Killjoy-NL
Member
For a game like GoW that's perfectly fine.Just play God of War, and you should be happy. It's a simple corridor game that holds your hands all the way through.
The last thing I want in a narrative-driven game, is disctraction and needless backtracking for the sake of artificially extending playtime.
In a open-world game, I don't really mind it (branching paths, backtracking etc).
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