Tomb Raider I-III Remastered |OT| Don't you think you've seen enough?

Shooting at Winston in TR3's home is so perfect for anger venting, wish I had a Winston in my house.

Starting the third adventure later today.
 
Good patch so far, modern controls are greatly improved, the camera doesn't go crazy anymore, at least for 2 hours that I tried the patch in all 3 games.

Also the water textures above and under are improved, also seen some lighting improvements.
So they did som fixes on modern controls even though it isn't mentioned in the patch notes ?

have you tried if it's easier to do a long jump now ? Before it was hard to position as you couldn't do a back-jump.
 
Every time you ask about it, the counter resets to Two More Weeks
Steve Harvey Judge GIF by ABC Network
 
So they did som fixes on modern controls even though it isn't mentioned in the patch notes ?
Yeah, don't know why it isn't mentioned.
have you tried if it's easier to do a long jump now ? Before it was hard to position as you couldn't do a back-jump.
Never really had trouble with modern controls and long jumps before, but I think that when you press the jump button it's a bit quicker, I'm not exactly sure about this.
In any case, movement is more fluid, so is the combat, when you're targeting enemies, she automatically turns to follow them. And if you turn Lara facing you, when you draw the weapons she turns to where the camera is pointing.

And the movement underwater is a bit different now, don't know exactly if better or worse.

Also, if you roll with modern controls the camera automatically swaps behind her.
 
Wow I can actually see keys now on ps5 after the patch. Will be resuming my playthrough. Almost done with Greece in TR1.
 
For those using modern controls....how the hell do you backflip while sliding down an incline?

There was one part at the end of TR1 and another one or two in TR2 where I had to change the controls to Tank because I couldn't figure out how to back flip while sliding. Both times I saved and reloaded at those spots around 25 times and both spots I was only able to pull off a back flip once each. I tried every button combo: Guns out, holding or tapping the run and hold buttons while jumping, guns not out, tapping jump button, holding the jump button, etc...
 
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For those using modern controls....how the hell do you backflip while sliding down an incline?

There was one part at the end of TR1 and another one or two in TR2 where I had to change the controls to Tank because I couldn't figure out how to back flip while sliding. Both times I saved and reloaded at those spots around 25 times and both spots I was only able to pull off a back flip once each. I tried every button combo: Guns out, holding or tapping the run and hold buttons while jumping, guns not out, tapping jump button, holding the jump button, etc...
Just simply pressing jump, I had few problems mainly pressing too early or too late and there were rare ocassions when she wouldn't jump at all, but a reload fixed the issue, it's frustrating if you're only doing a limited save run.

But it may be fixed now with the patch, didn't notice it anymore.
 
Woke message at the start of the game is gone, for those who cared.

Also I noticed in TR3 you can sprint roll by pressing L2+R2 which is a really cool addition and was only available in TR Chronicles back then. And you can also flip out from crawl spaces!
 
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Woke message at the start of the game is gone, for those who cared.

Also I noticed in TR3 you can sprint roll by pressing L2+R2 which is a really cool addition and was only available in TR Chronicles back then. And you can also flip out from crawl spaces!
Yeah, these are very nice additions, the flip from crawl spaces I noticed it in TR2 as well.
 
They restored the deleted cutscene when you get jailed in Nevada in TR3. I know it is nothing major, but this is gold for a TR3 super fan like me and really wasn't expecting that.

TR3 was and still is my favourite TR game. Sometimes it feels like TR2 level designers got drunk and designed TR3 levels, and it feels good.
 
Last night I finished TR 1. It was a blast to go through it especially realizing that as a kid as much memory as I have about the game and consider that I "played" it...I actually never went past the first 4-5 levels. So this was all new to me and those two Atlantis levels are just bonkers lol. Now, my biggest nostalgia is for TR2 so I decided to boot it up immediately just to see the difference and boy...that first level is so brutal compared to TR1 opening levels. I mean its normal for a TR veteran but for someone just getting into TR, the amount of traps in such a short time span and short level is really high. Its like Dark Souls of TR XD.

Anyway I cant wait to finish the other two games. Im glad they kept the original graphics mode too because honestly, if it wasnt for the going back n forth switch, the remastered version there was plenty of areas where I just couldnt see shit how dark they made it. I literally missed levers or key holes because they were not visible at all in some corners.
 
Last night I finished TR 1. It was a blast to go through it especially realizing that as a kid as much memory as I have about the game and consider that I "played" it...I actually never went past the first 4-5 levels. So this was all new to me and those two Atlantis levels are just bonkers lol. Now, my biggest nostalgia is for TR2 so I decided to boot it up immediately just to see the difference and boy...that first level is so brutal compared to TR1 opening levels. I mean its normal for a TR veteran but for someone just getting into TR, the amount of traps in such a short time span and short level is really high. Its like Dark Souls of TR XD.

Anyway I cant wait to finish the other two games. Im glad they kept the original graphics mode too because honestly, if it wasnt for the going back n forth switch, the remastered version there was plenty of areas where I just couldnt see shit how dark they made it. I literally missed levers or key holes because they were not visible at all in some corners.

I am so glad you enjoyed TR1. Its a stone cold classic. Even if you played as a generic dudebro instead of the sexy and iconic Lara it would still be a brilliant game.

However I must warn you. TR3 is sadistic & cruel in its difficulty. The opening level of TR2 is crazy, yes, but TR3 is even more mean and its like that for the whole game.
 
Woke message at the start of the game is gone, for those who cared.

Also I noticed in TR3 you can sprint roll by pressing L2+R2 which is a really cool addition and was only available in TR Chronicles back then. And you can also flip out from crawl spaces!
Didn't care enough to not purchase, but care enough to say FUGG THE WOKED!!!
 
I am so glad you enjoyed TR1. Its a stone cold classic. Even if you played as a generic dudebro instead of the sexy and iconic Lara it would still be a brilliant game.

However I must warn you. TR3 is sadistic & cruel in its difficulty. The opening level of TR2 is crazy, yes, but TR3 is even more mean and its like that for the whole game.

Explains why i quit that game so fast back in the day and have no fond memories of it lol. Recently i keep seeing ranking TR games on YT and a lot of people put TR3 as top tier. My experience was totally opposite, thought the levels looked uglier but it could be because it was so damn hard too.
 
I'm near the end of TR2 now. In beginning I was disappointed after loving TR1. Venice and oil rig/ship levels were kinda boring locations for me to both play through and how they look with ton of human enemies. But I've been enjoying the second half of the game so much more.
 
I'm near the end of TR2 now. In beginning I was disappointed after loving TR1. Venice and oil rig/ship levels were kinda boring locations for me to both play through and how they look with ton of human enemies. But I've been enjoying the second half of the game so much more.

Yeah Floating Islands is prolly my fav overall level in the series.

Explains why i quit that game so fast back in the day and have no fond memories of it lol. Recently i keep seeing ranking TR games on YT and a lot of people put TR3 as top tier. My experience was totally opposite, thought the levels looked uglier but it could be because it was so damn hard too.
Definitely not ugly in this remaster, TR3 is absolutely gorgeous. As for the rankings, it is favorite among the hardcore portion of the fanbase, alongside TR4. But if you just wanna play a game to chill and have fun then TR3 and TR4 are not quite that lol
 
Thats the hardest level in the entire trilogy. The rest of TR3 isn't "easy" but it never gets to that level of insanity again. Good luck.
Eventually i skipped it… Didn't want to sour my experience after playing several weeks. Will play it someday with the expansions but for now, the games are completed.
I think part 1 is the best. It captures the sense of loneliness and discovery the best. Part two i played multiple times over the past 25 years and there are just too many goons and modern locations. Same goes for part III though the amount of goons is toned down. Really liked the jungle levels.
O, and Lara is basically a psychotic murderer.
 
After replaying TR2...those Tibete levels and Temple of Xian are just perfection.
The game had much more variety than TR1.

Honestly the temple in tibete is basically St Francis Folly but bigger and better.

No wonder this team was crunching like hell...imagine making TR2 in less than a year after releasing TR1. It was a bigger game in every way and they still managed to give us that second half of the game and early levels like Venice.

That said...i tried to play Unfinished Business and now Golden Mask and my god...what happened? Was this done by the b team or something? Level design is nowhere near as good. Unfinished Business is enemies everywhere...i actually gave up on both, lmao.

Started TR3. That mansion is the best one tbh. I'm scared of that gamr though. I remember hating it back then.
 
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After replaying TR2...those Tibete levels and Temple of Xian are just perfection.
The game had much more variety than TR1.

Honestly the temple in tibete is basically St Francis Folly but bigger and better.

No wonder this team was crunching like hell...imagine making TR2 in less than a year after releasing TR1. It was a bigger game in every way and they still managed to give us that second half of the game and early levels like Venice.
Yeah, that Temple of Xian is just pure Tomb Raider, it's amazing, full of different traps and challenges, it may be, objectively, the best TR level ever.

Watched recently a documentary about the troubled development of TR, had no idea how little time they had between the games starting with TR2, imagine if they had a bit more time what could they have done with TR2, hell with all of them that followed.
Started TR3. That mansion is the best one tbh. I'm scared of that gamr though. I remember hating it back then.
Currently playing it, and I have to say, at this time after the India and Nevada locations for me it's a better game than TR2 on the same stage.
 
Because of this remaster, i'm craving for PS1 games now… for me still the best generation/console. Sadly unable to play PS1 games on the PS5, otherwise i would buy the Portal in an instant.
 
After replaying TR2...those Tibete levels and Temple of Xian are just perfection.
The game had much more variety than TR1.

Honestly the temple in tibete is basically St Francis Folly but bigger and better.

No wonder this team was crunching like hell...imagine making TR2 in less than a year after releasing TR1. It was a bigger game in every way and they still managed to give us that second half of the game and early levels like Venice.
Its mad. I mean obviously it take way longer and more people to make a game today but if the games were succesfull, so many games at the time were coming out annualy and for years they held a high standard. Just the amount of ideas and changes never felt like you are playing the same game, it was always bigger. Same goes for the early NFS titles. Now NFS comes out once in 3 years and its always average at best, no soul.
 
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That said...i tried to play Unfinished Business and now Golden Mask and my god...what happened? Was this done by the b team or something? Level design is nowhere near as good. Unfinished Business is enemies everywhere...i actually gave up on both, lmao

On the other side, TR3 The Lost Artefact levels are some of the best in the series IMO.
 
Interesting, so the hidden message in TR3 London's 4th level is to unlock renders of Lara.



Anyway, imo the renders are amazing, and I think it's the best model ever, even if it's stylized.


 
The newest patch does address some graphical issues and I noticed that the camera seems better too. I think overall, it looks better.

This is me replaying the first game in NG+ mode.
6YCSNNq.png


One of my bigger complaints with this collection are the gamepad controls. With Tomb Raider 1, there were independent left and right strafe buttons and walk was its' own separate button.
TRII, they added the flare button and made left and right strafe a single button. But TR1, TR2 and TR3 in this collection all use the TR3-TR4 control scheme. Which means single button for walk/ strafe left and right. Select+ R button for flares.
Maybe this is because all three games use the same enhanced 'Classic TR' game engine? Turn flip being in TR1 (kinda like adding a spindash to sonic 1), other QoL features.

When I started Tomb Raider II, it took me few moments to try figure out how to throw a flare. I had to use the TRIII manual to figure out how. The controls still work. I think they would be suited for the Switch. But it would've been nice to have the re-mapping or toggling option for TRI and TRII. But keep it as is for the default controls.
 
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You can draw flares without going into the menu? Grrr. I've been hating dark areas because it was such a chore to get a flare out.

I now feel stupid!
 
(...)

Anyway, imo the renders are amazing, and I think it's the best model ever, even if it's stylized.


Great modern reinterpretation of the OG design. I would pay good money if this was the Lara who returned back to the gaming screen in the next installment.
 
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You can draw flares without going into the menu? Grrr. I've been hating dark areas because it was such a chore to get a flare out.

I now feel stupid!

Yeah, I didn't know I could do this either until I looked at the Tomb Raider 3 controls. The gamepad controls for TR1 and TR2 both use the TR3+ layout. In the original Tomb Raider 2, flare was a single button. But here, you have to use select + R1, like TR3.

It's like the devs at Aspyr exported all game content from TR1, TR2 and TR3 to a version of the TR engine that could support the later games like Chronicles and The Last Revelations. Playing TR1 in this collection, it feels like a slightly 'amped up' version of the game.

The first version of TR1 I ever played was on the Sega Saturn way back in the day. I also have a copy of the DOS version on DISC as well as on GOG and Steam. I think I bought the first Tomb Raider like 4-5 times total in my life.
 
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The sunken ship levels in TR2 are stressing me the fuck out, jesus. The soundtrack and visual design is like halfway to Silent Hill and the underwater segments get pretty complex while that air is going down.

Scared Oh No GIF by Film Riot
 


A remixed version of this plays during TR3 final boss, there was no music in the original. I loved it as an easter egg.

Can't wait for TR4 (possibly + 5) remastered soon.
 
Great modern reinterpretation of the OG design. I would pay good money if this was the Lara who returned back to the gaming screen in the next installment.
Me too, but maybe we`ll be getting TR4 and even more of an maybe with TR5.
So I think that's the extent of this model of Lara, as unfortunately, there no appeal to the larger audience with this style of game, no hand holding, no open world, low key puzzles.

TR has a new direction, of bombastic set pieces and cutscenes on top of cutscenes, which must have realistic graphics and little to none logic thinking.
 
too, but maybe we`ll be getting TR4 and even more of an maybe with TR5.

I have heard reports that this collection has sold really well across the boards overall. So, maybe a TR4 and TR5 collection seems likely. TR1-TR5 are the 5th gen era of Tomb Raider games.

Tomb Raider 1 was designed with the Sega Saturn as the lead console, despite it being always a multi-platform game. Tomb Raider 2 and Tomb Raider 3 were console exclusive to the PS1, the PS1 was the lead development console from TR2 to TR5. LOD was when the series went 6th gen.

Aspyr did the Mac ports for the first six PC releases. The Mac ports of TR1, TR2 and TR3 were all based on the PC Gold editions. This TR 1-3 Collection are built from those Mac source codes. As I said above, I feel like this collection is using some sort of unified classic TR engine based on TLR or something. Even looking at the install files, seems to suggest this.



I would be surprised if there was a TRC, TRTLR and AOD three pack. But generally, 1-3 are usually bundled as a three pack, Chronicles and The Last Revelation are generally bundled together and AOD is generally sold desperately. AOD looks like it would be a pretty big project on its own.

I think this rem,aster collection is good for retail. But could've had more polish on release. The patch does seem to have what the EGS version featured by mistake, I haven't tried to enable any filtering for classic mode. It seems like some of the poses are missing. But they did say that the EGS version was an accidental developer build. That is their official statement. The game looks better in spots in the patch.
 
That's TR2 wrapped up:

jzlrOai.jpeg


This trophy was trickier than in TR1 due to the hordes of human enemies, forgot just how much more action oriented TR2 was. Playing through it's DLC now before wrapping up the series with TR3, hopefully I can get it all done before Elden Ring DLC drops, been enjoying my walk down memory lane.
 
So, a guy on another forum was posting his TR2 Remastered journal and I thought, I want in too!

I've beaten the game in 13+ hours according to the in-game timer, but I died and reloaded so much, it must have been at least 18-20 hours.
TR2 is a terrific game with one glaring flaw: the human enemies are a colossal pain in the ass. I could spend hours ranting about this, they really ruin the otherwise fantastic experience so many times. Enemy spawning in general is pure cheating in this game. You step on an invisible checkpoint and enemies literally teleport in. That's why you get ambushed around corners so often, it's a way to hide the teleporting, but you can clearly see it in certain situations. And Christ, do those bastards shoot. Of course you find so much ammo and medipaks, you couldn't survive otherwise. By level 4 I was already gunning down baddies with uzis, the regular pistols are too weak when the guy in front of you can mow you down in a matter of seconds.

I never liked the Venice levels that much, but when you finally leave Venice is where the real fun begins. The game is brutal and pulls no punches. So many one-shot passages everywhere, get it right the first time or you're back to the last save. And save a lot I did, lol. No reason not to when literally every step can lead to death without so much of a warning. It's all fun and games with the loading times we have today, but on PlayStation back in the day this was a real nightmare. I remember skipping a few levels with cheat codes. The Ice Palace with those springboards is crazy.

The Temple of Xian is relentless, but awesome. So much more because there ain't a single shooting goon in the whole level, showing how much better the game at large would have been without all those fuckers gunning you down at every corner.

The remaster makes a good job, but it's far from perfect. Generally speaking, it looks like light and darkness were switched around wherever they could be. Flares are almost useless in the remaster, as the new lighting makes them superfluous where in the original you'd be in complete darkness. Unfortunately some levers, keys and keyholes are way too easy to miss in the remaster, to the point where at times it's very useful to switch to the original graphics to check if you're missing something important around. The remastered graphics are also way less colorful, and while the original could be painful to look at sometimes, the colors were very nice.
 
While I'm still in the mood, I fired up TR3, which I've never played before.
Honestly? It starts… fine. Not too easy to understand where to go right away, but I expected the first level to be worse.

The second level, though? Good Lord, that one goes on forever! And it's trap after trap after trap. My arms literally dropped when the umpteenth boulder fell from the ceiling right after opening a gate - like I didn't have to endure a hundred other traps to get to that gate.
Still, with the infinite saves of the modern versions, I'm feeling it more than TR2 because… yep, no trigger-happy goons so far.
 
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While I'm still in the mood, I fired up TR3, which I've never played before.
Having replayed all three games, TR2 was definitely the most annoying one and the weakest entry in my opinion. Also the secrets suck in TR2.
I had a blast with TR3, the various levels and settings are fantastic, and we are back to super well hidden secrets.
Yes, you are right to save every 30 seconds. You can quick save/quick load by clicking on the sticks.
 
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So, a guy on another forum was posting his TR2 Remastered journal and I thought, I want in too!

I've beaten the game in 13+ hours according to the in-game timer, but I died and reloaded so much, it must have been at least 18-20 hours.
TR2 is a terrific game with one glaring flaw: the human enemies are a colossal pain in the ass. I could spend hours ranting about this, they really ruin the otherwise fantastic experience so many times. Enemy spawning in general is pure cheating in this game. You step on an invisible checkpoint and enemies literally teleport in. That's why you get ambushed around corners so often, it's a way to hide the teleporting, but you can clearly see it in certain situations. And Christ, do those bastards shoot. Of course you find so much ammo and medipaks, you couldn't survive otherwise. By level 4 I was already gunning down baddies with uzis, the regular pistols are too weak when the guy in front of you can mow you down in a matter of seconds.

I never liked the Venice levels that much, but when you finally leave Venice is where the real fun begins. The game is brutal and pulls no punches. So many one-shot passages everywhere, get it right the first time or you're back to the last save. And save a lot I did, lol. No reason not to when literally every step can lead to death without so much of a warning. It's all fun and games with the loading times we have today, but on PlayStation back in the day this was a real nightmare. I remember skipping a few levels with cheat codes. The Ice Palace with those springboards is crazy.

The Temple of Xian is relentless, but awesome. So much more because there ain't a single shooting goon in the whole level, showing how much better the game at large would have been without all those fuckers gunning you down at every corner.

The remaster makes a good job, but it's far from perfect. Generally speaking, it looks like light and darkness were switched around wherever they could be. Flares are almost useless in the remaster, as the new lighting makes them superfluous where in the original you'd be in complete darkness. Unfortunately some levers, keys and keyholes are way too easy to miss in the remaster, to the point where at times it's very useful to switch to the original graphics to check if you're missing something important around. The remastered graphics are also way less colorful, and while the original could be painful to look at sometimes, the colors were very nice.
venice was terrible along with the human enemies , tomb raider 3 was a big step up compared to part 2.
 
My hunger for classic TR will never go away, so I've played a lot of TR custom levels over the last few years. Right now I'm playing The Resurrection II - after I completed I - and it's probably the best custom set of levels I've ever played. It's a complete game, story-wise set after II and before III. It has those sweet TR2 vibes, plus more unique features. Level design is fantastic.

Here's a trailer for you.

 
People praising TR3 over 2 is not something i expected to see. Hell no. You guys never played those shitty london levels or the last few ones. The game starts okay...but it's a bloated, unoptimized mess. The one thing Tomb Raider always had was good level design and TR3 didn't have that.
 
While I'm still in the mood, I fired up TR3, which I've never played before.
Honestly? It starts… fine. Not too easy to understand where to go right away, but I expected the first level to be worse.

The second level, though? Good Lord, that one goes on forever! And it's trap after trap after trap. My arms literally dropped when the umpteenth boulder fell from the ceiling right after opening a gate - like I didn't have to endure a hundred other traps to get to that gate.
Still, with the infinite saves of the modern versions, I'm feeling it more than TR2 because… yep, no trigger-happy goons so far.
Yeah, IMO TR3 is a better than 2. TR2 starts amazing, then the Venice, Offshore and Sunken Ship are a letdown and boring+all the goons. It picks up again in Tibet and Temple of Xian is just a masterpiece, but too little.

Sure, TR3 has the London levels, but the rest are amazing. I don't know why 3 is viewed so badly, but it's not true, there are lots of fans that prefer it over 2.
 
Yeah don't sleep on TR3. I hated it for years, based on my PS1 experience. But with better IQ, unlimited saves etc its quite good. The thing with TR3 was that it was too ambitious for PS1, and with the limited save system it made for a tedious experience. This likely where the bulk of players were, unless they had it for PC.

TR3 level 2 is notorious for its early challenge, but I found it to be really good. Took me well over an hour and its layout is good. The remaining jungle levels take like 10 minutes each.

Yeah, IMO TR3 is a better than 2. TR2 starts amazing, then the Venice, Offshore and Sunken Ship are a letdown and boring+all the goons. It picks up again in Tibet and Temple of Xian is just a masterpiece, but too little.

Sure, TR3 has the London levels, but the rest are amazing. I don't know why 3 is viewed so badly, but it's not true, there are lots of fans that prefer it over 2.

TR3 is less bad than I remembered, which is something. I beat Nevada the other day and that was actually really solid, i'd say better than nearly every level in TR2. After the jungle chapter you are free to choose which chapter to tackle first, which adds for some freedom but can fuck you up as well perhaps.
 
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Yeah don't sleep on TR3. I hated it for years, based on my PS1 experience. But with better IQ, unlimited saves etc its quite good. The thing with TR3 was that it was too ambitious for PS1, and with the limited save system it made for a tedious experience. This likely where the bulk of players were, unless they had it for PC.

TR3 level 2 is notorious for its early challenge, but I found it to be really good. Took me well over an hour and its layout is good. The remaining jungle levels take like 10 minutes each.



TR3 is less bad than I remembered, which is something. I beat Nevada the other day and that was actually really solid, i'd say better than nearly every level in TR2. After the jungle chapter you are free to choose which chapter to tackle first, which adds for some freedom but can fuck you up as well perhaps.
Yeah Ill check it out. All I remember is those beginning stages at the time looked like ass back then. They tried to replicate the look of a jungle but it just looks like a jumbled mess. I think I never bothered to finish it, maybe just half way through.
 
Yeah Ill check it out. All I remember is those beginning stages at the time looked like ass back then. They tried to replicate the look of a jungle but it just looks like a jumbled mess. I think I never bothered to finish it, maybe just half way through.

That first level is still shit though. You start with a slide deathtrap lol. And I think if you go to the right and jump. There is immediately a secret. I think a shotgun. But I still didn't really enjoy level 1. The quicksand is a tad easier to discern now.
 
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