The Chaos foundation changes are spot on. I could have really used those during my Chaos long campaign victory. Almost every one of the foundation changes addresses a frustration point for me.
From the changelog it sounds like good stuff. It's not just some number tweaks.To be honest even with these changes I don't really feel like replaying them. Maybe the patch notes will reveal some more than the video did, but upkeep and norscan subjugation aren't exactly my main complaints about them. Or maybe the third Chaos themed game will be the one to give them a proper rework.
So in other words, they're now a proper engine of destruction, that becomes increasingly unstoppable as it gets into gear.Warriors of Chaos: Design Changes
To improve the Warriors of Chaos gameplay experience, weve made a number balance and design changes to the way they work. Broadly speaking, youll now find it easier to vassalise the Norscan tribes, and maintain a greater sense of momentum in your crusades of destruction across the Old World.
-Added extra Legendary Lord Campaign Effects to Archaon, Kholek and Sigvald (see New Campaign Effects heading below)
-Chaos technology categories now provide replenishment bonuses
-Awakened tribes will now become your vassals instead of allies
-Vassals of Chaos now provide their master with a small amount of income
-Vassals from Awakened tribes have personalities that make them much more loyal
-Chaos Encampments reduce unit upkeep by a greater amount maxed out Hordes can now in many cases become self-sustaining
-Reworked post-battle occupation options Chaos can now Raze or Loot & Raze, providing growth and replenishment or Chaos favour respectively
-Reworked infighting: only unruly Marauder units suffer from infighting; higher tier Chaos Warrior units no longer do
-Defeating a Norscan faction leader will make them highly susceptible to becoming your vassal
-New Skill Trees for Archaon, Kholek and Sigvald (see Legendary Lords: New Skill Trees heading below)
Yep, that's exactly what they should've felt like to play. Instead, like you mentioned above, a large % of my long campaign was spent eradicating the Norsca factions because they were too much of a pain in the ass as fickle allies. These changes are significant for Chaos. They allow for that rising tide of doom both organizationally and economically. Winning a Chaos campaign before was just tedious work.From the changelog it sounds like good stuff. It's not just some number tweaks.
So in other words, they're now a proper engine of destruction, that becomes increasingly unstoppable as it gets into gear.
The third game should be incredible, though. All of that Chaos stuff has so much potential.
For Norsca, one thing I'm curious about, that I don't think they've mentioned, is how player-led Norsca and Chaos will interact. Being natural allies makes sense, but I dunno how lore appropriate that is if they're all about subjugation; plus, it'll depend on victory conditions. (Also whether AI Chaos will need to subjugate them too, now.)
It would be cool if getting subjugated by Chaos changed your victory conditions to suit their needs or something.
From the changelog it sounds like good stuff. It's not just some number tweaks
So, this is officialy the last DLC and the last update for the game, right?
Worth noting that on the Foundation Update page they make it sound like they might tweak it further depending on feedback. Nothing confirmed, though."yes and no". CA said the same thing about bretonia being the last major DLC for warhammer 1 and we still got norsca.
The fact that game 2 will use game 1 faction and mechanics on the mega campaign might mean that some of these features might trickle down to game 1.
In a nutshell expect this to be the last DLC and patch to warhammer 1, as CA will focus on game 2 for a while however until CA clearly explains how the mega campaign works there is *hope* for more content/updates.
Will this stuff show up in current campaign saves, or will I have to start a new campaign?
Sändersson;245840110 said:How to control where the green knight spawns?
You can't.
I never fought the Wood Elves that often in my campaign. I mostly had an army on their border to fight off any stacks that came across.
If you enter raiding or camping stance, you won't suffer attrition. It's the only way to approach their cities without losing everything. You'll probably need two armies to take their cities easily and maintain momentum. Cavalry is deadly against them, anti anti-large or fire-imbued attacks can waste the treemen, IIRC.Sändersson;245841144 said:Sigh.. should have guessed. So he basically just spawns near your highest lvl hero?
Also does anyone have any tips against wood elfs? Im playing as bretonnia and there are like 5 factions fighting with me against them but we cant do crap. First the atrition wipes a good part of your forces and then when you finally get to a city you are faced with full garrison and one full stack. I once managed to wipe the tree of something and two of their cities but it just does not seem to matter to them.
What races are left for the 3rd game? I don't think a lot of people are gonna be hyped up for a full game release if its only god-aligned chaos races as their main addition.
Norsca are interesting so far, with a pretty unique playstyle. They don't have a bonus for capturing a full province, yet have very impressive defensive structures, and I think a special one for provincial capitals? From my brief time with them, you can just let disorder run rampant and trust garrisons to protect your capitals, while also sporadically conquering. They also don't suffer confederation penalties, but that would be overkill on top of some of the events they get (natural disasters) and their very poor infrastructure.
Finding it difficult to figure out a plan of attack with Throgg on very hard, though. I'm gonna restart and go East instead of West this time--it's imperative to get a revenue flow going, and once you get a strong first army, you can defeat other factions in combat and confederate with them, which is easier than slogging through those Western areas.
If you enter raiding or camping stance, you won't suffer attrition. It's the only way to approach their cities without losing everything. You'll probably need two armies to take their cities easily and maintain momentum. Cavalry is deadly against them, anti anti-large or fire-imbued attacks can waste the treemen, IIRC.
And yeah, it's best to wipe them out in one go if you can, they rebuild very quickly.
So, the monster hunts? Do I achieve victory just by killing the main beast? Or do I need to kill all units on the map? Like with the Frozen Dragon I mean. Just out of curiosity.
Will this stuff show up in current campaign saves, or will I have to start a new campaign?
Sändersson;245841144 said:Sigh.. should have guessed. So he basically just spawns near your highest lvl hero?
Also does anyone have any tips against wood elfs? Im playing as bretonnia and there are like 5 factions fighting with me against them but we cant do crap. First the atrition wipes a good part of your forces and then when you finally get to a city you are faced with full garrison and one full stack. I once managed to wipe the tree of something and two of their cities but it just does not seem to matter to them.
We know:What races are left for the 3rd game? I don't think a lot of people are gonna be hyped up for a full game release if its only god-aligned chaos races as their main addition.
You have to rout the entire force
Well, I'm not bothering with vanilla very hard difficulty anymore, lol.
The enemy gets +10 morale and I get -5? +8 public order and -4??? What a joke.
But on hard I'll probably snowball really hard so there's really no good way to play the game...
I normally do this. use 2 full stack mid to elite units and go in athel lore with the raiding stance and burn a city; then return to replenish. It takes a while but It should work as long as the WE haven't expend enough to have several high tier stacks.
Sändersson;245971270 said:Yeah its ridiculous and not fun at all. Also the way the AI seems to always target your towns etc over anyone elses on very hard is mind blowingly stupid. For example when I played my last campaign with empire on very hard the orcs near marienburg always some how decided not attack any bretonnia/marienburg armies (not even their smaller armies even though they were at war with each other) and just waltzed straight to my starting province. It feels very jarring and cheap when the AI sometimes just skips other factions which would be way more logical just to get to you. And tbh you really cant defend against multiple factions this way. Atleast I never could.
Believe me after a while playing, anything other than like Very hard will leave you having no fun. It's already at the point where it you start snowballing at any point it's just a bloodbath regardless of difficulty. The only difficulty I won't play is Legendary and that's because of the horrible Camera restrictions.
There's mods for the public order if it really bothers you. But generally the AI does need to cheat in order to keep up. They are at a disadvantage against a player afterall.
Another option for balancing is the Steel Faith overhaul mod. Honesty I think it does a much better job than default difficulties. And has a lot of other cool features.
I normally prefer farms because i don't use peasants that much so i prefer the high growth high income of farms.Sändersson;245971354 said:Did you use industry or farms for the income?
Well, I'm not bothering with vanilla very hard difficulty anymore, lol.
The enemy gets +10 morale and I get -5? +8 public order and -4??? What a joke.
But on hard I'll probably snowball really hard so there's really no good way to play the game...
So as a big Warcraft lover, someone tell me why this is being called Warcraft 4 in the OP title. Is it just that good, or does it share a lot of design similarities? (Visually, aesthetically, etc.)
So as a big Warcraft lover, someone tell me why this is being called Warcraft 4 in the OP title. Is it just that good, or does it share a lot of design similarities? (Visually, aesthetically, etc.)
Never forget
Total War: Warhammer II |OT| World of WAAAGHcraft
I thought we agreed: No more Warcraft references in the titles.
Thinking about building a gaming PC just for this game after the holidays. Do I need to play the first one in order to understand the basic mechanics of the 2nd game? Like does it all happen at different continents?
Total War: Warhammer III |OT| Reign of Chaos
It just fits, man. I can't help it.