AngryJoe vid on Rome II shitty A.I and other problems the game has. :
http://www.youtube.com/watch?v=VdpIENG0Y2k
http://www.youtube.com/watch?v=VdpIENG0Y2k
AngryJoe vid on Rome II shitty A.I and other problems the game has. :
http://www.youtube.com/watch?v=VdpIENG0Y2k
I dont get this game. I have a 7950 cf setup but cant use it because the screen keeps actign weird.
when i use one i barely get 30 fps on extreme. wtf?
This game looks fucking awful at the moment. Such a shame.
Are All those factions Latin?
Nope
The Etruscan League was iirc twelve Italian cities, Syracuse and Rhodes are both Greek.
Do you think they were talking about your experience with the game on your machine?
People want to go in space with a bike?
Oh, shame on me.
Clearly you are not aware of the many people with monster machines having trouble getting the game to run well or even look anywhere close to the visual fidelity seen in the screenshots and videos released by CA and Sega.
Can't wait to play this game on Friday. Tried it on Tuesday but my PC hard locked early in the prologue. Lowered the graphics settings and had 60 FPS but got the lock up in the same spot. Hopefully this is one of the known "lockups" that the Friday patch fixes. I also realized that I had a year old graphics drivers for my 7970 but I haven't tried it again with the new drivers.
I'm afraid it is an overheating problem, as I am just using the stock cooler for my i5 and not a fancy 3rd party one and I haven't cleaned out my PC in a while haha.
So back to EU4 until they fix this.
Do is also seem like your troops have a lot of stamina? They don't seem to tire at all.
Hi all,
This is the beta of the patch due to go live tomorrow. If youd like to test it to see if it solves some problems for you please follow the installation procedure:
In your steam game library, right click Total War: Rome II. Then choose Properties and select the BETAS tab. Finally select patch1beta from drop down list.
Please do be aware that this may not work or solve your specific issue and you take part in any beta tests at your own risk. If you do not wish to assume that risk please wait for the official live update tomorrow.
We are continually working to improve ROME II for all players; the next update after this one will be next week.
Thanks
Matthias
Here are the patch notes for Total War: ROME II Patch 1 (due for release on 06/09/2013):
For additional information on improving graphical performance visit this thread.
Higher average frame rates with out-of-the-box settings (more conservative settings)
Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.
Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
Fixed defender being able to create encampments when involved in a combined battle.
Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
Safe guards added to prevent a very rare crash in coastal assault battles.
Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
Improved AI use of walls on Athens large settlement battle map.
Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.
Fixed slow turning rates for transport ships.
Improved civil war balancing in relation to campaign difficulty.
Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
Fixed case where spies could get stuck on top of fleets in Campaign modes.
Fixed rare post battle lockup in Campaign modes.
Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
Fix for cultural influence bonus from the Shrine of Neptune building
Fix for Zone of Controls of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
Assorted minor fixes to city battle maps.
Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.
can you do 3 people on co-op campaign? or only 2
Glad to see a patch coming out, I almost wish I didn't know about this game until three months from now when they have a lot of the minor issues worked out. Still going to play off and on and come back later when its more polished. TW modding community is also pretty great, I'm sure this game will be salvaged.
CA announced weekly patching, so hopefully they can tweak a bunch of things to where they need to be soon. There's a great game here, it's just unacceptable that these issues were not sorted out with a beta.
CA announced weekly patching, so hopefully they can tweak a bunch of things to where they need to be soon. There's a great game here, it's just unacceptable that these issues were not sorted out with a beta.
Agreed, I have no idea why CA didn't do a closed beta. Chances are they mostly played on high end pc's and didn't have a huge array of playtests (or at least not the amount you would have with a closed beta)
It is pretty bad...from memory, its always like this though. Empire Total War was insanely buggy, even worse than this if I remember right. I do wonder why they don't alpha the game though. Maybe because people would be scared away due to the amount of bugs? Even in internal QA, I'm sure these are obvious.
They have a play through post by their community manager. It has screen shots of the game but no battle screen shots or footage, it seems pretty obvious that they knew about the issues.
I've been happy with how they've fixed up the other games though. Medieval 2, Shogun 2, Empire all got a lot better as time went on. Just have to be patient I guess, even though I certainly don't want to be!
Where is my SLI support?
Jupiter! GIVE ME SLI!
How do you fix the shitty textures? Is playing widowed the only fix?
Anyone else having their GPU fried playing this? My 7970 hits 80c just sitting on the main menu and peaked at 102c, fuck that shit. No game has every pushed my GPU beyond 70c except this fucking broken excuse of a game.
I have a 3ghz old dual core and a 6870, I'm not expecting it to run on max (or hell even high or normal only without some low) but when it looks worse than shogun 2 and runs worse at the same time there has to be some issue with somethingPeople want to go in space with a bike?
Oh, shame on me.
Back to Shogun 2 until this game gets fixed. Now's the chance for me to play through Fall of the Samurai.
On a positive note, that's definitely worth it. Some of the most fun I've had in the TW series thanks to all the improvements they made and it actually convinced me that CA could pull of a WWI game quite well after thinking it'd be impossible.
I actually miss FOTS's MP mode. I think the avatar mode could have been quite awesome in this one considering how many units there are to choose from.
Anyone else having their GPU fried playing this? My 7970 hits 80c just sitting on the main menu and peaked at 102c, fuck that shit. No game has every pushed my GPU beyond 70c except this fucking broken excuse of a game.
at this point i just want a refund rather than wait for patches that may or may not fix anything.
Last TW game i buy day one.
I hate to sound like an apologist, but you really should have expected this from a TW game on day one. That being said, this has Empire beat on the sheer number of launch day issues, which makes me think it needed more time in the oven.
I'm actually glad they removed avatar conquest. Beating people just because my army had better morale and stats because I played more was as cheap as hell. Miss the polish and personalisation options a bit as that was fun.