Bumbletron
Member
So, about 30 hours into this game (on Chapter 4), and my biggest criticism is the Session system. Sure, it's fun when you can use your team to pile on the enemies and just obliterate them, but the opposite is perhaps the most un-fun I've had in a game.
There's no fun of walking into a fight and having only a single character be able to take a single move, and, and then have a cavalcade of enemy Sessions wipe your entire team out with no possible recourse that you could have ever had to prevent it from happening.
It certainly encourages a "save everywhere, save often" mindset, but I can't help but think there would've been a way to moderate it to make the situation less frustrating.
The only enemies I can think of that can even get close to being able to do that are Savage Enemies, and you do generally have advanced notice of what you're getting into with that. I'm playing on hard, and honestly haven't had too much trouble with it outside of said Savage encounters. It seems pretty much in line with SMT/Persona systems to me. I understand where you're coming from, but it's just something to expect from Atlus games. It's pretty much one of their trademarks.
That being said, if you haven't saved recently, it sucks. But Atlus games do have me trained to, as you said, save constantly by this point.