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Tom Clancy's The Division - Information Hub

Introduction:

I was asked by a few NeoGAF members in another thread if I could gather all the information I know first hand about The Division from either playing it or from behind-closed-doors theater presentations and put it into one consolidated thread and answer any questions people might have rather than answering them across multiple threads.

Credentials:



Lead Writer and Developer on DivisionBlog
Staff Member for CharlieINTEL
Ubisoft Star Player 2015 for the Tom Clancy Brand
Ubisoft E3 2014 VIP
Ubisoft E3 2015 VIP
Tom Clancy's The Division VIP 2014
Tom Clancy's The Division VIP 2015
Tom Clancy's Rainbow Six Siege VIP 2015
Tom Clancy's Ghost Recon Community Leader 2015
Tom Clancy's Splinter Cell Blacklist VIP 2013
Medal of Honor Warfighter VIP 2012
Medal of Honor VIP 2010

//Break//

I must stress that Tom Clancy's The Division is still a work-in-progress and that everything I have played or seen has been in builds from previous months of the current in-house build. Please note that some of the things I am discussing may be changed at the sole discretion of Ubisoft and MASSIVE Entertainment.

//Break//

Basic Information:

Release Date: March 8th, 2016.
Multiplayer Beta Class 1: Xbox One, December 2015.
Multiplayer Beta Class 2: All Platforms, Early 2016.
Max Squad Size: 4
Max Player Count per Instance: SoonTM
Online Connectivity Required.
Playstation Plus, Xbox Live Required.
Official Website: Tom Clancy's The Division
Official Forums: Tom Clancy's The Division Forums

Item Quality:

TCTD_Rarity.jpg

There are five different rarities of gear within The Division. These range from Common to Legendary. Each item is denoted by color text, quality, level required to equip, and a colored "orb" drop. When an item drops, you will see a small orb of one of the five colors.

As you approach an item and look at it, you will be presented with what the item is, what level is required to equip as well as if it has any mod slots. If you are in a Dark Zone and acquire a piece of gear, the stats of the item will not be revealed until you successfully extract the item by helicopter.

Mod slots allow you to manipulate a weapon to your specialty. Mod slots that have been revealed so far are scopes, suppressors, extended magazines, recoil pads, and foregrips. However there are many more that have not been revealed yet to the public.

Each item has a varying degree of mod slots from zero to four. These depend heavily on quality and type of item. Regular gear such as backpacks and chest pieces also have mod slots, however what those particular mod slots can hold has yet to be revealed to the public.


As you will see in the image above, some items will also have set affixes attached to them such as "Tactical". Currently, there are four categories of gear that we know of: Tactical, Riot, Expedition and Operative. Each give varying bonus' to not only your skill set but also your Armor Rating (AR).

You will also notice that some gear, such as the backpack, gives a bonus to skill damage as well as max ammo capacity. There are multiple set bonus' for gear. We dont know a total of how many there are currently however.

Contaminated Loot:

Contaminated loot is loot you acquire within the Dark Zone. When you acquire a piece of gear in the Dark Zone, you place it into your contaminated loot inventory which is denoted by a yellow biohazard container strapped to your back as denoted below. This is a double edged sword. Not only does it mean you picked up some sweet gear, but it also means that other people can see you have something worth looting as well.


Loot is personal, or instanced, within The Division such as games like Diablo III, which means that you and only you will see your own drops. However, if you are killed within the Dark Zone there is a possibility that you may drop a piece of gear that you have acquired. If you do happen to drop a piece of gear, all players within the vicinity will be able to see it which in turn makes it free game.

When you find a piece of contaminated loot, stats of the item will not be visible until you find an extraction zone and raise your flare for extraction. Your signal flare can be seen by all players within the field of view from it. In doing so, a timer begins, which is 90 seconds currently, in which you have to defend yourself if you are alone, or your team leader who initated the extraction before the helicopter reaches you.

Calling extraction while in a party basically creates a minigame of VIP / HVT. Enemy players only have to kill your team leader, or whoever initiated the extraction to cancel it. This is where teamwork becomes crucial and betrayal a viable option.


Once the helicopter reaches you, you take your contaminated loot container and strap it to a rope dropped from the helicopter and attach it to a carbiner. You may extract 6 items per extraction with a maximum of 36 items total (as of the demo). If you successfully defend yourself, or your team you will see "Extraction Successful" across the screen. As of this point you may exit the Dark Zone on foot and find your items back at your Base of Operations.


In turn, you may also cancel another player or teams extraction by either forcing them out of bounds, killing them and their party, or letting them successfully extract. The choice is yours.

Rogue Protocol:

In the event that you wish to engage other players in the Dark Zone, or accidentally hit another player in cross fire, you will enter rogue status. Upon impact of friendly fire, your radio will sound of and say, "Rogue Protocol Initiated". Your Smart Watch and player indicator on your backpack will turn from orange (friendly) to red (hostile). A timer will show over your right shoulder counting down. This is a count down from hostile to friendly status again.


In the event that you actually kill someone, the timer will turn into a skull with a ring around it. This labels you as a Rogue agent. Each agent you kill will raise the timer to a maximum of 300 seconds with another segment of the circle filling up. Consider this like a Wanted Level in Grand Theft Auto. If your Rogue status level is continuously five segments, there will be consequences inside and outside of the Dark Zone. One consequence in the Dark Zone is that everyone will be able to see where you are. Outside of the Dark Zone hasnt been revealed yet, however I would expect it to be similar to other MMOs where NPCs wont sell you items or even talk to you, though at this point that is purely speculation.


Loadout:

In your inventory screen you will see ten different categories of items to equip. These range from gear to weapons and accessories. Each item you equip manipulates your Attack, Power and Vitality scores, but more on that later.


From top to bottom:

-Contaminated Inventory - Anything you pick up within the Dark Zone will be placed here until it is successfully extracted.
-Primary - Your current primary weapon.
-Secondary - Your current secondary weapon.
-Sidearm - Your current sidearm weapon.
-Backpack - There are multiple different backpacks, each with their own bonus'.
-Body Armor
-Gloves
-Thighs
-Kneepads
-Face/Head - These range from things such as respirators, hats, beanies, balaclavas, ect.

Each category can be expanded to show other items of that particular category that you might have in your possession. There is also an area for key items and quest items.

Skills:

The Division runs on a classless system which means that you can respec your character at any time. As ive said in my hands on impressions article, you may loot a piece of gear in or outside of the Dark Zone that you feel doesnt benefit you at the time, however it's good to hang on to in case the need arises that you have to change your class based upon the challenge presented.


Skills are accessed by a skill tree, each having upgrades and variations. For instance the sentry turret can be toggled between a turret that shoots ammunition or more of a deterrent that uses a flamethrower which brings up another point of interest, there is elemental damage in The Division as with any other RPG.

Different damage types are denoted by color -- Normal damage is in white, critical damage is in a yellowy orange, and fire is in red. These arent the only types of damage however, more will be revealed at a later date.

For the E3 2015 / Gamescom 2015 demo we were limited to certain skills. Skills shown publicly so far include the Pulse which illuminates targets for a short period of time, First Aid which can be thrown at a distance or used personally, the Sentry Turret which can be thrown or placed, and the Sticky Bomb which can be thrown or remotely detonated. One of the other skills we know about from previous demos is a strobe drone that produces a bright light similar to a tac light to blind enemies, however we dont know if it is in the current build.

Customization:

Customization is a huge part of The Division. Making your Agent completely unique and a representation of who you are or who you would want to be is the key, but customization goes beyond just gear.


Known customization options include the following:

-Gender
-Skin Tone
(Confirmed: Caucasian, Asian, African American, and more.)
-Facial Hair
-Tattoos
-Piercings
-Hair Style

You can also customize your squad name, so you can better find your squad in and outside of the Dark Zone. This will appear infront of anyone in the current squad for instance if our squad is called NeoGAF. My name will show up as NeoGAF_DigitalHitmann to players of my squad as well as others. When you abandon your squad, only your player name and is shown.

Once you create your character, you cannot change his or her appearance. However there will be a "Character Slot" selection at the loading screen which will enable you to make multiple characters whether it be male or female.

There is also "Cosmetic" customization within The Division. Each item is separated between a "Stated" or "Cosmetic" item. Stated items effect your character an their stats accordingly. Cosmetic item are just as such, purely cosmetic. There are tens-of-thousands of customization options between color platelets and styles. These range anywhere from beanies to caps, to different style armors and overcoats.

Dynamic Weather System; Lighting; Day-and-Night Cycle:

Weather within The Division is dynamic. As seasons change, so will the weather that you experience within the game. You will experience everything from light rain, to fog and haze, to white out blizzard conditions. During extreme wind or blizzard conditions, auto-aim assistance will be hindered as your weapon will begin to sway more severally as you try to remain on target during zoomed aim.

As the weather changes, so too does the availability of animal wildlife and certain civilians. Civilians and NPCs will seek shelter in time of severe weather which may halt progress on certain missions of events.


The game also offers a dynamic day and night cycle which couples with the weather system to make unique replayability options for missions. Missions will play out differently depending on time-of-day and which weather conditions there are currently.

The team has gone to great lengths to ensure that in-door play is just as fun as outdoor play. With a dynamic lighting and shadow system, buildings and sewer systems come alive as lights dangle projecting shadows on walls an other objects.


Officially Licensed Apparel:

MechanixWear-Logo.png


Currently I know of two officially licensed pieces of apparel, but im sure there will be more at launch.

Mechanix Wear MPact Coyote Tan
http://www.mechanix.com/tactical/m-pact-coyote

In-Game Reference
*You will also notice the Kriss Vector logo here too.

Mechanix Wear Original Covert
http://www.mechanix.com/tactical/the-original-covert

In-Game Reference

Marketing Header


[Will continuously update this thread with more information as I get time. Have to run for now though.]
 
Reserved for updates.

7/25/15 10:30A:
-Release Date
-Multiplayer Beta Class 1 & 2 Windows
-Online Connectivity Requirements

7/25/15 10:19P:
-Contaminated Loot Explained
-Extraction Process

7/26/15 9:24A:
-Rogue Protocol Explained

7/29/15 6:24P:
-Skills
-Customization

10/31/15 11:50P:
-Dynamic Weather
-Dynamic Lighting
-Cosmetic Customization
-Character Slots
 

ViciousDS

Banned
I can't wait for this game to drop. The licensed gear is a nice touch....and it should be more varying then what we got with Destiny XD

Awesome info, can't wait for the updates.



As you will see in the image above, some items will also have set affixes attached to them such as "Tactical". Currently, there are four categories of gear that we know of: Tactical, Riot, Expedition and Operative. Each give varying bonus' to not only your skill set but also your Armor Rating (AR).

You will also notice that some gear, such as the backpack, gives a bonus to skill damage as well as max ammo capacity. There are multiple set bonus' for gear. We dont know a total of how many there are currently however.

wow, even armor classes........sweet




still not a fan of dark zones though, really wish we could have two server nodes. PvP and PvE so that those who enjoy story and PvE can still experience the dark zones without gank action.
 
If you are in a Dark Zone and acquire a piece of gear, the stats of the item will not be revealed until you successfully extract the item by helicopter.

I know this is not exclusive to Destiny, but I'm getting Destiny Engram vibes from this.
 
Has there been any tentative release date yet?

This has been one of my most anticipated games since the reveal, I love Tom Clancy and it kind of looks like GRAW one of my favorite ever TPS.
 

jesu

Member
Has there been any tentative release date yet?

This has been one of my most anticipated games since the reveal, I love Tom Clancy and it kind of looks like GRAW one of my favorite ever TPS.

When I pre-ordered for the beta code Amazon said March.
No idea when the beta is though.
 
D

Deleted member 471617

Unconfirmed Member
I'm assuming that since the game requires you to be connected online that there's no single player campaign?
 

Eppy Thatcher

God's had his chance.
Really wish you could just run out of the dark zone with your loot instead doing the flare VIP game.

Still... staying excited for this. Seems perfect for me and my two regular friends I jump into PSN with.
 

Ricker

Member
Great info/thread OP... I might do the pre-order to get in the beta thing and hopefully not have to cancel since it will be good,**crosses fingers**.
 
Been busy last couple days, but is there anything that hasnt been mentioned people would like information on? I cant do anything on the story yet since im bound by NDA. If I cant answer something ill come right out an say I cant answer it.
 

Alias03

Member
Been busy last couple days, but is there anything that hasnt been mentioned people would like information on? I cant do anything on the story yet since im bound by NDA. If I cant answer something ill come right out an say I cant answer it.

Any info on raids?
 

Nori Chan

Member
Thanks for taking the time to make this thread. Really summarized a lot of things I didn't know about the game. I'm surely hyped for this game and can't wait for the beta. I do need to pre order it to get it.
 
Been busy last couple days, but is there anything that hasnt been mentioned people would like information on? I cant do anything on the story yet since im bound by NDA. If I cant answer something ill come right out an say I cant answer it.

Like asked in the Ubisoft forums: would you mind asking Ubisoft 'bout the USK Rating of the Demo? Sucks to be turning 18 just after gamescom is over
 

diablos991

Can’t stump the diablos
This looks intriguing.

The rogue agent mechanic outside of dark zones seems interesting. Would be neat it being a rogue agent changed the story line, hub area, or faction (or something like this if it exists in the game).

This would make players consider the consequences carefully when becoming rogue as it will have rippling impacts throughout their experience.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Curious about customization aside from clothing, facial customization? Great thread btw.
 

theWB27

Member
I can go into a bit of detail about that in the next update I do.

Do the weapons feel meaty? Really curious about this...is gameplay setup where a really skilled/lower level player can work their way out of any given scenario..even against less skilled/higher level players/AI?

Btw...this has been my most anticipated title this gen. Really, really hope it meets expectations.
 
Do the weapons feel meaty? Really curious about this...is gameplay setup where a really skilled/lower level player can work their way out of any given scenario..even against less skilled/higher level players/AI?

Btw...this has been my most anticipated title this gen. Really, really hope it meets expectations.

Its possible, yes. Difficulty scales with the amount of party members just like in Borderlands. So if a skilled player escorts a less skilled player they might have to pull double the weight.

The gunplay feels very Clancy. LMGs are a mother to control, as they should be. My favorites so far were the shotguns and the DMRs. DMRs felt very well balanced and someone whose good at close range can be pretty nasty with a shotgun, but dont expect it to be one-hit-kill by any means. This game is not your typical Clancy game. Think of it more like Tom Clancy presents Borderlands Agent Edition.
 

ViciousDS

Banned
Its possible, yes. Difficulty scales with the amount of party members just like in Borderlands. So if a skilled player escorts a less skilled player they might have to pull double the weight.

The gunplay feels very Clancy. LMGs are a mother to control, as they should be. My favorites so far were the shotguns and the DMRs. DMRs felt very well balanced and someone whose good at close range can be pretty nasty with a shotgun, but dont expect it to be one-hit-kill by any means. This game is not your typical Clancy game. Think of it more like Tom Clancy presents Borderlands Agent Edition.


beautiful, cannot wait for beta. Have they thought about two server shards for players that are 100% PvE and would just like the dark zone as a giant co-operative area or a flag system where you must turn PvP on? Instead of the regular PvP rules where you can shoot someone on sight?
 

Aces&Eights

Member
I don't know about this game anymore. I really want to just run through PVE with a couple buddies and not have to deal with assholes. You just know that there will be people who sit near extraction zones just to ambush people and grief them.

They literally took the exact same colors for engra, er, item classes as Destiny. You also have to turn them in to find out what you got? Where did they get that idea from lol.

I will wait for more impressions but this feels like a PVP gank-a-thon. Kinda upset, honestly.
 
beautiful, cannot wait for beta. Have they thought about two server shards for players that are 100% PvE and would just like the dark zone as a giant co-operative area or a flag system where you must turn PvP on? Instead of the regular PvP rules where you can shoot someone on sight?

They havent really talked about if there will be PVP and non PVP servers yet. They did mention however if there is alot of griefing going on that prevents people from enjoying the game that they will change it.
 

ViciousDS

Banned
They havent really talked about if there will be PVP and non PVP servers yet. They did mention however if there is alot of griefing going on that prevents people from enjoying the game that they will change it.

meh, might as well fix the problem before it happens. It's definitely going to be a problem, I would say more so on consoles. Don't know how many mmorpg's I played on PvP servers and I would say roughjly 70% of the people I ran across on the opposing faction will actually work with you despite in game language barriers to help get quests done. It's very cool to meet like minded players know that ganking isn't everything.
 
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