Y'know, I rather enjoy how oddly aware and... reasonable (?) DB Super can be at times. I'm surprised at things like Whis and Bulma's friendships actually seeming to be REAL interactions between each other, and not just a simple "I'M SAVING THE WORLD FROM LUNKHEAD SAIYANS!" jokes. I like how ChiChi's intensity is more of an answer to the strength of her saiyan-blood family's convictions, rather than just a way to make her seem like an unlikable character. And I actually like how stubbornly Gohan and VIdel (And Satan!) have stuck to being a more realistic functional family, rather than just some group we laugh at for not acting like bland battle-thirsty maniacs.
It really helps make the show feel more like a series that has grown up alongside an older, but young at heart audience (much like Goku) rather than the battle hungry, "It's only good when there's fighting!" stuff that your more usual shonen-focus series toss at us.
In a way, I feel like it pairs well with Gundam Unicorn due to this. They're both shows that are somewhat less about straight personal character drama and how many fight scenes they have, and are more about continuing worlds reacting to the legacy of a series and characters from decades ago.
This all sucks if you don't take the series as seriously as these works themselves do, though.
I couldn't really ever like Gundam Wing or G-Gundam or even Build fighters more than the classic Gundamverse, because the main times I enjoy those shows is generally when they're attempting derivative takes / references TO the original universe.
I don't think I started like this though. I think it's more the fault of something like Seed, which felt it's best when it dropped it's own methodology and pacing, and instead tried to make an impact that complimented a classic timeline event.
Paired alongside the fact that playing the few translated / emulated games of the 90s and 2000s, alongside things like Original Gundam airing on Toonami (Or original Dragonball on UPN?!), really helped me understand how formative some of these moments must have felt to those who'd become the directors, character designers, and seiyuu of the upcoming years.
This isn't to say shows can't be judged as good or bad purely on their own.
But that happens everywhere. There's just something special about seeing the effects of long-running legacies built up on diehard fans.
Its most people who never played Phantom Dust on the original Xbox which is not surprising considering it was not a hit. It was a $20 game on its original release.
It's always a bit disappointing to me, TBH, to see an enthusiast forum act so clueless about the value of a gem like PD. The lack of insight and understanding feels like basic GameFAQS or YouTube comment fodder.