bobnowhere
Member
If there anyway to view your tide alignment in more detail? Or are the numbers hidden from view? You just get the dominant one or two.
Boost mode helped in other Unity games, but it won't clear up any glitches.So has anyone played the PS4 version with day 1 patch installed? Would love to know if that improved the performance somewhat. Also, better on PS4 Pro?
That RPS quote is both good and bad for me. Pillars suffered in this regard too; whoever is writing these games feels the need to cram so much bloat in there that I think it makes the overall product suffer.
Still, good to see that it's being well reviewed on the whole. Excited to pick this up tonight.
From what I have read on the official forums for the game, the day one patch for consoles does not fix a lot of the performance issues. Sounds like the best solution is to go with the PC version, if you can, or wait it out for a proper performance patch to be released for consoles.So has anyone played the PS4 version with day 1 patch installed? Would love to know if that improved the performance somewhat. Also, better on PS4 Pro?
Was port forced on devs to do or did they volunteer through e.g. KickStarter milestone? Either way poor UI and performance work on port isn't okay.
How do I get back to Sanctuary withoutdying
Edit: labyrinth not sanctuary lol
It's really a sad joke that the retail version is cheaper and comes with more content than the physical backer version.I can't find info if the retail disc redeems on Steam or GOG so I went to our local store to find out myself. It comes with the Steam version. It is cheaper on our local store than the base game on Steam, and this one has a soundtrack CD, printed map, and some digital traveller's guide and an in-game item.
Cause I possibly fall into their audience but I don't play on pc, there also being the possibility of many others like me.The target audience for this game does not play on consoles. I'm not even sure why there's a console version
Was port forced on devs to do or did they volunteer through e.g. KickStarter milestone? Either way poor UI and performance work on port isn't okay.
For people like me that wanted Planescape Torment on consoles back in the late 90s but couldn't have that. Though I still got it on PC in one of those discount packages.The target audience for this game does not play on consoles. I'm not even sure why there's a console version
You don't exist and neither do I. I apparently don't have a copy of this arriving today with Horizon. Divinity Original Sin wasn't one of my favorite games in 2015 on the PS4 because I couldn't play it, since I don't exist. I'd have DOSII as one of my most anticipated game releases of this year, but again, I don't exist. I don't even know how I'm posting this
You don't exist and neither do I. I apparently don't have a copy of this arriving today with Horizon. Divinity Original Sin wasn't one of my favorite games in 2015 on the PS4 because I couldn't play it, since I don't exist. I'd have DOSII as one of my most anticipated game releases of this year, but again, I don't exist. I don't even know how I'm posting this
The target audience for this game does not play on consoles. I'm not even sure why there's a console version
WHO SAID THAT?!
I just left the starting hub at 11 and a half hours and ended up in an area that wasn't announced as the second one so it seems like it won't be oddly short.I'm reading it's less than half the length of the original Torment. That's not very good news, if true.
Yo i just got to curst in planescape; should i finish planescape first or go straight to tton...like save the best for last?
Just finish Planescape first.
I just left the starting hub at 11 and a half hours and ended up in an area that wasn't announced as the second one so it seems like it won't be oddly short.
Reports say the game overall takes from 25 to 40 hours depending how much you linger and do sidetracks. Old Torment under similar premises took from 35 to 60 hours and the main quest of the new one seems half as long, if you don't do the rest.
The problem is this doesn't make ANY sense. They claimed the new Torment is above 1 million worlds. If you sat on a couch with just a book it would take around 100 hours to read that much. And that's time spent reading, not looking at inventory, loading areas or walking around and exploring.
The new Torment is supposed to be 1/4 longer in text than old Torment, yet is substantially shorter? It just doesn't make any sense unless a lot of that was cut for the final release.
I would assume the dialogue trees, and most of your time will be spent reading, are wider in Numenera but shorter in height than in Planescape. Meaning, more variation, but an individual play-through is shorter.The new Torment is supposed to be 1/4 longer in text than old Torment, yet is substantially shorter? It just doesn't make any sense unless a lot of that was cut for the final release.
Is it meant for replayability? Like you just can't encounter a good portion of the text on any given playthrough? I haven't really followed development much.
Companions, for instance. All of them seem interesting, at least to start. Your first interaction with each is overwhelming, flush with history and trivia and character quirks. But then they sort of...disappear.
And of the cast, she has probably the most satisfying narrative arc—but still, it's a fraction of the depth and long-term development you got from companions in Planescape
Reports say the game overall takes from 25 to 40 hours depending how much you linger and do sidetracks. Old Torment under similar premises took from 35 to 60 hours and the main quest of the new one seems half as long, if you don't do the rest.
The problem is this doesn't make ANY sense. They claimed the new Torment is above 1 million worlds. If you sat on a couch with just a book it would take around 100 hours to read that much. And that's time spent reading, not looking at inventory, loading areas or walking around and exploring.
The new Torment is supposed to be 1/4 longer in text than old Torment, yet is substantially shorter? It just doesn't make any sense unless a lot of that was cut for the final release.
Shit those reviews are really good
You don't exist and neither do I. I apparently don't have a copy of this arriving today with Horizon. Divinity Original Sin wasn't one of my favorite games in 2015 on the PS4 because I couldn't play it, since I don't exist. I'd have DOSII as one of my most anticipated game releases of this year, but again, I don't exist. I don't even know how I'm posting this
I have no doubt the game was probably rushed
Canceled my PS4 pre-order and installing now on Steam Sounds like they really pulled it off based on the reviews. Planescape: Torment is one of my favourite RPG's ever so I'm trying to temper my expectations but impressions seem pretty strong, barring the technical issues on console.
Looking forward to your long dissertation on if this holds up, Durante
From everything I've heard talking to and hearing from people who make games, every game ever made is rushed. Final Fantasy XV was rushed and it was in development for a something like a dozen years.
Any problems with PS4 version? Is not as good as Divinity Original Sin port?