LurkerPrime
Member
All of that Empire advice I gave above? I ignored all of it.
I am doomed.
I am doomed.
Just got a Samsung 850 EVO 500GB SSD. Hopefully this puts a big dent in my load times. They've been upwards of a minute so far.
Yes. When you buy the DLC races they get their own mini campaign and playable in the grand campaign. But the other races do not have a mini campaign. Those are expansion of the unit roster for those races.How does the campaign work? Is it a new one for each faction?
So when you buy a DLC faction, you get to play their campaign?
Also - I guess a few DLC packs include mini-campaigns for those factions?
I have been wondering if i should buy a SSD to make loading in games smaller. I'd appreciate if you could share your experience in changing from an HDD to an SDD
Do you guys think we'll get Tomb Kings as dlc?
Yes. When you buy the DLC races they get their own mini campaign and playable in the grand campaign. But the other races do not have a mini campaign. Those are expansion of the unit roster for those races.
I bet they'll come in the next Warhammer game with Lizardmen and stuff.
thanks - how long is a campaign with a given faction? trying to see how much content there is for a strictly solo player
There are 2 game mode types in a total war game:How does the campaign work? Is it a new one for each faction?
So when you buy a DLC faction, you get to play their campaign?
Also - I guess a few DLC packs include mini-campaigns for those factions?
I think it is unlikely for this current game. CA has said that warhammer is a 10 year plan and will have 3 stand-alone games that combine. CA has also said that wood elves is the last "big" DLC for this game. From the russian datamine we know that exp 1 will have high elves + dark elves + lizardmen, I'd also assume they would add skaven to that expansion since their are "arch enemies" to the lizardmen.Do you guys think we'll get Tomb Kings as dlc?
HOTFIX PATCH NOTES
Fixed a rare crash that could occur when continuing Campaign save games created on older patches.
Increased the frequency of matched combat animations for Great Eagle units in Battle.
Fixed an issue that could cause the Cloak of Isha Quest Battle to not have any trees in it.
Sally out Battles for the Wood Elves will no longer load into Battle maps with mountainous/impassable terrain.
Added missing Wood Elves playstyle icons for French and Spanish in the Front End for the Campaign.
Updated the Italian and Korean localisation.
WOOD ELVES CAMPAIGN BALANCE PASS
Reduced the colonisation cost for ruined settlements when playing as the Wood Elves in the Grand Campaign.
Asrai Lookouts (Outposts) will now generate 50 income per turn.
Adjusted the penalties when running at an Amber deficit:
0 to -10 Amber: Reduced rate of replenishment.
-11 to -20 Amber: No replenishment, but do not suffer from attrition.
-21 to -99 Amber: No replenishment and suffer attrition (no change from before).
WOOD ELVES BATTLE BALANCE PASS
Glade Lord (Includes mounted variants)
20m Range
Glade Guard
4 Missile Damage
20m Range
Glade Guard (Hagbane tips)
4 Missile Damage
20m Range
Glade Guard (Starfire Shafts)
20m Range
Glade Riders
4 Missile Damage
Glade Riders (Hagbane Tips)
4 Missile Damage
Deepwood Scouts
4 Missile Damage
20m Range
Deepwood Scouts (Swift Shiver Shards)
20m Range
Waywatchers
20m Range
4 Armour-Piercing Missile Damage
-100 Cost Reduction [1100] (Custom battle & campaign)
Waystalker
20m Range
Eternal Guard
50 Recruitment Cost (Custom battle & campaign)
Eternal Guard
50 Recruitment Cost (Custom battle & campaign)
Wildwood Rangers
2 Melee Attack
7 Melee Defence
5 Armour Piercing Weapon Damage
Wild Riders
5 Charge Bonus
thanks!I have this installed on a crucial MX100 SSD, id say average load times into Grand Campaign are no more than 15 seconds if I had to guess.
thank you!Just tested it a bit. I never did observe the loading times in the past but they felt unbearably long. Now on a SSD, it feels like what a regular game usually feels like; around 20 - 30 secs loading from windows and 15 secs loading into a battle. It's a staggering difference. Playing on Ultra settings.
thanks - how long is a campaign with a given faction? trying to see how much content there is for a strictly solo player
i thought all 15 factions are coming to this game?
Durthu and his units are much stronger overall, but in the Grand Campaign he has a heck of a time confederating. It makes everything an order of magnitude more difficult.
Wait how do the outposts work? I'm like 50 turns in and haven't used them (afaik).
They're what you put in place of any non-WE territory you capture. Generally, it's a small garrison, with 1 building slot. Whatever you build there usually provides a buff of some kind to your empire.
I take 10-30h for each campaign depending on dificulty and luck (sometimes the factions you need to destroy just get unbelievably big)
All 15 factions are coming to *this* game (i'd even say 16- including the chaos dwarves) and by this i mean the trilogy of stand alone titles that CA is making and promissed that each title will combine with each other to make the largest total war ever.
My advice is to only buy this game if you want to play with X faction (that is already made) if you prefer others you can wait for the relevant expansion/DLC.
that's great - but a little confusing. so everything is going to go into this client?
hotfix is not in beta anymore, it's being pushed
120 MB
i mean released sorry
I don't know if a flying stack is viable, iirc without ground units the flying ones routes automatically
Ok I just colonized Nuln after it got razed. I see that it gives me the option to build basic walls. What's the deal here? Isn't it the province capital and don't capitals come with walls automatically? At least I thought that was the case for Altdorf.
Huh. Still 60 Euros on Steam. I thought it was lowered a bit...
Mmmmh... holiday sale?
All provincial capitals have walls, but they all also have a building line that improves garrisons. The exception is Wood Elves and their outposts, which have none.
Settlements can get walls too, but they do need the defensive building line to do so.
Ok, one Wild Rider unit that will hide in a forest and only run away
Thanks. After 160 turns, I think I finally have a decent handle on the mechanics of the game. I smashed Archaeon when he sieged Altdorf and now I am starting to expand outwards from Reikland and finishing off the Crooked Moon.
I'd reckon the most obtuse mechanic in the game is the special buildings that exist at some locations, for specific factions. They're, like, super versions of regular buildings in most cases, or, at times, completely gamechanging. It's kind of crazy that they don't make a bigger deal out of them.
For example, the Empire has a bunch. Marienburg's is a special harbor that has a huge boost to income; Nuln has empire-wide siege unit boosts from one building; Couronne has a special cavalry and income boosting building; and there's several more. They're a tiny shot in the arm by themselves, but together they're massive power and income boosts.
Yes I've read about them. I am building the one in Nuln now.
The thing is, there are lots of things in this game that are not explained such as how you have to deploy heroes to gain their boosts.
Speaking of terrain, I see some territories that got razed by the Chaos armies and it basically looks like a wasteland now. What happens if I recolonize those settlements? Will the corruption gradually recede and the land restored to its former state?
that's great - but a little confusing. so everything is going to go into this client?
If i remember correctly, in game, the only info you can get is if that province has a special building or not. If it has a special building it will have a golden symbol (if you hover over it it says that that province has unique buildings)I was wondering about this, is there a way to look up all the special buildings of your race and where you can build them? If I remember correctly you can't even look at the building browser of a settlement unless you already own it.
The Wood Elves are awful to face as AI. They're all over the map and are basically a better version of the Beastmen, capable of getting anywhere and striking without warning, only they have four or five stacks instead of one. Their siege potential kind of sucks, but they are tenacious enough to strike the rear of a faction and conquer large swathes while their target is distracted.
And conquering them? Forget about it. By the time you take one of their core settlements, it will take several turns to replenish, and by then their forces will be back. If you ever make headway against them, finish them off or you'll regret it.
Like, their economy seems way too good in the hands of an AI. It's better than anyone else's by a fair margin.
Gonna have to restart my Empire game... only this time I'll finish them entirely. Holding Chaos and Nosca kept me busy enough even pre-Archaeon, but having the Wood Elves take all of Bretonnia uncontested was making it unwinnable.
Anyone know if razing their Tree of Ages defeats them immediately? That might be the way to win against them...
Beastmen actually "razed" my tree once and all it did was knock it back to T1, so I'm pretty sure that won't kill them off entirely, but it DOES give them big bonuses.