The screens/footage with the jacket skin is SO much better than the normal tanktop one. How is the jacket not default? Does she never steal a jacket from one of the hundreds of dead enemies?
footage link?
We better get some dlc costumes
The screens/footage with the jacket skin is SO much better than the normal tanktop one. How is the jacket not default? Does she never steal a jacket from one of the hundreds of dead enemies?
Anyone playing this with a mouse and keyboard or is it pretty much designed for 360 controller?
Once you realize the (!) is F and the Hand icon is E then they are no problem. It really should pop up a key bind prompt in that very first section. I died at that boulder 5 mins in like 10 times until I just loaded up the keybinds to see what was up.
Never had A&D not work for the side to side QTE's.I'm playing with M&K. Was loving the game until I ran into a fucking stupid QTE.
Once, so far, I noticed it randomly switched between "mash E" and "mash F" (which doesn't feel right for a qte since they're so close together). It has also said to mash < and > (not the carat symbols, but the directional ones). I've been pressing A and D for those, and it's worked just fine.
This time, though? It killed me. Instantly. Repeatedly. So I tried to use the arrow keys, and it worked. This, of course, is fucking stupid (because I've got my hands on a mouse and a keyboard, see, so pulling my hand off the mouse is inefficient and foolish). But it worked. Then, I died because of the E/F confusion. I did it again a bit later (F is always, apparently, the circle that gets smaller until you can press it), survived, and hit a "mash E" section. Did the circle again. Went into the exact same "mash E" segment, but I died. Noticed just before that while the symbol was identical, the text said "mash F."
Fucking stupid QTE design.
Enjoying feeling acrobatic, loving the shooting, and the game seems to be getting better (barring this awful QTE segment) as I play, but it's got some... problems.
It's like Uncharted if Uncharted had good gameplay, weapons, and AI.
Bit light on the puzzles, but I'm fine with that, and despite being about an hour in, I feel as though the game's not actually got me situated yet. I think once I take care of this next objective, I've finished learning what I've got to learn, and the game's going to open up and be great.
Could be wrong.
It's like Uncharted if Uncharted had good gameplay, weapons, and AI.
Only thing I'm not digging is the QTEs, but I think I'll get used to them.
Never had A&D not work for the side to side QTE's.
I would have already quit this game if I had to play it with a controller though. WAY too much combat that rewards solid aiming. I actually use the pistol a ton even after getting upgraded assault riffles and shotguns. It's super accurate so I can just headshot away.
About 6 hours in with the 360 controller on PC, couldn't imagine playing it on M/KB. I also headshot nearly every enemy with bow or pistol. *Shrug*
About 6 hours in with the 360 controller on PC, couldn't imagine playing it on M/KB. I also headshot nearly every enemy with bow or pistol. *Shrug*
I understand that the opening sequence really doesn't establish a credible threat - Lara will never die since she's the main character and she has a game to play through, and "dying" just means you restart immediately.
It doesn't really bother me, however. It's a fairly predictable game play trope that sets the theme for the game: my poor girl get's her ass kicked, over and over.
So far, though, I'm just enjoying the atmosphere, enjoying the exceptional graphics, and enjoying the new Lara.
Wish I could run TressFX. I enabled it only for a moment but my framerate dropped to around 20. Getting around 45 with it off, so I'll happily stick with the normal, and perfectly satisfactory hair.
The amount of arrows dudes can take is sort of silly.
How to deal with those hanging containers that you're supposed to set on fire? At first I was thinking fire arrows but I haven't seen a way to do that yet.
How to deal with those hanging containers that you're supposed to set on fire? At first I was thinking fire arrows but I haven't seen a way to do that yet.
The amount of arrows dudes can take is sort of silly.
How to deal with those hanging containers that you're supposed to set on fire? At first I was thinking fire arrows but I haven't seen a way to do that yet.
Just grab a torch and walk up to them?
It's not about not being a credible threat. It's about having very little control over Lara in several instances. The threat isn't about whether or not Lara will die, the tension should come from whether or not the player will succeed and since you'd have to try to fail, the cinematic moments where Lara is in danger fall short. They fail twice since there is no tension AND they've taken control out of the players hands in order to bungle the approach.
I'm playing with M&K. Was loving the game until I ran into a fucking stupid QTE.
Once, so far, I noticed it randomly switched between "mash E" and "mash F" (which doesn't feel right for a qte since they're so close together). It has also said to mash < and > (not the carat symbols, but the directional ones). I've been pressing A and D for those, and it's worked just fine.
This time, though? It killed me. Instantly. Repeatedly. So I tried to use the arrow keys, and it worked. This, of course, is fucking stupid (because I've got my hands on a mouse and a keyboard, see, so pulling my hand off the mouse is inefficient and foolish). But it worked. Then, I died because of the E/F confusion. I did it again a bit later (F is always, apparently, the circle that gets smaller until you can press it), survived, and hit a "mash E" section. Did the circle again. Went into the exact same "mash E" segment, but I died. Noticed just before that while the symbol was identical, the text said "mash F."
Could be wrong.
They wean you into more control as you go through the game. The tiny bits of control you have at the start are to introduce you thematically.
Not every game is Half Life 2. If they all were, people would start clamoring for something different from that, anyway.
Hmm....
Lara is psyching herself up constantly. I suppose it's a good way to keep the player hypothetically engaged, but she converses with herself a bit much for an avatar who isn't a blank slate. Game is fun, though some parts seem a bit less about exploration and more about collect-a-thons Assassin's Creed style.
Just starting to unlock more of the melee combat, decided to take it slow, only have 24% completion, but I need some sleep.
If CD gets to make another Tomb Raider and expands upon some concepts while modifying others, I can definitely see myself purchasing the next one unless somethings fall apart later in the game.
Also, QTE-time has a super short input period, lol. Definitely died a few times to not hitting Y in time even though the prompt was still up on the screen and not "red/failed".
Those need to be expanded out to make a larger puzzle and just throw those into the actual story in place of some of the huge firefights. That would make this a much better game.What I like the most are the small tomb puzzles, I didnt even expect them to be in there.
The gameplay in the main part of the game, the shooting, doesnt really hold up though. Its just not satisfying gunplay.
but I will definitely finish the game
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crysis 3 uses only fake 3d, so it wont cost many fps, but wont look really good either.On either the last or close to last level so far.
I also just started playing in 3d. (1080p @ 24fps, but still playable, hard to aim I'm playing on my Bravia through HDMI, which is the reason for the low fps limit)
OH MY GOD.
I always assumed my TV sucked at 3d, and it kind of does, but at 1080p.... Holy crap. This is the first game to ever move me with it's graphics in a long while. Crysis 3 was great, but I never played it in 3d, I guess I should go do that, but C3 at 24fps sounds terrible...
I just got my Tax money, I should buy a 3d monitor setup... Might start a thread.
Anyways, on the game. Amazing. It's pretty much more than I was asking for. I love how the enemy AI works, I love the climbing. I love the pacing. I even have a kind of small spot in my heart for some of the side characters... a little...little..
I can't wait to finish and replay it for 100%!
Never played Half Life 2. Don't know what that has to do with anything. I see no reason not be in full control of my character at all times in a videogame. I don't need to be weaned in to anything. The game isn't difficult. There are enough on screen prompts, if I needed them (which I don't), to figure it out. Failing that there's my bat sense. Control by the player is sacrificed in order to achieve an "experience" by the developer. The experience fails since I can't fail, since I can't fail, I feel no tension.
Yes, that's exactly what's going on. Welcome to every argument about story-driven games, ever. It seems silly to buy and play a game on its release day that is very clearly one of these games that sacrifice control for the sake of characterization or storytelling, and then complain about not having enough control.
I don't really like these kinds of games categorically, but there are a few that I do really like, such as Uncharted 2. However I'm not going to be disingenuous and suggest that there is something specifically wrong with Tomb Raider – it's just one of dozens that follow this trend of restricting control of the character to tell the story the writers wrote, show off the tech and try to entertain.
It's like Uncharted if Uncharted had good gameplay, weapons, and AI.
Yes, that's exactly what's going on. Welcome to every argument about story-driven games, ever. It seems silly to buy and play a game on its release day that is very clearly one of these games that sacrifice control for the sake of characterization or storytelling, and then complain about not having enough control.
I don't really like these kinds of games categorically, but there are a few that I do really like, such as Uncharted 2. However I'm not going to be disingenuous and suggest that there is something specifically wrong with Tomb Raider it's just one of dozens that follow this trend of restricting control of the character to tell the story the writers wrote, show off the tech and try to entertain.
So... it's like Uncharted?
TR does it quite a bit, though; and in a way that's annoying, i.e. falling down and writhing in pain a lot in order to force empathy from the player for the poor little protagonist who could. I get that it's a pretty thin line to straddle for any developer, but as the law of diminishing returns usually dictates, each successive instance of Lara being trodden on in a scenario where the player has relatively zero control only served to annoy me that little bit more, rather than feel for her and her plight. That's how I felt about it, anyway.
And as others have said, CD can't exactly have their cake and eat it, too. There was a piece of dialogue from Lara to Roth - shortly after popping her enormous homicide cherry, I think - where Roth asked how she was and she said something along the lines of, "oh, they found me so I had to kill a few of them", delivered more or less devoid of any emotion. It was pretty eye-roll worthy, but hey, if you're in this game for the story/character development, you're doing it wrong.
Go. Nobody stopping you. Your wallet needs a breather anyway, live it up.Fuck... I'm so tempted to get in the car and go buy it.
Go. Nobody stopping you. Your wallet needs a breather anyway, live it up.
Thanks for the encouragement.