What am I reading? It's like I'm in the twilight zone.
...
Oh and the puzzles are laughable. It's literally open gas pipe, create fire, swing the lantern in the direction of the fire and the way forward. Think you are stuck in a cleverly designed room? Yes until the game prompts you to use your shotgun to open the way forward. There are no clever puzzles here, no deciphering of clues. Just wind, explosions, and wave after wave of pirates to kill.
This makes me sad.
So many differing thoughts on the inclusion of what seems to be super simple puzzles, slightly veering off in the direction of exploration.
I'm hoping after this murderous survival adventure, the devs can include more of a focus on elaborate puzzles. We can dream!
I need Tuesday to come now to really try to understand what is going with this game!