hehe true, variety is the key. But what I liked about HR were the interactive cut scenes, I know I may be in the minority on this but I prefer interactive / qte cutscenes to normal ones. Seeing characters jump through windows or off buildings CoD-style in a cutscene just doesnt cut it anymore, at the very least I want to have some sort of input. It maybe as simple as "pushing foward" but to me it's very important that the game shows me that I'm still part of the action.
Definitely agree with you there. It's all about getting the feeling of actually being part of the story, which most FPSs/Action games fail to deliver these days.