How the hell are you supposed to go through the Incursions even on 1.5?
Me and someone else partied up, did the first(?) one to the north. We get through the first part in 30 mins of struggling (not knowing the enemies were infinite until you breached) and get to the second one. In a mad dash to kill the mortar, we have to HAUL containers through infinite enemies as well?
WTF?
My team and I just said fuck it once we got to the containers, no one was having fun.
Yeah, as soon as I stealth'd past the enemies who were aggro'd on my party member. I went "fuck it" as soon as the objective changed to the containers.
Impossible to do that with 2, even worse with infinite spawns.
Wouldn't be so bad if the enemies spawned in waves, leaving you some time to move/rest. But the way it is now just makes it frustrating.
Clear Skies is definitely one incursion that a really good player can solo at the same time an uncoordinated group of 4 can be stuck at for hours
It's not that hard but if you don't understand the "mechanics" you will only get frustrated and wipe over and over.
1) In the starting area, kill the snipers and push ahead to spawn the shotgunners and the elite with the bomb. Focus on the elite asap, grab the bomb and plant it. More enemies will spawn including 2 heavies, and the mortar will start targeting you as well.
2) Kill the heavies and don't stay in one spot all the time or the mortar will make it very hard for you. As soon as the other bomb elite spawns, focus him down, plant the second bomb and go through the container. You can leave the remaining enemies behind, no need to finish them. Good teams can clear this part in under 5 mins
3) Welcome to the circle of hell. The ammo box on the outside will refill all ammo, medkits and frag nades. The 2 ammo crates inside will only refill ammo.
4) There are multiple ways to tackle the circle. One way is to have everyone on the same side and stay together. Another way is to split up into 2 teams on each side. You could also set up on one of the elevated posts and snipe enemies till one person can pick up the fuse.
5) For new players the best strategy is to stay together and one side. Start from the left. The game will tell you that you have to activate a console in the front of the circle first - that is actually not required. You can start the waves by running straight to the fuse and picking it up.
6) The whole mechanic here is around aggro and keeping threat away from the fuse carrier. Killing enemies does not matter since they respawn infinitely and within seconds. Have 2 players assigned to dps/tank who will hold the aggro of the mobs while one player picks up the fuse and takes it to the generator, supported by the last payer with heals. Survival link helps a lot here since you get damage resistance and faster movement speed.
7) The dps/tank players need to be able to maintain the aggro while the fuse carrier does its job. Important thing to remember here is that you don't want to split the aggro, so don't shoot any enemies on the other side. If you do, they will flank you from behind. If they get aggro'ed on their own, they usually run from the front so you can maintain the aggro in one direction. The one thing you have to worry about is the mortar - dodge that ASAP. As for the NPC's, priority is killing the shotgunners and snipers. Crowd control works wonders here.
8) Fuse carrier can walk either front or take it via the back, whatever feels safer to the team. Front is riskier but tanky players can do it pretty quickly. Back route is slightly longer but can be a lot safer if other players are able to hold off aggro. If fuse carrier gets targeted by the mortar, drop it and roll away asap. Once you plug in the first fuse, rotate to the other side (from the back) and repeat the same thing.
9) Once you plug in both the fuses, you have to activate the laptop in the front to summon the boss. Don't worry about the mobs, focus the boss. Flank him and try to get his backpack. As soon as you kill the boss, the mobs will stop respawning. Finish off the mobs and you're done.
10) Ideally your group setup should be 2 tanks (D3-FNC set works wonders), 1 healer (reclaimer or tactician) and 1 with dps/crowd control. Flame turrets, gas mines and flash bangs work really well for crowd control. Good luck.