Doubt it since no one I knew had an og Xbox.Were threads back in the Xbox/PS2 generation 40-50 pages long as well, when discussing the power disparity between the two consoles in a specific game?
Doubt it since no one I knew had an og Xbox.Were threads back in the Xbox/PS2 generation 40-50 pages long as well, when discussing the power disparity between the two consoles in a specific game?
while the Xbox One version balances out at 30fps
Were threads back in the Xbox/PS2 generation 40-50 pages long as well, when discussing the power disparity between the two consoles in a specific game?
Pressures on now. Good luckEurogamer and IGN. It'll be fun if I'm wrong.
Who in the world is this woman???????
Unsurprising comments coming from you45 pages? Seriously?
And about topic, i really doubt its 50-60fps situation. We heard too many times from devs that game runs near constant 60fps, when it run mostly at 40s.
Eurogamer and IGN. It'll be fun if I'm wrong.
NeoGAF was a much, much smaller forum during the PS2 gen... so no. And honestly, cross platform game comparisons just didn't exist on the same level they do today.Were threads back in the Xbox/PS2 generation 40-50 pages long as well, when discussing the power disparity between the two consoles in a specific game?
Were threads back in the Xbox/PS2 generation 40-50 pages long as well, when discussing the power disparity between the two consoles in a specific game?
Rachel Williams
4. AngerSome of you out here are trying just a bit too hard.
Thank you.Rachel Williams
Were threads back in the Xbox/PS2 generation 40-50 pages long as well, when discussing the power disparity between the two consoles in a specific game?
Some of you out here are trying just a bit too hard.
Eurogamer and IGN. It'll be fun if I'm wrong.
You expected less than 45 pages?
Also 60fps come from the devs and the people who played it, like EatChildren and many others, all said it's 60fps
Unsurprising comments coming from you![]()
No sarcasm? This is a first. You must be really mad.
Saying that to EatChildren. Saying it on a Twitch stream and then again after the clarification was asked. Several gaffers attending events and seeing the game playable.Yeah, i hoped for much less, i though that the whole war calmed down a little.
I see only one source that was saying that to EatChildren in this article.
Yeah, i hoped for much less, i though that the whole war calmed down a little.
I see only one source that was saying that to EatChildren in this article.
That spin is just....beautiful...30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldnt ever be replaced with 60fps.
30fps vs 60fps The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more Cinematic Experience than 60FPS.
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard
So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly Cinematic. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.
30fps vs 60fps
The more Frames Per Second we increase in our Gaming Standards the less Magical they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
Cor blimey guvnor, no need to blow a gasket!Are we seriously going to have these threads every time this happens?
Put the swords and shields down and get the f over it. So what. Shocker, a machine with better hardware can run the game better than a machine with lesser hardware. Stop attacking and stop defending, this shit is whack. Get it on whatever console you like. If this REALLY made a difference to all of the complainers in this 4X page thread, you would all be on high end PCs and not bothering with systems at all. That is of course besides the times you decide to slander the others for no reason other than what I assume is for your sad smug satisfaction
Are we seriously going to have these threads every time this happens?
Put the swords and shields down and get the f over it. So what. Shocker, a machine with better hardware can run the game better than a machine with lesser hardware. Stop attacking and stop defending, this shit is whack. Get it on whatever console you like. If this REALLY made a difference to all of the complainers in this 4X page thread, you would all be on high end PCs and not bothering with systems at all. That is of course besides the times you decide to slander the others for no reason other than what I assume is for your sad smug satisfaction
Are we seriously going to have these threads every time this happens?
Put the swords and shields down and get the f over it. So what. Shocker, a machine with better hardware can run the game better than a machine with lesser hardware. Stop attacking and stop defending, this shit is whack. Get it on whatever console you like. If this REALLY made a difference to all of the complainers in this 4X page thread, you would all be on high end PCs and not bothering with systems at all. That is of course besides the times you decide to slander the others for no reason other than what I assume is for your sad smug satisfaction
Ohhh I had a few, I just don't want to get banned![]()
30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldnt ever be replaced with 60fps.
30fps vs 60fps The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more Cinematic Experience than 60FPS.
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard
So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly Cinematic. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.
30fps vs 60fps
The more Frames Per Second we increase in our Gaming Standards the less Magical they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
Just purchased the PS4 Digipak version for £35 at Tesco Direct. If you'd like to do the same, use TDX-HQ9T as the coupon code.
I'm pretty sure that at this time PS4 is the system of choice for them. Its easy to develop for and raw code from PC is running pretty good on it. Every single multiplatform title has been shown on PS4 and this is only going to continue. Sad for xbone, but thats business.MS better hope developers get in tune with developing for the Xbone and maximizing its potential sooner rather than later or this trend will continue and get worse.
Performance problems on Xbone come from weaker GPU, higher OS overhead, higher API overhead and small framebuffer. Sadly, MS decided to ask 100$ more for that kind of gaming hardware.
I just googled and have to say that this is best post in this thread. Thank you sir.
Some of you out here are trying just a bit too hard.
30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldnt ever be replaced with 60fps.
30fps vs 60fps The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more Cinematic Experience than 60FPS.
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard
So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly Cinematic. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.
30fps vs 60fps
The more Frames Per Second we increase in our Gaming Standards the less Magical they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
Now search Angelus Errare's avatar. Even better.
For those who think 30fps is good enough or in some cases is preferable-
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