no I wasn't refer to fashion photography, erotic photography or photography as whole to be shallow, if you actually read my posts. My statement is refer solely to the game and how it chose to present its character. If you have to read that as attack on anything else, suit yourself. Just don't put words in my mouth.Jesus Christ. It can be "your opinion" as much as you want, but when you start throwing stuff like "shallow, non talent related work" to describe fashion photography and modeling, specially related to professionalism, you start sounding more like a pretentious, ignorant snob than the artistic fella I'm sure you think you look like, and you can't really expect people to care very much about it when you obviously can't have any respect for the crapton of great, extremely professional photographers working on fashion who know more about their profession and do it better than a lot of people even dream of doing whatever it is they call art under your definition (and that's without mentioning the models). Besides, the hell are you doing playing a light-comedy video game in the first place when true enlightened, artistically inclined fellas know that it doesn't get much more shallow and non talent related than games.
Jesus Christ. [...]
Oh my bad, I thought he meant altering the swath of the weapon row, you are correct, there are some parts that are never changed and can only be supported by passive skill dodges/damage reduction.Really? I guess I haven't unlocked those carnages yet...
Some of the ones I have will null or reflect certain weapons, but they always have a consistent weakness, like sword wielders are always weak to lance attacks.
5 hours or so in.
I'm in love with this game in a way I thought Japanese games couldn't make me feel anymore.
Really? I guess I haven't unlocked those carnages yet...
Some of the ones I have will null or reflect certain weapons, but they always have a consistent weakness, like sword wielders are always weak to lance attacks.
Okay, Zombie status can fuck right off. I do think it's clever (and kinda funny) on how it works, but the way it can incapacitate your whole party is frustrating as shit.
In what chapter/dungeon did you encounter that? I have yet to see it and I think I'm getting close to the end of the game.
Okay, Zombie status can fuck right off. I do think it's clever (and kinda funny) on how it works, but the way it can incapacitate your whole party is frustrating as shit.
Sölf;209281162 said:Chapter 4,Bio Monster miniboss.
Just started Chapter 2 intermission and really enjoying the game so far.
I think the only real issue (besides not knowing what I have is having to replace skills, never been a fan of having to pick and choose. Wish you just had unlimited skill slots.
Also, have a question, but what is theyellow enemy? I saw it in the Chapter 2 dungeon and it actually runs away from me and has disappeared when Ive gotten close to it.
Spoiler the answer if needed.
Rare enemies. They drop the Performa that's listed as from 'An Unknown Land' when you look them up in the Bloom Palace.
Yeah I don't know how Armor plays into the stats. But every chapter you can essentially get +10 armor for all your characters and some stat boosts. With Armor in the 30s early on a +10 is a 33% increase in Armor. And even if you find something that gives you +2 DEF (I did Metal Braces early on and then the Wind Amulet thing) and everyone is at 30s/40s defensively that's a good 5% increase. It can all stack up to make the difference in surviving a blow vs not surviving. I think in Chapter 4 the character specific accessories start to show up which make your characters significantly more powerful in their respective areas.
Internet seems to think Armor is a base stat and then RES and DEF are added to that for their respective attacks. Would explain why it makes such a big difference early on when the numbers are lower and the Armor increase is significant.
Well, I think I might be dumping this game. I just got laid out by a Savage Enemy encounter in the Chapter 3 dungeon, and apparently when you die in this game you just have to load your last save. Mine is back in the Chapter 2 intermission. That's like an hour of text I'm going to have to button through alone to get back where I was, to say nothing of all the leveling I did in the dungeon. I was just about to use the Smoke Ball or whatever it is to escape the battle but they took out my last two guys in the same turn.
Fuck me, how do you make a game without checkpoints or autosaves in this day and age? When it dumped me back to the title menu to load my save I just stared at the screen in disbelief for like a minute before turning my Wii U straight off. Maybe I'll get back to it in a few days when I've cooled off, but Jesus I don't want to go through all that bullshit all over again. Guess I'll be saving every five minutes from now on.
i just beated the second dungeon boss, and im pretty sure it was pure luck, does anyone know what level should i be on that boss? im playing on hard
Sorry, but that's what you should have been doing already. And please take no offense, but I get tired of people complaining about losing an hour plus worth of progress because they couldn’t take the time to save their game.
It’s no fault of the game, especially considering you can save anywhere. After you finish an especially long cut scene, save your game. You finish a few fights in the dungeon, save your game. You defeat an especially difficult boss (or any boss, for that matter), save your game.
It’s not a hard concept. Be glad you are not playing a game where you can only save at specific points, like at an inn, the overworld or ‘camps’ in dungeons. And many of those games are classics and still a blast to play, even with their ‘outdated’ concepts.
The last boss of chap.2 ? The game recommends to be at least at level 24 before opening the door I think.