They rather die out than accept offers.
Yeah lol, oh well they died for that decision
Funnily enough the only reason I wanted to trade with them was because we had a mutual enemy. So just wanted to piss off the guy.
They rather die out than accept offers.
Pretty much like this.Hole fu**... Just played a quick costume battle to test out some things. Picked a random army vs random army and mindlessly charged my units towards the normal AI. I flat out slaughtered them. They didn't counter-charge before it was too late.
I don't know if costume battles are broken or if this is normal gameplay, but that was ridiculouse.
What do you mean? The game is a Steamworks title.
I see, I doubt CA would release the mod tools before they done selling their DLCs.I meant like steam workshop with the mods and all. I just dont want another Shogun 2 fiasco where it takes way too long to implement mods
I see, I doubt CA would release the mod tools before they done selling their DLCs.
Edit: Or adding major mod support like the workshop.
The lesser DLCs, like the blood pack.They did with Shogun 2, and that seemed to work well. And besides, doesn't CA/Steam control what kind of mods hit the workshop? I don't think the Workshop has the Segikahara campaign for S2
Pretty much like this.
Edit: It was the note for the beta patch, should be the same though.Here are the patch notes for Total War: ROME II Patch 1 (due for release on 06/09/2013):
For additional information on improving graphical performance visit this thread.
• Higher average frame rates with out-of-the-box settings (more conservative settings)
• Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.
• Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
• Fixed defender being able to create encampments when involved in a combined battle.
• Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
• Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
• Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
• Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
• Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
• Safe guards added to prevent a very rare crash in coastal assault battles.
• Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
• Improved AI use of walls on Athens large settlement battle map.
• Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
• Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.
• Fixed slow turning rates for transport ships.
• Improved civil war balancing in relation to campaign difficulty.
• Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
• Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
• Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
• Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
• Fixed case where spies could get stuck on top of fleets in Campaign modes.
• Fixed rare post battle lockup in Campaign modes.
• Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
• Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
• Fix for cultural influence bonus from the Shrine of Neptune building
• Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
• Assorted minor fixes to city battle maps.
• Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.
I was having that issue too, thought it was just my wifi.Mine is updating but the speed keeps dropping back to nothing. Assuming the servers are being hit rather heavily, but they should've accounted for that.
Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
WordingI love how they just reduced the chance, not actually fixing it.
Ugh.. my biggest issue with the 1 year turn isn't that your general might die sooner than expected, no it's that he almost always dies way before your agents. WTF? Why would generals die more to natural causes than agents? I'm on my third agent with an age of 70+ and yet my generals die left and right. I've had 2 generals die on two turns. That's just absurd.
One would think the generals would somehow living better than a simple spy, but no.
If your generals could have a better succes to be 70-year-old then it would be a none-issue most of the time since you can get generals from the age of 20 which would potentially give you 50 turns worth of killing.
For now though my generals die at the age of 40-50 while my level 9 spy lulz around in the same army giving the finger to everybody and their mother since they'll outlive both of them anyway.
What's your video card/cpu? And I'm getting better performance but it's still kind of fucked. Re-ran the benchmark a second time with vegetation alpha on(everything else on/at max) and got better performance. Went from a 32 FPS average to a 34 FPS average, so weird.
I have a 4GB(it still only reconizes 3080MBs) GTX670 and i53570K
Benchmark really doesn't reflect real game performance, especially big siege battles :/
i5 3570K too @4.2ghz, 16GB of ram and GTX670 SLI but only 2GB. Game is installed on Samsung 830 SSD.
Do you have your second 670 turned on?
I'm still waiting for Nvidia's drivers / SLI profile. Not happy, considering this is one of the biggest PC releases...and AMD have theirs out already.
Do you have your second 670 turned on?
I'm still waiting for Nvidia's drivers / SLI profile. Not happy, considering this is one of the biggest PC releases...and AMD have theirs out already.
Do you have your second 670 turned on?
I'm still waiting for Nvidia's drivers / SLI profile. Not happy, considering this is one of the biggest PC releases...and AMD have theirs out already.
We're working on it with CA.
Empire never booted for ALOT of people.Nope, not for me at least. Rome 2 still doesnt even start here without a no-cd crack. Empire always worked for me.
When the game works there is nothing quite like itDat feel when I finally get elephants and bring em up all the way up to use against the britons.
dat feel.
Hi everyone and thanks for your attention.
We just wanted to reassure you that we do know its an extremely annoying and frustrating time for some of you at the moment and we are working around the clock to sort out those issues that you are having. The first patch has just gone up - it's not trouble-free we know and are fixing with a hotfix, but there will be another next week and every week after that till the problems are gone.
At the moment it may seem that the changes are slight, but they arent the only ones we are working on currently and bigger changes are happening now for future patches.
If you are having a problem, it is totally unacceptable and a big deal for us, please know that we are spending all our dev effort on fixing outstanding issues.
I realise in our rush to do that we havent updated you on the situation, so if you are interested, please read on.
Scale of launch issues
First and foremost let me say that if even one person has a problem running the game we would want to fix it, this is why weve set up 24 hour support and if you post in the support forums you will get an answer or discover a solution thats already posted for your issue.
I appreciate that it doesnt help to know this if you are somebody having an issue, but the vast majority of people are running the game without problems. At the moment we are seeing 2% of people playing reporting a technical issue. Let me be clear, that is 2% too many and we will be helping them into the game and working very hard to make sure they get the best possible experience.
To these people we are really very sorry that you are having problems, we really want to get you enjoying our game, please do take the time to post your issue in the Support Forum if there isn't a fix for you available in there already.
Technical Issues
ROME II is a big and complex game and, especially on PC, we are always conscious of the wide variety of different combinations of hardware out there and, while we do test extensively before launch, it is clear that we have failed some of you and we will look at the way in which launch games in the future. Again, I know this is scant comfort to you if you have a set-up that is not performing well, but we do intend to fix your specific problem whoever you are and whatever it is - as soon as we can.
Many issues have been alleviated by the workarounds and system tweaks posted about in the Support Forum, please do head to this thread as your first port of call http://forums.totalwar.com/showthrea...support-forums, if your issue is not solved by stepping through these solutions please do post your issue in the Support Forum and one of the team will get back to you.
Gameplay Issues
If you have concerns on the actual features and mechanics, like gameplay balancing and AI behaviour, we do want to hear about them. As mentioned before launch we absolutely intend to support ROME II post-release with plenty of content, further development and comprehensive balancing through-out and no Im not thinking of DLC you have to pay for. We have already planned for some very interesting stuff and we wanted to do that with advice from the community.
Please do keep posting your concerns, our code team are focussing on tech issues to get people playing, but our design teams are very aware of your concerns and are already looking at ways to add further options and rebalance aspects of the game.
You will see our community team dropping into threads to ask questions, please do chat to them, but even if you dont see a response please do know that we look at the forums every day here and do appreciate what you have to say.
Thank you for reading,
Mike Simpson
When the game works there is nothing quite like it
I am imagining meetings full of embarrassing moments with nvidia tech gurus trying to understand why the game runs like shit and trying to improve it
Generally thats been the task of modders. Dont expect much from CA game design wiseedit: Hopefully after the technical stuff is largely addressed, they fix the game's design problems.
Perhaps it's because I was keeping up with this on the official forum for over a year, but it's disheartening to see it change from positive hype to dismal negativity. No doubt the game has issues, but just knowing how much slander's being thrown towards the community reps and how they have to keep chipper regardless, and not to mention the likely upcoming all-nighters working on patches. Rough industry, though some of them have probably gotten used to it after multiple launches. Hopefully by next year it'll pull an Empire and be all fixed up. If they could fix that, then a Europa Universalis-sized Total War: WW1 might just work. Eventually.
If the expansion keeps the same engine build like Fall of the Samurai did, then it should be markedly more stable, since the fixes should just port over.
how do you win ? I have 120 territory and... I have no clue what I'm supposed to do next ? Capture everything ?