On stream Hamish said loot will be in the same location but the type would randomise each survival session, looks like that's changed.
Someone on reddit noticed the Warlord dropping in the DZ on the last stand video so looks like that's not tied to Falcon Lost anymore neither. Also UG caches have the chance for exotic drops which gives a little reason to play that (if you've not already farmed the exotics you want).
Build wise I'm thinking a skill Alpha setup with damage weapon talents. Requirements not longer needing to be met means you can have 4 decent damage talents and stack electronics for a decent heal and maxed pulse etc.
Okay that could be it, although it could be really lame if every loot box you open gives you nothing but tools :/
All exotic items can be obtained from the weekly and exotic caches so nothing will be exclusive to any activity.
I'm not touching alpha, ignored it in 1.4 and 1.5, will continue to ignore it in 1.6. Frankly it should be deleted from the game, it goes against the very core of playing a cover shooter as all it has done is promote hip fire, run and gun gameplay.
Massive should be designing gear sets that promote cover based play, not the opposite (alpha, striker....Seeker smh).
What is it that you feel is a PvE nerf?
Armor gone as a major stat on gear, that's a big loss to toughness.
The health compensation is not enough to make up for that.
Stamina scaling halved.
Larger health pool means healing skills will require more investment in skill power to have the same effectiveness.
Protection from elites removed from most armor rolls, and it's effectiveness halved. This is also a direct nerf to the D3-FNC gear set.
Damage to elites changed to minor stat, and it's roll values reduced.
Enemy armor damage changed to a major stat and roll values reduced.
Combat roll cooldown. It should have been for pvp only.
Revive timer increased to 5 seconds.
All resist stat is practically useless on gear - roll values are too low to provide any kind of viable effect.
On the move reduced to 15%
Battle Buddy reduced to 30%
Critical Save reduced to 20%
Booster Shot: Damage Mitigation bonus decreased by 50% from 15% to 7.5%.
Smart cover damage resilience reduced by 33%
NPC accuracy was slightly reduced but they got a damage boost (while players got squishier).
I uploaded this NPC video to massive a while ago and they had no concrete response to it. Don't expect the accuracy "fix" to actually do anything.
https://www.youtube.com/watch?v=ZWfN8HXUPTE