Femmeworth
Banned
Words can have more than one definition, so why can't video games?So one version is more definitive than the other?
I'm not being serious.
Words can have more than one definition, so why can't video games?So one version is more definitive than the other?
Is there an instance in which a 60FPS refreshrate has made a real time rendered game worse?
30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
I don't think we'll see anything that major. Prolly like a 900p v 1080p difference.
I can't imagine Bungie doing that to their Xbox fans.
If it does happen though... Well, I guess get ready for GAF to crash.
As someone who owns both, and is an Xbox fan:
If you have an Xbox and you are reading this thread, don't worry, you have a great console that will have great games that will give you great memories with your buddies. The technical disparity between the consoles won't disappear, and its going to take some time before it really "gets better," but you didn't make the wrong purchase or a bad purchase. You got the console you wanted-a great one, and should enjoy it!
Well, I immediately think of Shadow of the Colossus and that they didn't go with 60 FPS for the HD edition because the game was not designed with that in mind. Particularly the animations.
textbook buyers remorse.
Who in the world is this woman???????XB1
![]()
PS4
![]()
I know which version I'm getting!
None
30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldnt ever be replaced with 60fps.
30fps vs 60fps The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more Cinematic Experience than 60FPS.
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard
So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly Cinematic. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.
30fps vs 60fps
The more Frames Per Second we increase in our Gaming Standards the less Magical they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
This has technical reasons because otherwise the complete animation system, timing etc. would be broken. They would had to rewrite significant parts of the engine (and recreate most of the animations) in order to make it run at 60 fps and I guess it was just not worth it to invest money in that work.Well, I immediately think of Shadow of the Colossus and that they didn't go with 60 FPS for HD edition because the game was not designed with that in mind. Particularly the animations.
I'm not trying to suggest 30 FPS is inherently better or anything, just to clear that up. I am just curious if switching to 60 FPS is always the better move.SotC HD is 30 FPS. But yes you reminded me that some canned animations do suffer when they are rendered at 60FPS but keyframes are locked at 30 (Bioshock PC was particularly awful about this).
Tomb Raider PC is great in 60FPS and the vast majority of games look and more importantly control better when the framerate is higher.
I understand that on some level, but I figured in this case the game would be more geared for console limitations.This has technical reasons because otherwise the complete animation system, timing etc. would be broken. They would had to rewrite significant parts of the engine (and recreate most of the animations) in order to make it run at 60 fps and I guess it was just not worth it to invest money in that work.
That's also the reason GTA San Andreas has to be locked to 30 fps on PC. You could unlock the framerate but then the timing in cutscenes would be way off, animations would be too fast etc.
A good game engine is developed independent from the framerate it is played in the end. It's true, old games which were only released on a single platform with a fixed hardware were often designed to run on a locked framerate (15 fps, 30 fps, etc.) because it is easier and cheaper to develop games like that. PC games have never been developed like that because of the many hardware configurations.
So, to answer your initial question: yes, Tomb Raider was designed with 60 fps (actually any framerate) in mind because it's multiplatform.
If you're asking if the game looks fluid in 60 fps, yes it does.Well, I immediately think of Shadow of the Colossus and that they didn't go with 60 FPS for the HD edition because the game was not designed with that in mind. Particularly the animations.
Did you know? Based on frame rate data, Xbox One is scientifically proven to be a more magical experience. It's also better for little Timmy's imagination. #majorfunfactsWhen you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.
Did you know? Based on frame rate data, Xbox One is scientifically proven to be a more magical experience. It's also better for little Timmy's imagination. #majorfunfacts
Jesus.
Frame rate analysis doesn't lie. Bias does. This reeks of "my copy is fine".
Kinect is the reason for the price difference, but the reason for the performance difference is TV, TV, TV, sports, sports, sports.
I'm not trying to suggest 30 FPS is inherently better, just to clear that up. I am just curious if switching to 60 FPS is always the better move.
This is not going to be a mistake that MS makes again.
Gonna be a long gen for them. Sales seem ok now, but I wouldn't be surprised if December ends up being the closest month in sales for them for the entirety of the generation.
What drives me (and all 360 -> PS4 owners, I'm guessing) insane is you just know they cheaped out on the SOC for that stupid ass Kinect that NOBODY is using. They launched that thing with no compelling software, and the voice control is straight up broken.
I'm getting off tangent, but every time I see one of these threads I wish I could fire Don Mattrick myself.
45 pages? Seriously?
And about topic, i really doubt its 50-60fps situation. We heard too many times from devs that game runs near constant 60fps, when it run mostly at 40s.
We're not hearing this from devs who are trying to sell us something.45 pages? Seriously?
And about topic, i really doubt its 50-60fps situation. We heard too many times from devs that game runs near constant 60fps, when it run mostly at 40s.
Doesn't matter if your PS4 catches on fire whilst corrupting your saves.
Eh, I actually prefer 30fps. I actually wish they'd add some chromatic aberration and reduce the framerate to 24fps.
Thread moaning and an inability to read an OP? Good show.45 pages? Seriously?
And about topic, i really doubt its 50-60fps situation. We heard too many times from devs that game runs near constant 60fps, when it run mostly at 40s.
Donkey Kong Country Returns didn't follow this, which was jarring to say the least.There are artistic and possibly technical reasons. If you actually want to emulate the celluloid movie experience you might go for a lower framerate. But you also have to add very smart motion blur and use a downsampled frame. And I've never seen a game go for it just for artistic reasons.
If you go 60FPS you have to go all the way. Animations should be 60FPS (or interpolated) and any prerendered footage should have the same framerate.
IMO a game always plays better in 60FPS all other things being equal.
Oh my...
I mean... How technically demanding is this game? What would happen with a game like, say, The Witcher 3? If they shoot for RES/FPS parity (I think I read they are aiming for parity), how different will the IQ be then?
Eh, I actually prefer 30fps. I actually wish they'd add some chromatic aberration and reduce the framerate to 24fps.
To be fair he is right, I have played and completed Ryse and at no point do you feel the FPS drops to anything noticeable,