Velurian
Member
I'm glad that these people exist, though. They really helped out with Pillars of Eternity, Original Sin and Wasteland 2.
There are also people like me. People that Kickstart games and play the games once they are ready.
I'm glad that these people exist, though. They really helped out with Pillars of Eternity, Original Sin and Wasteland 2.
yeah the ui is absolutely terrible and will most likely keep me from playing the game I backed. jesus fuck is it ugly. straight out of some flash game meant for 5 year olds.The demo videos look great, but i REALLY dislike the UI interface. I mean its just clunky looking and bad. I dont mind so much of the screen is taken up with text cause thats the game but the interface elements just seem needlessly bulky instead of slick. It reminds me of the first UI they showed for Wasteland 2 before fans actually remade it and then InExile took their feedback and revamped it.
I hope they are looking into improving it
I dont have a good feeling about this game. I hope I'm wrong, but everything I saw screams Wasteland 2, and that's not a good thing. Also, this particular area and enemies they've shown + UI dont look so hot...
What you're looking at is essentially first-pass work, where we prioritize functionality over doing artistic and stylistic finishing passes - after all we have to absolutely lock down the UI layout and functionality before finalizing art. Expect it to change a lot before release.The demo videos look great, but i REALLY dislike the UI interface. I mean its just clunky looking and bad. I dont mind so much of the screen is taken up with text cause thats the game but the interface elements just seem needlessly bulky instead of slick. It reminds me of the first UI they showed for Wasteland 2 before fans actually remade it and then InExile took their feedback and revamped it.
I hope they are looking into improving it
I backed the game on their site but not on KS. Do I get a early access key like the KS backers?
Did you back it at a level that grants Beta access? I think that's another $20 on top of the game itself.
On their site only the 500$ tier gives beta access,but I thought early access is something else.
These days you need to buy beta access as a 2,000-point/$20 add-on.
It's annoying that people who preorder the game through steam now get the early access,while people who pledged it long ago need to spend more money on it.
more proof kickstarter is nothing but trash unfortunately.It's annoying that people who preorder the game through steam now get the early access,while people who pledged it long ago need to spend more money on it.
Restricting alpha/beta access to high KS tiers is a garbage move that tends to backfire as soon as the developer realizes they want to use Early Access because money.
These days you need to buy beta access as a 2,000-point/$20 add-on.
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inXile Points (XP) are equivalent to 1 cent (US dollars), so $1 USD = 100 inXile Points. Why points? Simply put, they put you in more control of your reward selections, and let us give you ways to gain new rewards other than simply making additional pledges. We want the value of XP clear, so in turn, you can make better decisions about your reward selections.
At least we know who to contact to do any voiceover for that character.
I mean, by its lore it plays billions of years in Earth future. I get why they don't, but they would be very justified in even making up their own vernacular. I mean, its not like the people in Tides are actually talking 21th century modern English.Some of the vernacular comes across as odd and bit too "modern" though, Like one character ending a sentence in "or something"
Tides feel like they happen at a more conversational pace, with more dialogue tags and such, rather than big info dumps. That's both good and a bit worrying
No, that's what I meant. That the tone and cadence seemed like modern English, compared to Planescape's more wordy medieval speech. Given that Tides is science fantasy, far future tech medieval, I was expecting the dialogue to be more like Planescape. But maybe I'm just sensitive to that stuff since I've playing Planescape so soon to TidesI mean, by its lore it plays billions of years in Earth future. I get why they don't, but they would be very justified in even making up their own vernacular. I mean, its not like the people in Tides are actually talking 21th century modern English.
I think it comes down to mood, also. Planescape was a very somber experience. Not just in the story, the plot and the characters, but also the general look of the parts of Planescape we see. Rather moody and dark areas, and I think this is reflected a bit in the language that is used.No, that's what I meant. That the tone and cadence seemed like modern English, compared to Planescape's more wordy medieval speech. Given that Tides is science fantasy, far future tech medieval, I was expecting the dialogue to be more like Planescape. But maybe I'm just sensitive to that stuff since I've playing Planescape so soon to Tides
Oh the actual dialogue system feels like it was transplanted from Planescape. No keywords here.Could you expand a little more on this? What is good and worrying about the dialogue system? Is it like Wasteland 2 where you're presented with keywords across a dialogue box and you play the elimination game by clicking them 1 by 1 until you've exhausted all dialogue topics?
Oh, the actual dialogue system feels like it was transplanted from Planescape. No keywords here.
I was mainly referring to the flow of dialogue and descriptors. Worrying was probably too strong a word
Compare the flowerly details in Planescape: http://killapenguin.com/227/gallery/medium/planescape/planescape-torment-292.jpg
to the more screenplay-like details and dialog tags in Tides: https://thegamefanatics.com/wp-content/uploads/2014/09/Torment-Gameplay.png
Compare the flowerly details in Planescape: http://killapenguin.com/227/gallery/medium/planescape/planescape-torment-292.jpg
to the more screenplay-like details and dialog tags in Tides: https://thegamefanatics.com/wp-content/uploads/2014/09/Torment-Gameplay.png