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Tomb Raider Definitive Edition - PlayStation 4 = ~60fps, Xbox One = ~30fps

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My take on it:

semttulohgsnw.png
 

Oakey

Banned
Were threads back in the Xbox/PS2 generation 40-50 pages long as well, when discussing the power disparity between the two consoles in a specific game?

There was two fucking years between the PS2 and Oxbox, these systems released within weeks of each other!
 

eso76

Member
Developing for the lowest common denominator should mean a lot of 60fps multiplatforms on ps4 this generation.

Not always the best way to take advantage of ps4's more powerful hardware (I don't really care for 60fps in tr, for example) but the gap is there.
 

WinFonda

Member
Were threads back in the Xbox/PS2 generation 40-50 pages long as well, when discussing the power disparity between the two consoles in a specific game?
NeoGAF was a much, much smaller forum during the PS2 gen... so no. And honestly, cross platform game comparisons just didn't exist on the same level they do today.
 
Were threads back in the Xbox/PS2 generation 40-50 pages long as well, when discussing the power disparity between the two consoles in a specific game?

No because Xbox came out almost 2 years after PS2. I doubt many people expected parity between two different class of hardware.

With these two consoles being developed and launched at the same time utilizing the same core GPU/CPU architecture it makes much more sense for this many pages to be had.
 
Were threads back in the Xbox/PS2 generation 40-50 pages long as well, when discussing the power disparity between the two consoles in a specific game?

No, but that's because there weren't a lot of people here back then. Just as an example, MGS is possibly the most popular series on this forum and MGS3's OT had 18 pages and only 1,701 posts. MGS4's OT had over 10k posts before the game was even released.
 

KKRT00

Member
You expected less than 45 pages?
Also 60fps come from the devs and the people who played it, like EatChildren and many others, all said it's 60fps

Yeah, i hoped for much less, i thought that the whole war calmed down a little.

I see only one source that was saying that to EatChildren in this article.

----------------------
Unsurprising comments coming from you :)

What are You even implying?
 

H3xum

Member
Are we seriously going to have these threads every time this happens?

Put the swords and shields down and get the f over it. So what. Shocker, a machine with better hardware can run the game better than a machine with lesser hardware. Stop attacking and stop defending, this shit is whack. Get it on whatever console you like. If this REALLY made a difference to all of the complainers in this 4X page thread, you would all be on high end PCs and not bothering with systems at all. That is of course besides the times you decide to slander the others for no reason other than what I assume is for your sad smug satisfaction
 

benny_a

extra source of jiggaflops
Yeah, i hoped for much less, i though that the whole war calmed down a little.

I see only one source that was saying that to EatChildren in this article.
Saying that to EatChildren. Saying it on a Twitch stream and then again after the clarification was asked. Several gaffers attending events and seeing the game playable.

It's okay KKRT00, it's okay.
 
I guess waiting to play the game was a good decision (didn't buy it on last gen). Now I'll get to play the best console version (still not sure if I want to put up the $60 though).

MS better hope developers get in tune with developing for the Xbone and maximizing its potential sooner rather than later or this trend will continue and get worse.
 

hohoXD123

Member
30FPS will Always Deliver Better Story-Telling than 60FPS in Games – Heres Why


All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldn’t ever be replaced with 60fps.

30fps vs 60fps – The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more “Cinematic” Experience than 60FPS.

I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.


Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard

So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly “Cinematic”. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.

30fps vs 60fps

The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.

http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/

can you people finally drop this "60fps is better" nonsense
That spin is just....beautiful...
 

SmokyDave

Member
Are we seriously going to have these threads every time this happens?

Put the swords and shields down and get the f over it. So what. Shocker, a machine with better hardware can run the game better than a machine with lesser hardware. Stop attacking and stop defending, this shit is whack. Get it on whatever console you like. If this REALLY made a difference to all of the complainers in this 4X page thread, you would all be on high end PCs and not bothering with systems at all. That is of course besides the times you decide to slander the others for no reason other than what I assume is for your sad smug satisfaction
Cor blimey guvnor, no need to blow a gasket!

/victorianchimneysweep
 

Busty

Banned
Are we seriously going to have these threads every time this happens?

Put the swords and shields down and get the f over it. So what. Shocker, a machine with better hardware can run the game better than a machine with lesser hardware. Stop attacking and stop defending, this shit is whack. Get it on whatever console you like. If this REALLY made a difference to all of the complainers in this 4X page thread, you would all be on high end PCs and not bothering with systems at all. That is of course besides the times you decide to slander the others for no reason other than what I assume is for your sad smug satisfaction

I'll just leave this here.

http://www.youtube.com/watch?v=M0aNxzF7MAk
 

Ricky_R

Member
Are we seriously going to have these threads every time this happens?

Put the swords and shields down and get the f over it. So what. Shocker, a machine with better hardware can run the game better than a machine with lesser hardware. Stop attacking and stop defending, this shit is whack. Get it on whatever console you like. If this REALLY made a difference to all of the complainers in this 4X page thread, you would all be on high end PCs and not bothering with systems at all. That is of course besides the times you decide to slander the others for no reason other than what I assume is for your sad smug satisfaction

I agree that people should stop attacking and defending, but news like this should be posted as much as possible so consumers can be informed of the differences these games may have, any way possible. Whether it's at GAF or on the web in general.

Owners of both consoles and future buyers need to be aware of these discrepancies.
 
30FPS will Always Deliver Better Story-Telling than 60FPS in Games – Heres Why


All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldn’t ever be replaced with 60fps.

30fps vs 60fps – The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more “Cinematic” Experience than 60FPS.

I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.


Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard

So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly “Cinematic”. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.

30fps vs 60fps

The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.

http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/

can you people finally drop this "60fps is better" nonsense

Bud, I loved the hobbit in 48fps! its so much better in every way possible, It is the future of cinema so I guess we better get used to 48fps.
 

Jack cw

Member
MS better hope developers get in tune with developing for the Xbone and maximizing its potential sooner rather than later or this trend will continue and get worse.
I'm pretty sure that at this time PS4 is the system of choice for them. Its easy to develop for and raw code from PC is running pretty good on it. Every single multiplatform title has been shown on PS4 and this is only going to continue. Sad for xbone, but thats business.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Performance problems on Xbone come from weaker GPU, higher OS overhead, higher API overhead and small framebuffer. Sadly, MS decided to ask 100$ more for that kind of gaming hardware.

But the weaker GPU was because they needed on-die RAM. The on-die RAM was needed because of slow main RAM. The slow main RAM was needed because their high overhead necessitated a large amount of RAM. The overhead was needed because of TV, TV, TV, sports, sports, sports, so that really is the root cause.
 

klier

Member
What can I say? Glad I bought a PS4 maybe?

Never played the new Tomb Raider. This will be day 1 for me, and the 60 fps s a nice added bonus no doubt.
 

Danny 117

Member
As an Xbox One owner, I'm inching closer and closer to purchasing a PS4...Makes me regret going digital on XBO cause the games I bought will just sit there, money wasted.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
I just googled and have to say that this is best post in this thread. Thank you sir.

Now search Angelus Errare's avatar. Even better.
 
30FPS will Always Deliver Better Story-Telling than 60FPS in Games – Heres Why


All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldn’t ever be replaced with 60fps.

30fps vs 60fps – The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more “Cinematic” Experience than 60FPS.

I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.


Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard

So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly “Cinematic”. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.

30fps vs 60fps

The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.

http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/

can you people finally drop this "60fps is better" nonsense

iNNM5i6A33dvi.gif
 
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