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Or is it just one of Phil's balls in my throat?
Is it just me or is this game very reminiscent of Silent Hill 3?
Folks in later areas might probably know what I mean ..
Folks in later areas might probably know what I mean ..
The first "alternate" area of the game:
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This is genuinely a better Silent Hill than any non-remake non-Team Silent game so far. I'm... actually amazed.
On one hand, yeah it's pretty damn good.Is it really that good?
Is it really that good?
Yes. Yes, it is.
I know it's subjective, but for me this game absolutely destroys both Silent Hill f AND Cronos: The New Dawn. We're talking about (almost) old-school Capcom and Team Silent levels of goodness.
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If this were called Resident Evil: Caroline everyone would be saying how good this game is and how Capcom can still do classic horror so well.We're talking about (almost) old-school Capcom and Team Silent levels of goodness.
Not joking, even though I'm half-way through the game, I'd easily take this one over Code Veronica or 0.If this were called Resident Evil: Caroline everyone would be saying how good this game is and how Capcom can still do classic horror so well.
I gotta ask, how have the puzzles been? I really liked the first game but those puzzles drove me a bit crazy with how vague and cryptic many of them were.
I wouldn't say they're necessarily "hard" in that once you have them figured out the answer is pretty easy/obvious. However if your brain doesn't pick up on the logic behind what the game wants you to do then it'll seem obtuse as hell. I used a pencil and paper for one simply to help visualize what the game wanted.I gotta ask, how have the puzzles been? I really liked the first game but those puzzles drove me a bit crazy with how vague and cryptic many of them were.
there was a patch update an hour or two ago on ps5. anyone know what it fixes?
I'm not looking for the solution for this specific puzzle but if someone can tell me if this is meant to be obtuse/vague or if I just missed the clue/info somewhere else and I'll just run around in circles until I find it I would greatly appreciate it.
I just found the gold, silver and bronze "rotating letters" at the cemetery with the metal detector and I'm guessing I have to use them with the other 2 fixed one on position 2-4 our of the 5-letter word. I have no idea how I'm supposed to figure what the solution is. I'm guessing it's the name of someone? Am I supposed to already know this by now or did I miss anything? Again, I'm not looking for the solution just a little nudge.
I think this is one of those things that's really tough to balance around since you can't control how often people use those limited saves; especially newcomers to this style of game. And you probably don't want to turn people off by putting them in a situation where they have to complete a tough/long section of the game and can't save before/after. Not to mention with the way this game is designed you can find yourself wandering for a long time and wind up wasting a save after finally figuring out what to do not realizing you really only made a few minutes of progress. This problem is alleviated to some extent by difficulty settings but then you have the argument of locking your harder difficulty behind finishing the game.And speaking of the limited save system, I ended the game with 15 recording tapes. Not sure what's the point of the limited save system when you have so many items to save. I know it's a trope of this genre but I don't know how I feel about that (it was the same in the first game).
Woah! Longer than I expected…I finished it, the game counter says 15 hours but the Steam counter says 22. Probably it's around 18-20 with all the reloading I did. For reference Tormented Souls 1 took me 12 hours (Steam counter).
This is one of the best classic survival horror games I've played, it's up there with the best.
The atmosphere, environments, camera work and sound design are its main strong point. It's basically Tormented Souls 1 but better in every way, there are lots of QoLs with respect to the previous game too. It plays quite smoothly overall, and that includes the tank controls, the turn angle is quite sharp and Caroline feels pretty agile overall.
The puzzles are much less obtuse than Tormented Souls 1, and thank god for that. I still had to look up a couple of things since I'm a dumb ass that likes to overcomplicate stuff. Like the first game, they forego item management in exchange for brainy puzzles.
The combat is serviceable, but it's still much better than the first game, at least now you have to commit to reloading. I don't think a survival horror game needs a complex combat system, this is more than enough. Sometimes it's difficult to gauge when you should dodge, even though the dodge has tons of i-frames.
Unfortunately the game has quite a few bugs, I had to reload saves a couple of times because of those. I hope they can fix those soon, it's not good to have soft-locking bugs in a game with limited saves, reloading could cost you a lot of progress. I recommend staggering saves instead of overriding the same save file, just in case.
And speaking of the limited save system, I ended the game with 15 recording tapes. Not sure what's the point of the limited save system when you have so many items to save. I know it's a trope of this genre but I don't know how I feel about that (it was the same in the first game).
Highly recommended to any fan of classic survival horror for sure. I hope this is successful enough to warrant a sequel, maybe with a different protagonist, since Caroline's plot should be over I guess.
EDIT: I got the good ending but I looked it up beforehand. Actually a part of the process I did myself, the second part I would have never guessed, the devs should add a prompt to a certain person to give you a hint at least.
There are a few different locations that comprise Villa Hess, and they are all explorable:Woah! Longer than I expected…
I just got thru the convent and saved at the call center -
With roughly 20 hour run time…my question is How much side exploration would you say there is? Do we get to actually explore Villa Hess, or is it a Re3 remake type scenario?
The game looks real nice, and it looks even better in motion with all the dynamic shadows. They contribute a lot to the overall atmosphere.Agree with people saying they keep taking screenshots, the game is a looker despite it being lower budget
I think that's a last desperate attempt to preserve her life and to wait for better times / for someone to find her eventually. Maybe after all that time the bunker is not on lockdown anymore, or something might happen that let Anna escape from the bunker. There is also the matter of resources/food.Question for someone who has finished the game. What's the point of the bad ending? What was Caroline's goal in putting Anna in the Cryo-thingy?
Hey everyone!
Thank you for your patience as we worked through all of your feedback and bug reports over the past few weeks
Following a short beta period we have now rolled out patch 1.3.2 which should address over 60 issues including the softlocks that have been frustrating players since launch.
IMPORTANT: During the beta period we were made aware of two instances of persisting softlocks in 1.3.2:
Issue 1: Sometimes the main cemetery (tomb dials) puzzle does not trigger correctly after it is completed.
Solution: Ensure that you save in the Cemetery Office immediately after entering the cemetery area for the first time. If you encounter the softlock issue reloading the Cemetery Office save should clear the bug.
Issue 2: In rare instances, fuse items placed in the School Generator Room or held in the players inventory in v1.2 are disappearing in v1.3.2. We are investigating why this is happening.
Solution: For some players collecting the fuse items from the fuse box and saving in v1.2 before switching over to v1.3.2 resolves the issue.
As an extra precaution we are keeping the v1.2 of the game live on a separate public beta branch so that players can revert to this version if need be.
Here is the full changelog for v1.3.2:
Gameplay
- Fixed: Registry achievement unlock condition
- Fixed: Master Key achievement unlock condition
- Fixed: Hoplophile achievement unlock condition
- Fixed: Serial Killer achievement unlock condition
- Fixed: Vindication achievement unlock condition
- Fixed: Ranger achievement unlock condition
- Fixed: Upper Wing elevator became unusable and displayed a message about insufficient power
- Fixed: Warehouse elevator became unusable and displayed a message about insufficient power
- Fixed: School elevator became unusable and displayed a message about insufficient power
- Fixed: Burial Chamber elevator became unusable and displayed a message about insufficient power
- Fixed: Players could go out of bounds in the Cemetery Grounds
- Fixed: Players could go out of bounds in the Arcade
- Fixed: The darkness mechanic not triggering in the Lower Wing
- Fixed: Joseph's diary, "03. The Dark Book is Here!", could be obtained twice
- Removed the (unintended) fifth Joseph diary entry
- Fixed: Players could lose control of the Kitchen and the Playground moveable objects
- Fixed: Unlocked Laboratory door would lock again when leaving the area
- Fixed: Elevator Passage elevator to the Ancient Temple became unusable and displayed a message about insufficient power
- Fixed: Soft lock when pressing the change target input
- Fixed: Soft lock in the Iron Maiden boss fight when interacting with the boss during stand-up animation
- Fixed: Item pick-up interactions in the Iron Maiden boss fight were unresponsive
- Fixed: Iron Maiden jumped to downed animation if hit during the roar animation
- Fixed: Iron Maiden cutscene would freeze if the inventory was open upon Iron Maiden's defeat
- Fixed: Soft lock in the Harvester boss fight
- Fixed: An unusable Harpoon could be collected after the Harvester was defeated
- Fixed: Dr Hertz boss entered down stage before all other enemies were defeated
- Added additional visuals to Dr Hertz defeat animation
- Fixed: Caroline's death animation would be in mid-air when killed by Pighead's grab attack
- Fixed: Lighting in Pighead defeated cutscene
- Fixed: The final boss would sometimes stop attacking
- Fixed: The final boss could be damaged during its invulnerable stage
- Fixed: Game crashed after defeating the final boss while spamming multiple inputs during cutscenes
- Tweaked the final boss's animations during the close-up camera
- Fixed: Enemies in the South Corridor were unaffected by Nailer shots
- Fixed: Invisible enemies in the Computer Lab
- Fixed: Enemy behaviour in the Janitor's Room tunnel
- Fixed: Turning off DLC costumes removed the white t-shirt outfit
- Fixed: Keyboard and mouse input rebinding not functioning correctly
- Fixed: Aiming issue when changing from controller Type C to keyboard and mouse controls
- Fixed: 3rd and 4th save slots did not work as intended
- Fixed: Cryptex interaction soft lock
- Fixed: Players could get stuck in the environment after completing the Pharmacy fridge puzzle
- Fixed: The VHS Tape - Freezer item could be removed from the VHS player in the Conference Room
- Fixed: Third reliquary piece could sometimes be blocked by an invisible placeholder item
- Fixed: Reliquary pieces would sometimes disappear when leaving the area
- Fixed: Four Horsemen puzzle interaction soft lock
- Fixed: Four Horsemen puzzle soft lock when closing the interact window quickly after pressing a rotate button
- Fixed: Fuses would sometimes disappear after being placed in the Generator Room fuse board slots
- Fixed: Hawk Figurine could not be obtained if the safe in the Other Side was closed
- Fixed: Church elevator will sometimes display "No power"
Localisation and Text
- Changed the description of Gasoline, Coil Nails, Acid Test Tubes, and Powder and Shot to inform players that these are ammo items (still missing in PT-BR)
- Fixed: Incorrect text when attempting to combine items with the Shotgun
- Fixed: Typo for Extended Automatic Nailer (EN)
- Fixed: Results screen displayed an incorrect number of enemies killed
- Fixed: Typo in Sister Miriam's diary, "04. Sister Inquisitor" (EN)
- Implemented the missing translation when interacting with the table in the Torture Museum
- Fixed: Text disappeared too quickly on Chapter House door puzzle
- Fixed: French translation during Crematorium cutscene
- Fixed: Incorrect text displayed when examining the Cassette Player for the first time
- Fixed: Incorrect interaction text in Upper Wing
- Fixed: Incorrect text displayed when examining the Club Key
- The credits have been updated
Visuals
- Fixed: V-Sync not working as intended
- Fixed: Enemy death animation would repeat
- Fixed: Ammo count remained in quickslot after weapon shortcut was changed
- Fixed: Button layout Type C displayed the wrong button icon when being grabbed by enemies
- Fixed: Caroline disappeared from cutscenes
- Fixed: Lighting issue when interacting with the judas cradle in the Torture Museum
- Fixed: Trench coat outfit would disappear in the Iron Maiden defeated cutscene
- Fixed: Plant Sprayer model incorrect textures
- Fixed: Lighting issue in Butcher Shop Cellar
- Added missing elevator map icons in Reception
- Fixed: Slaughter Room door lights would turn off after leaving the room
- Fixed: Cemetery constellation boards obscured by descriptive text
- Fixed: Camera issue in Mass Grave (Other Side)
- Fixed: Computer Lab combination key icon not displayed on the map after interaction
- Fixed: Girls' Restroom mirror candles obscured by poor lighting
- Fixed: Apple Seeds reappeared after the Classroom 103 puzzle was completed
- The brightness has been increased during the bad ending cutscene
- Fixed: VHS puzzle icons not updating on the map after completion
- Fixed: Incorrect Unreal Engine icon on taskbar
Audio
- Fixed: The shadows audio continued after death
- Fixed: Some items contained within breakables objects missing SFX
- Implemented the missing brazen bull SFX
- Implemented the missing blood statue SFX
- Reduced the volume of the steam pipe SFX
- Corrected the School Basement elevator interaction SFX
- Fixed: Classroom 103 teacher breathing SFX continued after completing the puzzle
- Implemented the missing Bunker elevator doors SFX
- Fixed: Dr Hertz boss fight music would end without looping
Known issues
- End slate displays the incorrect number of health items used
- End slate displays the incorrect number of saves made
- Caroline's animation can get stuck when using tank controls and switching quickly from running to the inventory
- New ammo descriptions for Gasoline, Coil Nails, Acid Test Tubes, and Powder and Shot are missing in PT-BR
- Dr Hertz death cutscene plays in 4:3
- Examining the Lighter displays no or incorrect description text
- Settings cannot be upscaled to 2K and 4K
- Reliquary piece models are too bright
- Elevator alarm SFX continues when game is paused
- Camera gets stuck when the cutscene of Caroline entering the Freezer (Past) is skipped
- Players must interact with Joseph twice to get "02. The Sacred Book of the Nephilim"
- Caroline can get stuck in the environment when pushed by enemies
- Joseph's diary 04, "04. The Evil Spell", can be picked up in both the Playground and the Train Station
- Isabella's diary 03, "03. Children are Disappearing", can be picked up in both Classroom 103 and Arcade
- Incorrect icon display for upgraded Shotgun
- Ghost enemies can get stuck on Caroline when attacking simultaneously
- Shotgun displays incorrect inventory icon when second additional barrel is combined without first additional barrel
I had that exact same bug. For me it was caused by the patch (1.2 I think?). Basically the fuses disappeared from the fusebox and my inventory. I reverted the patch and they came back.Damn, encountered a game breaking bug. Can't advance until it's patched. Devs said they're working on it from 2 weeks ago, still nothing. Oh well, I was loving it too. Googled it and others have experienced the same bug in the school with the fuse.
I just finished the Silent Hill 2 Remake yesterday (incredible experience) and was looking for my next survival horror adventure. I was going to pick this up, but saw the first game on sale for $4.99 on PSN. Since I never played the first game, I jumped on it. Minus the horrible voice acting, my first impressions are very positive.This game is really good, I like it even better than 1. It really does feel like a spiritual successor to RE1. I like figuring out what to do with the tools and creative ways you can use them, examine things, and alter things on them to solve puzzles.
For how much I love the game, it needed more time in the oven. There were lots of small bugs before patch 1.3.2, and there are still some left to fix.Damn, encountered a game breaking bug. Can't advance until it's patched. Devs said they're working on it from 2 weeks ago, still nothing. Oh well, I was loving it too. Googled it and others have experienced the same bug in the school with the fuse.
Damn, encountered a game breaking bug. Can't advance until it's patched. Devs said they're working on it from 2 weeks ago, still nothing. Oh well, I was loving it too. Googled it and others have experienced the same bug in the school with the fuse.
I've encountered several. One time I got stuck in a corner and couldn't move and had to reload a save. Another I was outside in the streets and was tapping X in near some trash to see if any items were there and somehow I entered a door that was all the way down the street and around the corner.For how much I love the game, it needed more time in the oven. There were lots of small bugs before patch 1.3.2, and there are still some left to fix.
Try to downgrade to v1.2 if you are playing on PC.
I'm playing on ps5, were you? If so, I'll try deleting the game data and playing on the base version until I get past this part.I had that exact same bug. For me it was caused by the patch (1.2 I think?). Basically the fuses disappeared from the fusebox and my inventory. I reverted the patch and they came back.
It is good but maybe a little too long. Or rather, some of the puzzles solutions require a few too many back-and-forth steps, resulting in some areas starting to drag.
I thought I encountered one in the first game. At the very beginning, I went to search a dark corner of a hallway and my entire screen went black for a few seconds and then I died. This was before I found the lighter and figured out that you can't venture into the dark without it equipped. Nonetheless, I was pissed because I had to replay the entire intro. My wife, who heard me yelling at the game, walked in the room right as Caroline wakes up nude in the bathtub "milking" the ventilator tube in her mouth. She looked at the screen and then just turned around and walked out. Didn't say a word to meDamn, encountered a game breaking bug. Can't advance until it's patched. Devs said they're working on it from 2 weeks ago, still nothing. Oh well, I was loving it too. Googled it and others have experienced the same bug in the school with the fuse.
We've just released patch 1.3.3 which includes fixes for 40+ issues while also addressing the outstanding softlocks that were present in 1.3.2. See below for the full changelog:
Gameplay
- Fixed: Collecting all weapons would not unlock the Hoplophile achievement
- Fixed: Costumes appeared to duplicate, and Caroline would become invisible
- Fixed: Equipping and unequipping the Lighter caused the darkness mechanic to break
- Fixed: Player now receives Joseph's diary "02. The Sacred Book of the Nephilim" after interacting with Joseph
- Fixed: Issue where Joseph's diary could be duplicated
- Fixed: Incorrect icon displayed if upgrading the Shotgun with only the second upgrade
- Fixed: Player could break wooden crates in the Sewers without having the Detachable Flashlight equipped
- Fixed: Players now correctly receive items from wooden crates in School East Corridor B
- Fixed: Animation issue with ladders when aiming
- Fixed: Sandbag collision clipping through pillar in the Cloister
- Fixed: Traps could push Caroline on top of environmental objects
- Fixed: Unable to interact with the wardrobe in the Guest room for a second time
- Fixed: Players could teleport from the Commercial District to the Mall when interacting with a car trunk
- Fixed: Joseph would still be present in the Processing Plant after leaving the scene
- Fixed: Lower Wing elevator became unusable and displayed a message about insufficient power
- Fixed: Camera would become locked when skipping the VHS cutscene in the Processing Plant
- Fixed: Players could get stuck in an alcove in the Cemetery
- Fixed: Players lost control of the plant trolley in the Playground
- Fixed: Undercroft elevator became unusable and displayed a message about insufficient power
- Fixed: Camera would not update correctly in the Containment Ward
- Added pointing statues in particular locations to hint at hidden items
- Fixed: Save files were mistakenly overwritten in the background of the save/load menu
- Fixed: Controller vibration for heartbeats continued when the game was paused
- Fixed: Results screen would show incorrect data for saves recorded and healing items used
- The Windows key can no longer be bound to an input
- Fixed: The center Cryptex dial will sometimes rotate on pickup
- Fixed: The letter puzzle in the Cemetery would sometimes not complete
- Fixed: The letter puzzle in the Cemetery could be completed with the wrong solution
- Fixed: Issue where fuses would disappear from the inventory
- Fixed: On rare occasions, Iron Maiden's mask would not open
- Fixed: Camera issues during the Harvester boss fight when transitioning from cutscenes
- Fixed: Dr Hertz defeat cutscene was in 4:3 aspect ratio
- Fixed: Caroline's self-healing would be disabled when dying in the Dr Hertz boss fight (Assisted difficulty)
- Fixed: Pighead would not get electrocuted
- Fixed: On rare occasions, the final boss would only fire lasers
- Fixed: Being grabbed by multiple ghosts caused a soft lock
- Fixed: Enemies spawning incorrectly when exiting the School
- Fixed: Diver enemies could knock Caroline through walls
Visuals
- Fixed: Caroline's neck during cutscenes when wearing the police costume
- Fixed: Caroline's hair textures during opening cutscenes
- Fixed: Tree clipping in the South Corridor 2F next to the dead nun
- Removed the stairs icon in the West Corridor (Convent)
- Fixed: Shimmers could be seen through walls in the Dining Room
- Added a shimmer effect to the Manual Jack
- Cemetery B1 map has been updated to display the corridor in the Burial Chamber
Audio
- Added SFX when turning on the electric generator in Subject Containment
- Added SFX to the final boss tentacles upon defeat
Localisation and Text
- Fixed: The word "Electrical" was missing in the Symbol Paper model
- Fixed: Room names were cut off in the Upper Wing and Reception on the Processing Plant map