Its so hard to believe that Bleach has been airing in the US since I was 16. I'm 22 now, and its finally entering the home stretch.
Bleach is too long for its own good.
No arguments here.
Its so hard to believe that Bleach has been airing in the US since I was 16. I'm 22 now, and its finally entering the home stretch.
Bleach is too long for its own good.
But is One Piece too long?Its so hard to believe that Bleach has been airing in the US since I was 16. I'm 22 now, and its finally entering the home stretch.
Bleach is too long for its own good.
Its so hard to believe that Bleach has been airing in the US since I was 16. I'm 22 now, and its finally entering the home stretch.
Bleach is too long for its own good.
so, can you guys give me an idea of Sword Art Online's popularity?
so, can you guys give me an idea of Sword Art Online's popularity?
and in Japan?
See above and according to the Wikipedia the light novel series is among the most popular in Japan. Basically this series is already fairly popular, which is probably why it is the first ANiplex USA series to be chosen for Toonami.
well, let's hope that popularity gets replicated, even if the show ends up being garbage (which, from what i've heard...............yeah). though i'm sure there are more than a few examples of popularity in Japan failing to translate.
That means I was 14 when the show started airing and i'll be around 22 when the original run of the show finally ends. Bleach will have been around for 8 years of my life. Fuck.
The thing that scares me is that Sword Art Online could prove to be even more popular over here, although if I recall correctly the dot hack series never achieve any sort of popularity in spite of the push given to it by Bandai. Still, the premise alone is rather palatable to the west, MMORPGS are huge over here.
The thing that scares me is that Sword Art Online could prove to be even more popular over here, although if I recall correctly the dot hack series never achieve any sort of popularity in spite of the push given to it by Bandai. Still, the premise alone is rather palatable to the west, MMORPGS are huge over here.
I think .hack didn't catch on for a couple of reasons.
1. The anime. When SIGN was promoted on Cartoon Network, the trailers made it look action-packed. But it was actually very slow, with action happening rarely and a lot of talking. The series didn't last long in a real time slot and was pushed deep into the middle of the night (I think like 4 AM). When they brought over Legend of the Twilight and ROOTS, instead of giving them a chance, Cartoon Network put them in the same 4 AM time slot.
Tonight's FMA Brotherhood episode is pretty awesome
did .hack SIGN make sense if you played the video games first?
I remember getting tricked thinking it was an action show but when I watched it I was completely lost.
It was pushed back pretty quickly, but it wasn't so bad as that. The rest of SIGN aired at midnight, and it even continued airing there in reruns after it had finished (this was when Saturday evenings were part of the SVES block that Cartoon Network was running which was basically the same thing as Toonami but with a fake Samus running around instead of TOM).
Twilight and Roots, IIRC, aired on Friday evenings/Saturday mornings around 1 AM.
A fair point but still MMORPGS are a much bigger deal these days and Sword Art Online has none of that inter-media franchise baggage to deal with.
did .hack SIGN make sense if you played the video games first?
I remember getting tricked thinking it was an action show but when I watched it I was completely lost.
I think .hack didn't catch on for a couple of reasons.
1. The anime. When SIGN was promoted on Cartoon Network, the trailers made it look action-packed. But it was actually very slow, with action happening rarely and a lot of talking. The series didn't last long in a real time slot and was pushed deep into the middle of the night (I think like 4 AM). When they brought over Legend of the Twilight and ROOTS, instead of giving them a chance, Cartoon Network put them in the same 4 AM time slot.
2. The games. While decent JRPGs, people probably didn't want to pay $50 dollars for a "Part 1". Especially when they'd have to shelve out $50 dollars again and again for the entire story. Same thing with G.U. and its three games.
These days, I imagine there would just be one game and the further installments would be DLC.
Agreed. I remember Legend of the Twilight Bracelet debuting at 12 AM EST, but that's probably just time zone trickery or something. I know they pushed it into the dead block on Friday nights and left it to die, just like they did to ROOTS, Cyborg 009 and Gundam Seed.
see, when the crew gets to fightin' people there's very rarely a moment where i've thought to myself that they're stalling or just being too slow, as opposed to something like Bleach or Naruto for about half the Zabuza arc.
Yu Yu Hakusho had it even worse. The last 25 or so episodes aired at 4 or 5 AM, and that only even happened because a fan who knew someone at CN had asked them if they were ever going to finish airing it, and Cartoon Network had completely forgotten they even owed the show.
so was the game in the .hack series VR or something like that?
That was the one thing that confused me about Sign.
Yu Yu Hakusho had it even worse. The last 25 or so episodes aired at 4 or 5 AM, and that only even happened because a fan who knew someone at CN had asked them if they were ever going to finish airing it, and Cartoon Network had completely forgotten they even owed the show.
Holy shit, what the hell. Was it not popular? It was a great series, shit it still is. The dub was great too, I don't get people's taste in stuff.
It was pushed back pretty quickly, but it wasn't so bad as that. The rest of SIGN aired at midnight, and it even continued airing there in reruns after it had finished (this was when Saturday evenings were part of the SVES block that Cartoon Network was running which was basically the same thing as Toonami but with a fake Samus running around instead of TOM).
Twilight and Roots, IIRC, aired on Friday evenings/Saturday mornings around 1 AM.
The more I learn about the history of Toonami and Cartoon Network I realize it has to be the most mishandled thing CN ever had.
Well, it's better than the absolute horseshit that is Naruto or Bleach, but it still takes waaaaaay tooooooooo longgggggggggggggg
Dude, starting in Water Seven, the fights can continue across, like, 10 episodes, even if there's other stuff going on.I don't remember any major fights in One Piece lasting more than 1-2 episodes. The pacing has been surprisingly decent considering how long the show is.
the only time i've been bothered is Skypiea. they've been fighting this fat bastard for four episodes.
also, i remember the first dot Hack game actually being really cool. i should go out and buy that again.
Dude, starting in Water Seven, the fights can continue across, like, 10 episodes, even if there's other stuff going on.
Well I've only seen up to where Toonami is, so I don't know what happens later. I don't really have a problem with longer fights, as long as there isn't obvious filler. None of the characters in One Piece strike me as someone who will sit and talk for 20 minutes during a fight. Luffy just likes to punch people.
Dude, starting in Water Seven, the fights can continue across, like, 10 episodes, even if there's other stuff going on.
Dude, starting in Water Seven, the fights can continue across, like, 10 episodes, even if there's other stuff going on.
If Naruto did this there would be no sad flashbacks.Correct. Luffy never listens to villain monologues. Or if there's talking, they're fighting while doing it.
Well I've only seen up to where Toonami is, so I don't know what happens later. I don't really have a problem with longer fights, as long as there isn't obvious filler. None of the characters in One Piece strike me as someone who will sit and talk for 20 minutes during a fight. Luffy just likes to punch people.
If Naruto did this there would be no sad flashbacks.