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Tomb Raider |OT| Lara's Misfortune

RagnarokX

Member
If the game is a hit and sells well what does complaining accomplish? If it sells well no amount of complaining will change anything.
So a fuller picture is painted for people to make informed purchases and so the devs know what's not liked? Telling dissenters to just fuck off when they have valid criticism isn't very constructive or healthy.
 
one thing about the super violent kill/finishing moves from the trailers: i never saw any of that in my playthrough, since i didnt unlock them (you dont have to and i just didnt want to waste xp points for that shit).

I tried telling this to people before, but they didn't care, it should have never been there to begin with according to them.
 

S1kkZ

Member
I tried telling this to people before, but they didn't care, it should have never been there to begin with according to them.

its just another combat option. i think the bow and other weapons work much better but hey, if you want to kill guys with brutal melee moves, you can.

but i agree that the executions dont really fit in the game, feels a bit tacked on.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Dat dudebro appeal.

Sick, bro! I love protectin dis chick!
 

Sorian

Banned
its just another combat option. i think the bow and other weapons work much better but hey, if you want to kill guys with brutal melee moves, you can.

but i agree that the executions dont really fit in the game, feels a bit tacked on.

It's just like anything else. When you "level" up in the real world, you can point points towards being a psycopathic killer, it's just most of us don't.

(Also, for the sake of asking again, can somebody tell me what costumes are pre-order bonuses and from where, I'm not finding anything with my own research)
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
It's just like anything else. When you "level" up in the real world, you can point points towards being a psycopathic killer, it's just most of us don't.

(Also, for the sake of asking again, can somebody tell me what costumes are pre-order bonuses and from where, I'm not finding anything with my own research)

It's like two scrolls down in the first post of this thread. All the preorder bonuses, all the costumes by retailer.

Preorder bonuses:

Gamestop:
Challenge Tomb (exclusive single player DLC)
Shanty Town multiplayer map

Amazon ("Final Hours edition"):
Exclusive art book
Hunter skin for Lara
Digital copy of Geoff Keighley's The Final Hours of Tomb Raider for Kindle Fire
Access code for Scavenger Hunt
Shanty Town multiplayer map
$5 Amazon credit

Best Buy:
Aviatrix skin for Lara
Tomb Raider: The Beginnings 48 page comic book

Walmart:
Guerilla skin for Lara
Access code for Scavenger Hunt
Shanty Town multiplayer map
Download code for Lara Croft and the Guardian of Light (walmart.com only)
$4.99 VUDU credit (walmart.com only)
 

Toa TAK

Banned
As an early b-day gift, I now have the funds to buy this game on Tuesday!

I'm excited. Been so for this game for a long time now.

And there aren't any difficulty achievements? Really?
 

S1kkZ

Member
another thing that i didnt like: sometimes the game is just too fucking dark. even when you have a torch, you cant see shit in some of the darker areas.

i tried to adjust the brightness of my tv and ingame, but that just made the visuals look washed out.

lara really needs a flashlight in the sequel. the girl has a ton of weapons and shit, but cant find a fucking flashlight?
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
As an early b-day gift, I now have the funds to buy this game on Tuesday!

I'm excited. Been so for this game for a long time now.

And there aren't any difficulty achievements? Really?

Nada, I just went through the list and at least the single player ones are very lazy. Get 1 thing, get 5 things, get all the things! kinda achievements. The mp list is bigger than I thought, I kinda appreciate that, but it's capped off with a max level grind.
 

antitrop

Member
As an early b-day gift, I now have the funds to buy this game on Tuesday!

I'm excited. Been so for this game for a long time now.

And there aren't any difficulty achievements? Really?
Don't worry, there's multiplayer ones instead.

I want to post an "eye rolling" GIF that's so big it will break the frames, but I will refrain.
 
I want the Aviatrix skin. It's really cool.

TR_Preorder_Bestbuy.jpg
 
After thinking about if for a few minutes, I think I realize why I prefer non-bullet-time shooters to games like Max Payne 3 and Vanquish; the flaw with those games, is they while they totally require skill, the gunplay isn't as fun because it becomes (almost) impossible to miss when you have slow-mo.

I would go Uncharted, Infamous, and Deadspace 2 as the best.
 

Majmun

Member
Phew!!one of my favorite franchises not ruined this gen!! Final Fantasy is ruined, Silent Hill is ruined, Resident Evil is ruined.

But not Tomb Raider. Just finished the game and holy shit YES, it's good....really good. Better than I expected even. I'm so glad.

Can't wait for TR2. Just include more puzzles the next time around. But keep everything else as it is, it's perfect.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
People really are flying through this game like nothing. Sucks that it's so throw away in that regard.
 

antitrop

Member
games like Max Payne 3 and Vanquish; the flaw with those games, is they while they totally require skill, the gunplay isn't as fun because it becomes (almost) impossible to miss when you have slow-mo.

Vanquish makes up for it with pure chaos.

Not being able to miss the 1 target you're shooting at doesn't even matter, because when that one explodes you have 15 more to deal with.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
What are you worrying about? I went through the other Tomb Raiders fairly quickly as well. Why? Cause you don't want to stop playing :D

It affects my purchasing decisions. It's the reason why I will wait for a price drop instead of buying it early in release. Shrug, not the end of the world nor do I care much. It's just an observation.
 

Majmun

Member
What are you worrying about? I went through the other Tomb Raiders fairly quickly as well. Why? Cause you don't want to stop playing :D

Got the game yesterday. Was free from work and probably played it six hours straight. I think I played even longer today. (sorry dog and gf)

I usually never do this when a game comes out. I remember Uncharted 2 being the last game that I finished in two long sessions.

TR is addictive indeed. Each new area was just asking to be explored. And I always said yes. Loved it.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
I am confused reading your posts, do you have the game and played it?

Hm? I don't think I've made a single comment or criticism from a perspective of having played the game. I'm commenting on the impression that posts here give - that people who got it relatively recently are running through the game relatively quickly. Could be a million factors - they enjoyed the game so much they couldn't put it down, the campaign is fairly short and easy, they are professional gamers who get paid to beat games, they're unemployed and Lara is all they have. Shrug, sorry if it comes across as just talking to myself.
 

antitrop

Member
I'm gonna sit down with a few cans of Monster, a nice bottle of whiskey, and a couple joints and play through Tomb Raider in one sitting on Tuesday.

I can't wait, I honestly haven't been anticipating enjoying a game this much in years.
 
Playing through this now. I absolutely love it. About halfway through. Spoiler-free thoughts:

- CD did a great job of making Lara feel like a vulnerable hero that can and will get hurt. Part of the problem with Unhcharted isn't just that Nathan Drake murders 1000s of people. The other half if the issue is that he is an invincible superman. Tomb Raider doesn't have this issue.

- The game seems very easy so far. I haven't come close to dying yet.

- Optional tombs are usually just a single puzzle. Solve it, get your reward, and you're out. But on the flipside, Uncharted has no puzzles. Not real ones, anyway. Uncharted's puzzles all solve themselves. In TR, there aren't a huge number of them, but at least the ones that are here are what I would consider "true" puzzles.

- The non-linearity is really great. Truly does make the game feel like a cross between Uncharted and Arkham City. I'm hooked on returning to previous areas to explore when I unlock new traversal abilities.

- Leveling up Lara's weapons and abilities is not a gimmick. They provide a very real sense of "powering up," with abilities like melee counters and collectible locating locked away until players level-up and earn them.

- There is some non-linearity in the combat as well. TR doesn't have totally open "combat sandboxes" like Uncharted's shipyard sequence, but you can sometimes get the high ground on enemies, etc.

- Stealth isn't really a viable combat tactic. You CAN take out dudes sight-unseen one by one if you're super careful. But like Uncharted, when one sees you, they all know your location. You can't lose them, or hide behind a wall, etc.

- This might be the most fun / most satisfying bow I've used in a video game.

-Everything about the game is impeccable. You can be disappointed with the game's direction, but it's pretty much impossible to be disappointed with the execution of that direction. The story is genuinely intriguing. Everyone is well-acted. All the acts are perfectly paced. The island is a great location with lots of varied locales, etc.

Like I said, I'm hooked. I think it's good enough to be on GOTY short-lists, most likely.


Hmmmm. Wait until you are halfway through the game then at least 1/4 will be a TPS, killing dozens of people for hours. When it comes to puzzles this game don't have 1/10 of Uncharted's puzzles. Not even close. And lastly exploration will be gone for a few hours as well when you get into it a few more hours. Still a very good game. Awesome game, don't get me wrong, i posted very similiar things like the ones you posted a few days ago when i was just into the game a few hours but then...
 

GDJustin

stuck my tongue deep inside Atlus' cookies
Hmmmm. Wait until you are halfway through the game then at least 1/4 will be a TPS, killing dozens of people for hours. When it comes to puzzles this game don't have 1/10 of Uncharted's puzzles. Not even close. And lastly exploration will be gone for a few hours as well when you get into it a few more hours. Still a very good game. Awesome game, don't get me wrong, i posted very similiar things like the ones you posted a few days ago when i was just into the game a few hours but then...

I can't think of a single Puzzle in the Uncharted franchise that's an actual puzzle. They all literally solve themself, by checking Drake's journal, or whatever. You're just following instructions. I guess there was that cool shadow mosaic one in Uncharted 3.

I'm not saying TR is full of brilliant puzzles left and right. I'm just saying they're at least true puzzles, in the sense that they plop you in a room and say "figure it out" and then leave the player alone.
 
After thinking about if for a few minutes, I think I realize why I prefer non-bullet-time shooters to games like Max Payne 3 and Vanquish; the flaw with those games, is they while they totally require skill, the gunplay isn't as fun because it becomes (almost) impossible to miss when you have slow-mo.

I would go Uncharted, Infamous, and Deadspace 2 as the best.

You first point is a matter of taste, but I'd chalk that up to the dynamic between enemies and the player in shooters not evolving AT ALL since F.E.A.R. in 2005. Case in point, in shooters where you have a bullet time mechanic, NO other enemies have it. There's no back + forth slow motion duels, enemies don't roll + dive with the same grace you do, none of them use cover as quickly as you do, none of them dodge shots the way that you can with bullet time, etc. In this regard, shooters need to take some direction from character action games where 2, or more, characters of equal size and skill battle each other. Those are usually the most fun fights of the game. I'd like to see more shooters with enemies that have THE SAME options as the player. Only then will combat in these games evolve a bit.

As for Uncharted, Infamous, and Dead Space 2, I don't agree with those at all. Uncharted 1 + 3, and both Infamous titles feature a ton of badly designed combat encounters featuring weak sound, weak impact, bullet sponges, and non-responsive enemy feedback. Dead Space 2 isn't as bad in those areas (especially sound), but I still wouldn't put it among the great third person shooters.
 
Been watching my gf play for about 8 hours now. Game is fantastic. Then again we both love Uncharted. Obviously the graphics and story aren't as good as that but the little things like the XP and upgrade system are awesome.
The gameplay mechanics are very very good.
 
Can’t......stop......playing!

ATMOSPHERE!!! ATMOSPHERE!!! ATMOSPHERE!!! It's perfection......my draw dropped when just after you get your pistol and the
temple begins to burn down.
The particle effects as a result of that looked so good! The level of polish is a miracle in the game. Ahhhhh it’s so good! And the setting – the actual island itself is such a show stopper. The diversity, deep history and amount of detail on the island continues to blow my mind and leaves pretty much all other games in the dust when it comes to nailing the setting. This is easily one of the most impressive/memorable settings in a game to date. The pacing is bloody perfect so far and the hub layout is definitely a winning formula – the game offers a lot more exploration than I originally thought and it’s just pure fun to explore. By the way getting headshots with the bow is so satisfying - as is shooting and chattering pots with your pistol!

I don’t understand the framerate complaints. I’ve been playing on the 360 with the game installed and it’s been as smooth as butter for me so far.
 
Hmmmm. Wait until you are halfway through the game then at least 1/4 will be a TPS, killing dozens of people for hours. When it comes to puzzles this game don't have 1/10 of Uncharted's puzzles. Not even close. And lastly exploration will be gone for a few hours as well when you get into it a few more hours. Still a very good game. Awesome game, don't get me wrong, i posted very similiar things like the ones you posted a few days ago when i was just into the game a few hours but then...

But this is just not true.
There is only one (!) level where you have to shoot lots of enemies (a la uncharted).
 

antitrop

Member
Been watching my gf play for about 8 hours now. Game is fantastic. Then again we both love Uncharted. Obviously the graphics and story aren't as good as that but the little things like the XP and upgrade system are awesome.
The gameplay mechanics are very very good.
For me, Tomb Raider will be practically next-gen compared to Uncharted.

So, I guess I only have the story to worry about.
 
for those who've played it, would you describe tomb raider as an uncharted game with better gameplay(combat, exploration, "platforming", puzzle solving, etc)?
 
Can’t......stop......playing!

ATMOSPHERE!!! ATMOSPHERE!!! ATMOSPHERE!!! It's perfection......my draw dropped when just after you get your pistol and the
temple begins to burn down.
The particle effects as a result of that looked so good! The level of polish is a miracle in the game. Ahhhhh it’s so good! And the setting – the actual island itself is such a show stopper. The diversity, deep history and amount of detail on the island continues to blow my mind and leaves pretty much all other games in the dust when it comes to nailing the setting. This is easily one of the most impressive/memorable settings in a game to date. The pacing is bloody perfect so far and the hub layout is definitely a winning formula – the game offers a lot more exploration that I originally thought, and it’s just pure fun to explore. By the way getting headshots with the bow is so satisfying - as is shooting and chattering pots with your pistol!

I don’t understand the framerate complaints. I’ve been playing on the 360 with the game installed and it’s been as smooth as butter for me so far.

poor guy, you need to play more games.
 
finished the game today (360), took me about 12 hours with all optional tombs.

i really wanted to hate this game after all the marketing bullshit and nonsense from the developers. but i cant, the game is really good and i enjoyed it.
yes: it lacks identity and borrows heavily from other games, laras transformation is handled poorly, sometimes there is too much focus on action/combat and its not like the old games (which i loved) at all. its also pretty shallow if you really think about it (like the arkham games and assassins creed are shallow).

so why did i like it that much? the game just plays well, has a great atmosphere, does all the uncharted stuff (combat, traversal, exploration, story, characters, cinematic moments) better than uncharted itself and it looks stunning.
the combat feels and plays better than uncharted, with more interesting combat situations and more options that keep the combat interesting.

the game is what i always wanted uncharted to be: a good mix of cinematic action and adventure/exploration elements. it also doesnt feel as restrictive as the uncharted games (more open levels, exploration is rewarded, replay value).

despite laras unrealistic transformation in the beginning, she is still one of the better written female videogame characters (i know thats not saying much...) and the story is decent. pretty much all of the other characters suck (sterotypes galore. angry black woman, spiritual indian guy, shady scientist, nerd..really?) but in the end, its ok. the whole stuff about the island is well done and almost every hidden item reveals a bit of back story about the stuff that went down.

the visuals are fantastic (one of the best looking console games for sure) but the framerate is pretty bad. the game almost never manages to run with 30 fps, in some later areas its drops heavily (25 ish). at least there is no tearing...
i also noticed that the game stutters heavily for about 10 seconds once you get an achievement.

the optional tombs are a real disappointment: while they look great, they are way to easy and short. each one doesnt take longer than 2-3 minuts to solve. if there is a sequel to this game, i hope they improve on this. i like the idea to "exclude" the tombs from the main game, but they should be longer and harder, not just 2-3 rooms that only look great.


i would rate it 7.5 out of 10. i really liked it but there is a lot of room for improvement.

nice impressions/review. so after finishing the game, do you think the reboot helped the franchise? was it worth it for a 7.5 game?
 

-tetsuo-

Unlimited Capacity
This is an uncharted clone from top to bottom. Doesn't try to bring its own style, it's a straight up copy. Even the way Lara moves, it's the female version of Nate. There's no exploration to be had, you might get one alternate path here and there, but the bigger areas is just an illusion. Make no mistake you've got one path with plenty of enemies ahead of you. Puzzles consist of open the gas pipe, open the wind tunnels, or rock something back and forth until a scripted event takes place and opens the way forward. Platforming is okay but most of it is very easy jumps that you can't miss, the shimmy across ledges which has been a simple left to right, and climbing up walls with your pick axe. No risk taking.

All of the core mechanics are better in Tomb Raider, though. The combat is better, the "platforming" is better and the areas are more open, no matter what you try to tell yourself. You want to try to compare anything in any Uncharted to the beach or, shit, even the first village? Not even close. Besides that, the number of overlong fights in the game I can count on one hand. Uncharted is known for that. The set pieces are whatever, up to preference.
 

S1kkZ

Member
nice impressions/review. so after finishing the game, do you think the reboot helped the franchise? was it worth it for a 7.5 game?

yes and no. combat and controls are great and an improvement over the old games, same goes for the story and character of lara. i also love the metroid-ish approach of the hub-levels (unlock new areas with new gear).

but the puzzles are piss easy and there is not a lot of them, platforming is also heavily toned down (not as bad as uncharted).

its a solid new start for the franchise, lets just hope the sequel is more about tombs and less about killing dudes.
 
You first point is a matter of taste, but I'd chalk that up to the dynamic between enemies and the player in shooters not evolving AT ALL since F.E.A.R. in 2005. Case in point, in shooters where you have a bullet time mechanic, NO other enemies have it. There's no back + forth slow motion duels, enemies don't roll + dive with the same grace you do, none of them use cover as quickly as you do, none of them dodge shots the way that you can with bullet time, etc. In this regard, shooters need to take some direction from character action games where 2, or more, characters of equal size and skill battle each other. Those are usually the most fun fights of the game. I'd like to see more shooters with enemies that have THE SAME options as the player. Only then will combat in these games evolve a bit.

As for Uncharted, Infamous, and Dead Space 2, I don't agree with those at all. Uncharted 1 + 3, and both Infamous titles feature a ton of badly designed combat encounters featuring weak sound, weak impact, bullet sponges, and non-responsive enemy feedback. Dead Space 2 isn't as bad in those areas (especially sound), but I still wouldn't put it among the great third person shooters.

I don't think the enemies in Uncharted are bullet sponges, they have enough longjevity where headshots mean something. The gunplay itself is great. I just wish enemies were a little more agressive. Too often you can beat them with patience.

One thing I liked about Max Payne 3 is how the enemies liked to try and flank you if you turtled like a bitch.
 

Derrick01

Banned
Oh really? That's rich coming from someone who hasn't even played the game...

Then again you’ve always wanted to hate this, so your opinion means very little.

Come on man :lol

If that comment came from anyone else it probably wouldn't have sounded so ridiculous to me. But how can you of all people call out bias for this game?
 

katkombat

Banned
Preordered today, and I couldn't be more fucking excited! How long is the game? Am I looking at 10 hours, 15, maybe even 20? (Main missions of course, I'm not talking optional stuff) Just want to know because I have a whole 10 days for spring break to play it. Sorry if this has already been answered.
 
Come on man :lol

If that comment came from anyone else it probably wouldn't have sounded so ridiculous to me. But how can you of all people call out bias for this game?

His opinion tends to carry less weight considering he hasn't even played the game. I have. Accusing me of working for the marketing team doesn’t help too...
 
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