Phonomezer
Banned
Wait, what?
This is the most reasoned thing you've said about this game in the last 2 years
The power of Oprah.
Wait, what?
This is the most reasoned thing you've said about this game in the last 2 years
The reviews were overwhelmingly positive and the game lives up to expectations.
And what about all the glowing reviews? The game is very well done on all fronts. Simple as that. If you can accept the change or just don't care about the older games buckle up and enjoy one of the best games in a long time!
And what about all the glowing reviews? The game is very well done on all fronts. Simple as that. If you can accept the change or just don't care about the older games buckle up and enjoy one of the best games in a long time!
It's little use Tricky, it's like there's a certain subset of people who've decided already that they're not going to like the game despite the positive impressions from both reviews and GAFfers alike. Usually this much preemptive hate is stored for console exclusive titles, but still.
Reviews either way don't mean shit.
I think they hold a little weight in this circumstance given the fact that a lot of people wrote the game off months ago. It was reassuring to see that the general consensus considered the game to be well above average.
Gameplay is more important than the narrative. If you're going to let bodycounts affect what you think of a game's narrative, you should just stop playing games. The idea of ANYBODY (be it Lara Croft or Call of Duty dude) killing over 500 people in the span of 8 hours is ludicrous, no matter how much training they have.But how desperate and chaotic is it, really, if you kill hundreds of enemies before the game is finished? There comes a point where her stumbling and scurrying are no longer reinforcing the narrative, but only simple animations that's you'll see every third kill. When killing becomes routine, those animations don't mean anything. For combat to work with this narrative, the frequency of encounters, and number of enemies would have to be toned down significantly to get the point across. It would also have to change gears from you stalking them to where you're ACTUALLY fighting to survive with this character that hasn't been in the situation before.
Either that or drop the pretense and let her kick ass right from the start, and be honest about what your game is. They put themselves in this corner by choosing to go in the direction they did.
I think they hold a little weight in this circumstance given the fact that a lot of people wrote the game off months ago. It was reassuring to see that the general consensus considered the game to be well above average.
Gameplay is more important than the narrative.
Wait, what?
This is the most reasoned thing you've said about this game in the last 2 years
I'd rather get to enjoy the game's combat mechanics than kill 1 person every 30 minutes to support the game's narrative.Those two aren't mutually exclusive.
Well - let's just say that I've actually learned quite a lot from some of you guys......
Didnt you see the moment when me and Amir0x made peace with one another?
Yay! I got amazon to reinstate my canceled pre-order!
33 dollars! Pre-loading now!!
See you on Tuesday Lara!
overall this is a great game,great uncharted clone and if you like uncharted you will love this reboot but if you are a tomb raider fan and cant stand uncharted series don't buy this.
... hnnnnnnnnnnnnnggggg. I always cringe at that. If anything, Uncharted borrowed ALOT from Tomb Radier and not Tomb Raider copies and applies the tweaked formula back.
It's how good game development should work. But don't call Tomb Radier an Uncharted clone, please.
Gameplay is more important than the narrative. If you're going to let bodycounts affect what you think of a game's narrative, you should just stop playing games. The idea of ANYBODY (be it Lara Croft or Call of Duty dude) killing over 500 people in the span of 8 hours is ludicrous, no matter how much training they have.
BTW: The German voice actress Nora Tschirner really does a good job here.
Looks more like Lara.BTW: The German voice actress Nora Tschirner really does a good job here.
TR borrows a lot from stuff. Someone should make a list.descent.jpg
Looks more like Lara.
Edit, better looking too
Edit again, maybe not
TR borrows a lot from stuff. Someone should make a list.
I agree gameplay is ultimately more important, but if so many of these games are going to be shoving their narratives down my throat at every turn to try and give context to gameplay, your gameplay better make sense in the big picture. If not, your game is just wasting my time with its hours of cutscenes and voice acting. These are the criticisms developers will be facing as graphics and writing get better, as story becomes a bigger focus, as "cinematic" gameplay leads the way to what so many think are bigger and better things. You can't ask for this stuff and not criticize it if they don't deliver.
As I said, they could've dropped the charade and made the story fit. It's Lara Croft as Rambo. If they hadn't played up the game as some harrowing journey where we watch this novice explorer struggle to survive being shipwrecked on a strange island that was home to murderous company, there wouldn't be an issue. It's a big, dumb, dark adventure where you shoot a ton of dudes and get points for doing so. It's pretty much an exploitation/B movie game. Treat it as such.
And at least in CoD you're a soldier who isn't complaining about having to kill a deer before launching a nuke. Yeah it's still dumb, but it's not pretending to be something it isn't.
ive played the first 2 hours, and this game is just so tired. whats the point of the "cinematic" moments where you cant do any thing except push forward?
Something landed in my mailbox this morning.
Nordic limited edition ?
what's that
I love cinematic stuff, every game should be like Heavy Rain Regarding TR, I think the cinematic moments are well paced and well done for the most part, more often than not they are at the climax of a level. It's not like Uncharted 3 where almost every step/climb/jump triggers some cinematic BS.
I love me some Heavy Rain games, but if this were to happen I would quit gaming.
Anyone playing this on PC yet? I really need to know how well this game runs on mid-level pc's.
Probably not, no. Seems like even reviewers have to wait until Tuesday to get their hands on it.Anyone playing this on PC yet? I really need to know how well this game runs on mid-level pc's.
So, for the people who have played the game, is it always obvious where you need to go next in the game?
There has been a lot of talk about the puzzle rooms, but is the actual exploration puzzle like?
Are there any moments where you can see where you need to go next, but getting there takes a bit of thought and experimentation or is it all made obvious to you uncharted style? Any environmental interaction (not just traversal, but moving objects, levers etc)?