Anyway, Crystal Dynamics wish they had the reflexive and subversive approach to their game's violence that Yaeger has. Instead it's another entry in the long line of unreflected gratuitous hyperviolent video games that comes across as being made by incompetent teenagers with severe mental deficiencies and simplistic world-views on complex issues.
yup. At this point even if he likes the game he won't admit it. The dude thinks he's credible and that his opinion is super important, so he'll do anything to make sure he was "right all along".
it's another entry in the long line of unreflected gratuitous hyperviolent video games that comes across as being made by incompetent teenagers with severe mental deficiencies and simplistic world-views on complex issues.
Ya, but it's going to be one of the best entries in the long line of unreflected gratuitous hyperviolent video games that comes across as being made by incompetent teenagers with severe mental deficiencies and simplistic world-views on complex issues that I play all year.
I mean, it is. Repetitive, derivative as all hell. Entrenched in the strict conventions of a mediocre TPS. But the story kept me intrigued, and made me finish it in one sitting. With breaks of course, after gunning wave after wave of faceless enemies.
It was pretty harrowing. One time through, I don't think I'll replay it again unless to analyze it.
yup. At this point even if he likes the game he won't admit it. The dude thinks he's credible and that his opinion is super important, so he'll do anything to make sure he was "right all along".
And I loathe not being able to have played Spec Ops yet. It sounds like it's got a great story, and if there's anything I'm going to go through crappy gameplay for, it's that. (Not saying Spec Ops does, just in general).
Ya, but it's going to be one of the best entries in the long line of unreflected gratuitous hyperviolent video games that comes across as being made by incompetent teenagers with severe mental deficiencies and simplistic world-views on complex issues that I play all year.
Well I spent the better part of my afternoon watching the walk-through on YouTube and I made it to the halfway point. I don't know what else to say other than it's basically Uncharted minus the charm. I'm honestly shocked at how many things they managed to outright copy, even small things like the sound in Uncharted when picking up relics; it's used every time Lara picks up items. Then there's the explosive barrels, the chest-high walls and crates, the dudes with riot shields, the regenerating health that annoyingly fades to B&W and the cutscenes that interrupt gameplay every 5 minutes. There even seems to be supernatural enemies that show up around the midway point
they're called Guardians.
Anyway, it looks to be a pretty good action game so those that like Uncharted will most likely enjoy it but it's definitely not a Tomb Raider game in any way except the name.
As much as I don't like a thread going all "Black Ops" on me, I'd rather sensitive info be completely blocked out and me leaving the thread instead of that!
Weird, I just got an email from amazon telling me those two codes you got would be included with the game itself (console version). They sent me a code for the future scavenger hunt dlc and said I would get the kindle fire final hours two days after the release, even though I have no use for it since I don't have a fire.
Well I spent the better part of my afternoon watching the walk-through on YouTube and I made it to the halfway point. I don't know what else to say other than it's basically Uncharted minus the charm. I'm honestly shocked at how many things they managed to outright copy, even small things like the sound in Uncharted when picking up relics; it's used every time Lara picks up items. Then there's the explosive barrels, the chest-high walls and crates, the dudes with riot shields, the regenerating health that annoyingly fades to B&W and the cutscenes that interrupt gameplay every 5 minutes. There even seems to be supernatural enemies that show up around the midway point
they're called Guardians.
Anyway, it looks to be a pretty good action game so those that like Uncharted will most likely enjoy it but it's definitely not a Tomb Raider game in any way except the name.
lol you do realize Tomb raider: Legend made a sound every time you picked up treasure right? And lol at watching half a 10 hour game on youtube. Cliffy B was right on. "Do any of you motherfuckers actually play games?"
I've started skimming the thread pretty lightly at this point. Just watching for information about the PC version (Dat Hair Edition) or pics of Camilla. Everything else is a minefield round here.
Oh god, there better not be any memories of Spec Ops when I play this. That game had some neat little story bits but outside of that the game was completely mediocre.
Just finished TR:A. Game is really good. I also finished the Mansion which I never got around to doing... is there even a single segment like that in the new game?
Oh god, there better not be any memories of Spec Ops when I play this. That game had some neat little story bits but outside of that the game was completely mediocre.
Oh god, there better not be any memories of Spec Ops when I play this. That game had some neat little story bits but outside of that the game was completely mediocre.
Just finished TR:A. Game is really good. I also finished the Mansion which I never got around to doing... is there even a single segment like that in the new game?
I'd argue that they were more than competent. Cover felt really clunky, and the slow motion effect for headshots seemed like a neat visual trick and a reminder of yet another person you killed amidst the chaos.
You're right. I remember back when you were excited for Dishonored and I thought to myself he's probably going to think it's great regardless of it's quality, due to the hype. When Dishonored eventually came out you shit on it about as much as you do on any other game.
That one cut me deep though. I rarely get excited for a game anymore and I put a lot of what little faith I have left behind it, perhaps foolishly so. I let myself think it would be a AAA game that wouldn't succumb to modern design to recoup those AAA costs.
I hate to say it, but I'd buy it! If she had the hairstyle of the girl in your avatar! Or something like Yelena Federova from Deus Ex. Any other swooshy hair style! Let her have hang tied dreadlocks, I'd love to see that implemented!
Gah, the hair possibilities are endless. Each individual strand and lock, animated with life!
Ya, but it's going to be one of the best entries in the long line of unreflected gratuitous hyperviolent video games that comes across as being made by incompetent teenagers with severe mental deficiencies and simplistic world-views on complex issues that I play all year.
That's not the feeling I get from him. I just feel like he wants and expects a little bit more out of games.
And if I made anything about my feelings of Spec Ops expressly clear on GAF, it's that I completely agree with him.
I can put my reservations aside and enjoy a good game for what it's worth, though. And that's exactly what I plan to do with Tomb Raider.
Also much of Lime's criticisms for the gratuitous hyperviolence stems from the fact that previous Tomb Raider games were T-rated, and generally far less "edgy". It feels out of place for the series. Personally, I don't care, but you certainly can't fault the ones who do.
I feel like game narratives have evolved to the point where character development can react to the gameplay of killing hundreds or thousands or hundred-thousands of other human beings in what amounts to usually a very short amount of time. It just feels kind of out of place now when they don't.
We are in a post-Spec Ops world, here. Game narratives should strive for better.
Anyway, Crystal Dynamics wish they had the reflexive and subversive approach to their game's violence that Yaeger has. Instead it's another entry in the long line of unreflected gratuitous hyperviolent video games that comes across as being made by incompetent teenagers with severe mental deficiencies and simplistic world-views on complex issues.
Wow. What a nicely constructed sentence that uses some big words without any real context or direct examples to the game proper. Could you please explain where in the game CD try to take on 'complex issues' with 'simplistic world-views'?
Secondly 'gratuitous' this game is not. There are no swimsuits or clothes that are any more revealing than what my daughter or wife would wear from day-to-day. Hell the clothes don't even rip to reveal parts of her flesh, at least not in the 6+ hours I've sunk into it. DOA would be a game that could be reasonably described as gratuitous.
As for 'hyperviolent' this game is not rated R and nor should it be. This game doesn't have X-ray moves that show bones breaking ala Sniper Elite or Mortal Kombat, hell it doesn't even have active limb removal or any other such violence like Metal Gear Rising or God of War.
As for 'being made by incompetent teenagers with severe mental deficiencies'
Lol
That's not the feeling I get from him. I just feel like he wants and expects a little bit more out of games.
And if I made anything about my feelings of Spec Ops expressly clear on GAF, it's that I completely agree with him.
I can put my reservations aside and enjoy a good game for what it's worth, though. And that's exactly what I plan to do with Tomb Raider.
Also much of Lime's criticisms for the gratuitous hyperviolence stems from the fact that previous Tomb Raider games were T-rated, and generally far less "edgy". It feels out of place for the series. Personally, I don't care, but you certainly can't fault the ones who do.
I feel like game narratives have evolved to the point where character development can react to the gameplay of killing hundreds or thousands or hundred-thousands of other human beings in what amounts to usually a very short amount of time. It just feels kind of out of place now when they don't.
We are in a post-Spec Ops world, here. Game narratives should strive for better.