Tom Warren: "[Call of Duty hacks] should be a giant wake-up call for Microsoft. Games in the Microsoft Store are older versions or missing features"

Kacho

Member
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Is the guys wallpaper part of the hack ?
 
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In the case of COD, no excuse really as its their own game.

For everyone else, not much they can do other than make an exact replica of the updating process Steam has. Just lower your standards so that devs basically don't have to do anything and the minimum amount of quality control checks are in place. Otherwise they will just skip updating games they put on the store and games they accepted money for. 99% of the time it's a 3rd party issue of just abandoning customers.
 
In the case of COD, no excuse really as its their own game.

For everyone else, not much they can do other than make an exact replica of the updating process Steam has. Just lower your standards so that devs basically don't have to do anything and the minimum amount of quality control checks are in place. Otherwise they will just skip updating games they put on the store and games they accepted money for. 99% of the time it's a 3rd party issue of just abandoning customers.
So now you're blaming developers for the state of the Microsoft Store in 2025?

Jonah Hill Ok GIF
 
So now you're blaming developers for the state of the Microsoft Store in 2025?

Jonah Hill Ok GIF
I'm blaming developers for not updating their games equally on all the platforms they chose to put the game on, after accepting payment from customers.

All MS can do is make the updating process as easy as possible. Most people describing it say Steam's is entirely automated, and MS has a stricter quality control process. As I said above, all they can do is just stop trying to enforce quality controls and let devs put whatever they want in their updates. The audience will just beta test all of it, and that's just how it has to be at this point.
 
All MS can do is make the updating process as easy as possible. Most people describing it say Steam's is entirely automated, and MS has a stricter quality control process. As I said above, all they can do is just stop trying to enforce quality controls and let devs put whatever they want in their updates. The audience will just beta test all of it, and that's just how it has to be at this point.
Yeah, this would help to some extent. I think the bigger issue is there aren't enough customers to justify the effort. Console versions typically get updates later than Steam, but they still get updates. The Microsoft Store is abandoned and I think it's because their games sell 4 copies.
 
Prove what? You think MS is supposed to be updating 3rd party games?
Microsoft owns the platform [Windows], they own the service [Gamepass], they own the publisher of the game involved [Activision Blizzard] and they own the IP of the game [Call of Duty] but it's still somehow not their fault that this happened for this Call of Duty game?
 
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Microsoft owns the platform [Windows], they own the service [Gamepass], they own the publisher of the game involved [Activision Blizzard]and the own the IP of the game [Call of Duty] but it's still somehow not their fault that this happened for this Call of Duty game?

Microsoft is never at fault for anything for some people. There's some people out there who won't even blame microshitefor Windows 11 being a massive piece of shit.
 
Yeah, this would help to some extent. I think the bigger issue is there aren't enough customers to justify the effort. Console versions typically get updates later than Steam, but they still get updates. The Microsoft Store is abandoned and I think it's because their games sell 4 copies.
It could be that. In that case, it is exactly as I said. Devs abandoning customers after accepting payment. Even if it is 4 copies, that's still what they're doing. In my opinion, if you're choosing to put the game on the store, you should update it. Especially if you're already updating it for Steam already, it's some of the laziest antics I've ever seen.

But yeah, MS needs to just give up any quality controls and copy whatever Steam is doing so they have to do literally zero extra work on anything.
 
Microsoft is never at fault for anything for some people. There's some people out there who won't even blame microshitefor Windows 11 being a massive piece of shit.
They bought out Activision Blizzard in October 2023 they had plenty of time to get this sorted
 
They bought out Activision Blizzard in October 2023 they had plenty of time to get this sorted

Yes. Thats what I'm saying. By "some people" did you think I meant me? I will never miss an opportunity to shit on Microsoft after how they've made every industry they've entered worse.
 
" It's a regular occurrence that games in the Microsoft Store are older versions or missing features, and in this instance it could have had a devastating effect on some PCs."

Microsoft keeps proving that they really suck at this
 
Yes. Thats what I'm saying. By "some people" did you think I meant me? I will never miss an opportunity to shit on Microsoft after how they've made every industry they've entered worse.
I was speaking in general and not referring to anyone in particular
 
Especially if you're already updating it for Steam already, it's some of the laziest antics I've ever seen.

You must have missed the part where the games that run on the windows store are completely different versions which often share more in common with the Xbox console versions than they do what exists on other PC storefronts.
 
You must have missed the part where the games that run on the windows store are completely different versions which often share more in common with the Xbox console versions than they do what exists on other PC storefronts.
Yeah, I didn't know that. Not sure what you even mean to be honest. You're saying they make a windows PC version for Steam, Epic, GOG, etc. And then they make an entirely different "console" version for windows PC but only upload it to the Windows store? Never heard this before so it is news to me.
 
Isn't the Steam version also rife with these RCS exploits?

From what I've read it's not an issue just for the Win store version. MS just pulled it off quicker, to fix it or whatever.
 
Yeah, I didn't know that. Not sure what you even mean to be honest. You're saying they make a windows PC version for Steam, Epic, GOG, etc. And then they make an entirely different "console" version for windows PC but only upload it to the Windows store? Never heard this before so it is news to me.
Apps used to be UWP and then switched to something else. It's way too neckbeard for me to keep up with.

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Little Nightmares 2 on Gamepass THIS WEEK had an old issue launching into weird resolutions.
Known about and fixed on Steam. But nope I had to look it up on why the Gamepass version still had the issue.
 
Yeah, I didn't know that. Not sure what you even mean to be honest. You're saying they make a windows PC version for Steam, Epic, GOG, etc. And then they make an entirely different "console" version for windows PC but only upload it to the Windows store? Never heard this before so it is news to me.

This is the case for all "play anywhere" games since the version control needs to be identical across both the Console and PC versions in order to make sure saves are compatible across both.

It really came to light when palworld was popular during it's release period:


Apps used to be UWP and then switched to something else. It's way too neckbeard for me to keep up with.

6Qm0yC9.png

Games on that store still use the UWP wrapper, hence they won't run on the Steam Deck (or any Linux distro).
 
Isn't the Steam version also rife with these RCS exploits?

From what I've read it's not an issue just for the Win store version. MS just pulled it off quicker, to fix it or whatever.
Not sure about the newer games but older games are. People on the Steam forums were telling everyone to stay offline in Black Ops 1 because hackers were fucking up PCs.
 
This is the case for all "play anywhere" games since the version control needs to be identical across both the Console and PC versions in order to make sure saves are compatible across both.

It really came to light when palworld was popular during it's release period:




Games on that store still use the UWP wrapper, hence they won't run on the Steam Deck (or any Linux distro).
Interesting, didn't know that. Makes sense honestly.

PA is one of the only reasons people are using the Windows Store, so it's an important feature they have to push. My guess is it will get phased out after this gen though anyway, since they will only need to make 1 Windows version since their next boxes will run Steam. They won't even need to make an Xbox "console" version after Series is discontinued.
 
Oh only now they want to talk about the fact that the windows store is home to substandard versions of games.
I am actually really looking forward to their sales pitch on why the fuck anyone would buy a game on MS store over Steam when they're both available on the same device. It is objectively a way worse experience.

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I can't comprehend MS decision making. This game is widely known to be risky to play on PC, yet they release it anyways on GP.

I play this on console out of safety. No way are older CODs played on my PC.
 
This issue only affects the MS store version:




I'm reading conflicting things on some websites.

In response to this, Activision has since taken the game offline from the Microsoft Store, for some reason, despite the game still being available on Steam and PC Game Pass. It doesn't matter where you get the game from, the entirety of the PC platform is affected by this, so please avoid playing Call of Duty: WWII until this matter is resolved.




I can't comprehend MS decision making. This game is widely known to be risky to play on PC, yet they release it anyways on GP.

I play this on console out of safety. No way are older CODs played on my PC.


Releasing a CoD only on Console GP and not PC will have had the same amount of news articles and forum posts all the same.
 
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This is the case for all "play anywhere" games since the version control needs to be identical across both the Console and PC versions in order to make sure saves are compatible across both.

It really came to light when palworld was popular during it's release period:




Games on that store still use the UWP wrapper, hence they won't run on the Steam Deck (or any Linux distro).

Aye I got burnt by that Palworld as I got it cheaper on CDKeys for Xbox instead of Steam (should have been a red flag) I was wondering where DLSS etc was when I installed on PC as it was mentioned everywhere, until I looked into it and it turned out Xbox store was like 2 versions behind the steam release :messenger_grinning_sweat:
 
I'm reading conflicting things on some websites.









Releasing a CoD only on Console GP and not PC will have had the same amount of news articles and forum posts all the same.

The Verge reporting the MS store having a different version seems to be the explanation as to why Activision took that version offline. Otherwise is Activision prioritizing the MS version? That's even worse considering a hell of a lot more people would be affected in the Steam version.
 
Is he get out of his rock only this year?

Because Windows Store is garbage since I used Windows 8.

I got a Lenovo notebook and the only way I got Windows Store to work is to rollback Windows 11 to Windows 10.

Now imagine doing this with Android or MacOS. Those things are insane of incompetence perpetuated for decades. Pure crystal clear incompetence.
 
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The Verge reporting the MS store having a different version seems to be the explanation as to why Activision took that version offline. Otherwise is Activision prioritizing the MS version? That's even worse considering a hell of a lot more people would be affected in the Steam version.
So if they fix the Windows PC version it's "even worse" lol. 🤷‍♂️
 
I'm reading conflicting things on some websites.









Releasing a CoD only on Console GP and not PC will have had the same amount of news articles and forum posts all the same.
The difference is not the articles, but the harm caused. Someone installing a keylogger or whatever else on your PC is different and could be far damaging then what they can do to you on your console.
 
Nope. Not what I said. Talking about taking only one version offline if all versions are affected.
Well I assumed at a minimum, the other versions have newer patches. But yeah, I didn't know they actually have some unique code in this Windows store version for PA stuff.
 
Well I assumed at a minimum, the other versions have newer patches. But yeah, I didn't know they actually have some unique code in this Windows store version for PA stuff.

Yeah, patches being out of sync is my assumption as well. I was replying to the article adamsapple adamsapple posted that stated that all versions were affected.

Valve is no better when it comes to allowing malware on its platform.

This isn't about malware. It is about code vulnerabilities. Not the same thing. Malware is intentionally malicious
 
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It's about moderating and safeguarding the content on your marketplace. As I said, this is not one area where anyone should be praising Steam.
 
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