Would I be missing anything by skipping straight to #2? I don't have a clear idea of what content is in this that would be missing from the new game.Don't want to spend $60 twice if I can avoid it.
From what we know game 2 is "better" in every regard to game 1 however you can't play as the races 1 game on game 2 without owning game 1.
In your situation I'd wait for warhammer 2 to be released and check my OT for feedback. If warhammer 2 is as good as it looks just buy warhammer 2 unless you really want to play as a warhammer 1 race.
I'll trey to keep the OT with as much info as CA gives at the time.
Note that game 1 races are just for the "mega campaign" which releases "weeks" after warhammer 2 launches and not for the vortex campaign.
i need advice. i'm playing as VC as Manfred on Normal.
The dwarfs have managed to unify the south. they are able to constantly produce multiple legendary lord stacks over and over and their ally can do the same. I cant march south to attack them because attrition.
They only like to attack when I move my troops away and if i try to overpower them they run away, its REALLY annoying.
if i move all my troops south i leave my north undefended and that's risky with the empire.
is this playthrough dead?
The dwarfs are so OP whether in attack or defence against VC. The VC units move so slow that there long range units badly hurt my troops before I reach their front lines and when I do they pull those troops back behind there infantry and continue.
also the AI in this game is REALLY good at getting units to disengage and covering their flanks stopping flank attacks.
Chaos have been defeated btw. I only waited so long turn wise because the Carsteins take over 100 turns to recruit isabella and being able t confederate them.
to give a brief summary of what I was doing, i defeated Templehof fairly quickly, made alliance with the greenskiins to my NE, E and S. Waited an age for VC to recruit Isabella, then had to wait a bit more to confederate.
The dwarfs kept confederating with their kind and then Chaos arrived and destroyed the northern factions i managed to stop them, recovered then made an alliance with Wood Elves and stalia while fighting the dwarfs and empire.
Personally i'd just keep 2 half armies to combo with the garisons and beat the dwarves. The rest of my armies would be focused on defeating the empire. Having the WE as allies is great.
If you have the patience shows us a screenshot and i'll try to formulate a more precise plan.
going off the top of my head my usual high tier LL design is 4 Blood Knights, 1 Hex Knight, 3 of both grave guard, 2 Crypt horrors, 1 varghulf and terrorgheist and 2 or 3 of the better flying monster i cant remember the name of atm. I try to use the mortis engintoo i assume just have it near a existing fight?
is this a bad 20 build?
First mortis engine is relatively strong in melee, you don't need to keep him out of the fight as long as he is supported.
IMO:
4 blood knights is overkill; they are the best cavalry in the game and will in almost any 1 on 1 fight. I think 2 are enough.
1 hex knight - i don't know if these guys have been buffed but when i used them they are far too expensive for what they do in battle (mostly because of their low health). I'd take 2 black knight with lances instead.
3 of both grave guard-> i'd take 4 of each GG or 6GG + 2 carin wraiths
2 crypt horrors ->sure
1 varghulf ->i don't think it is worth it in an army with both crypt horrors and a terrorgheist
1 terrorgheist -> sure
2 vargheist
1 mortis engine
1 melee hero
this is a great balanced army that you can use for every faction but you can fine tune it againts other races.
for example against the dwarves who have 0 mobility, 0 magic but lots of armour I'd take something like this:
2 blood knights
2 black knights with lances
1 terrorgheist
1 vargheist
1 mortis engine
1 melee hero
4 GGGW
2 GG
3 cairn wraiths
2 crypt horrors
with this army you have a lot of AP damage. You would use the flying units to stop the artillery; use the normal GG as a shield for the main force; envelope the enemy then use the knight to cycle charge from behind.
It would be great if the AI kingdoms would recognize the threat of Chaos forces and, you know, try to form alliances to unite against them rather than losing all their settlements and complaining about you not being one of them. That said, how the hell do you build to deal with Chaos forces? (Playing as VC. First save file where I was Wood Elves I got royally screwed by not knowing what I was doing.)
The good ai factions do band together when the main force of chaos arrives (the good factions are empire, dwarves and bretonnia). You being undead just makes the living not work together with you.
If you really want to beat chaos easily as VC you want to conquer sylvania; the province above it (bechafen if i remember correctly) and wolfenburg on the left of that province. By controlling these 3 cities you should have enough income for 4/5 late game armies.
After you conquer those provinces what you do is disband most of your armies and invest everything into getting those provinces with defense and money buildings.